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eat(Evolution.Plant)
- Method in class ca.townsends.games.evolution.
Evolution.Animal
Eats a plant.
escape
- Static variable in class ca.townsends.games.evolution.
Evolution
flag to indicate if the escape button has been pushed (ie: exit flag)
Evolution
- Class in
ca.townsends.games.evolution
Evolution game
Evolution()
- Constructor for class ca.townsends.games.evolution.
Evolution
Evolution.Action
- Enum in
ca.townsends.games.evolution
List of all possible Animal actions
Evolution.Action()
- Constructor for enum ca.townsends.games.evolution.
Evolution.Action
Evolution.Animal
- Class in
ca.townsends.games.evolution
Class for an animal.
Evolution.Animal()
- Constructor for class ca.townsends.games.evolution.
Evolution.Animal
Constructor, sets default locations, sprite, actions, statistics
Evolution.Drawable
- Class in
ca.townsends.games.evolution
Inner class for all drawable items to derive from.
Evolution.Drawable()
- Constructor for class ca.townsends.games.evolution.
Evolution.Drawable
Evolution.EvolutionJFrame
- Class in
ca.townsends.games.evolution
Game window
Evolution.EvolutionJFrame(String)
- Constructor for class ca.townsends.games.evolution.
Evolution.EvolutionJFrame
Constructor
Evolution.Hazard
- Class in
ca.townsends.games.evolution
Hazards are stationary objects which can affect animals that pass within their range.
Evolution.Hazard(Evolution.HazardType)
- Constructor for class ca.townsends.games.evolution.
Evolution.Hazard
Public constructor, uses all the defaults
Evolution.HazardType
- Enum in
ca.townsends.games.evolution
List of all available hazard types
Evolution.HazardType()
- Constructor for enum ca.townsends.games.evolution.
Evolution.HazardType
Evolution.Plant
- Class in
ca.townsends.games.evolution
Plants are stationary objects that can be eaten to supply life.
Evolution.Plant()
- Constructor for class ca.townsends.games.evolution.
Evolution.Plant
Public constructor to create a plant in a random location.
Evolution.ReactionEvent
- Enum in
ca.townsends.games.evolution
List of all possible reaction combinations (AnimalsXY: X = Friends, Y = Enemies
Evolution.ReactionEvent()
- Constructor for enum ca.townsends.games.evolution.
Evolution.ReactionEvent
Evolution.ScreenType
- Enum in
ca.townsends.games.evolution
List of all screen states
Evolution.ScreenType()
- Constructor for enum ca.townsends.games.evolution.
Evolution.ScreenType
Evolution.StatisticType
- Enum in
ca.townsends.games.evolution
List of all available statistic types
Evolution.StatisticType()
- Constructor for enum ca.townsends.games.evolution.
Evolution.StatisticType
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