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E

eat(Evolution.Plant) - Method in class ca.townsends.games.evolution.Evolution.Animal
Eats a plant.
escape - Static variable in class ca.townsends.games.evolution.Evolution
flag to indicate if the escape button has been pushed (ie: exit flag)
Evolution - Class in ca.townsends.games.evolution
Evolution game
Evolution() - Constructor for class ca.townsends.games.evolution.Evolution
 
Evolution.Action - Enum in ca.townsends.games.evolution
List of all possible Animal actions
Evolution.Action() - Constructor for enum ca.townsends.games.evolution.Evolution.Action
 
Evolution.Animal - Class in ca.townsends.games.evolution
Class for an animal.
Evolution.Animal() - Constructor for class ca.townsends.games.evolution.Evolution.Animal
Constructor, sets default locations, sprite, actions, statistics
Evolution.Drawable - Class in ca.townsends.games.evolution
Inner class for all drawable items to derive from.
Evolution.Drawable() - Constructor for class ca.townsends.games.evolution.Evolution.Drawable
 
Evolution.EvolutionJFrame - Class in ca.townsends.games.evolution
Game window
Evolution.EvolutionJFrame(String) - Constructor for class ca.townsends.games.evolution.Evolution.EvolutionJFrame
Constructor
Evolution.Hazard - Class in ca.townsends.games.evolution
Hazards are stationary objects which can affect animals that pass within their range.
Evolution.Hazard(Evolution.HazardType) - Constructor for class ca.townsends.games.evolution.Evolution.Hazard
Public constructor, uses all the defaults
Evolution.HazardType - Enum in ca.townsends.games.evolution
List of all available hazard types
Evolution.HazardType() - Constructor for enum ca.townsends.games.evolution.Evolution.HazardType
 
Evolution.Plant - Class in ca.townsends.games.evolution
Plants are stationary objects that can be eaten to supply life.
Evolution.Plant() - Constructor for class ca.townsends.games.evolution.Evolution.Plant
Public constructor to create a plant in a random location.
Evolution.ReactionEvent - Enum in ca.townsends.games.evolution
List of all possible reaction combinations (AnimalsXY: X = Friends, Y = Enemies
Evolution.ReactionEvent() - Constructor for enum ca.townsends.games.evolution.Evolution.ReactionEvent
 
Evolution.ScreenType - Enum in ca.townsends.games.evolution
List of all screen states
Evolution.ScreenType() - Constructor for enum ca.townsends.games.evolution.Evolution.ScreenType
 
Evolution.StatisticType - Enum in ca.townsends.games.evolution
List of all available statistic types
Evolution.StatisticType() - Constructor for enum ca.townsends.games.evolution.Evolution.StatisticType
 

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