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<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#eat(ca.townsends.games.evolution.Evolution.Plant)"><B>eat(Evolution.Plant)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Eats a plant.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#escape"><B>escape</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>flag to indicate if the escape button has been pushed (ie: exit flag)
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution"><B>Evolution</B></A> - Class in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>Evolution game<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#Evolution()"><B>Evolution()</B></A> -
Constructor for class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Action.html" title="enum in ca.townsends.games.evolution"><B>Evolution.Action</B></A> - Enum in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>List of all possible Animal actions<DT><A HREF="../ca/townsends/games/evolution/Evolution.Action.html#Evolution.Action()"><B>Evolution.Action()</B></A> -
Constructor for enum ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Action.html" title="enum in ca.townsends.games.evolution">Evolution.Action</A>
<DD>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution"><B>Evolution.Animal</B></A> - Class in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>Class for an animal.<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#Evolution.Animal()"><B>Evolution.Animal()</B></A> -
Constructor for class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Constructor, sets default locations, sprite, actions, statistics
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html" title="class in ca.townsends.games.evolution"><B>Evolution.Drawable</B></A> - Class in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>Inner class for all drawable items to derive from.<DT><A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html#Evolution.Drawable()"><B>Evolution.Drawable()</B></A> -
Constructor for class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html" title="class in ca.townsends.games.evolution">Evolution.Drawable</A>
<DD>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.EvolutionJFrame.html" title="class in ca.townsends.games.evolution"><B>Evolution.EvolutionJFrame</B></A> - Class in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>Game window<DT><A HREF="../ca/townsends/games/evolution/Evolution.EvolutionJFrame.html#Evolution.EvolutionJFrame(java.lang.String)"><B>Evolution.EvolutionJFrame(String)</B></A> -
Constructor for class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.EvolutionJFrame.html" title="class in ca.townsends.games.evolution">Evolution.EvolutionJFrame</A>
<DD>Constructor
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html" title="class in ca.townsends.games.evolution"><B>Evolution.Hazard</B></A> - Class in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>Hazards are stationary objects which can affect animals that pass within their range.<DT><A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html#Evolution.Hazard(ca.townsends.games.evolution.Evolution.HazardType)"><B>Evolution.Hazard(Evolution.HazardType)</B></A> -
Constructor for class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html" title="class in ca.townsends.games.evolution">Evolution.Hazard</A>
<DD>Public constructor, uses all the defaults
<DT><A HREF="../ca/townsends/games/evolution/Evolution.HazardType.html" title="enum in ca.townsends.games.evolution"><B>Evolution.HazardType</B></A> - Enum in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>List of all available hazard types<DT><A HREF="../ca/townsends/games/evolution/Evolution.HazardType.html#Evolution.HazardType()"><B>Evolution.HazardType()</B></A> -
Constructor for enum ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.HazardType.html" title="enum in ca.townsends.games.evolution">Evolution.HazardType</A>
<DD>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Plant.html" title="class in ca.townsends.games.evolution"><B>Evolution.Plant</B></A> - Class in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>Plants are stationary objects that can be eaten to supply life.<DT><A HREF="../ca/townsends/games/evolution/Evolution.Plant.html#Evolution.Plant()"><B>Evolution.Plant()</B></A> -
Constructor for class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Plant.html" title="class in ca.townsends.games.evolution">Evolution.Plant</A>
<DD>Public constructor to create a plant in a random location.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.ReactionEvent.html" title="enum in ca.townsends.games.evolution"><B>Evolution.ReactionEvent</B></A> - Enum in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>List of all possible reaction combinations (AnimalsXY: X = Friends, Y = Enemies<DT><A HREF="../ca/townsends/games/evolution/Evolution.ReactionEvent.html#Evolution.ReactionEvent()"><B>Evolution.ReactionEvent()</B></A> -
Constructor for enum ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.ReactionEvent.html" title="enum in ca.townsends.games.evolution">Evolution.ReactionEvent</A>
<DD>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.ScreenType.html" title="enum in ca.townsends.games.evolution"><B>Evolution.ScreenType</B></A> - Enum in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>List of all screen states<DT><A HREF="../ca/townsends/games/evolution/Evolution.ScreenType.html#Evolution.ScreenType()"><B>Evolution.ScreenType()</B></A> -
Constructor for enum ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.ScreenType.html" title="enum in ca.townsends.games.evolution">Evolution.ScreenType</A>
<DD>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.StatisticType.html" title="enum in ca.townsends.games.evolution"><B>Evolution.StatisticType</B></A> - Enum in <A HREF="../ca/townsends/games/evolution/package-summary.html">ca.townsends.games.evolution</A><DD>List of all available statistic types<DT><A HREF="../ca/townsends/games/evolution/Evolution.StatisticType.html#Evolution.StatisticType()"><B>Evolution.StatisticType()</B></A> -
Constructor for enum ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.StatisticType.html" title="enum in ca.townsends.games.evolution">Evolution.StatisticType</A>
<DD>
</DL>
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