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<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#sanitizeProperties()"><B>sanitizeProperties()</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>
Sanitize the animal's properties so that they stay within either
the range specified by the game settings, or a sane default range.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#scanForAVisibleHazard()"><B>scanForAVisibleHazard()</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Try to find a hazard within sight-range of the animal.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#scanForAVisiblePlant()"><B>scanForAVisiblePlant()</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Try to find a plant within the sight-range of the animal.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#scanForHazards(double, double)"><B>scanForHazards(double, double)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Find all hazards either touching the animal (dX = 0, dY = 0), or else within a given range of the animal.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#scanForPlants()"><B>scanForPlants()</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Find all plants touching the animal, and eat them.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#screenshotCompressionRatio"><B>screenshotCompressionRatio</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>image compression ratio for screenshots
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#screenshotDirectory"><B>screenshotDirectory</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>directory in which to put screenshots
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#screenshotInterval"><B>screenshotInterval</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>iteration to automatically take screenshots
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#screenshotType"><B>screenshotType</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>image type for screenshots
<DT><A HREF="../ca/townsends/games/evolution/Evolution.EvolutionJFrame.html#serialVersionUID"><B>serialVersionUID</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.EvolutionJFrame.html" title="class in ca.townsends.games.evolution">Evolution.EvolutionJFrame</A>
<DD>Serial version (just a GUID, really)
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#setDirection(int)"><B>setDirection(int)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Sets the animal's direction.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html#setDirection(int)"><B>setDirection(int)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html" title="class in ca.townsends.games.evolution">Evolution.Hazard</A>
<DD>Set the direction of the Hazard's modifying effect.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#setDirectionAltered(java.lang.Double)"><B>setDirectionAltered(Double)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Convenience method to set the animal's altered direction.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#setPositionX(double)"><B>setPositionX(double)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Sets the X position, to a higher precision than single pixels.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html#setPositionX(int)"><B>setPositionX(int)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html" title="class in ca.townsends.games.evolution">Evolution.Drawable</A>
<DD>INT safe set X coordinate
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#setPositionY(double)"><B>setPositionY(double)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Sets the Y position, to a higher precision than single pixels.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html#setPositionY(int)"><B>setPositionY(int)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html" title="class in ca.townsends.games.evolution">Evolution.Drawable</A>
<DD>INT safe set Y coordinate
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html#setSprite(int[])"><B>setSprite(int[])</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html" title="class in ca.townsends.games.evolution">Evolution.Drawable</A>
<DD>Setter for the sprite (can be overridden)
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Plant.html#setSprite()"><B>setSprite()</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Plant.html" title="class in ca.townsends.games.evolution">Evolution.Plant</A>
<DD>Creates the sprite array for a plant.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#setUpBuffers()"><B>setUpBuffers()</B></A> -
Static method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>Set up the buffers, using the window size information and the background image
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#sight"><B>sight</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Distance (in pixels) that the animal can see.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#sightCanEvolve"><B>sightCanEvolve</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Whether the sight can evolve.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#sightFactor"><B>sightFactor</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Multiplier for the sight; this is changed by Hazards.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#sightLimit"><B>sightLimit</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>limit for the sight of animals
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#sleepTime"><B>sleepTime</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>interval that the main thread sleeps for during iterations
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#spawn()"><B>spawn()</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Spawn children.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#spawnCanEvolve"><B>spawnCanEvolve</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Whether the spawning attributes can evolve.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#spawnChildren"><B>spawnChildren</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Number of children spawned each time.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#spawnChildrenLimit"><B>spawnChildrenLimit</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>limit for the number of children that can be spawned at once
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#spawnLife"><B>spawnLife</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Life threshold at which the animal spawns.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#spawns"><B>spawns</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Number of times the animal has spawned.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#species"><B>species</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Descriptive Species Name of the animal.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#speciesPath"><B>speciesPath</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>path to species definitions, using ResourceBundle naming (ie: "species\hunters\canines\" would be "species.hunters.canines.")
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#speciesStats"><B>speciesStats</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>Statistics
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#speed"><B>speed</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Speed (in pixels/iteration) of the animal when moving.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#speedCanEvolve"><B>speedCanEvolve</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Whether the speed can evolve.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#speedFactor"><B>speedFactor</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Multiplier for the speed; this is changed by Hazards.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#speedLimit"><B>speedLimit</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>limit for the movement speed of animals
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#splitARGB(int)"><B>splitARGB(int)</B></A> -
Static method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>Convert an ARGB int into it's component parts using bit-masking
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html#sprite"><B>sprite</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Drawable.html" title="class in ca.townsends.games.evolution">Evolution.Drawable</A>
<DD>Item's sprite as an array of pixels
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#spriteCanEvolve"><B>spriteCanEvolve</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Whether the sprite can evolve.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#spriteHeight"><B>spriteHeight</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>height of sprites
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#spritesClicked(int, int)"><B>spritesClicked(int, int)</B></A> -
Method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>Returns a list of all sprites (animals, plants, hazards) the user clicked on.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#spritesOverlap(int, int, int, int, int, int)"><B>spritesOverlap(int, int, int, int, int, int)</B></A> -
Static method in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>Calculate if two sprites overlap, based on their upper left corner.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#spriteStatsZoom"><B>spriteStatsZoom</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>default zoom level for sprites on Stats screen
<DT><A HREF="../ca/townsends/games/evolution/Evolution.html#spriteWidth"><B>spriteWidth</B></A> -
Static variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.html" title="class in ca.townsends.games.evolution">Evolution</A>
<DD>width of sprites
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Animal.html#stopped"><B>stopped</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Animal.html" title="class in ca.townsends.games.evolution">Evolution.Animal</A>
<DD>Whether the animal is stopped.
<DT><A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html#strength"><B>strength</B></A> -
Variable in class ca.townsends.games.evolution.<A HREF="../ca/townsends/games/evolution/Evolution.Hazard.html" title="class in ca.townsends.games.evolution">Evolution.Hazard</A>
<DD>Strength of this hazard's effect.
</DL>
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