“Picking a fight with me is the dumbest thing you’ve done today – and that’s saying a lot.”
Region![Piltover](/https/liquipedia.net/commons/images/thumb/0/04/League_Piltover_Icon.png/48px-League_Piltover_Icon.png)
Primary Role![Fighter](/https/liquipedia.net/commons/images/thumb/c/c7/League_Fighter_Icon.png/50px-League_Fighter_Icon.png)
Secondary Role![Marksman](/https/liquipedia.net/commons/images/thumb/6/67/League_Marksman_Icon.png/50px-League_Marksman_Icon.png)
Price:
5500
![Blue Motes](/https/liquipedia.net/commons/images/thumb/0/04/Blue_Motes_icon.png/20px-Blue_Motes_icon.png)
725
![Wild Cores](/https/liquipedia.net/commons/images/thumb/c/cf/Wild_Cores_icon.png/20px-Wild_Cores_icon.png)
Attack Type:
Melee & Ranged
Win Rate:
1008W : 957L (51.3%)
Jayce is a melee and ranged marksman champion in Wild Rift. He is most commonly played in the Baron lane.
Similar to Caitlyn, he received graphical improvements on his abilities. He is also featured in the television series Arcane as one of its main characters.[1]
The Defender of Tomorrow[edit]
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention heroism brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
Abilities[edit]
-
Mercury Hammer
-
Mercury Cannon
Ability
Passive
Affects
Self
Innate: Transforming between Mercury Hammer and Mercury Cannon grants a burst of bonus movement speed for a short time.
Bonus Movement Speed Duration: | 1.25 seconds |
---|
Ability
Unit Target/Area of Effect
Affects
Enemies
Active: Leaps to the target enemy's location and smashes his hammer on the ground upon arrival, dealing physical damage to all enemies within an area and slowing them.
Physical Damage: | 60/110/160/210/260 (+ 120% bonus AD) |
---|
Slow Value: | 35/40/45/50/55% |
---|
Ability
Area of Effect
Affects
Self/Enemies
Passive: Jayce's attacks on-hit restore mana.
Active: Releases and surrounds himself with an electric field for a duration, dealing
magic damage each second to all nearby enemies over the duration.
Passive Mana Restoration: | 8/11/14/16/20 |
---|
Active Magic Damage per second: | 100/180/260/340/420 |
---|
Active Field Duration: | 4 seconds |
---|
Ability
Unit Target
Affects
Enemies
Active: Swings his hammer at the target enemy, dealing magic damage while also knocking them and nearby enemies backwards.
Magic Damage: | (8%/11%/14%/17%/20% target's Max HP) (+ 100% bonus AD) |
---|
Ability
Passive
Affects
Self
Innate: Transforming between Mercury Hammer and Mercury Cannon grants a burst of bonus movement speed for a short time.
Bonus Movement Speed Duration: | 1.25 seconds |
---|
Ability
Point Target
Affects
Enemies
Active: Fires an electric orb in the target direction that detonates upon hitting an enemy or max range, dealing
physical damage to nearby enemies and briefly granting sight of the area.
If the orb passes through
Acceleration Gate, it , dealing increased damage with increased speed, range and explosion radius.
Physical Damage: | 70/140/210/280/350 (+ 120% bonus AD) |
---|
Damage Amplification: | 140% |
---|
Active: Gains a burst of energy, the next 3 attacks with the maximum attack speed cap for a duration, dealing modified physical damage.
Modified Physical Damage: | 70/80/90/100/110% AD |
---|
Ability
Buff/Area of Effect
Affects
Self/Allies
Active: Deploys an energy gate centered at the target location for a duration, granting sight of its area. Jayce and all allied champions that touch the gate will gain a burst of
bonus movement speed that decays over time.
The buff is continuously refreshed inside the gate.
Energy Gate Duration: | 4 seconds |
---|
Bonus Movement Speed: | 35/40/45/50/55% |
---|
Bonus Movement Speed Duration: | 3 seconds |
---|
Patch History[edit]
Patch
|
Balance Changes
|
3.0a
|
|
2.6
|
- Base Stats
Attack damage per level: 3.6 → 4.55
Base armor: 35 → 40
To the Skies!
Base damage: 60/105/150/195/240 → 60/110/160/210/260
Effect radius: 2.25 → 2.5
Shock Blast
Base damage: 70/135/200/265/330 → 70/140/210/280/350
Lightning Field
Passive mana regeneration: 6/9/12/15/18 → 8/11/14/16/20
Shock Blast
Bonus damage: 40% → 50%
|
2.5a
|
|
Notable Players[edit]
Additional Content[edit]
References[edit]