Empowerment Technologies: Quarter 2 Development of ICT Project For Social Change

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11/12

Empowerment
Technologies
Quarter 2 – Module 5:
Development of ICT
Project for Social
Change

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Empowerment Technologies – Grade
11/12 Self-Learning Module (SLM)
Quarter 1 – Module 5: Development of ICT Project for Social
Change First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in
any work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other
things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand


names, trademarks, etc.) included in this module are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission
to use these materials from their respective copyright owners. The publisher and
authors do not represent nor claim ownership over them.

Development Team of the


Module Writers: Alou Camille B. Sabado
Editors: Dawn Hope S. Almuena, Mary Joy M. Velasco
Reviewers: Evelyn C. Frusa PhD, Rolex H. Lotilla, Arvin M.
Tejada Illustrator:
Layout Artist: Angelou D. Samillano
Cover Art Designer: Ian Caesar E. Frondoza
Management Team: Allan G. Farnazo, CESO IV – Regional Director
Fiel Y. Almendra, CESO V – Assistant Regional Director
Crispin A. Soliven Jr., CESE – School Division
Superintendent
Roberto J. Montero CESE – Asst. Schools Division
Superintende EdD,
nt
Gilbert B. Barrera – Chief, CLMD
Arturo D. Tingson Jr. – REPS, LRMS
Peter Van C. Ang-ug – REPS, ADM
Gilda A. Orendain – REPS, Senior High School
Belen L. Fajemolin – CID Chief
Evelyn C. Frusa PhD – Division EPS In Charge of LRMS
Bernadita M. Villano – Division ADM Coordinator
Carlo M. Melendres – EPS, Senior High School

Printed in the Philippines by Department of Education – SOCCSKSARGEN Region

Office Address: Regional Center, Brgy. Carpenter Hill, City of


Koronadal Telefax: (083) 2288825/ (083) 2281893
E-mail Address: region12@deped.gov.ph

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11/1
2

Empowerment
Technologies
Quarter 1 – Module 5:
Development of ICT
Project for Social
Change

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Introductory Message
For the facilitator:

Welcome to the Empowerment Technologies Grade 11/12 Self-Learning


Module (SLM) on Development of ICT Project for Social Change!

This module was collaboratively designed, developed and reviewed by


educators both from public and private institutions to assist you, the
teacher or facilitator in helping the learners meet the standards set by the
K to 12 Curriculum while overcoming their personal, social, and
economic constraints in schooling.

This learning resource hopes to engage the learners into guided and
independent learning activities at their own pace and time.
Furthermore, this also aims to help learners acquire the needed 21st
century skills while taking into consideration their needs and
circumstances.

In addition to the material in the main text, you will also see this box in
the body of the module:

Notes to the Teacher


This contains helpful tips or
strategies that will help you in
guiding the learners.

As a facilitator you are expected to orient the learners on how to use


this module. You also need to keep track of the learners' progress while
allowing them to manage their own learning. Furthermore, you are
expected to encourage and assist the learners as they do the tasks
included in the module.

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For the learner:

Welcome to the Empowerment Technologies Grade 11/12 Self-Learning


Module (SLM) on Development of ICT Project for Social Change!

The hand is one of the most symbolized part of the human body. It is
often used to depict skill, action and purpose. Through our hands we
may learn, create and accomplish. Hence, the hand in this learning
resource signifies that you as a learner is capable and empowered to
successfully achieve the relevant competencies and skills at your own
pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace
and time. You will be enabled to process the contents of the learning
resource while being an active learner.

This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills
or
competencies you are expected to learn
in
the module.

What I Know This part includes an activity that aims


to
check what you already know about
the
lesson to take. If you get all the
answers correct (100%), you may
decide to skip this module.

What’s In This is a brief drill or review to help


you link the current lesson with the
previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways
such as a
story, a song, a poem, a problem
opener, an activity or a situation.

What is It This section provides a brief discussion


of
the lesson. This aims to help you
discover
and understand new concepts and skills.

What’s More This comprises activities for


independent
practice to solidify your understanding
and
skills of the topic. You may check the
answers to the exercises using the
Answer Key at the end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled in to
process
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what you0learned from the lesson.
What I Can Do This section provides an activity which
will
help you transfer your new knowledge
or

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skill into real life situations or concerns.

Assessment This is a task which aims to evaluate


your level of mastery in achieving
the learning
competency.

Additional Activities In this portion, another activity will be


given
to you to enrich your knowledge or skill of
the lesson learned. This also tends
retention of learned concepts.

Answer Key This contains answers to all in the


activities module.

At the end of this module you will also find:

References This a of all sources used in


is
list
developing this module.

The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on


any part of the module. Use a separate sheet of paper in
answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other
activities included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your
answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through
with it.
If you encounter any difficulty in answering the tasks in this module, do
not hesitate to consult your teacher or facilitator. Always bear in
mind that you are not alone.

We hope that through this material, you will experience meaningful


learning and gain deep understanding of the relevant competencies.
You can do it!

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What I Need to Know

This module was designed and written with you in mind. It is here to
help you master the Development of ICT Project for Social Change. The
scope of this module permits it to be used in many different learning
situations. The language used recognizes the diverse vocabulary level of
students. The lessons are arranged to follow the standard sequence of
the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.

The module has one lesson, namely:


• Lesson 1 – Development of ICT Project for Social Change

After going through this module, you are expected to:

1. identify a local or regional cause or issue for social change related to


specific professional tracks that can be addressed or tackled using an
ICT project for social change;
2. analyze how target or intended users and audiences are expected
to respond to the proposed ICT Project for Social Change on the
basis of content, value, and user experience;
3. integrate rich multimedia content in design and development to
best enhance the user experience and deliver content of an ICT
Project for Social Change; and
4. develop a working prototype of an ICT Project for Social Change.

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What I Know

Choose the letter of the best answer. Write the chosen letter on a separate
sheet of paper.

1. It is an online petition platform that allows the online community


to create or sign petitions.
a. Facebook.com
b. Yahoo.com
c. Change.org
d. Google.com

2. Which radio station did Cardinal Sin use to call on the Filipino
people to support the rally against President Marcos?
a. Bombo Radyo
b. Brigada News FM
c. DZMM
d. Radio Veritas

3. This a multimedia content mainly hosted by YouTube.


a. multimedia
b. pictures
c. videos
d. music

4. Episodic series of audio or text files streamed online.


a. Vodcast
b. Podcasts
c. Videos
d. Pictures

5. Integration of still and moving images, text, and sounds by


means of computer technology.
a. Multimedia
b. Video
c. Picture
d. Podcasts

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Lesso
n

What’s In

From the previous module, the effectiveness of ICT played a major role
in the success of events and movements of different groups to participate
in different advocacies. Through social media and ICT, everyone is
instantly involved in issues and social events that can greatly affect
society and governance.

The previous module discussed the participation of people because of


information dissemination through different technological facilities. The
key factors for the effectiveness and efficiency of these ICT facilities are the
features that are carefully planned to proficiently fit in the application.

To achieve the said harmony among the components, a method was


devised in systematically creating applications. The creation of ICT
content and applications is divided into categories in different phases of
the creation phase. To ensure systematic and fast development of ICT
content, the essential steps in creating ICT content, as well as the
sequence and chronological arrangement of content, are presented in
this module.

With your newfound knowledge and skills—together with the emergence


of a wide variety of technologies, you can certainly create an ICT project
that focuses on social change should you choose to. Creating one is
really a challenging part and involves diverse procedures to come up
with a purposeful project.

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What’s New

From your previous experience of organizing an activity, such as a


birthday party or an outing, what do you prioritize most? List down the
things you consider during planning an event.

Image Source: https://www.vectorstock.com/royalty-free-vector/four-boys-having-an-outing-at-the-beach-vector-1266035

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What is It

ICT Project Creation Process


An ICT Project for Social Change is only a small part of a scheme of an
organization with a common interest. The main purpose of an ICT
project in the bigger picture is to offer a facility for easy dissemination
of information, a platform for volunteers and the leaders of the
organization. Establishing the ICT project is a collaborative effort. It is
not only for technical members involved, but also for the management
and leaders of the organization that will facilitate the appropriateness of
the output in the overall purpose of the project. Because of this, the ICT
development team should ensure perfect harmony by considering all stakeholders’
requirements and including them in the outcome of the project.

The group should devise a careful and specific plan that will address
the objective or goal of the project so that everything needed is
included in the project. The complexity of elements to be included
should be minimized while keeping in mind the logical arrangement and
completeness of functions of the product.

In order to create an ICT project, one must have the knowledge about the
process involved in generating the so-called project. The process that an
ICT project goes through include the following:

1. Planning Phase – From the word itself, this phase involves


conceptualizing the project, determining the goals, and analyzing
the information available.

2. Analysis and Requirement Definition Phase – This phase focuses


on analyzing the function, project requirements, target users, and
impact of proposed project.

3. Design Phase – describes the architectural phase of an ICT


project. The desired features and operation in detail, process
diagrams, and documentation are contained within this stage.

4. Testing Phase – This phase involves testing the results or the


performance of every phase before it.

5. Release and Promotion Phase – encompasses the actual roll out


and release of the project to be used by the users.

6. Maintenance Phase – This phase comprises the correction,


modification, and updating for improvement of the project.
Responding to user feedback is also a part of this maintenance.

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What Should Be Included in the Plan?
There are variety of ways to plan and start your ICT project. Given
here are the needs that should be considered as preferences or must-
haves of an ICT project.

Define key individuals and point persons in different categories in the


project. This group should include individuals who are involved in
decision-making and those that provide direction to the group.

Summarize the general goals and direction of the organization,


and lay out the vision that the group should fulfill. By doing this, the
group can have its attention fixed on the purpose of the actions
and the goals that the ICT project should accomplish.

Have a summary of the existing ICT facility. The strengths and


weaknesses of the current facility will be reviewed in doing this
summary. Problems and deficiencies of the current system will arise
and can be used as the bases for improvement in the upcoming
project.

List the concerns and issues on the current situation of the


organization that can be remedied by the upcoming project. This
can serve as a guide for the ICT group to include certain
functions that will address the said issues.

Include the capability of the plan to be useful in the near future.


To do this, state the purpose of the ICT project in the next few
years. This will enable designers to cater to the needs and
introduce functions that will still be useful in the future.

Classify the type of ICT service that the group will develop. The
form of application that will be designed should be conceptualized
to ensure efficient use of resources. The form may take various
types of ICT applications such as social media, Web sites, and
blogs. The quality of service will be ensured when the specific
direction and the clarity of output are stated.

Determine the resources needed before starting the project. The


plan will be executed properly using different resources. Before
starting the project, essential resources must be defined. This will
ensure that when the specific resources are needed, they are
already available and that people will take less time to prepare
them. Some of these resources include hardware, software,
network facilities, money, and manpower.

Include the training and support needed by the development tam


in the plan. After defining the type of application that will be
developed, the development team should visit the capabilities of
each member. When a skill or knowledge of a development tool is
insufficient, the team must undergo enhancement trainings to
address this insufficiency.

Prepare procurement documents and lists. The project may require


materials or different kinds of equipment for operation or
development. The team can prepare a list to plan what items
should be purchased. Moreover, suppliers and processes involved
can be reviewed or considered.
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Consider the proposed budget and Gantt chart. The project is
greatly constrained by time and monetary resources. By preparing
the timeline of the project, developers can schedule development
activities to ensure the completion of the project in time. Another
consideration is monetary aspect of the project. Developers should
prepare a budget of the project, dedicating specific amounts to
different aspects of the project. This will greatly help the
completion of the project while maintaining compliance within the
allocated funds.

• Prepare a summary of all initiatives. This contains a ―lookup table‖ of all the
activities that should be done. Some groups call this the to-do list.
The activities are stated in a list format chronologically. This list
dictates the activities that are already done and the activities that
should be done next.

Prepare a summary of activity schedules and budget. Similar to


the summary of initiatives, this list should summarize all the
activities in a list together with their schedules. Furthermore, the
monetary amount dedicated to the said activity is indicated.

Identify the risks associated with the activities and the


contingencies that can be done. With every activity, there are
associated problems that may arise. By understanding and
knowing the possibilities that may happen, the team can prepare
different solutions before these things happen.

Have a general integration plan. This contains the schedule and


processes of combining different parts of the project that are
developed in parallel with one another. This is done to save time
and expedite the realization of the project. The final part is to
integrate all the parts into one application.

Demographics
Demographics is described as factual information that is gathered from
users of the ICT application. The information can be categorized into
different labels such as
age, gende income, religion, and profession. Demographics is used to
r, learn the
characteristics of the target audience and the key features that the
designer or publisher of the application can capitalize on to effectively
design the application.

Here is one example of a scenario to illustrate the relationship between


the key features of an application and the target audience. A student
most probably will have no salary; thus, mobile phone companies will offer
a cheaper mobile phone to them. People who work for different companies,
on the other hand, get a monthly salary, and can thus afford more
powerful and expensive mobile phones. Mobile phone companies will
then be interested in the demographic information of income.

Psychographics
Psychographic information is described as noncountable information from
people
such as interests, opinions, and insights. Furthermore,
psychographics can
describe and capitalize on the interest of the subject by observing
certain information. For example, a student is more interested in
applications that offer
information related to different school subjects. A businessman would
likely be

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interested in applications that are associated with foreign currency
exchange rates or stock market prices.

To determine the psychographics of the target group, various activities


can be done. First, the behavior of the target community can be
observed, such as the topics that they discuss and the images or the
posts they share. Another is by conducting interviews. Different
questions can be formulated, which may lead to the information that
you seek. The feedback of the interviewee can dictate the
psychographics of the group. Another method is by using written
surveys. Similar to oral surveys, written surveys used organized
questions wherein the answers of the respondents are written on paper.
However, using written surveys can protect the identity of the
respondent; thus, the percentage of the sincerity of the answers is
high. Last, focused discussion can be done to solicit the psychographics
of a certain group. In a focused discussion, insights and opinions are
delivered in a manner that is similar to brainstorming.

Writing a Project Proposal


Part of project planning is writing a project proposal which is a detailed
description of the series of activities involved in the project. The
following are the essential parts of a project proposal:

1. Project Information / Description – This section is meant to


provide an overall picture of the project that can be seen at
glance as well as convey important project details. It may
include the following:

a. Project Title: (PROJECT TITLE);


b. Type of Project: (education-training/ health-medical
mission/ art exhibit, etc.);
c. Project Proponent/s: (Name of organization/ name of
the people involves);
d. Project Beneficiaries: (Urban poor, women, youth, etc.);
e. Date of Implementation/ Duration: (Start date/
number of implementation days);
f. Budget Requirement: (overall amount of budget requirement);
g. Project Contacts: (List of individuals involved with the project.)

2. Project Background – explains what needs/ problems you are


trying to solve, and why these needs/ problems are worth solving. The
project’s brief history, references, and other supporting
documentation may also be provided here.

3. Project Objectives – The goals of the project should already be


set from the beginning.

4. Desired Impact and Outcome of the Project – describes the


long-term effect of the project and specific measures to
sustain it.

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5. Risk Management Plan – it includes the risks and factors that may
hamper or hinder the successful implementation of the project
activities and the achievement of project outputs. This also includes
measures to mitigate the effects of project risks encountered.

6. Project organization and Staffing – describes the people involved and


their responsibilities in the project. The following table may be
used as a template for this part:

Office/
Staff Responsibilities Contact Person Contact Details
Designate
d

7. Work Plan - a detailed project schedule. It is a list of tasks that


will be performed for the project. The work plan is a means to expose the
project’s risks which could be used to make reasonable estimates of
the man hours required to complete it. A milestone chart can also
be used in this section to monitor work progress at any given
time.

Phase
s of Person Resourc
Activities Indicators Cost
the in es
Projec Output/ Neede
Charge
t d
Target
(Date)

8. Budget Requirement – A detailed, line item budget that includes the


cost needed for every part of the project. The following table may
be used to repeat budget requirement.

Proposed
Budget Line Item Description Amount Needed
Source/s

9. Other Relevant Information – includes any information that will


support a request for funding such as brief enumeration of stakeholders’
pledge and lined-up projects to complement the current.

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10.Conclusion – a short summary that explains the potential
value of the project.

11.Appendix – refers to additional charts, graphs, reports, etc. that


we a re cited in the proposal, but were not appropriate to be
placed in the main body of the document.

Designing and Copywriting for ICT Projects


Upon the creation of content in an ICT application, there are various
process that must be done before it is published or uploaded. The most
important process in post-development is quality check and error
checking. The process of checking ICT content for errors is called
copywriting. To do copywriting and produce error-free outputs, be
guided by these tips and pointers.

• Split paragraphs into shorter and fewer sentence. The text


content should be concise and direct to the point. This will help
ensure that the text will be read by the audience. The purpose of
short paragraphs for copywriting is the users’ ease in reviewing and
reading. For the developer, using fewer words means smaller chances
of committing an error.

Split complex sentences into simpler ones. Similar to having


shorter paragraphs and fewer sentences, avoiding complex
compound sentences will make the text more readable. Shorter
sentences can easily be understood by the readers. For
copywriting processes, simple sentences are easier to check for
errors.

Highlight keywords. This can greatly help the audience in


browsing and skimming your ICT application. If key words are
easily identified, users can save time in finding information that
they seek. In copywriting, key words set in bold font can direct the
copyreader to the essence of the sentence or paragraph.

Use subheadings to identify subsections of the application or


Web site. Users can easily identify and search for information by
skimming subsections and subheadings. For copywriting, the
arrangement of ideas can easily be identified by following the
subheadings.

Designing and Copywriting for ICT Projects


A number of humanitarian and social applications have been developed in
different aspects of social development. Here are some examples of
using ICT for social change:

• Philippines Say NO to Drugs – This is a nonprofit organization


and an arm of the Dangerous Drugs Board under the Office of the
President of the Republic of the Philippines. ICT application was
used by his organization primarily by setting up information sources
under the Web site of the Dangerous Drugs Board. Aside from its
Web site, the organization uses

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social media applications to deliver information to the public. The
following campaigns and programs were publicized by this:
o Barkada Kontra Droga (Peer Group against Drugs)
o National Youth Congress on Drug Abuse Prevention and
Control
o Drug Abuse Resistance Education (DARE) Program
o Kids Against Drugs Program
o Drug Abuse Prevention Program for the Transport Groups
o Nationwide Caravan of Youth Against Drugs

• United Nations Office on Drugs and Crime (UNODC) – This is a


United Nations (UN) member organization dedicated to the issues
brought upon by drug trafficking and drug abuse. This organization
uses ICT by devising a Web site to fulfill its goals and purpose.
Campaigns launched by this agency are the following:
o World Drug Campaign – This is the campaign done to save
the youth from drug abuse and help them say no to drugs.
o International Anti-Corruption Campaign This is one of the

campaigns of UNODC in collaboration with the United Nations
Development Program (UNDP) to fight corruption and power
abuse around the world.
o Blue Heart Campaign Against Human Trafficking – This is a
campaign that aims to involve everyone to condemn human
trafficking around the world. Furthermore, the campaign
encourages everyone to help victims of human trafficking.

• National Citizens’ Movement for Free Elections (NAMFREL) – This is an


election watchdog organization formed to ensure peaceful and
truthful elections. This agency conducts its own count of votes.
In the national election in 2010, NAMFREL was not credited to conduct
campaign ―Bantay ng Bayan‖. ICT was used by NAMFREL through SMS and
social media, calling out volunteers to help in guarding the
credibility of the election results.

• Philippines Animal Welfare Society (PAWS) – This is a nonprofit


organization dedicated to protecting the welfare of animals. PAWS
believes that peace in society starts with avoiding cruelty to
animals. Furthermore, the Web site of PAWS is used as a facility
to disseminate on taking care of pets, as well as the laws that
protect the welfare of animals.

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What’s More

Answer the following questions.

1. What are the advantages of knowing demographics over


psychographics and vice versa?

2. What do you think are the problems that you might encounter
in planning an ICT project?

What I Have Learned

Answer the following questions.

1. Why is it important to follow the steps in the ICT project process?

2. Give one specific local or regional issue that you think can be
solved using ICT.

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What I Can Do

Identify one specific local or regional issue that you think can be solved
using ICT. Create a project proposal to address this concern. Be guided
with the topic under Writing a Project Proposal on page 12 for your
format.

Assessment

1. Arrange the following ICT project creation process in


order using the numbers 1-7.
Analysis and Requirement Definition

Phase Design Phase

Development

Phase

Maintenance

Phase Planning

Phase

Release and Promotion Phase

Testing Phase

2. Enumerate the data/information that should writte in project


be description n

a.

b.

c.

d.

e.

f.

g.

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Additional Activities

Create the infographics of your ICT Project Plan. The rubrics in grading
your infographics are given below. This rubric was adapted from
Teachers First (retrieved
fromwww.teachersfirst.com/iste/infographics/sampleinforubric.doc)

Category 4 3 2 1 Your
Scor
e
Main Idea The topic
and Topic is
Topics and Topic and/or
messages of given but
main ideas main ideas are
the main ideas
are clear. absent or very
infographics are unclear unclear.
are clear and or lacking.
easily Detail is
understood. added to
More is Very little detail is
support provided for the
Details Details needed for
each main understandin main ideas and
(including
labels) idea with g. understanding is
support the minimal Some are limited.
main idea clutter. distractin
without g.
distracting
with clutter.
Content- At least 4
Accurac accurate 3
y 2 accurate Fewer than 2
facts/concepts accurate facts are accurate facts are
are displayed facts are displayed. displayed.
in the displaye
infographics. d.
Graphics All graphics
- The graphics
relate to the
Relevanc used represent Most Graphics do not
topic but do
e information graphics relate to the topic.
not represent
appropriately. represent
appropriately.
the
information
appropriatel
y.
Graphics- Color, shape,
Visual Color, shape, size, size, and Color, shape,
and arrangement arrangement size, and Color, shape, size,
and of graphics are eye arrangement are arrangement
are contribute catching and present but do distracting or
meaning to the contribute not add to the
misleading. overall message.
some information.
meaning.
Design/ The design/layout Is attractive in Is acceptably Is distractingly messy,
Layout is neat, clear, and terms of attractive unattractive, or
very visually design, layout though it may poorly
designed.
appealing. and neatness. be a bit messy.
Mechanics Capitalization and There is 1 There are 2 More than 2
errors in punctuation are error in errors in
capitalization or
correct capitalization capitalization or punctuation.
throughout. or
punctuation.
punctuation.
Grammar There are mistakes
There is mistake.
no . 1
grammatic grammatic
al al
There are 2 grammatical T e are more than 2
mistakes. h r grammatical
e mistakes.
Image and Credit/citations
info provided for all images
Credits (0 and research
or 1 pt) information.

Total

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References

Callo, E. R. (2018). Imaging and Design for the Online Environment. In


Empowerment Technologies (pp. 35-40). Quezon City, Philippines: Sibs
Publishing House.

Tarun, I. M. (2016). Empowerment Technologies. Plaridel, Bulacan: St.


Andres Publishing House.

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DISCLAIMER
This Self-learning Module (SLM) was developed by
DepEd SOCCSKSARGEN with the primary objective of
preparing for and addressing the new normal. Contents
of this module were based on DepEd’s Most Essential
Learning Competencies (MELC). This is a supplementary
material to be used by all learners of Region XII in all
public schools beginning SY 2020- 2021. The process
of LR development was observed in the production of
this module. This is version 1.0. We highly encourage
feedback, comments, and recommendations.

For inquiries or feedback, please write or call:

Department of Education –
SOCCSKSARGEN Learning Resource
Management System (LRMS)

Regional Center, Brgy. Carpenter Hill, City of

Koronadal Telefax No.: (083) 2288825/ (083)

2281893

Email Address: region12@deped.gov.ph

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