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MIL Q2 Module 8

MEDIA

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MICHAEL JIMENO
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100% found this document useful (1 vote)
6K views27 pages

MIL Q2 Module 8

MEDIA

Uploaded by

MICHAEL JIMENO
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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com
11/12

Media and
Information
Literacy
Quarter 2 – Module 8:
Manipulative/Interactive
Media and Information
www.shsph.blogspot.com
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Media and Information Literacy – Grade 11/12
Self-Learning Module (SLM)
Quarter 2 – Module 8: Manipulative Media and Information
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.

Development Team of the Module


Writer: Jenelyn A. Abico
Editors: Latreia Estabillo, Jenerose Castillo, Camille B. Sabado
Reviewers: Evelyn C. Frusa, PhD, Rolex I. Lotilla, Arvin Tejada
Illustrator:
Layout Artist: John Lester B. Escalera
Cover Art Designer: Reggie D. Galindez
Management Team: Allan G. Farnazo, CESO IV – Regional Director
Fiel Y. Almendra, CESO V – Assistant Regional Director
Crispin A. Soliven, Jr., CESE - Schools Division Superintendent
Roberto J. Montero, Ed.D, CESE - ASDS
Gilbert B. Barrera – Chief, CLMD
Arturo D. Tingson Jr. – REPS, LRMS
Peter Van C. Ang-ug – REPS, ADM
Gilda A. Orendain - REPS – Subject Area Supervisor
Belen Fajemolin, PhD - CID Chief
Evelyn C. Frusa, PhD - Division EPS In Charge of LRMS/
Subject Area Supervisor- ICT
Bernardita M. Villano - Division ADM Coordinator
Carlo S. Melendres, PhD - EPS – Senior High School Coordinator
Subject Area Supervisor- ICT

Printed in the Philippines by Department of Education – SOCCSKSARGEN Region

Office Address: Regional Center, Brgy. Carpenter Hill, City of Koronadal


Telefax: (083) 2288825/ (083) 2281893
E-mail Address: [email protected]\
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11/12
Media and
Information
Literacy
Quarter 2 – Module 8:
Manipulative/Interactive Media
and Information

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Introductory Message
For the facilitator:

Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning
Module (SLM) on Manipulative Media and Information!

This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming
their personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.

In addition to the material in the main text, you will also see this box in the body of
the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.

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For the learner:

Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning Module
(SLM) on Manipulative Media and Information!

The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.

This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.

What I Know This part includes an activity that aims to


check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.

What’s In This is a brief drill or review to help you link


the current lesson with the previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.

What is It This section provides a brief discussion of the


lesson. This aims to help you discover and
understand new concepts and skills.

What’s More This comprises activities for independent


practice to solidify your understanding and
skills of the topic. You may check the
answers to the exercises using the Answer
Key at the end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled in to process
what you learned from the lesson.

What I Can Do This section provides an activity which will


help you transfer your new knowledge or skill
into real life situations or concerns.

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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.

Additional Activities In this portion, another activity will be given


to you to enrich your knowledge or skill of the
lesson learned. This also tends retention of
learned concepts.

Answer Key This contains answers to all activities in the


module.

At the end of this module you will also find:

References This is a list of all sources used in developing


this module.

The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.

We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!

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What I Need to Know

This module was designed and written with you in mind. It is here to help you master
the Manipulative Media and Information . The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.

The module is divided into two learning outcomes, namely:

LO 1 – Describes the different dimensions of manipulative/interactive


media.
(MIL-11/12MPIM-IVgh-19)
LO 2- Produce and evaluate a creative presentation on manipulatives /
interactive, using design principles and elements.
(MIL11/12-MPIM-IVgh-22)

After going through this module, you are expected to:


a) Explain what manipulatives/interactive media are;
b) Compare the different platforms and uses of manipulatives/
interactive media software; and
c) Assess the reliability of manipulative media and information and its
sources.

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Definition of Terms

Interactivity

The communication process that takes place between humans and computer
software.

Interactive Media

A method of communication in which the program's outputs depend on the user's


inputs, and the user's inputs in turn affect the program's outputs.

Media Platform

Is a service, site or method that delivers media to an audience.

Social media

Websites or online services where users (actual people) are the creators and
consumers of the content, and where social interactions (commenting, liking, posting,
talking) are the main features of content.

Virtual Reality

Computer-generated simulation of a three-dimensional image or environment that


can be interacted with in a seemingly real or physical way by a person using special
electronic equipment such as a helmet with a screen inside or gloves fitted with
censors.

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What I Know

Activity: Read the statements below, write Yes if the statement is correct, and No if
not.

______1. Interactive media engage the user and interact with him or her in a way
that non-interactive media do not.

______2. Interactivities in online selling allow learners to interact with the course in
terms of action and/or thinking.

______3. 3D TV is a software application developed specifically for use on small,


wireless computing devices.

______4. Social media re websites or online services where users are the creators
and consumers of the content, and where social interactions are the main
features of content.

______5. Online shopping allows user to choose a game; play with the computer;
play with others; choose a level, in-game customization.

______6. Mobile apps can be a platform of interactivity.

______7. The communication that takes place between human and computer is
considered as interactivity.

______8. Multiplayer games do not allow two or more players to play with one
another or play together.

______9. Interactive websites are the computer-generated simulation of a three-


dimensional image or environment that can be interacted within a
seemingly real or physical way by a person using special electronic
equipment, such as a helmet with a screen inside or gloves fitted with
sensors.

______10. Manipulative media can improve eye-hand coordination and promote


quick thinking.

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Lesson
Manipulative Media and
17 Information
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of self-
expression and creativity. Its huge influence spreads speedily across the globe. The
connection between technological advances and people’s connectivity created a huge
impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.

What’s In

Motion media is one of the recognized means in sending valuable information. With
its attractive and interesting features, information becomes easily accessible to the
target audiences.

In addition, motion media promotes interaction between media producers and its
consumers. Furthermore, information becomes meaningful if connection is built.
This concept will be introduced in Manipulative/Interactive Media and Information.

Notes to the Teacher

As an alternative way of presenting the lesson on emerging


interactive media, show a video clip on the same topic or instruct
students to read in advance about the topic.

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What’s New

Activity 1: Motion Media and its Elements

Instruction: Answer the following questions/activities based on your own


understanding. Write your answer in your activity notebook.

Guide Questions:

1. Formulate/construct your own definition of Manipulative Media and Information

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. How do you think interaction takes place between human and media platform?

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. Is interaction with media a trend nowadays? Why or why not.

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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What is It

MANIPULATIVE/INTERACTIVE MEDIA

Interactive Media is a method of communication in which the program's outputs


depend on the user's inputs, and the user's inputs in turn affect the program's
outputs. Interactive media engage the user and interact with him or her in a way
that non-interactive media do not. Websites and video games are two common types
of interactive media. Interactive websites refer to an Internet page that uses different
kinds of software to create a interaction between users and its content.

Interactive Media

Source: http://prime-uk.com/interactive-media/

Interactivity refers to the communication process that takes place between humans
and computer software. The most constant form of interactivity is typically found in
games, which need a continuous form of interactivity with the gamer. Database
applications and other financial, engineering and trading applications are also
typically very interactive.(Definition taken from Investopedia).
One area where interactivity is most useful is in online training. Interactivities in this
area allow learners to interact with the course in terms of action and/or thinking.
Interactive media platform includes the following:

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a software application developed specifically for use on


Mobile apps small, wireless computing devices such as smart phones
and tablets, rather than desktop or laptop computers.
a television display technology that enables a three-
3D TV dimensional effect, so that viewers perceive that an image
has depth as well as height and width, similar to objects
in the real world.
a game played by electronically manipulating images
Video games produced by a computer program on a television screen
(multi-player) or other display screen. Multi player games allow two
or more players to play with one another or play together.
a game in which players assume the roles of characters in
Role-playing games a fictional setting. Players take responsibility for acting
(RPG) out these roles within a narrative, either through literal
acting or through a process of structured decision-making
or character development
Massively any story-driven online video game in which a player,
Multiplayer Online taking on the persona of a character in a virtual or fantasy
Role Playing Game world, interacts with a large number of other players.
(MMORPG)

Interactive websites
(pools, surveys,
exam)
the computer-generated simulation of a three dimensional
Virtual reality and image or environment that can be interacted with in a
immersive seemingly real or physical way by a person using special
environments electronic equipment, such as a helmet with a screen
inside or gloves fitted with sensors.

websites or online services where users (actual people) are


Social media the creators and
consumers of the content, and where social interactions
(commenting, liking, posting, talking) are the main
features of content. Examples are Facebook, Twitter,
Instagram, Snapchat, Vine, etc.

Ways of interacting with the Internet:

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compare prices; compare features of similar items; add to
a. Online shopping cart; choose payment type; track delivery; get advice from
experts; search products; check local availability; get
product recommendations.
b. Online gaming choose a game; play with computer; play with others;
choose a level, in-game, customization, etc
c. Online classes interact with content; interact with instructors; interact
with classmates.
d. Chat group chat; search groups; search friends; translate
language.
e. News and exchange information; give reaction; news on demand;
information monitor views.
f. Videos choose your own adventure; get multimedia content;
experience game elements.

Types of interactivity and their purposes:

a. Click on images

b. Hotspot - a special region to act as a trigger to another web page. The hotspot
could be a circle, triangle, rectangle or polygon.

c. Rollover - an image or portion of an image that changes in appearance when


the mouse cursor moves over it.

d. Tabs - clicking on them displays a relevant content with an appropriate graphic.

e. Timeline - a menu slide that branches to different events.

f. Numbers/processes - the number of clicks and the time spent in an interactive


function provide data points.

g. Slideshow - non-linear interactive slideshow where the pathway through the


show is determined by the user's interaction with it.

h. Frequently asked questions (FAQs)

i. Flip cards - a card that when clicked flips to display a description and other
information.

Emerging interactive media:

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Interactive television also known as ITV or iTV. A form of media convergence,
adding data services to traditional television technology. Throughout its history,
these have included on-demand delivery of content, as well as new uses such as
online shopping, banking, and so forth. ITV enables the viewer to issue commands
and give feedback information through an electronic device called a setup box. The
viewer can select which program or movie to watch, at what time, and can place
orders in response to commercials. New setup boxes also allow access to email
and e-commerce applications via the internet.

Furthermore, another concept related to Interactive media is the Manipulative


Media. In an article of Manipulative Media by Tabura, M., Robles, R., et al. The
following concepts were discussed.

WHAT IS MANIPULATIVE MEDIA?

Source: http://miltrainingdollydhang.weebly.com/manipulative-media-and-information.html

MANIPULATIVE MEDIA
—Manipulatives in the context of education are physical tools of teaching, engaging
students visually and physically with objects such as coins, blocks, puzzles, markers,
etc.

—The use of manipulatives is constructivist because students are actively engaged in


discovery during the learning process. A teacher provides the materials along with a
basic directions, but students should be allowed to explore the materials and ask
questions before and during the lesson”

TYPES OF MANIPULATIVE MEDIA

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TRADITIONAL MANIPULATIVE MEDIA


—Traditional Manipulative Media is actually being used in certain schools, wherein
they use different materials that the students can use to have a hands-on experience
regarding the lesson.

VIRTUAL AND DIGITAL MANIPULATIVE MEDIA


—With the dawn of the digital age, education should keep up with the interests of the
21st century learners. And in order to do so, education have been merged with
technology in such a way that students can learn more with the aid of these devices.

ADVANTAGES AND DISADVANTAGES OF MANIPULATIVE MEDIA


TRADITIONAL MANIPULATIVE MEDIA

ADVANTAGE DISADVANTAGE
-Hands on learning -Not available for everyone
-Increase confidence -Dis interest on discussion
& motivation for learning type learning
-Opportunity for collaboration -Expensive
-Multisensory
-Variation in learning

VIRTUAL AND DIGITAL MANIPULATIVE MEDIA

ADVANTAGE DISADVANTAGE
-Hands on learning -Not available for everyone
-Increase confidence -Distraction
& motivation for learning -Dependence on them
-Plenty of resources
-Engaging
-Attention grabber
-Flexible and easy access
-No clean up needed

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What’s More

Activity 1. Study the image below and answer the questions that follow. Write
your answer in your activity notebook.

Interactive Media Platforms

Image source: https://www.slideshare.net/mobile/indiamoo/interactive-media-platform-8082420

Write a short evaluation on how interaction happens using each media platforms,
focusing on the following scenarios.

1. Social media (as a way of posting news)


__________________________________________________________________________________

__________________________________________________________________________________

2. Online game (as a form of posting news)


__________________________________________________________________________________

__________________________________________________________________________________

3. Online shopping (as a means of business transactions)


__________________________________________________________________________________

__________________________________________________________________________________

4. Online classes (as a tool of teaching-learning process)


__________________________________________________________________________________

__________________________________________________________________________________

5. Online chatting (as platform of socialization)


__________________________________________________________________________________

__________________________________________________________________________________

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What I Have Learned

Activity 1: Answer the following concisely.

1. Define manipulative media.

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

2. The things I learned about manipulative media are…

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

3. Interactivity in social media can be manifested in….

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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Activity 2: Using the chart below, compare and contrast Manipulative and
Interactive Media.

Manipulative Media Interactive Media

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What I Can Do

Activity 1: In your activity notebook, come up with a poster depicting how media
will influence people interactivity in the near future. Be creative.

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Criteria 5 4 3 2
Content is Content is Content is Content is
accurate and accurate but accurate but questionable
all required Some some required Information is
Content information required information not presented
is information is missing in a logical
presented in is missing and/or not order, making
a logical and/or not presented in a it difficult
order. presented in logical order, to follow
a logical making it
order, but is difficult to
still follow.
generally
easy to
follow

Presentation Presentation Presentation Presentation


flows well flows well. flows well. is unorganize.
Presentation and Tools are Some tools Tools are not
of logically. used are used to used in a
Information Presentation correctly. show relevant
reflects acceptable manner.
extensive use understanding
of tools in a
creative way.

Use of Visual Use of visual Visual Most visual Visual design


Design design design design elements
Elements elements are elements are elements are are
(point, line, appropriate. appropriate. appropriate. inappropriate
shape, value, Layout is Layout is or layout is
texture, and pleasing to cluttered. messy.
color) the eye.

Use of Visual Use of visual A visual Two visual Many visual


Design design design design design
Principles principles are principle is principles are principles
used violated. violated. were used
appropriately inappropriatel
. y.

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Assessment

Instruction. Complete the worksheet below by providing an example, non-interactive


action and interactive action for each identified interactive media platform.

Interactive Media Example Non-Interactive Interactive Action


Platform Action
Ex: Mobile Apps Candy Crush Looking at the Asking others to
highest score send you life

1. Mobile Apps

2. 3D TV

3. Video Games

4. Web Design and


Production

5. Virtual reality

6. Social Media

7. Multi- player on
line game

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Additional Activities

Write a short reflection about your learnings in this module, and state how it might
have helped you become more media-literate.

_________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

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What I Know
1. A
2. B
3. B
4. A
5. B
6. A
7. A
8. B
9. B
10. A
Answer Key
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References

Commission on higher Education, 2016. Teaching Guide for Senior High


School MEDIA AND INFORMATION LITERACY CORE SUBJECT.
Media and Information Literacy Curriculum Guide by DepEd

Tabura, M., Robles, R., et al. Manipulative Media. (nd). Retrieved from
https://sites.google.com/site/manipulativemediaahis/7-authors

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