MIL Q2 Module 8
MIL Q2 Module 8
com
11/12
Media and
Information
Literacy
Quarter 2 – Module 8:
Manipulative/Interactive
Media and Information
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Media and Information Literacy – Grade 11/12
Self-Learning Module (SLM)
Quarter 2 – Module 8: Manipulative Media and Information
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.
11/12
Media and
Information
Literacy
Quarter 2 – Module 8:
Manipulative/Interactive Media
and Information
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Introductory Message
For the facilitator:
Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning
Module (SLM) on Manipulative Media and Information!
This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming
their personal, social, and economic constraints in schooling.
This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.
In addition to the material in the main text, you will also see this box in the body of
the module:
As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.
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For the learner:
Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning Module
(SLM) on Manipulative Media and Information!
The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!
This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.
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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.
1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.
We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!
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This module was designed and written with you in mind. It is here to help you master
the Manipulative Media and Information . The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
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Definition of Terms
Interactivity
The communication process that takes place between humans and computer
software.
Interactive Media
Media Platform
Social media
Websites or online services where users (actual people) are the creators and
consumers of the content, and where social interactions (commenting, liking, posting,
talking) are the main features of content.
Virtual Reality
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What I Know
Activity: Read the statements below, write Yes if the statement is correct, and No if
not.
______1. Interactive media engage the user and interact with him or her in a way
that non-interactive media do not.
______2. Interactivities in online selling allow learners to interact with the course in
terms of action and/or thinking.
______4. Social media re websites or online services where users are the creators
and consumers of the content, and where social interactions are the main
features of content.
______5. Online shopping allows user to choose a game; play with the computer;
play with others; choose a level, in-game customization.
______7. The communication that takes place between human and computer is
considered as interactivity.
______8. Multiplayer games do not allow two or more players to play with one
another or play together.
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Lesson
Manipulative Media and
17 Information
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of self-
expression and creativity. Its huge influence spreads speedily across the globe. The
connection between technological advances and people’s connectivity created a huge
impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
Motion media is one of the recognized means in sending valuable information. With
its attractive and interesting features, information becomes easily accessible to the
target audiences.
In addition, motion media promotes interaction between media producers and its
consumers. Furthermore, information becomes meaningful if connection is built.
This concept will be introduced in Manipulative/Interactive Media and Information.
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What’s New
Guide Questions:
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2. How do you think interaction takes place between human and media platform?
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What is It
MANIPULATIVE/INTERACTIVE MEDIA
Interactive Media
Source: http://prime-uk.com/interactive-media/
Interactivity refers to the communication process that takes place between humans
and computer software. The most constant form of interactivity is typically found in
games, which need a continuous form of interactivity with the gamer. Database
applications and other financial, engineering and trading applications are also
typically very interactive.(Definition taken from Investopedia).
One area where interactivity is most useful is in online training. Interactivities in this
area allow learners to interact with the course in terms of action and/or thinking.
Interactive media platform includes the following:
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Interactive websites
(pools, surveys,
exam)
the computer-generated simulation of a three dimensional
Virtual reality and image or environment that can be interacted with in a
immersive seemingly real or physical way by a person using special
environments electronic equipment, such as a helmet with a screen
inside or gloves fitted with sensors.
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compare prices; compare features of similar items; add to
a. Online shopping cart; choose payment type; track delivery; get advice from
experts; search products; check local availability; get
product recommendations.
b. Online gaming choose a game; play with computer; play with others;
choose a level, in-game, customization, etc
c. Online classes interact with content; interact with instructors; interact
with classmates.
d. Chat group chat; search groups; search friends; translate
language.
e. News and exchange information; give reaction; news on demand;
information monitor views.
f. Videos choose your own adventure; get multimedia content;
experience game elements.
a. Click on images
b. Hotspot - a special region to act as a trigger to another web page. The hotspot
could be a circle, triangle, rectangle or polygon.
i. Flip cards - a card that when clicked flips to display a description and other
information.
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Interactive television also known as ITV or iTV. A form of media convergence,
adding data services to traditional television technology. Throughout its history,
these have included on-demand delivery of content, as well as new uses such as
online shopping, banking, and so forth. ITV enables the viewer to issue commands
and give feedback information through an electronic device called a setup box. The
viewer can select which program or movie to watch, at what time, and can place
orders in response to commercials. New setup boxes also allow access to email
and e-commerce applications via the internet.
Source: http://miltrainingdollydhang.weebly.com/manipulative-media-and-information.html
MANIPULATIVE MEDIA
—Manipulatives in the context of education are physical tools of teaching, engaging
students visually and physically with objects such as coins, blocks, puzzles, markers,
etc.
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ADVANTAGE DISADVANTAGE
-Hands on learning -Not available for everyone
-Increase confidence -Dis interest on discussion
& motivation for learning type learning
-Opportunity for collaboration -Expensive
-Multisensory
-Variation in learning
ADVANTAGE DISADVANTAGE
-Hands on learning -Not available for everyone
-Increase confidence -Distraction
& motivation for learning -Dependence on them
-Plenty of resources
-Engaging
-Attention grabber
-Flexible and easy access
-No clean up needed
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What’s More
Activity 1. Study the image below and answer the questions that follow. Write
your answer in your activity notebook.
Write a short evaluation on how interaction happens using each media platforms,
focusing on the following scenarios.
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__________________________________________________________________________________
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Activity 2: Using the chart below, compare and contrast Manipulative and
Interactive Media.
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What I Can Do
Activity 1: In your activity notebook, come up with a poster depicting how media
will influence people interactivity in the near future. Be creative.
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Criteria 5 4 3 2
Content is Content is Content is Content is
accurate and accurate but accurate but questionable
all required Some some required Information is
Content information required information not presented
is information is missing in a logical
presented in is missing and/or not order, making
a logical and/or not presented in a it difficult
order. presented in logical order, to follow
a logical making it
order, but is difficult to
still follow.
generally
easy to
follow
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Assessment
1. Mobile Apps
2. 3D TV
3. Video Games
5. Virtual reality
6. Social Media
7. Multi- player on
line game
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Additional Activities
Write a short reflection about your learnings in this module, and state how it might
have helped you become more media-literate.
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What I Know
1. A
2. B
3. B
4. A
5. B
6. A
7. A
8. B
9. B
10. A
Answer Key
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References
Tabura, M., Robles, R., et al. Manipulative Media. (nd). Retrieved from
https://sites.google.com/site/manipulativemediaahis/7-authors
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