VirtualDJ User Manual
VirtualDJ User Manual
VirtualDJ User Manual
In order to quickly get started and begin using VirtualDJ, there are a few simple steps that you need to take. The following sections will walk
you through installation and running the software for the first time:
INSTALLATION
To get started with VirtualDJ, you will first need to visit the download page on the website:http://virtualdj.com/download/index.html
Click on either the PC Version or Mac Version depending on your Operating System in order to download the installer. Follow the instructions to
install the software for your operating system provided on the following pages:
1. Open the downloaded file from your Downloads folder (or folder that you have specified for
downloads) and double click on the installation file. The software installer will open.
Check the box that reads “I accept the terms in the license agreement”. Click Install to continue
with installation or Click Cancel to exit the Installer.
2. The software will automatically begin installing. Files will then be copied to the computer. At
this stage Windows may display a pop-up asking if you are sure that you want to Install the
software. Click Yes to continue.
3. The installer will continue to install the necessary components and will advise "Installation
Successful" once completed. Click Launch VirtualDJ to get started.
INSTALLATION MAC
1. Open the downloaded file from your Downloads folder (or folder that you have specified for
downloads) and double click on the installation file. The software installer will open. Click
Continue.
3. A box will appear asking if you agree to the terms of the license agreement. Click Agree to
continue with installation or Click Disagree to exit the Installer.
4. The Standard Install will advise of which drive the software will be installed to and the amount
of space that it will take. Click Install to continue.
5. Enter your Mac user password for installing applications. Then hit enter or click Install
Software.
6. The installer will continue to install the necessary components and will advise once
completed. Click Close once the installer completes and visit your Applications folder to open the
software.
*Please note that in some instances Gatekeeper may block VirtualDJ from being installed. You may need to change your
Mac's security settings in this case. For more information on Gatekeeper and how do safely install VirtualDJ, please see
https://support.apple.com/en-us/HT202491
OPENING VIRTUALDJ FOR THE FIRST TIME
Simply double click on the VirtualDJ icon on the desktop (for Windows) or Applications folder (for Mac OS) to open the software. On first
launch a Login window will appear on top of the VirtualDJ Interface.
Before beginning to use VirtualDJ, it is important to familiarize yourself with the controls and the available sections of the default GUI
(Graphical User Interface) or Skin.
STARTER
ESSENTIALS
PRO
TOP SECTION
Pro Layout
The upper area of VirtualDJ provides important information about your computer, the current state of the files playing, features that can be
accessed, and settings that can be adjusted. Depending on what Layout is chosen, the options will differ. The following section will go over the
different aspects of this area:
APPLICATION CONTROLS & INFO
At the very top of the software interface a menu is displayed which provides valuable information about the different aspects of VirtualDJ as
well as controls to customize the layout and look. These items change depending on the Layout that you decide to use.
STARTER
1 VIRTUALDJ LOGO. The software logo is displayed on all skins. By default the logo is displayed in red. If logged in with a Pro
account it will be displayed in silver.
2 CONNECT BUTTON. Displays NOT LOGGED IN by default. Clicking on it will open the CONNECT screen allowing you to sign into the
software with your user account. Once connected, your user account name will be displayed in the box.
3 LAYOUT. The dropdown menu provides the ability to change the look and feel of the software. Depending on which skin mode is
selected, it will also provide additional customization options such as Color Scheme, Waveform, and Jogwheel display.
4 BEAT KEEPER. The Beat keeper indicates on which beat of the 4 beat bar the track is on.
5 MASTER VOLUME & LIMITER. The Master Volume slider provides the ability to control the total volume of the computer (OS
volume). When audio is being played it will also display a VU meter in the slider to display the volume level of the Master Output.
The Limiter indicator at the end of the Volume Control, shows if the signal of the Master Output is compressed or not. The Limiter
indicator will glow red when the signal is compressed.
7 TITLE BAR BUTTONS. These buttons allow you to control the size and state of VirtualDJ as well as close the software when
required.
Removes the application from the desktop but keeps it active in the taskbar or dock.
Minimize
Offers 3 states:
Maximize
Semi-maximized: Application covers the whole screen, but leaves the taskbar visible.
1 VIRTUALDJ LOGO. The software logo is displayed on all skins. By default the logo is displayed in red. If logged in with a Pro
account it will be displayed in silver.
2 CONNECT BUTTON. Displays NOT LOGGED IN by default. Clicking on it will open the CONNECT screen allowing you to sign into the
software with your user account. Once connected, your user account name will be displayed in the box.
3 LAYOUT. The dropdown menu provides the ability to change the look and feel of the software. Depending on which skin mode is
selected, it will also provide additional customization options such as Color Scheme, Waveform, and Jogwheel display.
5 BEAT KEEPER. The Beat keeper indicates on which beat of the 4 beat bar the track is on.
6 MASTER VU METER & LIMITER. The Master VU Meter will display the volume level of the Master Output. The Limiter indicator at the
end of the VU Meter, shows if the signal of the Master Output is compressed or not. The Limiter indicator will glow red when the signal
is compressed.
7 CPU METER. Displays the CPU usage for all applications running at that time on your computer. Hovering the mouse over the CPU
Meter will display information about the Sound card interface usage.
8 CLOCK. Displays the current time (automatic by default). Clicking on the clock will cycle between the time and a timer (stop watch).
The display can be changed to 24hr or 12hr in the Options menu under clockDisplay.
9 EVENT SCHEDULER. Opens the Event Scheduler which provides the ability to schedule and automate different software features at
pre-determined intervals.
11 TITLE BAR BUTTONS. These buttons allow you to control the size and state of VirtualDJ as well as close the software when
required.
Removes the application from the desktop but keeps it active in the taskbar or dock.
Minimize
Offers 3 states:
Maximize
Semi-maximized: Application covers the whole screen, but leaves the taskbar visible.
PERFORMANCE
1 VIRTUALDJ LOGO. The software logo is displayed on all skins. By default the logo is displayed in red. If logged in with a Pro
account it will be displayed in silver.
2 CONNECT BUTTON. Displays NOT LOGGED IN by default. Clicking on it will open the CONNECT screen allowing you to sign into the
software with your user account. Once connected, your user account name will be displayed in the box.
3 LAYOUT. The dropdown menu provides the ability to change the look and feel of the software. Depending on which skin mode is
selected, it will also provide additional customization options such as Color Scheme, Waveform, and Jogwheel display.
4 RACK. Adds additional controls (Racks) on the GUI positioned in between the Decks and Browser area. Choose from Close All (no
Racks), MIXER, EFFECTS, or VIDEO options. Racks can be displayed individually or multiple rack combinations can be used
simultaneously.
Mixer Rack
Effects Rack
Video Rack
5 BEAT KEEPER. The Beat keeper indicates on which beat of the 4 beat bar the track is on.
6 MASTER VU METER & LIMITER. The Master VU Meter will display the volume level of the Master Output. The Limiter indicator at the
end of the VU Meter, shows if the signal of the Master Output is compressed or not. The Limiter indicator will glow red when the signal
is compressed.
7 CPU METER. Displays the CPU usage for all applications running at that time on your computer. Hovering the mouse over the CPU
Meter will display information about the Sound card interface usage.
8 CLOCK. Displays the current time (automatic by default). Clicking on the clock will cycle between the time and a timer (stop watch).
The display can be changed to 24hr or 12hr in the Options menu under clockDisplay.
9 EVENT SCHEDULER. Opens the Event Scheduler which provides the ability to schedule and automate different software features at
pre-determined intervals.
11 TITLE BAR BUTTONS. These buttons allow you to control the size and state of VirtualDJ as well as close the software when
required.
Removes the application from the desktop but keeps it active in the taskbar or dock.
Minimize
Offers 3 states:
Maximize
Semi-maximized: Application covers the whole screen, but leaves the taskbar visible.
The Layout menu provides the ability to change the overall look and feel of the Graphical User Interface (GUI). Depending on the Skin Layout that
is chosen, other options become available to further customize the details of different areas such as the waveform and jog wheels. The Starter
Layout has no customization ability, while Essentials and Pro Layouts have different Layout Options.
ESSENTIALS
Color Scheme Changes the overall color of the layout (or skin). 3 options are available; Default, Contrast, or Daylight.
Waveform Display Changes the appearance of the Rhythm Wave. 3 display options are available; Rhythm Enhanced, Mirrored, or
Full Spectrum. An additional option to Show Gridlines on any of those options is also available at the bottom of
the menu.
Jogwheel Display Changes the look of the jogwheel. 2 options are available; Turntable Look(default) and Spinner Look. Additional
options for cover art display are also given for each look; None, Small, or Large(default).
Turntable Look w/Large Cover Spinner Look w/Large Cover Turntable Look w/No Cover Spinner Look w/Small Cover
Art Art Art Art
PRO
Color Scheme Changes the overall color of the layout (or skin). 4 options are available; Default, Contrast, Dark Mode, or
Daylight.
Default Contrast
Waveform Display Changes the appearance of the Rhythm Wave. 3 appearance options, 3 color options, 2 position options, as well
as the ability to show grid lines on the wave and display a bar counter on the waveform:
APPEARANCE OPTIONS
Above Below
GRID LINES AND BAR COUNTER
Pro Layout
A waveform is a visual representation of an audio signals frequency and amplitude. There are 3 locations on VirtualDJ’s Main Interface where
waveforms are displayed in order to provide valuable visual feedback to assist with mixing and/or scratching.
1 RHYTHM WAVEFORM. Displays the peaks and curves of the track on multiple decks as well as the Computerized Beat Grid
(represented by dashes at the bottom of the wave) to better visualize the tracks relationships with one another and make beat matching
easier. How the waveform is displayed can be changed by clicking on the Waveform Display selector in the Layout Menu (Essentials,
Pro, and Performance Layouts). If Shapes is the selected Waveform, portions of the waveform will be grayed out when using Stem
Isolation features in order to visually display which frequencies are amplified or muted.
STARTER
Shapes
Beats
Colors
Shapes (Default)
Show Gridlines
2 DECK WAVEFORMS. Displays a detailed view of the audio information indicated by height and color as well as the tracks playhead
indicating its position. The overall track gain (loudness) is indicated by the height of the waveform with the highest parts being the
loudest and the shorter portions being softer. If Beats or Shapes is the selected waveform, the decks will display the traditional blue
and red waveforms with a beat indicator underneath. If Colors is the selected waveform type, the waveform’s color can be changed to 5
separate options in Settings Options under coloredWaveforms.
Left Deck
Right Deck
Left Deck
Right Deck
Monochrome
Neutral
Ultra-Blue
Infra-Red
Per Deck
3 SCRATCH WAVEFORMS (Essentials & Pro Layouts). Displayed in the Scratch Mixer and run vertically. Their main purpose is to
pinpoint areas of the track that will be scratched to improve accuracy. The Scratch Waveforms can be zoomed in and out by using a
wheel mouse, and just like the Deck Waveforms the color can be changed to 5 separate options in Settings Options under
coloredWaveforms.
Monochrome
Neutral
Ultra-Blue
Infrared
Per deck
SANDBOX MODE
Sandbox is a feature that puts VirtualDJ into a "test" mode to experiment with the upcoming mix in advance without disturbing what the
audience is actually hearing. This feature is available in Essentials and Pro layouts. While in Sandbox Mode, VirtualDJ moves the master output
to the Top Section of the interface into the Sandbox Deck (beside the Layout Selection) to give a visual output of the master outputs current
position. While in Sandbox Mode, the rest of the software controls can be manipulated and adjusted without affecting the master output. The
audio being experimented with will only be audible through the PFL if a headphone channel has been created in the Audio Setup.
Sandbox Disengaged
Sandbox Engaged
To activate click on the Sandbox button. The waveform will load into the Sandbox deck and will continue to play from it’s current position.
With the software in Sandbox Mode the track can now be manipulated by jumping positions with the playhead, crossfading between
decks, EQ or filter, apply effects, add hot cues or apply loops, etc. with the preview of these alterations only playing through the PFL.
1 Indicates the manipulated or test position of the track heard through the PFL
2 Indicates the actual position of the audible track being heard by the audience (master output)
Once Sandbox is disabled, the track in the active deck will jump back to it’s current playing position from the Sandbox Deck without interrupting
the master output as if nothing happened.
The Event Scheduler provides an easy to use interface that will automate VirtualDJ functions in sequential order based on time. This feature is
used to automatically start and or/stop predetermined events such as playing a playlist or sample, adding text or a slideshow to the screen, or
even using VDJScript for more complex event actions.
1 START/STOP (Single
Event). Starts and or stops an
event immediately.
6 START/STOP. Starts or
stops the entire Event
Scheduler
7 EVENT MANAGER. Provides the ability to save an Event Schedule by adding a name into the text box and clicking the save icon.
Using the drop down provides access to select any previously created events that have been saved. Clicking on the trash can icon will
delete the event that is in focus (selected).
8 CLEAR. Removes all events from the Event Scheduler to start with an empty list.
VIDEO
Event Scheduler
CREATING AN EVENT
4. In this example Play a sample has been chosen. Use the box to the
left to choose which sample will be played.
5. After the action is selected (the What), it's time to select when the
action will take place. This can be a specified interval or at a specific
time. Click on the dropdown menu to select After to input a duration in
seconds (s) or minutes (mn), or At to input a specific time on the clock.
6. Clicking on the Stop check box will provide the option of when to stop
the action. Select no stop if the action doesn't require one, or you don't
wish to stop it. Select for if you want to set the duration in seconds or
minutes, or select until if you need to specify a specific time for the
action to stop.
7. Clicking on the Repeat check box will provide the option of when or if
to repeat the action. Input the time interval between actions (every), and
the duration (for) if the action is to be repeated.
8. Once the steps are completed, you can give the event a custom name
and click the Save button. If no name is selected, VirtualDJ will name it
based on the action automatically.
9. Once saved, the created event will appear in the Event Scheduler.
Continue adding events by clicking on the button.
10. When you have completed scheduling events, you can name the
event schedule and save it for future use by clicking on the save icon.
To create another event, click on the X icon to clear the list and begin
the process again. Each event will appear in the drop down menu to be
recalled at a later time or deleted using the trash can icon.
RHYTHM WAVE
Pro Layout
This area tracks the waveform of each song loaded or playing on a deck. It also features a Computerized Beat Grid (CBG) used for visual mixing
and beat-matching.
1 RHYTHM WAVE & CBG. This waveform provides a visual representation of the audio curves and peaks corresponding to the
rate/rhythm of the music. The peaks in the waveform represent the beat of the music and are used to help synchronize multiple tracks
together by matching (overlapping) the peaks to occur at the same time.
The current position of the track (present) is represented by the position marker (white line) in the middle of the screen. As the track
plays, the waveform scrolls from the right to the left travelling over the position marker. Everything to the left has already been played
(past) and everything on the right represents what has yet to be played (future).
Below the waveform there are small blocks named CBG (Computerized Beat Grid), which represent the position of measures. The large
blocks represent the beginning of a measure (4:4 time). The CBG of a track is used for synchronization of samples, effects, autosync
features and anything else in the VirtualDJ that uses the track’s beat to determine position or timing. The CBG can be altered or
adjusted by using the Tap Button, the POI Editor or the BPM Editor.
The Rhythm Wave also has alternatives on how it can be displayed. See Waveforms for more information.
2 BEAT KEEPER. Indicates on which beat of the 4 beat bar the track is on.
3 PHRASE INDICATOR (Pro Layout Option). Indicates on which beat of the 16 beat phrase the track is on. This can be turned on or off
in the Layout Menu under Beat Counter
4 ZOOM SLIDER (Pro and Performance Layouts). Use the slider to zoom in/out and adjust the visible area of the wave in the
waveform.
There are 3 very common scenarios on how the Rhythm Wave will display the audio information:
1. The tracks are NOT beat matched and the CBG in NOT aligned - This scenario is the most common. Loading any 2 tracks onto the
decks and pressing play will not synchronize the audio unless an autosync feature is enabled.
2. The track IS beat matched but the CBG is NOT aligned - This scenario is less common as the CBG is not lining up with the peaks of the
corresponding waveform. This is due to either an incorrectly beat gridded track or a track that has a variable BPM (See BPM Editor).
However, the tempo of the track is identical to the opposing deck and although the CBG does not align, the actual beats (peaks) of the
track can be overlayed to the opposing deck allowing the tracks to be beat matched.
3. The tracks ARE beat matched and the CBG IS aligned - This scenario is ideal. The tracks are both beat gridded properly and the CBG is
aligned with the peaks of the waveform perfectly in sync.
DECK CONTROLS
Deck Controls are a fundamental component in VirtualDJ that provides the ability to perform both basic and advanced functions. From playing
a track and syncing to adding effects and loop rolls, Deck Controls are essential to the art of DJing.
The following sections will go over both Basic and Advanced deck controls:
TRACK INFO DISPLAY
Once a track is loaded to a deck, the track’s Info such as Artist, Title, Time, and BPM will be displayed in this area. The track will be analyzed
and the song position (progress) will be displayed. Depending on what Layout is selected, more complex information and controls will be
displayed such as Key, Key Control, Master Tempo, etc.
STARTER
1 DECK INDICATOR. The Deck Indicator highlights the current active or working deck. It will switch automatically to the opposing deck
when a song is loaded but can also be clicked on manually to bring the preferred deck into focus.
2 TITLE AND ARTIST. Displays the title, artist and remix (displayed in brackets if available) of the track according to the tagged
information. This information can be modified in the Tag Editor.
3 WAVEFORM AND PROGRESS INDICATOR. Displays the track waveform with beat indicator underneath to show breaks, as well as
the current position and any cue points or other marked Points Of Interest (see POI Editor).
4 TEMPO. This displays the current BPM (Beats Per Minute) of the deck.
5 TIME DISPLAY. Displays the remaining time of the track loaded in the deck. Clicking on the Time Display will toggle between
Remaining and Elapsed times.
ESSENTIALS
1 DECK INDICATOR. The Deck Indicator highlights the current active or working deck. It will switch automatically to the opposing deck
when a song is loaded but can also be clicked on manually to bring the preferred deck into focus.
2 TITLE AND ARTIST. Displays the title, artist and remix (displayed in brackets if available) of the track according to the tagged
information. This information can be modified in the Tag Editor.
3 WAVEFORM AND PROGRESS INDICATOR. Displays the track waveform with beat indicator underneath to show breaks, as well as
the current position and any cue points or other marked Points Of Interest (see POI Editor).
4 TEMPO. This displays the current BPM (Beats Per Minute) of the deck.
5 TIME DISPLAY. Displays the remaining time of the track loaded in the deck. Clicking on the Time Display will toggle between
Remaining and Elapsed times.
6 KEY MATCH MENU. Clicking on the Key Match Menu will provide the ability to change the key (listed in semitones). Click on the
desired key to instantly change it.
Selecting Automatic Key Match from this menu will change the key by up to one semitone on the opposing deck when a track is loaded.
If the track has a greater difference than one semitone, it will remain unaffected.
7 KEY DISPLAY. Displays the Harmonic Key of the track. Clicking on the key value will toggle it between the actual Key name (G#) and
it's harmonic value.
PRO
1 DECK INDICATOR. The Deck Indicator highlights the current active or working deck. It will switch automatically to the opposing deck
when a song is loaded but can also be clicked on manually to bring the preferred deck into focus.
2 TITLE AND ARTIST. Displays the title, artist, Cover Art, and remix (displayed in brackets if available) of the track according to the
tagged information. This information can be modified in the Tag Editor.
3 WAVEFORM AND PROGRESS INDICATOR. Displays the track waveform with beat indicator underneath to show breaks, as well as
the current position and any cue points or other marked Points Of Interest (see POI Editor).
4 PHRASE INDICATOR AND SYNC. This displays the current Phrase the track is on. Clicking on it will automatically sync the Phrase of
the opposing deck.
5 TEMPO. This displays the current BPM (Beats Per Minute) of the deck. Clicking on the BPM value will open the Tempo Adjustment
Menu in the Title Area:
B) TAP. Click the Tap button to manually calculate the BPM of the track by tapping to the beat 4 times. If the track is stopped, clicking
on the Tap button will set it’s current position as the “First Beat” without changing the tempo (shifts phase).
C) CBG ADJUST (%). Adjusts the CBG (Computerized Beat Grid) by 1% increments for fine tuning.
D) CBG ADJUST (beat). Adjusts the CBG (Computerized Beat Grid) by 1 beat increments for quick adjustments.
6 KEY MENU. The Key Menu offers 4 functions:
Master Tempo - Indicated by MT will turn the master tempo on or off when clicked.
Smart Key Match - Clicking on the KEY text will instantly match the opposing deck if the key is +/- one semitone. Key adjustment arrows
are provided to manually adjust the key outside of the smart range.
Key Display - Displays the Harmonic Key of the track. Clicking on the key value will toggle it between the actual Key name (G#) and it's
harmonic value.
Key Match Menu - Clicking on the Key Match Menu will provide the ability to change the key (listed in semitones). Click on the desired
key to instantly change it. Selecting Automatic Key Match from this menu will change the key by up to one semitone on the opposing
deck when a track is loaded. If the track has a greater difference than one semitone, it will remain unaffected.
7 TIME DISPLAY. Displays the elapsed and remaining times of the track loaded in the deck. Clicking on the Time Display will first
toggle the elapsed time to the total time, then toggle both time displays to one large display that shows remaining time only.
Automatically changes the pitch to match the BPM of the opposing deck when a song is loaded.
Automatically changes the key when a song is loaded to match they key of the opposing deck when
the key difference is up to 1 semitone.
Automatically start playing from the nearest position that would allow the songs to be beat-matched
with one another.
Automatically locks the pitch sliders of both decks whenever BPMs are matched. When moving
manually, both pitch sliders will move together in order to stay matched.
BASIC DECK CONTROLS
The Basic Deck Controls are the core function of VirtualDJ. They provide the ability to not only control track playback, but also have key
elements that allow you to manipulate the track's tempo and provide automation to make mixing easier.
Depending on the Skin Layout that is chosen, the Basic Deck Controls differ in appearance but function on the same principles.
STARTER
ESSENTIALS
PRO
STARTER
4 PITCH SLIDER. The slider is used to increase and decrease the tempo (BPM) of the track by moving it up and down. Clicking on the
arrow on the outside center of the slider will gradually reset the pitch. Double-clicking the button will act as an instant reset.
5 MIX ASSIST. When activated will snap to the beat of the opposing deck and use other smart mixing aids such as SYNC and KEY
MATCH providing that the tracks are compatible with one another.
6 TRANSPORT CONTROLS.
CUE
Stops the song at the previous Cue point and will preview the song as long as it is held if the song is
paused.
PLAY/PAUSE
Starts the track on the selected deck. If pressed while playing it will pause playback.
SYNC
Smoothly synchronizes the track of the deck with the opposing deck. It will match the BPM of the
track and align the CBG (Computerized BeatGrid).
ESSENTIALS
Pitch Bend buttons (+/-) are offered under the pitch slider to temporary slowdown/speed up the track (Pitch Bend) while pressed. On
release the pitch will reset to it’s previous value.
5 TRANSPORT CONTROLS.
CUE
Stops the song at the previous Cue point and will preview the song as long as it is held if the song is
paused.
PLAY/PAUSE
Starts the track on the selected deck. If pressed while playing it will pause playback.
SYNC
Smoothly synchronizes the track of the deck with the opposing deck. It will match the BPM of the
track and align the CBG (Computerized BeatGrid).
6 DECK OPTIONS. Click on the Deck Options button to choose a different behavior for the Basic Control buttons, adjust the Pitch
Range, Jog Wheel mode, and enable/disable Automated features.
Deck Option
Automatically changes the pitch to match the BPM of the opposing deck when a song is loaded.
Automatically changes the key when a song is loaded to match they key of the opposing deck when
the key difference is up to 1 semitone.
Automatically start playing from the nearest position that would allow the songs to be beat-matched
with one another.
Automatically locks the pitch sliders of both decks whenever BPMs are matched. When moving
manually, both pitch sliders will move together in order to stay matched.
Pitch Range
Button Behavior
Play/Pause
In this Mode the Play button behaves as Play-Pause (toggles between Play and Pause) and the
Stop button behaves like Stop (will pause the song and return to the previous Cue if playing and will
cycle through the available Cue points if paused.
Play-Stutter
In this Mode the Play button behaves like Play-Stutter (the song will keep playing from the last Cue)
and the Stop button behaves like Pause-Stop (pauses the song if playing and cycles through the
available Cue points if paused)
Cue Standard
Will stop the song at the previous Cue point and will preview the song as long as it is held if the song
is paused.
Cue Hold-to-play
Cue hold-to-play Will stop the song at the previous Cue point and will preview the song as long as it
is held if the song is paused. If held more than 3 seconds the song will continue to play once the
button is released.
Cue Inverted
Will stop the song at the previous Cue point and will stay paused as long as the button is held.
Jog Behavior
CD Mode (nudge)
In CD mode the jog wheel will bend the pitch when the position is moved. When in this mode the
Deck Options button will be white in color.
In Vinyl Mode the Jog Wheel will emulate the sound of a record being scratched when the position is
moved. When in this mode the Deck Options button will be grey in color.
PRO
1 EJECT/LOAD NEXT. Unloads the deck if there is a track in it. If
empty, will load the next track from the browser.
When a video file is being played and the video mixer is selected,
the Jog Wheel turns into a Video Preview window with a Video FX
dropdown menu to quickly apply Video FX to the deck.
Pitch Bend buttons (+/-) are offered under the pitch slider to
temporary slowdown/speed up the track (Pitch Bend) while
pressed. On release the pitch will reset to it’s previous value.
5 TRANSPORT CONTROLS.
Stops the song at the previous Cue point and will preview the song as long as it is held if the song is
paused.
PLAY/PAUSE
Starts the track on the selected deck. If pressed while playing it will pause playback.
SYNC
Smoothly synchronizes the track of the deck with the opposing deck. It will match the BPM of the
track and align the CBG (Computerized BeatGrid).
STOP/CLONE
Stops the deck and positions the track at the beginning. Clicking this button when the deck is
stopped will cycle through set Hot Cues. If the deck is empty, the button will clone the opposing
deck and play it syncronized in the same position.
6 DECK OPTIONS. Click on the Deck Options button to choose a different behavior for the Basic Control buttons, adjust the Pitch
Range, Jog Wheel mode, and enable/disable Automated features.
Deck Option
Automatically changes the pitch to match the BPM of the opposing deck when a song is loaded.
Automatically changes the key when a song is loaded to match they key of the opposing deck when
the key difference is up to 1 semitone.
Automatically start playing from the nearest position that would allow the songs to be beat-matched
with one another.
Automatically locks the pitch sliders of both decks whenever BPMs are matched. When moving
manually, both pitch sliders will move together in order to stay matched.
Pitch Range
Button Behavior
Play/Pause
In this Mode the Play button behaves as Play-Pause (toggles between Play and Pause) and the
Stop button behaves like Stop (will pause the song and return to the previous Cue if playing and will
cycle through the available Cue points if paused.
Play-Stutter
In this Mode the Play button behaves like Play-Stutter (the song will keep playing from the last Cue)
and the Stop button behaves like Pause-Stop (pauses the song if playing and cycles through the
available Cue points if paused)
Cue Standard
Will stop the song at the previous Cue point and will preview the song as long as it is held if the song
is paused.
Cue Hold-to-play
Cue hold-to-play Will stop the song at the previous Cue point and will preview the song as long as it
is held if the song is paused. If held more than 3 seconds the song will continue to play once the
button is released.
Cue Inverted
Will stop the song at the previous Cue point and will stay paused as long as the button is held.
Jog Behavior
CD Mode (nudge)
In CD mode the jog wheel will bend the pitch when the position is moved. When in this mode the
Deck Options button will be white in color.
In Vinyl Mode the Jog Wheel will emulate the sound of a record being scratched when the position is
moved. When in this mode the Deck Options button will be grey in color.
ADVANCED DECK CONTROLS
Starter Layout
Essentials Layout
Pro Layout
The Advanced Deck Controls section includes Pads to trigger commonly used functions such as HotCues or Samples, as well as Effect, and
Loop controls. These features stay grouped together for ease of access and can be found adjacent to the respective deck that they affect.
Starter Layout Essentials Layout Pro Layout
1 PADS. Each Layout offers a Pads section that has a unique look and functionality. Pads are useful to trigger common functions in
the software and work especially well when paired with a controller that offers pads.
2 FX. Effects provide the ability to add additional sound variances to each deck. The complexity and customization of the FX panel
changes with each layout.
3 LOOP. The loop controls of VirtualDJ are as simple as a single press of a button. All layouts offer easy to use looping tools with
progressively added complexity as the layout changes.
4 USER (Pro Layout). The User Control Panel provides Pro Layout users the ability to add additional functionality to the layout such as
Custom Buttons, control and monitor Line-In or Timecode inputs, or to simply duplicate a common core functionality of the software
that requires more real estate on the GUI.
EFFECTS
VirtualDJ offers the ability to apply a variety of Effects to a specific deck as well as the Master Output (see Master Panel). A large selection of
effects are included in the software and can be accessed in different layouts.
For a complete list of native effects included with VirtualDJ, please see here.
STARTER
ESSENTIALS
PRO
FX x3 FX x1 FX x3 (full)
The Pro Layout offers multiple effects panel configurations that can be selected and toggled from the FX Toggle button. Regardless of the
layout chosen, the FX panel works identical by clicking on an effect to activate it, using the dropdown beside the effect name to select different
effects, and using the buttons to open the effect’s Graphical User Interface in the SideView area of the browser.
Clicking on the View Selection button inside the FX Toggle will provide the
4 different available views: FX x3, FX x1, FX x3 (full), and Pads 16 (if you
wish to display 8 additional pads instead of the FX panel).
Once the Effect select button is pressed, an Effects Selection list will be
displayed to easily scroll through all the available Sound and Video
Effects to make your selection. The Sound Effects Group is displayed by
default, and the Video Effects Groups will be nested as a separate
folder. Clicking the Video Effects folder will open it and display those
effects.
Click on the Pin icon to the right of Sound Effects to keep the Effect
Selection list visible (pinned) after effect selection if required.
Clicking on the button in the Deck Effect Panel (if available) or the
gear icon to the right of each effect in the Effect Selection List will open
the GUI for the desired Effect and dock it to the lower right of the
software interface beside the Info Panel.
The Effect can then be unpinned by using the Pin icon on top of the
Effect GUI so that it can be re-positioned to anywhere on the screen for
greater customization and ease of use. Clicking on the X will close the
Effect GUI regardless of it’s position but will not deactivate the effect.
Some effects can be used post-fader providing that the hardware being used supports it. For a complete explanation on the difference of Pre-
Fader and Post-Fader effects as well as how to configure them please see: PRE AND POST FADER EFFECTS
GROUPING EFFECTS
VirtualDJ offers the ability to group and organize the default, custom and
VST effects. A new Effects Group can be created by right-clicking on
any of the available Sound, Video or Visualization effects or folders and
selecting Move to new folder...
Enter a name for the Effects Group and click OK.
The Ignore Folder is particularly useful for controller use. While scrolling
through effects, any effect that is placed into the Ignore Folder will not
be displayed in the effect selection slots on the interface.
VST EFFECTS
Virtual Studio Technology (VST) is a software interface created by Steinberg that integrates software audio instruments (VSTi) and effect
plugins with audio editors, hard-disk recording systems and dj-ing applications. VST technology uses digital signal processing to simulate
traditional hardware in software. Thousands of plugins exist, both commercial and freeware.
VirtualDJ supports VST and VSTi effect plugins. These are usually simple .dll files that come zipped in a file to facilitate download through the
internet.
Windows: Extract and copy the .dll file of the VST to the sound effects folder of VirtualDJ (\Users\YourUsername\
(My)Documents\VirtualDj\Plugins\SoundEffect).
Mac: Install the .dmg file to your computer. Open the contents of the file and find the .vst file that you wish to install. Copy the file and paste it
in the effects folder (\Documents\VirtualDj\Plugins64\SoundEffect). Once pasted into the folder rename the ".vst" extension to ".bundle". This
is necessary for VirtualDJ to recognize the VST.
After that your Effect will be listed along with your other effects and you can select and use it like the default ones. A restart of the software
will be necessary if the VST was installed while the software was open.
VST Effects usually provide their own GUI. Use the + button from the skin or the settings icon from the Effects List, to get a floating window
with the effect’s interface.
This setup is pass through. Mapping for the device is handled by the
selected VST (if offered).
LOOPS
A Loop is a small section of a media file that repeats continually. VirtualDJ provides a complete set of looping tools to quickly and easily
select, execute, save and record Loops.
STARTER
In the Starter Layout the Loop panel offers just the basics. The size of the loop is
displayed (number of beats) in the center and when clicked on, engages/disengages
an automatic loop. Clicking on the arrows to either side of the loop button will
decrease the loop by half or increase it by double it's size.
ESSENTIALS
Smart Loop
Automatically adjusts the loop points when manually setting a loop to make the loop seamless by precisely
adjusting it's position. This mode corrects errors when the loop is not set accurately.
Forward, Backward, and Smart options are available. When set to forward, the loop will start at the current
position of the track. When set to backward the loop will end at the current position of the track. When set to
smart, VirtualDJ will automatically choose the best position.
Forward Loop Direction Backward Loop Direction
Quantize
Automatically adjusts the loop position to the Global Quantize parameters (1 beat by default). When this
mode is enabled, the loop will automatically set to the nearest beat on the CBG.
When enabled all the Loop actions will control Loop Rolls (the song will return to the position where it
would have been if the Loop was never triggered)
When a Loop Roll is engaged, the loop will be indicated on the Rhythm Wave and an additional Position Marker will appear to indicate the
track's current position (as if it were playing silently in the background). When the Loop Roll is released, the track will jump forward to the
Position Marker.
PRO
The Pro Layout offers multiple loop panels that can be toggled via the vertical LOOP
header (loop toggle) button. It offers basic loop functions as well as more complex
looping tools that Professional DJ's require.
Clicking on the View Selection button inside the Loop Toggle will provide the 5
different available views: Loops (main), Loops Adjust, Saved Loops, Loop Record,
and Loop Direct. Any selected view will be marked with a check mark and will
display in the toggle rotation when pressed.
LOOPS (MAIN)
The main view is auto-selected by default. In this view, Loop IN and Loop OUT buttons are
available to set the entry and exit points of the Loop (Manual Loop). Use the left and right
buttons to half or double the size of the loop.
The size of the loop is displayed (number of beats) which can also be clicked on to engage a
loop (Auto Loop) along with a progress bar displaying the loops current position.
A Loop Options button is also provided to change loop settings. Clicking on the Loop Options
button provides a menu of different options that can be enabled or disabled quickly and easily.
For each option that is enabled a check mark in the options menu will indicate it’s status:
Smart Loop
Automatically adjusts the loop points when manually setting a loop to make the loop seamless by precisely
adjusting it's position. This mode corrects errors when the loop is not set accurately.
When a Loop is set by a number of beats (example: 2 beats) the loop ends at the current position selected
instead of starting there like a traditional loop.
Quantize Loop
Automatically adjusts the loop position to the Global Quantize parameters (1 beat by default). When this
mode is enabled, the loop will automatically set to the nearest beat on the CBG.
Quantize Loop Disabled
Quantize Loop Enabled
Loop Roll Mode
When enabled all the Loop actions will control Loop Rolls (the song will return to the position where it
would have been if the Loop was never triggered)
When a Loop Roll is engaged, the loop will be indicated on the Rhythm Wave and an additional Position Marker will appear to indicate the
track's current position (as if it were playing silently in the background). When the Loop Roll is released, the track will jump forward to the
Position Marker.
The Loop Adjust panel provides the ability to move the entire loop left or right without changing
it's size or to modify the loop's IN and OUT points.
When a loop is enabled, clicking on any of the Loop Adjust buttons will provide an additional set
of buttons (left and right arrows) to finely tune the loops position in the track.
Enables Loop IN Adjust Mode. Use the left/right arrows or the Jogwheel to shrink or expands the loop by moving it’s left border.
Enables Loop MOVE Adjust Mode. Use the left/right arrows or the Jogwheel to move the entire loop and keeps it’s set length.
Enables Loop OUT Adjust Mode. Use the left/right arrows or the Jogwheel to shrink or expands the loop by moving it’s right border
SAVED LOOPS
The Saved Loops panel displays any saved loops that the loaded track has as well as allows you
to create and delete saved loops. Clicking the play button will trigger a saved loop, or if the slot
is empty will create a 4 beat loop* and save it to the slot. Clicking on the X will delete the saved
loop.
Saved loops can also be created, deleted or edited in the POI Editor.
*The default loop size can be changed in settings by changing the value in
loopDefault
LOOP RECORD
The Loop Record view offers an Auto Loop button which displays the number of beats, and left
and right buttons to half or double the size of the loop.
When a loop is active (can be paused) the REC button will record the loop and save it to the
Sampler Recordings folder. If no loop is active but the track is playing, it will record the
duration of the track until the REC button is turned off.
LOOP DIRECT
The Loop Direct view displays 8 of the most popular loop sizes for loops and loop rolls. Clicking
on any of the loop buttons will trigger a loop of the corresponding size. Loop Half and Loop
Double buttons (arrows) can be used to increase or decrease the loop size outside of the
available buttons, but are not displayed.
An additional Reloop button is also available in this view which will trigger the last loop used.
PADS
Pads are a dynamic way to quickly access and trigger commonly used functions. On each deck is a set of pads that can be used to trigger
various built in functions as well as customized ones, depending on the Layout chosen. VirtualDJ offers a wide selection of default pages, but
more pages can be added if required in the Pads Editor.
All available page assignments will display from the icon of the
selected page. Click on the page you wish to replace from the menu. A
check mark will indicate which page has been selected and the name of
the page will automatically change for easy reference.
Hot Cues are flagged locations in a track that can be jumped to instantly on the fly. This gives the DJ the ability to jump to any position in the
song without disrupting the audio. VirtualDJ displays 8 available Hot Cue slots in the Pads display by default, but also provides the ability to
create and store an unlimited number of Hot Cues per track.
The HotCue page will display and store any HotCues that have been
specified for the loaded track. Left clicking a Hot Cue Pad will set the
Cue if no Cue is available and will trigger the Cue if it already exists.
Right clicking (shift) a pad will delete the Hot Cue.
Parameter 1
Cycles back and forth to the next or last Cue point if the deck is stopped or triggers the next/last Hot Cue if the
deck is playing.
Parameter 2
Moves the track forwards or backwards by 1 beat increments (not visible by default)
PAD MENU
Edit CUEs and POIs...
Opens the POI Editor to edit CUE points and other POIs
Read-only (Lock)
Smart Cue
Quantize on Set
Display mode
Changes how the Pads display the HotCues. Pads can show the Cue number (default), Cue Name, Time Position,
Time Left or Beats Left.
Hot Cues also have various settings to alter their behavior or performance. These settings can be adjusted in the Options Menu:
hotcueMode Play The playhead will move to the selected Hot Cue and continue to play from that
position.
Stutter The playhead will move to the selected Hot Cue and will continue to play as long as
the Hot Cue button remains held, acting more like a traditional Cue Point.
updateHotCueFromOnCombo When a hot cue is pressed when holding the deck’s CUE button, it will update the
cue point to the current cue position instead of jumping to the cue.
nonColoredPoi Specifies a color for POIs that do not have a color set. Per Deck (default) will color all POIs the same color as the
deck, Per Cue will add a different pre-defined color for each cue, or you can use one of 4 fixed colors: White,
Red, Green or Blue.
*Note: Even though 8 Hot Cue points are offered in the Default GUI (which should cover the needs in most cases),
VirtualDJ supports unlimited Hot Cue points which can be controlled using a custom skin, custom buttons, or
keyboard/midi controller shortcuts.
Clicking on a pad will remove the audio of the selected pad, while right
clicking (shift) a pad will temporarily isolate the vocal/instrument while
pressed.
Parameter 1
Increase or decreases the Bleed of Vocals or Instruments of the current Pad being used. 4 Bleed adjustments are
available: Mute Vocals, Isolate Vocals, Mute Instruments, and Isolate instruments. The Bleed percentage can be
set differently or adjusted live for each pad action.
Parameter 2
Empty
For more details on Stem Separation and how it works with the EQ, please see: https://virtualdj.com/help/stems.html
LOOP ROLL
The Loop Roll page provides the ability to instantly create a loop roll by
a specified number of beats while the pad is held. Releasing the pad will
allow the track to continue from the place that it would have been in as if
no loop was triggered.
Right clicking (shift) a pad will offer an additional size (¾) which will
move the 1 and 2 beat selections to the right. 4 beats is removed.
Parameter 1
Empty
Parameter 2
Empty
PAD MENU
Apply to Video
Right clicking (shift) the pads will provide Slicer Hold mode. This
memorizes the Slice so it can be easily returned to at a later point
without disrupting the tracks current position.
Parameter 1
Parameter 2
PAD MENU
Apply to Video
SAMPLER
The Sampler page will display the first 8 pads of the active sample bank.
Clicking on a Pad will start/stop the selected sample, while right clicking
(shift) will stop a triggered sample. Samples cannot be removed or
deleted directly from the Pads like other pages, instead all edits must be
done directly in the Sampler SideView, Sample Editor or Pads Editor.
When using a Shift action the Pads will display Parameter 2 without
changing the Pads displayed.
Parameter 1
Parameter 2
PAD MENU
Trigger Mode
Audio Output
Displays all samples in the current bank to select and open in the Sample Editor.
SCRATCH
The Scratch Pad page provides the ability to instantly trigger an
automated, pre-defined scratch in a single step. Each Pad will trigger a
different scratch variation that will play without disrupting the beat grid of
the track, giving you the ability to experiment with different scratch
sounds while keeping the music flowing.
Parameter 1
Empty
Parameter 2
Empty
PAD MENU
DNA Editor...
Over
(When checked) allows the scratch to play over top of the track instead of cutting it
Quantized
KEYCUE
The Keycue page provides the ability to instantly trigger the selected Hot
Cue and change it's key in a single step. Each Pad will trigger the same
Hot Cue but in a different key and the track will continue to play in that
key until the key is reset or any Hot Cue is triggered at the zero value.
Each Keycue pad displays it's value in semitones.
Right clicking (shift) a pad will display the available Hot Cues that have
been set. The preferred Hot Cue can then be selected to be used on the
main Pads.
Parameter 1
Parameter 2
Cycles forwards or backwards through the Keycue pages. 0 will always be displayed on each page.
PAD MENU
Edit CUEs..
Opens the POI Editor to edit Cue Points and other POIs
Smart Cue
Jump to Cue
Jumps to the Cue point and changes the key. Toggling to the off position will just change the key.
CUELOOP
CueLoop provides the ability to set and loop cue points instantly. A
single click will set a cue point if no Cue point is set, while holding the
button will set the cue point and loop it for the specified length of the
parameter. If a Cue point is already set, a single click will jump to the
specified Cue and set a loop-in point that can be manually set to loop
out.
Right clicking a CueLoop will jump to the Cue position and loop from that
point.
Parameter 1
Parameter 2
PAD MENU
Auto Sync
BEATJUMP
The Beat Jump page provides the ability to jump forward/backwards by
a specified set of beats.
Parameter 1
Cycles through predefined pages to increase and decrease the number of beats or bars displayed on the pads.
Parameter 2
Empty
LOOP
The Loop page is an alternative to the Loop panel and provides the
ability to instantly set a loop by a specified set of beats.
Parameter 1
Selects a Bank (Set of Loop sizes) starting from 1/32 up to 128 beats
Parameter 2
Changes the loop mode to on/off, hold, or roll (not visible by default)
PAD MENU
On/Off
The loop will trigger and remain on until the pad it is turned off.
Hold
Roll
The loop will only be triggered as long as the pad is held and the track’s position will jump to the place it would
have been in on release.
SAVED LOOPS
The Saved Loop page will display and trigger any saved loops that you
have created in the POI Editor. Clicking on an empty slot will save the
loop to the pad and engage it, while holding a Pad will delete the saved
loop. Once a loop is saved to a slot, left clicking will activate the Saved
Loop but will not jump to its position if it's later to the track's current
position (load-prepare).
Right clicking (SHIFT+Pad) will jump and engage any saved loops
regardless of the play marker's position.
Parameter 2
MANUAL LOOP
The Manual Loop page provides the most commonly used loop controls
(see Loops), to set an In and Out point as well as adjust the size and
position of the loop.
Right clicking (shift) the pads will give additional loop controls to adjust
an enabled loops IN or OUT point as well as Move the entire loop with
the use of the Jogwheel. Smart Loop, Loop Back and Quantize modes
can be toggled on and off, and the entire loop can be moved forward or
backwards by 100%.
Parameter 1
Parameter 2
Empty
REMIX POINTS
The Remix Points page offers all available Remix Points that have been
either automatically analyzed by VirtualDJ or created in the POI Editor.
Clicking on an empty pad (N/A) will add a Remix Point to the tracks
current position. Remix points are managed in the POI Editor.
Right clicking (shift) the pads will display 8 EDIT Pads for each Remix
Point. Clicking on the pad will open the POI Editor at the Remix Point
selected.
Parameter 1
Empty
Parameter 2
Empty
PAD MENU
Edit CUEs and POIs...
Opens the POI Editor to edit Remix Points and other POIs
DMX
The DMX page allows you to connect DMX controlled lighting systems
that function on the OS2L protocol.
For complete details on OS2L and how to connect, please see our OS2L
- DMX Control Guide
Parameter 1
Empty
Parameter 2
Empty
PAD MENU
Info...
CUSTOM
In order to cover all possible needs, features and actions, VirtualDJ has
Custom Buttons as one of the Pads pages. This adds extra empty
buttons and parameters to customize (via VirtualDJ script actions) any
additional functions that may be individually needed but are not present
in the Interface. By default, Custom Buttons remain blank but can be
added in the Pads Editor.
CUSTOM BUTTONS (PRO & PERFORMANCE LAYOUTS)
In order to cover all possible needs, features and actions, VirtualDJ offers Custom Buttons in the Pro and Performance Layouts as well as on a
Pads page. This adds a few extra empty buttons and a dial to customize (via VirtualDJ script actions*) any additional functions that may be
individually needed but are not present in the Interface. On first launch, the buttons and dials will be un-assigned (blank).
The Custom Button Editor will open displaying all available VirtualDJ
Actions grouped by Category with a side Description in order to help
understand the scripts provided and some syntax tips for examples.
After closing the Button Editor, the Custom Buttons on the interface will
now control the assigned actions. Similar operation is applied for the
Custom Dial.
Additional actions can also be assigned to the same button. Once the
first action is assigned, right-click on the Custom Button to open the
Custom Button Editor and click on the button at the bottom (Button
name). An additional desired action can then be added and labeled.
Once the Custom Button Editor is closed, right-click on the custom button and choose which of
the assigned actions are needed on that button or click Edit to adjust or remove the Custom
Buttons already created.
The Custom Button panel also offers additional views that can be selected. Clicking on the View
Selection button inside the User Toggle will provide 5 different available views: Custom Buttons,
Hotcues, Hotcues (5-8), Saved Loops, and Timecode & Line-In. Any selected view will be marked with a
check mark and will display in the toggle rotation when pressed.
This provides the ability to customize the layout to display what is most important to the DJ or simply
remove the Custom Button panel if it isn't going to be used.
Mixing controls are essential to control the volume and equalizer when mixing multiple audio and/or video files together. VirtualDJ has multiple
mixing control panels in order to accommodate different needs in different scenarios.
The following sections will cover the different mixers and their uses:
AUDIO MIXER
The mixer panel offers a variety of different audio mixing tools depending on the layout chosen. All layouts provide the basic mixing tools
required; Volume Faders, 3 Band EQ, VU meter, PFL and Crossfader.
1 VOLUME FADERS. Used to control the volume of each one of the available mixer’s channels. If an External Mixer configuration is
used (See External Mixer Audio Setup), it is best to leave the volume faders in their maximum (top) position.
2 EQ. Use the HIGH, MID and LOW knobs to adjust the high, mid and low equalizer bands of each of the available mixer channels.
Double-click to reset each one of the EQ bands to zero (off) position. Advanced EQ Modes can be selected in the EQ MODE MENU.
3 EQ MODE MENU (64bit versions). The advanced EQ modes provide stem-based equalizers that remove the traditional HIGH, MID
& LOW frequencies and replace them with more modern EQ controls to provide isolation for different track elements such as vocals,
instruments, and drums.
EZRemix - With separate controls for the vocals, instruments, and beat, this mode provides the ability to instantly manipulate the track
and perform mashups and remixes on the fly. Turning the knobs to the left will remove this stem in the mix, while turning to the right will
isolate the stem.
ModernEQ - This mode gives more control to experienced DJs, with separation between the hihats and kicks and is similar to traditional
frequency-based EQs. This mode is great to perform seamless transitions, where you can control the 'energy' of your tracks, by
adjusting each decks hihats, while ensuring the kicks don't interfere with each others. The middle knob will let you adjust both the
vocals and melody to avoid clashes. Turning the middle knob to the full left will kill both the melody and vocals. Half-way to the left will
kill only the vocals. While turning to the right will first boost a little vocal, while all the way will kill the melody.
Stems - Using all 5 knobs on your mixer, including gain and filter, you can control each of the main 5 stems individually, boosting or
lowering each component.
Alternatively, if your mixer has only 2 decks or isn't midi, or if you prefer instant on/off, you can also use the PADS buttons, to quickly kill
or isolate each stem at the touch of a button.
Select "stems" in the pads page drop-down to load the stem controls.
5 PFL. Use the PFL (Pre-Fade Listen) buttons to send any of the mixer channels to the Prelisten (Headphones) channel.
6 CROSSFADER. Slide the crossfader to route the left or right deck to the Master Output. If the crossfader is at the far left side, only
the left deck will be audible in the Master Output. If the crossfader is at the far right side, only the right deck will be audible in the
Master Output. At any other position, both decks will be audible. For External Mixer setups the crossfader should remain in the middle
7 MIX FX (Starter & Essentials Layouts). Mix FX provide an easy to use alternative to traditional effects. Simply sliding the crossfader
from one deck to the other will automatically add an effect which will assist in blending the 2 decks together seamlessly.
Clicking on the Mix FX button will provide a menu of available effects that are automatically
activated every time the crossfader is moved. Select from None (for the feature to remain
off), Filter, Echo, Reverb, Loop Roll, or Noise.
When an effect is selected it will remain active until either a new effect is selected, or the
crossfader is moved to the closed position (far left or far right).
8 FILTER/COLOR FX (Essentials & Pro Layouts). Use the FILTER (default) knobs to apply a Low-Pass or a High-Pass filter to each of
the available mixer channels. On the middle position, no Filter is applied. Double-click to reset (off position).
Clicking on the FILTER drop down button reveals the ColorFX Menu. Clicking on an effect
will replace the filter text with the chosen effect name. The actions are identical to the Filter
positions with the exception of the effect chosen.
Select from Cut, Distortion, Echo, Flanger, Filter (default), Noise, Loop Roll, Pitch, Reverb,
or Spiral.
9 GAIN (Essentials & Pro Layouts). Use the GAIN knob to adjust the gain applied to the loaded track. If the knob is to the middle
position (12 o’clock) the output level is set by the software to zero dB in order to normalize the audio levels (0 dB by default or other
value defined from Options).
The applied gain value will be displayed under the gain knob. Double-click to set the GAIN to the middle position (zero dB value) When a
track is loaded on a deck, VirtualDJ will calculate and set the output level of the track to the given zero dB value. The GAIN knob can be
used then to make additional adjustments. VirtualDJ will set the gain to zero (or saved value) if the track is pre-analyzed or has been
played before. If not, the software will set the gain to its zero value (if the track is not playing by the time the track is fully loaded).
Different behaviors are available by changing the AutoGain setting (see Options).
10 PHRASE INDICATOR AND SYNC (Essentials Layout). This displays the current Phrase the track is on. Clicking on it will automatically
sync the Phrase of the opposing deck.
The assign buttons are used to assign a deck as left or right side of the crossfader. If the crossfader is at the far left side, only the left-
assigned decks will be audible in the Master Output. If the crossfader is at the far right side, only the right-assigned decks will be
audible in the Master Output. At any other position, all right or left-assigned decks will be audible. If a deck is not assigned as left or
right, it will be audible regardless of the crossfader position.
VIDEO MIXER
The VIDEO center panel offers various mixing controls to make mixing videos fun and easy. By default the Video Mixer displays a simple Single
Source interface to provide visualizations when there is no video available to play. In this view there is a video preview window for the Master
Output, Video Source, and Video FX menus (for Essentials & Pro Layouts).
When a video gets loaded to a deck, the Video Mixer interface changes to a Dual-Source Mixing view which will change the Video Source menu
to a Transitions menu.
1 MASTER OUTPUT VIDEO PREVIEW. This window displays the Master Video Output. Clicking inside this window will enable/disable
the Video engine and Master Video Output. When enabled, a small external video window will open that can be used to monitor the
video or it can be dragged to a second monitor and made full screen by double clicking it once in the desired position.
Right clicking on the the Video Preview will also open the Video Output Menu that can be used to customize the video display
experience for both you and your audience.
2 VIDEO SOURCE/TRANSITIONS. In Simple Video mode, the Video Source menu provides Audio Only Visualizations that can be
selected when using a track selection with no video element. This ensures that there is always a visual on screen even when a video file
is not available for playback. By default VirtualDJ is equipped with the most commonly used sources:
Cover VirtualDJ will display the album cover of the song playing
Camera VirtualDJ will display a video feed from your computer's camera or external webcam
Shader VirtualDJ will display animated visualizations (Shaders). A short list of Shaders are included, but more can be
added. See here for more details.
Slideshow VirtualDJ will display a slideshow of pictures from any folder you designate
(Transitions) Switches Simple Video to Dual-Source Mixing mode and displays the Video Transitions menu in place of the
Video Source menu.
When in Dual-Source Mixing mode the Video Source menu becomes the Transitions
menu and provides a wide range of various Transitions (to move seamlessly from deck to
deck).
Clicking on the down arrow will open the list of available video transitions while clicking on
the text or toggle switch from the menu will activate/deactivate them.
When the Transitions menu is open, it can be Pinned open by using the Pin icon at the top,
activated or docked to the browser area using the gear icon to the left of the chosen
transition.
At the bottom of the menu (Single Source) can be selected to instantly return to Simple
Video mode.
3 VIDEO FX (Essentials & Pro Layouts). Provides a rich menu of visual effects. The Video FX dropdown menu is divided into 3
sections:
- Overlays
- Transforms
- Source for audio-only tracks (Dual-Source Mixing)
Video FX can be activated by clicking on the text in the Video FX box or by using the toggle
switch to the left of each effect from the drop down menu.
For a complete list of effects, transitions and visualizations included in VirtualDJ, please see the List of Native Effects.
4 VIDEO OUTPUT MENU. The Video Output Menu provides useful tools to customize the layout and video experience for both you
and the audience. The Simple Video menu provides the base options, while the Dual-Source Mixing menu provides additional advanced
options:
Preview Only Displays the video output in the Video Preview but not to the Master Video Output
Video Skin
Use videoSkin Displays the chosen Video Skin to the Master Video Output for audience viewing
Show videoSkin on preview Displays the chosen Video Skin to the Master Video Output Preview for the DJ's reference
Video Mix
on Volume Sliders When checked will control the fade of the video output in relation to the volume level.
Video Crossfader
Manual When checked will control the Video Crossfader independently of the Audio Crossfader.
Linked to Audio When checked will control the Video Crossfader simultaneously with the Audio Crossfader.
Smart When checked will move the Video Crossfader automatically to follow what the audience is hearing.
5 CROSSFADER. Used to mix the Video Output of the decks. If the Video Crossfader is at the far left or right side, only the Video from
that deck will be displayed on the Master Video Output. At any other position, the Videos will be mixed depending on the selected
Video Transition. Double Clicking the Crossfader will bring it back to the center position.
6 VOLUME FADERS (Starter Layout). Used to control the volume of each one of the available mixer’s channels.
7 PFL (Starter Layout). Use the PFL (Pre-Fade Listen) buttons to send any of the mixer channels to the Prelisten (Headphones)
channel.
The assign buttons are used to assign a video to the left or right
side of the crossfader. By default (all buttons are off), the Video
Crossfader will mix the videos coming from the decks that are
assigned as LEFT or RIGHT. You can manually set a different deck
(and choose a different video to mix with) by using those buttons
or right-click to bring back the default Auto Mode.
SCRATCH MIXER (ESSENTIALS & PRO LAYOUTS)
2 WAVEFORMS. Displays useful information about the structure of the track (frequencies). Different colored variations are offered in
Options
Monochrome
Neutral
Ultra-Blue
Infrared
Per deck
3 BEAT LOCK. Enables/disables Beatlock to keep a deck always synchronized with the other decks even if the pitch is changed or
during scratching.
4 CROSSFADER. Slide the crossfader to route the left or right deck to the Master Output. If the crossfader is at the far left side, only
the left deck will be audible in the Master Output. If the crossfader is at the far right side, only the right deck will be audible in the
Master Output. At any other position, both decks will be audible. For External Mixer setups the crossfader should remain in the middle.
5 VOLUME FADERS. Used to control the volume of each one of the available mixer’s channels.
6 CLONE DECK. Click on the buttons to clone the left/right deck to the right/left one. If the cloned track is playing it will also play in
the other deck completely synchronized
7 MUTE REVERSE. When enabled, the track will not be audible if scratched/moved backwards.
MASTER PANEL (ESSENTIALS & PRO LAYOUTS)
The MASTER panel contains controls for the Master Output, Headphones and Microphone Volume, along with Effects applied on the Master
channel, Record and Broadcasting operations and Sampler recording from the Master Output or Microphone Input.
1 MASTER OUTPUT. This section offers controls directly related to the Master Output:
MASTER Controls the Master Volume by moving the dial. The volume level can be reset to 100% by double clicking the
dial.
ON Indicates that the built in Limiter is armed and ready. The Limiter is on by default and cannot be turned off.
2 HEADPHONE CONTROLS. Displays and controls the Headphone levels if a headphone channel has been created in the Audio
Setup. These controls will be unavailable if Master Only or External Mixer is selected.
VOL Adjusts the volume of the Pre-listen channel (headphones). The volume level can be reset to 100% by double
clicking the dial.
MIX Adjusts the Pre-listen Output (headphones). When the dial is set to the far left (0%) the selected (PFL) decks
will be heard. When the knob is set to the far right (100%) the Master Output will be heard. In all other positions
the selected decks (PFL) and the Master Output will be mixed in the Pre-listen Channel (headphones).
3 MICROPHONE CONTROLS. This section offers controls directly related to the Microphone. A Microphone Input must be
configured in the Audio Setup for these controls to become available.
MIC VOL Adjusts the volume of the Microphone Input. The volume level can be reset to 100% by double clicking the dial.
4 MASTER EFFECTS. This drop down menu provide a wide range of Master Effects to be applied to the Master Output. Clicking on
the down arrow will open the list of available plugins while clicking on the text will activate them.
When the Effects menu is open, they can be Pinned open by using the Pin icon at the top, activated or docked to the browser area using
the gear icon to the left of the chosen effect.
BCAST Starts/Stops broadcasting based on the last known broadcast configuration. See Broadcast for more detailed
information.
REC Starts/Stops recording based on the last known recording configuration. See Recording for more detailed
information.
FILE Opens the Settings menu to make changes to the recording configuration and file name
More detailed information on how to broadcast and/or record your mixes can be found in the Broadcasting and Recording sections of this
manual.
BROWSER
On the bottom of the Default GUI, the Browser is displayed. It is divided into the Side Toolbar, Folder List, Search Bar, File List, Sideview and File
Info. The Folder List, File List, Sideview and File Info panels can be resized to take the desired width, and can be closed or opened using the
vertical button on the separator lines. Sideview is closed by default on first launch.
2 FOLDER LIST. Offers all the basic Drive and folder elements of your Computer, some dedicated VirtualDJ folders and some popular
3rd party software folders. The visible Root elements (folders) can be selected from the Browser Options on the Side Toolbar.
3 SEARCH BAR AND BROWSER OPTIONS. Search for files by name that are in the database or focused folder. The icon to the right of
the search bar will open the Browser Options to customize search options.
4 COVER FLOW. Displays the album art*. The size of the panel can be adjusted or completely hidden by grabbing underneath the
panel with your mouse and dragging to adjust.
*Cover Flow is set to automatic by default. This will display the covers in both Starter and Essentials Layouts, while Pro
and Performance layouts will have no Cover Flow displayed. Cover Flow preferences can be adjusted in Settings
Options and changing coverFlow to the setting of choice.
5 FILE LIST. Provides all Audio, Video, Karaoke files and VirtualDJ Samples of the selected folder and information depending on the
visible fields.
6 SIDEVIEW. Provides access to the Sidelist, Sampler, Automix, Karaoke and Clone panels by default. These can be selected by using
the buttons at the bottom of the Sideview. More custom panels can be added using the Add Shortcut option.
7 FILE INFO. Displays the tagged information of the current highlighted track in the File List as well as a preview player to prelisten to
the file without loading it into a deck.
SIDE TOOLBAR
The Side Toolbar on the left vertical side of the Browser offers
global folder operations and Browser features to quickly make
changes and add functionality without interrupting the DJ's work
flow.
Show Only
Display Options Display List as Choose between the List View (default) and Grid View with large icons (for
Touchscreens)
Reset Root Folders Displays any folders that have been hidden.
Database Remove missing files Clean the Search Database from files that no longer exist.
from Search DB
Create Database Creates a zip file backup of the database, folders, history, mappers, pads,
Backup playlists and settings in the folder Documents/VirtualDJ/Backup on your
computer.
Restore Database Restores database, folders, history, mappers, pads, playlists and/or settings
Backup from backups that have been created.
Export browser view Exports what is currently displayed in the browser (including fields) to a .csv file
(that can be opened as a spreadsheet in softwares that support it) or a .html file
(for web use).
6 FONT RESIZER. Increase or decrease the size of the Browser font with a single button*.
*a dual button configuration for individual increase and decrease sizing can be changed in Options by changing
browserFontSizeButtons to Yes
7 BROWSER ZOOM. Increases the size of the Browser and reduces the size of the decks.
You will first need to select the backup file that you wish to use. Click
Select File to open the location of your backup file. Select your
preferred backup file from your desktop.
Once your file is selected, it will appear in the text box. Select what
you'd like to restore from the list menu. All items are selected by default,
click on the checkboxes of items you wish to deselect to remove the
checkmark. Once you are satisfied with your selections click Restore
Backup.
Once completed, the file location on your computer will open with an
additional Pre-Restore file. This file can be used to revert to the previous
database by using the Restore process again.
FOLDER LIST
The Folder List offers all of the basic drive and folder elements of your Computer,
some dedicated VirtualDJ folders, along with some popular 3rd party software folders.
The main folders are compressed for better organization by default. Clicking on the
button to the left of any folder will expand it and show it's related sub-folders.
LOCAL MUSIC
These folders are native to the computer you are using so that you can access content
from anywhere on your machine:
Music
Videos
Hard Drives (Volumes on Mac)
Desktop
Crates (if Serato is installed)
iTunes (if iTunes is installed)
Traktor (if Traktor is installed)
ONLINE MUSIC
These folders provide access to VirtualDJ's Online Music catalogs for professional
use, and various other online streaming services for personal use:
Playlists
History
Cloudlists
GeniusDJ
AskTheDJ
Sampler
FILTERS
Popular predefined Filter Folders are included by default in order to better search and
organize your library:
Compatible Songs
Decades
Duplicates
Genres
Last Played
Most Played
Recently Added
Folders can be re-ordered by dragging and dropping them with your mouse. When a folder is being moved, a red line will appear indicating it's
current position and it's status in the folder list:
Indicates that a folder will display in the main folder list (not nested).
Indicates that the folder will become a sub-folder of the folder you are in (nested).
Folders can also be hidden by right-clicking the specified folder and selecting "hide". All hidden folders can be reset to visible by clicking on
Reset Root Folders from the Browser Options in the Side Toolbar.
FILE LIST
The File List offers all the Audio, Video, Karaoke tracks and VirtualDJ Samples of the selected folder and information depending on the visible
Fields. Drag and drop a file from this list to any of the VirtualDJ decks to play the file.
Right-clicking on the Field Header of the File List will give the option to show or hide any of the available Fields. Fields make it easy to sort files
in your database quickly and easily. Available fields include:
Right-click on any of the available files to receive additional file features and operations:
Load on Choose the VirtualDJ Deck you wish to load the selected track to
Tag Editor Open the Tag Editor to view and edit all the information of the track.
BPM Editor Open the BPM Editor to adjust the BPM and the CBG phase of the selected track.
POI Editor Open the POI Editor to manage all the details of the track’s POIs.
Video Editor Open the Video Editor to overlay Text and Video to the selected track.
Track Cleaner Open the Track Cleaner to cut, censor and edit the selected track.
Analyze for BPM etc Scan the selected track and calculate/re-calculate the BPM, Key and length of the selected track.
Precompute stems Analyzes the track's stems in advance and saves them so that they do not need to be calculated in real
time when loading a track to a deck.
File Operations * Move, Copy, Delete or Rename the selected track, or show the track in Windows Explorer.
Remove from Search DB Remove the selected track from the Search Database
Mark as played/unplayed Provides the ability to mark a track as played or unplayed (depending on it's current status)
Search with GeniusDJ Uses GeniusDJ to search for songs that are commonly played together with the selected track (online
connection required)
If AutoMix is activated 3 additional options will be provided at the top of the submenu:
Play next Adds the song to the AutoMix Sideview and positions it next in the AutoMix Queue
Add to AutoMix Adds the song to the Automix Sideview and positions it at the bottom of the AutoMix Queue
Mix Now Adds the song to the Automix Sideview and instantly mixes it with the current track playing
FILE ICONS
Each track displayed in the File List will get an icon (displayed on the far left side of each track) which offers valuable information about the
type and status of the file. There are 5 basic icons showing the file type of the track, and several overlaid status indicators as per the following:
BASIC ICONS
Audio
Audio tracks (mp3,wav, cda, wma, asf, ogg, ogm, m4a, aac, aif, aiff, flac, mpc, ape)
Video
Video tracks (avi, mpg, mpeg, wmv, vob, mov, divx, mp4, m4v, vix, mkv, flv, webm)
Karaoke
Karaoke files in zip (mp3+cgd) format or video files tagged as karaoke files in the Tag Editor
VirtualDJ Sample
Samples created with VirtualDJ (vdj, vdjsample)
Look Up
Search for the selected file in local or online directories
OVERLAYS
Already Played
The track will receive the played overlay icon, if played for more than 45secs. This value can be adjusted from Options
New
Track recently added to the search database in the last 7 days
Edit
Track created using Track Cleaner or Video Editor (vdjedit files)
Missing
VirtualDJ can’t find the track in the given filepath. Track doesn't exist. The track is either deleted or moved without using the
VirtualDJ file operations, or is a track included in a Playlist but the External Hard Drive is not connected.
Online Music
Tracks provided by Online Music. These files can be loaded to a VirtualDJ deck or can be cached. See Online Music
Downloading
An Online Music track is currently downloading.
Local File
The file is already located in the database
Precalculated Stems
The file has already had the stems analyzed and will be available instantly when the track is loaded to a deck.
SORTING & ORGANIZING FIELDS
Left Clicking and holding any field will display a red indicator and allow
you to drag and drop (left or right) the field into a new position. This
provides the ability to re-order the position in which the fields are
displayed and completely customize the File List to your preferences.
Hovering your mouse over any of the field separators will display a
left/right pointer. Left clicking and holding will allow you to adjust the size
of each field.
SORTING
Each field has the ability to be sorted by left clicking on the preferred field in the Field Header. Clicking the first time will sort the field in an
ascending order (A-Z). Clicking on the same field a second time will reverse to a descending order (Z-A).
Key detection values displayed in the File List offer important information for mixing harmonically. The Key can be displayed in musical (ie. F#)
or harmonic value (7B) in the Settings menu based on the scale preferred.
When the key value is set to Musical it displays the actual key of the
track.
When the key value is set to Harmonic it displays the keycode and
color of the track based on the harmonic scale or Camelot Wheel.
To learn the basics about Harmonic Mixing and the Camelot Wheel
please see this How-to Guide to get started.
KEY DIFFERENCE
The Key Difference field displays the difference in semitones based on the active deck. If the key matches or is off by 1 semitone to the
current track on the master deck, a check mark will appear beside the key value to indicate that it is safe to mix harmonically.
Exact
A bright check mark indicates the song key in the active deck is compatible with the file in the browser
Close
A darkened check mark indicates the song key in the active deck is off by 1 semitone with the file in the browser
None
No check mark indicates the song key in the active deck is NOT compatible with the file in the browser
Additionally, the check marks in the Key Difference field are dynamic
and will change with every song that is loaded into the deck or the key in
that deck is changed by using the Key Match dropdown on the deck.
Selecting Automatic Key Match from this menu will change the key by
up to one semitone on the opposing deck when a track is loaded. If the
track has a greater difference than one semitone, it will remain
unaffected.
SIDEVIEW
The SideView is a section of the browser that offers 6 separate feature panels (by default) in order to allow maximum browser usage from
other areas that may need to be accessed regularly. Each feature can be selected by using the buttons across the bottom of the SideView
panel. Additional custom panels can be added using the Add Shortcut option.
A staging area for placing files to include into a set, special requests, etc.
Area for setting up automatic mixing as well as adding and creating playlists.
Rotation Manager for storing song selection, singer names and rotation.
Clones the focused folder from the Folder List for quick access.
Clone (Add
Shortcut)
SIDELIST
By default the Sidelist will be used in VirtualDJ to keep the tracks that
you've loaded into a VirtualDJ deck but never played*. It can be also be
used as a secondary track list to quickly access the tracks that you
have dropped into that list and may use later during your mix.
Like the File List, right-click on any of the Headers of the visible fields to
show/hide more Database fields. The columns can be resized by
clicking between the headers and dragging the columns.
Drag any track from the Sidelist and drop it to a VirtualDJ Deck to load
it. The tracks will not be removed from the Sidelist with this operation.
To remove a track from the sidelist, right-click on the track that you wish
to remove (or select multiple tracks) and choose Remove from the
available menu or use the Delete key on a keyboard. The rest of the
available operations from the right-click menu are similar to the File List
menu.
Clicking on the Sidelist Options in the upper right corner of the Sidelist
pane will reveal a menu of various options:
Shuffle Once Shuffles the order of files in the Sidelist every time this option is selected.
Remove already played Removes any files from the Sidelist that have been played during the session.
Remove duplicates Removes identical files from the Sidelist that appear more than once.
Save Saves the Sidelist as a Playlist in the order that the files are displayed.
saveUnplayedToSidelist - When a song is loaded to a deck but is not played this option will automatically save the track to the Sidelist.
removePlayedFromSidelist - Will automatically remove a song from the sidelist once it is played in a deck (the song must play long
enough to be marked as played)
Right-click on any of the available tracks to receive additional file features and operations (See File List for a list of options)
REMIXES
Show alternative remixes for the selected song (default) Displays a list of remixes based on the track highlighted in the
browser.
Show similar songs to the selected song Displays a list of similar songs based on the track highlighted in
the browser.
Show recommendations to play next Displays a list of recommendations based on the track playing in
the active deck.
Remixes provider
If Show alternative remixes for the selected song is the selected view an option to choose the Remixes provider will also be available:
iDJPool SoundCloud BeatPort Deezer
The Sampler view of the Sideview offers 2 different views; a Trigger Pad and a List View. The Trigger Pad view offers large buttons (pads) to
trigger a Sample, with an icon, the name and a progress bar. The List view also offers all possible information (Volume, Group name, Mode,
Color, etc). You may also choose which fields you wish to see in the List View by right-clicking on the header. Click on a Sampler Pad or use the
Play field in List view to trigger/play/stop a Sample.
2 TRIGGER MODE. Click on the Trigger Mode button to toggle through one of the available Trigger Modes. Trigger Mode is a global
selection (applies to all Banks). However a Group can have its own trigger mode (see Sample Editor)
Press a Sampler Pad to start playing a sample from the beginning. Press the same Sample pad again to
On/Off stop the sample.
The Sample will play from the beginning as long as the Sampler Pad is pressed.
Hold
The Sample will play from the beginning, each time you trigger a Sampler Pad. Right-click to stop the
Sample
Stutter
The Sample will be muted if the Sampler Pad is not pressed. Right-click to stop the Sample.
Unmute
4 SAMPLER OPTIONS. The Sampler Options menu includes settings to customize how the sampler behaves:
Trigger Mode Option to change how the sampler behaves with different play functions (see 2. Trigger Mode)
Pads Layout You can define the layout of the Trigger Pad view, by selecting the number of used columns (1 to 8).
(Pad view only) VirtualDJ will then automatically fill the necessary rows to show all the Samples of the Bank. By default
the view is Automatic (VirtualDJ will choose the best view).
If a MIDI controller with pre-defined columns, rows and sides is connected and Automatic is chosen as
the layout, VirtualDJ will then reorder the pads to match the layout of the controller.
Audio Output By default the Sampler is routed to the Master & Headphones Outputs (or all decks if an External mixer
audio setup is chosen). A different output can be chosen from the Sampler Options menu. You can choose
to route the Sampler Output only to the Headphones channel or any specific deck.
If an External Mixer Audio Setup is selected, you could either select a specific deck as Sampler Output or
choose the trigger deck option. If trigger deck is selected then it will route the Sample only to the deck
where the sample was triggered from (either using deck specific shortcuts, or from a GUI or even a MIDI
controller)
The ‘Headphones only’ option will not be available if no Headphones are available in the Audio setup.
Image Size Optionally change the display image size on the pads:
(Pad view only)
Small - Small image with text
Large - Large image with text
Full - Large image with no text
edit in Sample Editor Provides a list of all samples in the bank to instantly open and edit in the Sample Editor.
Show effects Provides an FX Tool Bar at the top of the Sampler to apply and control effects as well as the Sampler's
volume.
3. Once the new sample bank is created it will appear in the Sampler
folder in alphabetical order.
Clicking this option will instantly create a bank (without the option to
name it) for on the fly convenience and will be stored in the Sampler
folder list as New bank. The bank can later be renamed or deleted by
using the above steps.
Drag any Sample (Audio, Video or Image file) from the File List and drop it to the Sampler area. The file(s) will be automatically added to
the selected Bank. Files can also be dragged and dropped directly to the sampler banks in the Folder list as well.
To remove a Sample, right-click on a Sample in the File List when the required bank is selected from the Folder List or from the Sampler
sideview (if List view is selected) and choose Remove.
Use CTRL+Click on a Trigger Pad in the Sampler sideview when in Trigger Pad View and choose Remove.
RECORDING A SAMPLE
You can record a sample from either a specific deck, Master Output or even from the Microphone Input using the REC buttons available in the
GUI. Once a Sample is recorded it will be automatically added in the Recordings sub-folder of the Sampler and its contents will be displayed in
the File list. Samples will be named automatically depending on the source (master, mic or file name).
You can then pre-listen to your Sample and choose to add it to a Sampler Bank by dragging and dropping the sample to the Sampler sideview or
a sampler folder in the Folder List.
For more advanced Sampler operations see Sample Editor.
AUTOMIX
The Will Play at field will display the time that each track
will be played, based on the selected Automix type (files
already played will be colored grey in this field.) The
currently playing file in the list will get a blue background
color and the next track will be the one below it.
Automix Editor Define how each pair of tracks will be mixed (see Automix Editor)
Automix Type Select the type of mixing that will be used for the tracks
Smart
VirtualDJ attempts to determine the optimal mix point based on the outro of the current
track and intro of the upcoming track – mix time varies from ~4 to ~8 secs depending on
the tracks
None (back-to-back)
This is a simple cut mix that plays the files from complete start to finish including any air
gaps at the beginning or end
Repeat Enable this option if you wish the List to be repeated once it reaches the end.
Auto Remove Played Choose if the already played tracks from Automix operation will be automatically
removed from the list or kept
Shuffle Once Randomly changes the sort order of the tracks in the Automix pane
Remove already played Remove the tracks already played (from Automix or not)
TRACK OPTIONS
When Automix is engaged, right-clicking on a track in the Automix pane will reveal 2 additional
options:
Repeat song Continually repeats the selected track until the option is turned off
Mix now Immediately mixes the selected track into the current track using the Automix mode that
is set
Play next When selected, moves the track up the Automix list to be played next
*Note: Automix is a single deck mode by default but can be changed to use both decks. If you prefer Automix to mix back and forth from deck to
deck, go to Settings Options and set automixDualDeck to Yes.
KARAOKE
The Karaoke
SideView offers a
rotation manager
to organize songs
and singers in a list
as well as provide
commonly used
Karaoke tools. The
default view offers
the Singer’s
position in the
rotation, the title
and artist of the
song, as well as
the Singer’s name.
When in Karaoke
mode, the GUI
displays some
minor changes to
make the karaoke
experience more
enjoyable for the
DJ and the
audience.
1 TRACK
INFO
DISPLAY.
Displays
the file
info, BPM,
and other
important
information
about the
track
playing in
the deck.
2 DECK
VIDEO
PREVIEW. Displays an individual video preview of the file in the deck.
3 MASTER VIDEO OUTPUT. This window displays the Master Video Output*. Clicking inside this window will enable/disable the video
engine and Master Video Output.
When enabled, a small external video window will open that can be used to monitor the video or it can be dragged to a second monitor
and made full screen by double clicking it once in the desired position.
Right clicking on the the Video Preview will also open the Video Output Menu that can be used to customize the video display
experience for both you and your audience.
*The Master Video Output has been positioned over top of the Advanced Deck Controls and resized in this image for
clarity
4 TRANSPORT CONTROLS. Provides the standard transport controls when Karaoke Mode is off. When Karaoke Mode is active the
CUE button becomes a Skip button. This provides the ability to skip the karaoke track that is playing without disrupting Karaoke Mode.
5 STATUS DISPLAY. When Karaoke Mode is active, this display will inform the DJ if a Karaoke track is playing or if Background Music
is playing.
6 KARAOKE MODE. Turns Karaoke Mode on or off. When active, background music will play between karaoke tracks.
7 KARAOKE OPTIONS. Provides various menu options to customize the Karaoke experience. This menu also offers the ability to start
or stop the Karaoke rotation as well as Background Music selection, Background Image, Singer display options and Venue Name.
Background Music The background music will be played during the breaks (from the time the Karaoke song
ends until the moment the play button is pressed again for the next singer in the
rotation). The source of the background music can be selected here.
Automix list Select this list to play background music directly from the Automix SideView
Sidelist list Select this list to play background music directly from the Sidelist SideView
Specific folder... Select this option to play songs from a specific folder on your computer. This will open
your operating system’s file menu. Allowing you to select an external folder for playback.
Specific file... Select this option to play a specific song on your computer. This will open your operating
system’s file menu. Allowing you to select an external file for playback.
Nothing Select this option if you do not wish to have any background music playing between
singers.
Background Provides video screen display options to customize the karaoke experience
None Select this option if you do not wish to have any backgrounds to be displayed (black
screen).
Default Select this option if you wish to display the Karaoke Video Skin between singers.
Image/Video files... Select this option if you wish to use an image or video file directly from your computer's
file system.
Video Output Select this option if you wish to use VirtualDJ's Master video preview.
Singer List Display Changes how the list of upcoming singers are displayed on the video output
None Select this option if you do not wish to have any singers displayed between rotations.
for Karaoke - karaoke Displays the default Karaoke Video Skin between singers. Additional options will appear
in the menu as more Video Skins are added from the Extensions Tab
Edit karaoke video skin... Provides the option to edit the chosen video skin. For further information on editing skins,
please see our Skin SDK
Venue Name... Allows you to name the Venue where the current Karaoke session is taking place.
Note: The Karaoke Singer Display can be toggled on and off by mapping a custom button, controller button or
keyboard shortcut using the VDJScript karaoke_show.
8 ROTATION MANAGER. This area is used to add or remove karaoke tracks, and change their position in the rotation. It displays
Rotation Position, Song, Artist, and Singer by default, but other fields can be added or removed by right clicking on the Field Header.
USING THE KARAOKE SIDEVIEW
Songs can be re-ordered by clicking and dragging the file up or down the
list.
Highlight any track in the Karaoke view to reveal the gear icon under the
Singer field to add a Singer’s name to the associated karaoke song.
A new window will appear to add the Singer’s name and change the key
of the song. Enter the name of the Singer and set the key (if a singer
requests it). Click OK when finished.
Continue to add a Singer for each song in the list.
During this time background music (see karaoke options) can be played
to fill the space between singers. If background music is selected, a
second waveform will be displayed under the karaoke track's waveform
in the deck to display it's position and progress.
Pressing play on the deck will cut the background music and begin the
karaoke track. When the karaoke track has played through to the end,
the deck will stop and the next song in the list will be loaded and ready
for the next singer in the rotation. Background music will resume until
the play button is pressed again.
If the Karaoke Sideview is being used the history for each singer will be
displayed in a seperate Karaoke History folder. Clicking on the Karaoke
History will expand the folder to display each individual Singer’s history.
Clicking on each singer will display the karaoke tracks that they
performed in the File List.
Clicking on individual singers will display the karaoke tracks that they
performed in the File List.
CLONE (ADD SHORTCUT)
1 CLONE BUTTON.
Drag any folder from the
Folder List and drop
into the Sideview area or
simply click on the
clone/add shortcut
sideview button while a
folder is selected. The
content and the name of
that folder will be then
displayed. Right clicking
the selected Shortcut
Tab will provide the
option to remove the
shortcut from the
Sideview.
2 CLONE OPTIONS. To
keep this folder into the
Sideview area and
quickly have access,
choose Add Shortcut
from the Sideview
Options. An additional
button will be then
displayed on the bottom
toolbar for this folder.
Choose Remove the
shortcut from the same
menu to remove this clone view from the Sideview. Add as many shortcuts as you wish. Resize the Sideview area to see all of your
created shortcuts in the bottom toolbar.
Additionally this button provides the ability to hide the Sampler and Karaoke Sideview tabs.
The Add shortcut option will not be available if a folder is already a shortcut. The Remove shortcut will only be available if a shortcut is
selected (focused)
FILE INFO
The File Info area displays information of the focused track in the File
List or Sideview. The panel offers a preview player, cover art, adjustable
information fields, and an options menu.
Color When Color is selected, it can also be used to set the track's color.
Year If the year field is empty, it can be clicked on to look up information in Discogs
Key Displays the Key Match Checkmark (same as Browser) to show if the song is compatible with the
current playing track.
5 INFO OPTIONS. Click on this button to reveal the panel's options menu:
Show prelisten control Show or hide the prelisten player from the info panel
Stop on Change Stop the track playing once a new track is highlighted in the browser. With the option unchecked,
any track highlighted will continually play without touching the play button.
Start from 50% Starts previewing the track at the half way point. The value can be adjusted by right-clicking the
position in the preview player to set it to a different value (25%, 75%, etc).
The VirtualDJ Database holds a directory of folders that contain your files as well as other special folders that can be accessed to use online
features.
The Browser area offers a Search input box on the top. This is used to search and find files within your media library without browsing within the
folders. VirtualDJ will automatically add files to the Search Database whenever a folder is focused on (opened in the Folder List) for the first
time and keep the results in the database.
If the media files are spread across multiple folders or drives, you will need to add your media library to the search database of VirtualDJ in
order for Search to provide proper results.
Expand any Root Element in the Folders list and right-click to any Folder
(sub-folder) or Hard Drive in the Folder List. Choose Batch Add to
Search DB.
VirtualDJ will automatically search within the selected folder and its sub-
folders and will add its tracks to the Search Database. Repeat this
procedure for all your Drives or folders that contain your media files.
Adding files to the Search Database will not analyze tracks (scan for
BPM etc).
If you don’t wish to have a specific folder or a sub-folder included in your Search Database, simply right-click on any folder and choose Batch
Remove from Search DB. VirtualDJ will then remove the tracks of that folder (and its sub-folders) from the Search Database.
Adding or Removing files from Search Database will not copy, move or delete any files. It will only update the Search Database of VirtualDJ
From that point, the Search field will be used to provide results based on your search input. Simply type in the Search field, part of the Artist
and/or part of the Title of the file you are searching for (separated by a space character), and VirtualDJ will provide all the tracks that match
your input.
Search results are constantly updated as you type characters in the Search field. VirtualDJ will provide the tracks of the selected (focused)
folder on the top followed by the tracks from other folders and those will be separated by an empty line.
SEARCH OPTIONS
By default, VirtualDJ will search within the Artist, Title and filepath fields
of the database, but more or different fields can be selected from Search
Options to narrow or provide different search results. Clicking the
Search Options menu to the right of the search bar will allow you to
adjust the searchable fields.
The order of the words you type is irrelevant. VirtualDJ will search within
the selected fields using all the words or numeric values that are entered
in the search field.
ANALYZE TRACKS
Once a folder is selected from the Folder List, the tracks will appear in the File list providing the Artist,
Title and Remix fields (if available). If the tracks have never been played with VirtualDJ before, the fields
BPM, Length and Key will be empty.
In order to see this information, you will need to analyze (scan) your tracks. It is strongly advised to have
all your tracks analyzed.
Right-Click on any of your files and choose Analyze for BPM from the
offered menu.
Multiple files can be selected (using mouse click +SHIFT or CTRL), and
Batch Analyze for BPM etc option from the same right-click menu.
Right-click to any of your folders from the Folder List and choose Batch
Analyze for BPM etc from the available menu.
OR
2. Create a Filter folder with criteria isscanned=0 (see Filter folders) and gather all the tracks that need to be scanned. Select any of them
and Batch analyze for BPM using one of the previously described methods. The advantage of following this method is that you can
choose small blocks of files to analyze each time (in case your media library is large).
SMART FOLDERS
VirtualDJ offers a specialized set of folders that are exclusive to the software. Each folder offers a specific function that will help organize and
search your file library easier and more efficiently.
FAVORITE FOLDERS
VIRTUAL FOLDERS
Virtual Folders are an alternative option to playlists. The great
advantage of using Virtual Folders instead of playlists is that they are
part of the VirtualDJ Database and get updated if any track is renamed,
moved or deleted. A virtual folder contains a collection of shortcuts to
the files and not the actual files themselves. Adding a file to a Virtual
Folder will not move it from its original folder (path) as it contains only
the paths of the files.
Click on the Virtual Folder button from the Side Toolbar to the left of the
Folders List. A pop-up window will be displayed to type a name for the
new Virtual Folder. Click OK and the Virtual Folder will be then
displayed at the bottom of the Folders List.
Once a Virtual Folder is created, drag and drop any files from the File
List over the Virtual folder, to add. Batch select files (using a mouse
click + SHIFT or CTRL) to add files to the folder faster.
Virtual Folders can be dragged and moved to new positions in the
Folders List and nested inside other folders. However, Virtual Folders
cannot be nested in Filter Folders or playlists (itunes, crates, etc).
Right-click the Virtual Folder to reveal it’s options menu to Load the
content from the folder to Automix or the SideList, Rename or Delete the
folder, Search with GeniusDJ, and perform batch operations such as
Add to Search DB, analyze for BPM etc.
FILTER FOLDERS
Folder
Displays songs that are compatible with the currently playing active deck that have a Decades
difference of 4 BPM or less and 1 key change
Expanding this folder will show songs grouped by the decade Duplicates
Expanding this folder will provide the option to sort duplicate files by name and size or by tag. Genres
Expanding this folder will display songs grouped by their tagged Genre Last played
Right after the folder is created, the Filter Folder will appear on the
bottom of the Folder List and will display the Filter Folder Criteria
window. Lists with the available fields and operators are available on
the bottom of that window along with some examples, to help with the
syntax. Fields and Operators can be clicked on to add them to the filter
criteria instead of typing it out. Once a Filter Folder is created, it can be
moved by dragging and dropping to a new position.
As the syntax is typed for the filter, the content of the Filter Folder is
automatically filled with the files that match the filter criteria in the
background.
Filter Folders can be nested inside normal folders, Favorite Folders and
Virtual Folders. If the folder has focus (highlighted) when the Filter
Folder button is pressed, the folder will nest itself inside that folder. By
default, Filter Folders will apply to the entire Database if not nested
inside another folder. If a Filter Folder is nested in a folder, it will provide
results only from this specific folder and display a Scope Menu to alter
this behavior. The scope menu will allow either results from the entire
database, the folder itself or from its sub-folders (recursive) depending
on the selection made.
Right-click the Filter Folder to reveal it’s options menu to Load the
content from the folder to Automix, Rename or Delete the folder, Edit the
filter criteria, Search with GeniusDJ, and perform batch operations such
as Add to Search DB, analyze for BPM etc.
isscanned=1 (or isscanned=0) Offers all tracks of Database that have been analyzed (or not yet)
top 100 nbplay Top 100 tracks based on the Play Count field
bpm>120 and bpm<130 Tracks that have BPM between 120 and 130
year>=1980 and year<1990 Tracks with Year between 1980 and 1990 (80’s)
days since lastplay<31 Tracks played the last 30 days (last month)
Play Count > 1 Tracks that have been played at least once
type=video (or =video or =karaoke) Tracks that are Audio (or video or Karaoke)
hascover=1 (or hascover=0) tracks that have (or not) any Cover
sort by bpm (or sort by bpm invert) Sort entire database by lowest to highest BPM (or highest to lowest)
Multimedia files can be easily organized into playlists for set preparation. Playlists can be loaded into the Sidelist for easy access or Automix
for continuous playback. VirtualDJ supports M3U playlists, and 3rd party software playlists from iTunes, Serato Crates, and Traktor playlists.
VirtualDJ offers a dedicated Playlists folder as a Root Element in the Folders List (location MyDocuments/VirtualDJ/Playlists) where all your
newly created Playlists are stored.
Playlists are readable from any location. Simply click on that folder to expand and all your Playlists will be listed below that. Click on any of the
Playlists to see its tracks in the File List.
If you need to gather all of them in the default folder, you can right-click on any Playlist (or even the entire folder) and choose File Operations
Move to option from the offered menu.
CREATE A PLAYLIST
Drag any tracks from the File List and drop into the Automix area of the
SideView.
VirtualDJ can save playlists automatically from the sidelist, Automix and
karaoke windows by setting the option savePlaylist to "Yes" (see
Options).
VirtualDJ offers the ability to create playlist sub-folders to provide increased organization of playlists that can be expanded and collapsed.
This prevents having to scroll through a large selection of playlists in the Folder list.
A pop-up box will appear in order to name the folder. Give your folder a
name and click OK or press Enter on your keyboard.
A pop-up box will appear in order to name the playlist. Give your playlist
a name and click OK or press Enter on your keyboard.
Make sure the Automix area is empty, or choose Clear from the Automix
Options.
Drag and drop new tracks or right-click and choose to Remove the ones
that you wish to exclude.
Choose Save from the Automix Options menu. Keep the same name if
you wish the newly edited Playlist to overwrite the existing one, or
choose a different name if you wish for a new one to be created based
on your changes.
DELETE A PLAYLIST
Right-click a Playlist from the Folder list and choose to Delete from the
offered menu.
From the same right-click menu, you may also Move, Copy, Rename,
Load to SideList along with other Batch operations, such as Analyze,
Add to Search DB etc.
Playlists do not get updated if tracks are moved, renamed or deleted (invalid file-path), even using File Operations of VirtualDJ. However,
VirtualDJ will try to match and find your missing Playlist tracks in other drives, assuming that those have not been renamed.
Playlists keep the order of the tracks when saved. They can be sorted by any Database field and
can have their original order if you right-click on any of the headers and choose Reset sort
order in the File list.
Playlists can also be created without using the Automix pane. For an alternative way to create playlists please see here.
ITUNES
VirtualDJ will read the iTunes Library on every launch and will display all of your iTunes Playlists in the dedicated Root element of the Folder
list. Right-click on the iTunes folder to reload the playlists if changes are done within iTunes and VirtualDJ is running.
By default it will look for the iTunes library files from the default iTunes folder, but a custom one may be selected from Options.
Choose Import iTunes Ratings from the same right-click menu, if you wish your tracks to keep the ratings given from iTunes.
The iTunes root element will not be offered if iTunes is not installed on your computer. Even though iTunes playlists are considered Playlists,
they cannot be moved, copied, renamed or deleted within VirtualDJ. If you wish to do that, you will either need to use iTunes or create Playlists
in VirtualDJ from them.
However, batch operations (Analyze, add to SearchDB, Load tags etc.) are offered right-click menu options.
VirtualDJ uses the iTunes Library.xml file to read your iTunes database.
In iTunes 12, this xml file is not shared by default and may cause your
iTunes library to not be read by VDJ.
After this, close iTunes completely. It will generate the XML file required
by VirtualDJ and you will then be able to launch the software to have
complete access to your iTunes Library.
If the iTunes XML is not in the default location or has been moved to an
external drive, you can specify the path in VirtualDJ by going to Options
Settings and typing the path of the iTunes library in the
iTunesDatabaseFile option.
Note: iCloud and Apple Music files are cloud based. These results will not appear in the VirtualDJ Browser.
CRATES
VirtualDJ will read the basic Crates (playlists) created in Serato software. Smart Crates (one's with filter criteria) will not be displayed, however.
If filtering is required, a Filter Folder can easily be created as an alternative (see Filter Folders).
Crates cannot be renamed, moved, copied or deleted, however Batch operations are offered such as Add to Search DB, analyze, Load tags etc.
The Crates root element will not be offered if Serato software is not installed to your computer or if no crates have been created. Crates that
are empty will not appear in VirtualDJ until content is added to the crate.
If your Serato folder is not in the default location or on an external drive, the file path can be defined in Options by entering the correct file path
in seratoFolder.
TRAKTOR PLAYLISTS
Providing that Traktor is installed on your computer, VirtualDJ will read all the playlists created in the Traktor software.
These playlists cannot be renamed, moved, copied or deleted, however Batch operations are offered such as Add to Search DB, analyze, Load
tags etc.
The Traktor root element will not be offered if Traktor is not installed to your computer or if no playlists have been created.
If your Traktor folder is not in the default location or on an external drive, the file path can be defined in Options by entering the correct file path
in traktorFolder.
HISTORY
Select a History Playlist and the tracks that you have played on
that specific date will be listed in the File List. An additional
Play Time field will also be displayed which indicates the time
that each track had been played.
If the Karaoke Sideview is being used the history for each singer will be
displayed in a seperate Karaoke History folder. Clicking on the Karaoke
History will expand the folder to display each individual Singer’s history.
Clicking on each singer will display the karaoke tracks that they
performed in the File List.
Clicking on individual singers will display the karaoke tracks that they
performed in the File List.
ONLINE MUSIC
Unlike everyday consumers who buy their favorite music tracks individually on iTunes or Amazon, DJs have very different and specific needs.
When working a gig or just practicing at home, much more content is required than just the top 40 current hits. Hundreds if not thousands of
tracks may be needed, some of which may only be played once or twice and never be used again. Buying all of them is not a practical option.
There are hundreds of thousands of files available to play, without limits, as long as the subscription is active. Files can even be downloaded to
the computer and played in VirtualDJ at a later time without an Internet connection.
With an Online Music subscription, there will always be access to the latest hits as they are released and virtually any request will be able to be
handled by the available catalog.
More information about Online Music plans can be found here: http://www.virtualdj.com/products/subscription.html
HOW TO:
To use the tracks from the Online Music service, simply type part of the Artist and/or part of the Title of the song into the Search field of the
Browser. Depending on the Search Options and the focused folder, VirtualDJ will display results from the local Music library followed by the
Online Music tracks that match the search criteria.
Select (click) any of the content provider subfolders of the Online Music
folder and then type in the Search field of Browser to get the specified
results.
Different overlay icons will display to the left of the file names depending on the catalog selection.
Click on the Search Options button right next to the Search field of Browser to access the Online Music Catalog Options menu.
Use the options from the menu to force a catalog and bypass the default automatic selection. Disable the Only use online catalogs when no
local results option if you wish VirtualDJ to provide results from the service, even if the Local Database provides search results.
Drag any track from the Online Music search results and load it to a VirtualDJ deck. It will then start to download the track online (stream) and
the progress bar (song position) will indicate the downloading process. Press the Play button to play and/or preview the track. It is strongly
advised to allow the Online Music track to fully download prior to playing the track live, especially if the Internet connection is slower than the
playing speed.
DOWNLOAD TO CACHE
To save an Online Music file to the database for offline playback, right-click on the track and choose Download to cache.
The line of the track will begin to change color indicating the download progress, and a downloading status will be displayed on the top right
side of the File List. The Download queue subfolder of the Online Music folder will also provide the progress of all downloads (multiple files
can be downloaded at the same time). This provides the ability to search for another file or focus to a different folder.
Once the file is cached (downloaded), it can be found in the Offline cache sub-folder.
If multiple files are being downloaded simultaneously an additional folder labeled Download
queue will display as a sub-folder of Downloaded content
Cached files that are about to expire will refresh the DRM authorizations every 30 days
automatically (providing the subscription is current) and a "refreshing..." status will be visible in
the Status bar.
If the computer is offline and can not automatically refresh the DRM authorizations, an Almost Expired folder will appear to advise that those
files will expire soon.
Cached or streamed Online Music files are automatically analyzed and added to the Search Database.
Notes :
Online Music files can be previewed for 30 seconds if the relative Online Music subscription is inactive.
Files from Audio, Video and Karaoke catalogs are provided by reliable partnered content providers.
Audio, Video and Karaoke catalogs require separate Online Music subscriptions.
ALTERNATE CATALOGS
Deezer is located in the Online Music folder of the Folder List. Right-
clicking on the folder will give you the option to sign-in to the Deezer
Catalog.
A browser window will open and the login screen will appear. Use your Deezer user account credentials to login or click on the other options to
login with Facebook or Google.
Once completed, a confirmation window will appear advising that you can close the window as you are successfully logged in.
You can now use the root Deezer folder to search their catalog directly from the VirtualDJ search bar. Expanding the Deezer folder using the
button will also display your saved Deezer playlists.
Drag and drop any of the songs from the File List to a deck to begin streaming or alternatively right click and select "Load on" and choose the
deck you want the song loaded on.
SOUNDCLOUD
A browser window will open and the login screen will appear. Use your SoundCloud user account credentials to login or click on the other
options at the top to login with Facebook or Google.
Once completed, a confirmation window will appear advising that you can close the window as you are successfully logged in.
You can now use the root SoundCloud folder to search their catalog directly from the VirtualDJ search bar. Expanding the SoundCloud folder
using the button will also display your liked tracks, playlists, albums as well as provide different genre lists of what is currently trending.
Drag and drop any of the songs from the File List to a deck to begin streaming or alternatively right click and select "Load on" and choose the
deck you want the song loaded on.
Beatport is located in the Online Music folder of the Folder List. Right-
clicking on the folder will give you the option to sign-in to the Beatport
Catalog.
A browser window will open and the login screen will appear. Use your
Beatport user account credentials to login.
Once completed, a confirmation window will appear advising that you can close the window as you are successfully logged in.
You can now use the root Beatport folder to search their catalog directly from the VirtualDJ search bar. Expanding the Beatport folder using the
button will also display your Offline Tracks and any playlists that you have created in the service.
Drag and drop any of the songs from the File List to a deck to begin streaming or alternatively right click and select "Load on" and choose the
deck you want the song loaded on.
*A BeatPort Link subscription is required to use this catalog https://www.beatport.com/subscriptions
** A Beatport Link Pro subscription is required for offline download and playback
BEATSOURCE LINK
Beatsource Link is located in the Online Music folder of the Folder List.
Right-clicking on the folder will give you the option to sign-in to the
Beatsource Link Catalog.
A browser window will open and the login screen will appear. Use your
Beatsource Link user account credentials to login.
Once completed, a confirmation window will appear advising that you can close the window as you are successfully logged in.
You can now use the root Beatsource Link folder to search their catalog directly from the VirtualDJ search bar. Expanding the Beatsource Link
folder using the button will also display any playlists that you have created or subscribed to in the service.
Drag and drop any of the songs from the File List to a deck to begin streaming or alternatively right click and select "Load on" and choose the
deck you want the song loaded on.
TIDAL
Tidal is located in the Online Music folder of the Folder List. Right-
clicking on the folder will give you the option to sign-in to the Tidal
Catalog.
A browser window will open and the login screen will appear. Use your
Tidal user account credentials or social media account to login.
Once completed, a confirmation window will appear advising that you can close the window as you are successfully logged in.
You can now use the root Tidal folder to search their catalog directly from the VirtualDJ search bar. Expanding the Tidal folder using the
button will also display any playlists that you have created or subscribed to in the service as well as liked artists, songs and playlists.
Drag and drop any of the songs from the File List to a deck to begin streaming or alternatively right click and select "Load on" and choose the
deck you want the song loaded on.
ASK THE DJ
Ask the DJ is an online feature that allows your audience to send requests and comments via any device that can open a web browser.
Providing that your computer has an active internet connection, the results will appear in the Ask the DJ folder in the folder menu of VirtualDJ.
The message, name of the person (if submitted), and the time of the message will appear in the folder.
HOW IT WORKS
By default your VirtualDJ ID is used for incoming requests, but this can
be changed by right clicking on the Ask the DJ folder and selecting Set
up…
This will open the Setup page in your default browser. Here you can
create unique Venue names (or your DJ name), and customize options
for each one.
Venue name
Choose the name that you would like your audience to see displayed. This can be the actual name of the
location, your DJ name, the name of the event or whatever else you prefer.
Language
Privacy
Select Yes if you would like to show up on search or geolocation (recommended) or No if you do not wish
to be visible.
Logo
Upload a logo from your computer. The logo will be displayed on the request page for your audience to
see.
Like button
Select the URL of your Facebook page to add a LIKE button to the request page. Your audience will be
able to like your page instantly without leaving their request.
The URL must be a page and not your personal profile.
Catalog
If you don't wish the audience to be able to type anything into the request box, you can optionally upload
your catalog so that they can only request what you have in your library. Your catalog can be uploaded as
a .txt or .csv file.
Tips
Select Yes if you want to be able to receive tips from your audience via PayPal (verified PayPal address
required). You can choose what currency and the tip amounts that you accept. If tips are enabled, your
audience will see an additional button on the request page. If a tip is sent, a TIP button will appear in Ask
the DJ with the amount along with the request. The button will need pressed in order to accept the tip, if
not the customer will not be charged.
SMS
If you want your audience to be able to send you requests via SMS text messages, you will need to get a
special sim-less phone number. A field is provided to enter the phone number with instructions on how to
configure it on the page.
Once you have setup a venue, you can direct your audience to
http://ask.the.dj/
If Privacy is set to Yes, they will automatically see any venue that has
been setup in that location and will be able to select it. If Privacy is set
to No, you can give the audience your unique Ask the DJ url with your
user name (example: ask.the.dj/YourUserName).
Audience members will then see your custom request page complete
with your Logo, Facebook Like Button and Tip amounts (if setup).
They can then fill out their name (optional) and the message field to
send you messages, requests, dedications, etc. as well as the ability to
instantly like your Facebook page or send you a Tip. If your Catalog has
been uploaded, the audience will only be able to search for what is in
your library (no personal messages).
Once you start receiving messages you can right click on any message to Look Up or Remove the request, or to Reply to the sender.
Note: If you are using this feature for just requests and have not uploaded a catalog, it is best to advise your audience to
simply type the Title and Artist of the track in the message box. This will make it easier to look up the request without having
to filter through additional text that could possibly give false results.
Clicking on Look Up will add the result to the search bar to search your
local library and Online Music using the information provided.
Once results are found, you can then drag and drop the track to a deck
to load it.
Choose Reply to send the person who sent the request a personal
message or to acknowledge their request. A text box will appear
allowing you to type your reply and it will appear on their request page.
You can also decide how the Ask the DJ folder is monitored by right
clicking and choosing Monitoring. Three options are available to
choose from:
Additionally, Ask the DJ can monitor Twitter hashtags instead of using the ask.the.dj web portal. This can be setup in Settings Options under
the option askTheDJTwitterHashtag. Simply add the hashtag you'd like to monitor from Twitter and VirtualDJ will automatically retrieve the
results.
CLOUDLISTS
CloudLists are online saved playlists that you can share or access from any computer. They can be used to share playlists with other users and
to consult the latest playlist from your favorite artists or groups, as well as stay up-to-date with the latest hot tracks.
It can also be used to save private lists for yourself, so that next time you're at a friend's house and you want to start spinning some tracks, you
just need to log-in with your account on their VirtualDJ and you'll have all your playlists ready.
Once the Cloud Lists folder is expanded, you will see a few default
CloudLists displayed. Right-click on CloudLists and choose “Add a new
list…” to create a new CloudList. Once a new list is created, files can be
dragged and dropped to the list and will automatically be saved to the
cloud (online connection required). Use Refresh to update the cloudlist if
you have made changes on another computer or the website.
CloudList Management is done on the VirtualDJ website ( http://www.virtualdj.com/cloudlists/manage.html ). Here you can change the name,
add an Image, edit the description, Privacy and rules of any of your CloudLists. You can also accept other users to feed the list or help manage
it.
GENIUSDJ
Simply drag and drop a song or a group of songs to the GeniusDJ folder
or right click on any file in the file list and select “Search with GeniusDJ”.
VirtualDJ will automatically display a list of other songs that are usually
played together with these songs.
Each search result will be represented by an icon which provides information about the type and status of the file:
Search
No exact results found. Right-click and select “look up” to search the Online Music catalogs for results.
Local Result
A file or multiple files in your database match the selection. Right-click and select ‘look up’ to show all local results.
LIVE FEEDBACK
Just a few seconds after a track starts playing on a live playing deck, Live Feedback will recommend a track and it’s information will be
displayed on the bottom of the File List. The recommendation is based on what other DJs have played most of the time, right after the playing
the current track in the master deck.
LiveFeedback will provide a recommendation in the bottom of the File List section. Clicking on the arrows on either side of the recommendation
will cycle through other common selections. Clicking on the recommended track will populate the file list with search results from your local
database, and/or the Online Music catalog.
Note: LiveFeedback will only provide results with an active Internet connection.
EDITORS
VirtualDJ provides plenty of additional power with Editors. From managing and tagging files to adjusting the beatgrid or automix points, the
different Editors in the software gives you complete control over your media library.
The following segments will go into detail about the following Editors and their operation:
AUTOMIX EDITOR
The Automix Editor provides the ability to edit the automated process of the Automix feature, and bypass the selected Automix Type. Files are
grouped in pairs to create custom In and Out points for each series of mixes. The Automix Editor is available in the Automix view of the
SideView (Playlist Options menu).
The Automix Editor will only be audible through the PFL if a headphone channel has been created in the Audio Setup (if no headphone channel is
available, a pop up window will display asking if the feature can be used through the master output).
1 PROGRESS DISPLAY. The left value indicates the current position of the Playhead, while the right value indicates the total time of
the Automix and will be updated along with all edits performed.
2 PLAYLIST. Displays the current playlist (as loaded into the Automix view of the SideView). Files are grouped in pairs to easily edit
the “mix out” point of the current track with the “mix in” point of the upcoming track. Clicking on any pair will zoom into the mix point of
those tracks for precision editing.
3 SCROLL BAR. Displays the zoom level of the waveform and can be dragged to any part of the Timeline to perform precise
adjustments.
4 PFL. 3 separate PFL buttons are available. The top PFL button previews only the tracks in the top portion of the timeline, the middle
PFL button previews all tracks in the timeline, and the lower PFL button previews only the tracks in the lower portion of the timeline.
5 PLAYHEAD. Shows the current position of the Automix. All play functions use the playhead to determine the start position. It can be
clicked and dragged to any part of the Timeline with a mouse.
6 TIMELINE. Provides a visual display of the audio information from the playlist. It displays the waveforms of each track, the beatgrid
using the grayscaled background, and each automix point (marked in blue). The Timeline can be zoomed in or out to make precise
Automix adjustments with a wheel mouse.
7 PLAY/STOP. Will play the automix if it is stopped and will stop the automix if it’s playing.
8 PLAY-HOLD. Plays the Automix as long as the button is held. Once released, the playhead will jump back to it’s previously stopped
position.
9 RESET. Used to undo the last edit performed (will not be displayed if no edits have been performed).
10 MATCH BPM - Turn on/off BPM matching (when turned on, the BPM of the songs will be matched to provide a smooth synced
transition.)
HOW TO
2. Click on the first pair of tracks that require adjustment. The Timeline will automatically zoom in to the default mix point that is currently
set in Automix Options (Fade and Length) and will be indicated in blue.
3. Use a wheel mouse to zoom in and out and the scroll bar to move back and forth to the areas that require a precise edit. Grab the
tracks with the mouse and move them back and forth in the Timeline to adjust their position. Once the track position is determined, drag
the blue mix point indicator with the mouse to enlarge or shrink the area which will increase or decrease the length of the mix point. Any
part of the previous song or next song positioned outside of the Automix point (blue), will not be heard in the mix.
4. Continue to adjust each automix point as required, using the mouse to zoom in and out to make fine adjustments while pre listening to
the mix points. Highlight any mix point to toggle on/off Match BPM or Reset it to the original automix point.
Close the Automix Editor to automatically save the Automix Points. Once closed, the changes made for any pair of tracks, will apply
each time those 2 tracks are played with Automix in the same order in future playlists (saved to database).
Note: The Automix Editor will be disabled if Back to Back (none) is selected as the Automix Type.
BPM EDITOR
VirtualDJ has an advanced Sound Engine that will calculate the tempo (BPM value) and the Beat Grid (CBG) of your tracks with accuracy in
almost all cases. In the rare case that either the BPM value or the Beat Grid of your track are not correct, the BPM Editor will provide all the
tools to easily and accurately calculate and manually adjust them. To open the BPM Editor, right-click on any of your tracks or click on BPM on
the decks of the Interface.
The track will only be audible through the PFL if a headphone channel has been created in the Audio Setup (if no headphone channel is available
a pop up window will display asking if the feature can be used through the master output).
1 FILE INFO. This area shows the Artist, Title and Remix (if entered) of the file being edited.
2 SCROLL BAR. Displays the zoom level of the waveform (highlighted in blue) and can be dragged to any part of the file to perform
precise adjustments.
3 WAVEFORM. Provides a visual display of the audio information. It displays the beatgrid using the grayscaled background and can
be zoomed in to make precise BPM adjustments with a wheel mouse.
4 PLAYHEAD. Shows the current position of the track. All new adjustments and play functions use the playhead to determine the start
position. It can be clicked and dragged to any part of the track with a mouse.
5 BEATGRID ANCHOR. The first detected beat as analyzed by VirtualDJ. It can be grabbed with the mouse to adjust it’s position. The
Computer Beat Grid (CBG) is locked into place (non-adjustable) to the left of the anchor. Adjustments to the CBG can only happen to the
right of an anchor.
6 PLAY/STOP. Will play the track if it is stopped and will stop the track if it’s playing.
7 PLAY-HOLD. Plays the track as long as the button is held. Once released, the playhead will jump back to it’s previously stopped
position.
8 METRONOME. Will play an audible beat based on the set BPM to verify that adjustments are correct and precise. The volume of the
Metronome can be adjusted from the Options.
9 BPM ADJUSTMENTS. Use these buttons to make major or fine adjustments. Use the /2 and x2 buttons to half or double the
displayed BPM and use the up and down arrows to make small BPM adjustments.
10 BPM VALUE & OPTIONS. Displays the currently adjusted BPM. The small button to the right provides the the following options:
Load in deck Loads the track to the active deck. If the track is already loaded to a deck the option to Copy from other
deck will display instead.
11 BPM SHIFT. Use the left and right arrows to shift the BPM 1 beat backwards or forward.
12 VARIABLE BPM. For tracks that have a tempo change, this button is used to add and remove additional beat anchors. Once clicked,
the display will change to provide these options.
13 TAP. Click the Tap button to manually calculate the BPM of the track by tapping to the beat 4 times.
HOW TO:
1. From the File list, right-click on the file to be edited and select BPM
Editor from the option menu that appears.
2. Once the BPM Editor is opened, the track will be analyzed and the multi-colored waveform will be displayed, providing information of its
structure, based on the detected frequencies. The grey-scaled background indicates the 4 beat pattern of the Beat Grid of the track.
The red vertical line indicates the Beatgrid anchor (first detected beat).
3. Use a wheel mouse to zoom in and out and the scroll bar to move back and forth to the areas that require a precise edit. Depending on
the type of BPM adjustment required, there are various ways to adjust and correct the BPM value and the beat-phase of the track.
4. BPM Value
a. If the BPM is already known as a value, simply type the BPM value in the BPM field. The CBG of the song will be updated
automatically.
b. If the BPM is double or half the actual value and VirtualDJ has detected the phase of the song correctly but the BPM value is
either half or double of the actual value, use the /2 and x2 buttons (see BPM Adjustments) to half or double the BPM value.
c. If the BPM value is correct but the Computer Beat Grid (CBG) is not, drag and move the Beatgrid Anchor to a part (beat) of the
track. This will help make more precise adjustment as the BPM value will not change in this case. The BPM Shift buttons can be
used to move the CBG of the song by 1 beat backwards or forward.
d. If the BPM value and the CBG are incorrect and the BPM value is unknown, drag and move the Beatgrid Anchor to the beginning
of the first beat. Place your mouse on the gray scaled background of the waveform between the 1st and 2nd beat until the
mouse pointer changes to a double-sided arrow Click and move this point to the beginning of the 2nd beat. The BPM will be re-
calculated, based on these adjustments.
e. If the BPM value is variable (tempo changes) in part of the file, the CBG will not be accurate for the entire track. VirtualDJ
calculates the BPM value based on the largest part of the song that provides a constant value by default. However, this can be
manually changed and several parts of the track may have their own BPM value along with CBG phase.
Click on the Variable BPM button to reveal the Add Beat Anchor and Remove Beat Anchor buttons.
Move the Playhead to the position where the BPM begins to drift or is not aligned and click on the Add Beat Anchor button. This
will add an additional anchor at the spot of the Playhead. Once the anchor is set, place your mouse on the gray scaled
background of the waveform between the 1st and 2nd beat until the mouse pointer changes to a double-sided arrow. Click and
move this point to the beginning of the next beat. The BPM will be re-calculated, based on these adjustments.
Continue to add or remove as many BeatGrid Anchors as necessary in order to completely grid the track. For each beat anchor
added the 1 of 4 checkbox can be used as an option to set the anchor as the first beat in the measure.
5. Use the Metronome button to enable/disable the built in Metronome and play part or all of the track while prelistening to see if the beat
of your track follows the Metronome and verify that your adjustments are correct and precise. Continue to zoom in and out of the
editor to fine tune any adjustments required.
6. Once editing the BeatGrid is complete, exit out of the BPM Editor and the progress will be automatically saved. To reset the BeatGrid to
the default value use the BPM Options inside the Editor or right-click on the track in the File List to select the Analyze BPM option.
DNA SCRATCH EDITOR
The DNA Scratch Editor allows you to create, edit and customize automated scratch routines. It is accessible from the Pad Menu of the Scratch
Pad Page. The layout to the editor is both unique and intuitive, allowing you to visualize your edits as you work.
The graph style editor displays a blue line that represents the forward and backward scratch movements measured in distance and time. A
forward scratch is displayed as an upstroke while a backward motion is represented by a downstroke on the chart.
1 Y-AXIS (DISTANCE). The vertical axis displays a series of letters (A,B,C,etc) that represent the distance (length of the scratch
movement) from the original scratch point. Scratch sounds increase in length in relation to the axis.
2 X-AXIS (TIME). The horizontal access represents the time and beat boundaries. Each grid equals 1 beat.
3 SYNTAX FIELD. In this section you can edit the DNA Syntax of your scratch routine. Each character has it's own unique function:
Upper Case (A,B,C..) These are the primary characters used to create your scratch. Any uppercase letter used will be audible:
displayed in blue (crossfader open).
Lower Case (a,b,c..) These are the secondary characters used to create cuts. Any lower case letters used will be muted:
displayed in black (crossfader closed)
Dot/Period (.) Periods are used to determine beat boundaries. Every period used will determine the end of a beat
Plus/Minus (+/-) Can be optionally added to the scratch to let it begin before the determined starting point
From the Pads section of either deck select the SCRATCH page.
Right click on any of the Scratch Pads that you'd like to edit or select
DNA Editor... from the Pad Menu to open the editor.
Since all characters are upper case, all scratch movements are audible
(crossfader open).
To edit the DNA, go to the Syntax Field and use your keyboard to make
changes. In this example, 2 letters were changed from upper to lower
case, altering the DNA.
BABY SCR 1 now has a DNA value of CaDA.EaEA which translates to:
The addition of the period ended the previous beat and the 2 capital
letters added created a longer scratch added to the end of the routine.
Once you are satisfied and are finished altering the DNA of the scratch,
click on the SAVE icon on the lower right side of the Editor.
A menu will appear asking you to select which pad you'd like to save the
scratch to. Select your preferred choice.
Give your edit a name, or leave the name alone (if you wish to overwrite
the existing scratch) and click OK to save your creation.
You can re-edit any saved Scratch DNA routine or start fresh but completely emptying the Syntax Field.
PADS EDITOR
The Pad Editor gives complete control of the pad functions in the decks. They can be set up to control custom scripts, or to edit any of the
predefined Pad Pages. Each pad can be mapped individually to be controlled via the pads in the software interface and/or for pads on
controllers that offer the functionality.
1 PAGES. Manage, create, delete or hide the pages that are available in the pad view on the software interface. Each page has the
ability to store different actions into the 8 available pads. Pages can be added and removed to suit your needs as well as hidden from
the main interface if not required or added as a favorite to show up first. There are 14 pre-installed pages to use and/or customize.
2 PADS. The pads are specific to each page and can be mapped to any action that is available in the VDJScript. 16 Pads are available
in total (8 standard and 8 by using the shift function) as well as 2 Parameter buttons and a Pad Menu.
*Note: A VDJScript action “Shift” will need to be mapped to a controller or keyboard shortcut to use shift
functionality. If you are using a mouse, right-click will perform a shift action.
4 ACTIONS. Defines a pad's behaviour with the use of VDJScript. Script verbs can be entered manually or autocompleted by using the
Category and Action menus. 3 tabs are provided to further customize the selected pad:
Push Action This is the default selection for the GUI and controllers that have standard (non-velocity) pads.
Pressure Action Used for controllers with Velocity Sensitive pads where the amount of pressure applied provides the
capability to have multiple actions.
Color Adds an optional color to the pad on the GUI and controllers that have RGB pad capabilities.
5 CATEGORY MENU. Provides a list of categories to make it easier to define a pad action.
6 ACTION MENU. Provides a list of common actions for each category. Clicking on an action will autofill the actions dialog box.
EDITING A PAD
Right click on the page selection menu or favorite pad page and select
Edit...
In the Pads Editor, select the Page that the pad to be edited is on. Then
click on the specified pad. Ensure that the page and pad are both
highlighted.
Enter a name for the pad and select Push Action or Pressure Action (for
velocity sensitive controller pads) and either begin typing into the
provided script box or select a category to find useful scripts.
Once a Category is selected the Action box will populate with popular
script examples. Clicking on a script will add it to the script box
automatically.
Optionally, a color can be added to the pad by clicking on the Color tab
drop down menu or typing a color script into the Color box.
Once you are satisfied with your changes, simply exit out of the Pads
Editor and the edit will automatically be saved. The Name and Color
chosen in the Pads Editor will now reflect on the Pads display in the
software.
Pad Pages are fully customizable and can be added, deleted, hidden, or
added as a favorite at will.
To add a page simply click on New page and give your page a name.
You can then edit the page to your liking.
If you are not happy with a page, click on it so that it is highlighted and
select Delete page to remove it.
If you would like to keep a page but do not wish for it to appear in the
Pad pages menu in the interface, you can highlight it and select Hide
page. The page will still show as hidden in the Pads Editor but will not be
displayed on the main screen. Marking a page as a favorite will bring it
to the top of the list on the GUI or add it to the favorites view depending
of the display style chosen.
SHIFT ACTIONS
Clicking on the Shift+P in the Pads Editor will provide alternative actions
that can be mapped for each Pad that will not affect the original Pad
mapping. Right clicking the Pad on the user interface or pressing Shift +
Pad on a controller will activate the alternate mapping.
Each page offers the ability to create and edit 2 Parameters and a Pad
Menu.
Parameters are useful for pages that require multiple pad functionalities such as cycling through loop sizes or sample banks. Not all default
pages have set parameters, but they can be added if needed by using VDJScript. Parameters are mapped the same as pads.
Pad Menus give quick access to settings or options to adjust the pad’s behavior such as applying Slicer or Loop Roll actions to the video output.
Not all pages require a menu as they do not necessarily have many options or settings that require adjustment in a live setting. The most
common pages are provided with menus by default.
For more information on Pad Menus and the syntax used, please see: http://www.virtualdj.com/wiki/PadMenus.html
16 PADS MODE
The POI Editor displays the Points Of Interest of a file, such as HotCues, Saved Loops, Automix points, Beatgrid anchors, Remix Points, and
Action Points (with assigned VDJscript). Any POI can be moved, adjusted, added or removed in the editor. VirtualDJ will automatically create
First Beat (Beat Anchor) and Mix Point POIs when a file is first analyzed to create the Computerized Beat Grid and Automix In and Out Points of
the file. These points can all be adjusted.
1 FILE INFO. This area displays the Artist, Title and Remix (if entered) of the file being edited.
2 SCROLL BAR. Displays the zoom level of the waveform and can be dragged to any part of the file to perform precise adjustments.
3 WAVEFORM. Provides a visual display of the audio information. It displays the beatgrid using the grayscaled background as well as
the POI markers. The waveform can be zoomed in or out to make precision adjustments with a wheel mouse.
4 PLAYHEAD. Shows the current position of the track. All new POIs and play functions use the playhead to determine the marker
placement and start position. It can be clicked and dragged to any part of the track with a mouse.
5 OPTION BOXES
Snap When checked, will line up the POI to the closest beat.
Show All When checked, will display all POIs (including VirtualDJ created) of the track.
6 POI LIST. Displays all Points of Interest depending on the view chosen (Show All checked) or just the user created POIs (Show All
unchecked). Any POI in the list can be highlighted (clicked on) and modified. The focused POI’s position will display both time and the
number of beats in the lower right corner of the editor.
7 POINT TYPE. POIs can be changed to a different type or edited from this area once the POI is created or selected from the POI List.
Each Point will be marked on the waveform showing it’s type and position by default. Point types can be named as well as made
invisible if required. Depending on the type of point chosen, some POIs can have colors associated with them.
The POI operates as a HotCue (default).
HotCue
Sets the track position as a Saved Loop. The Saved Loop will be enabled using the HotCue buttons of the
VirtualDJ Interface.
Saved Loop
Assigns a VirtualDJ script action, which will be executed once the track reaches the specified point.
Action
Sets the track position as a Remix point. Remix Points are available in the Pads Remix Points page.
Remix Point
First Beat of the song used by VirtualDJ to create the 4-beat pattern (CBG). Additional Beatgrid Anchors
can be added if the song has a variable BPM.
Beatgrid Anchor
Sets the track position as an Automix point. A Point option drop-down list will be displayed on the right side
to select the Automix point type.
Automix Point
If a Load point is specified, the track will be loaded and stopped on this position.
Load Point
8 SNAP TO POSITION. Moves the highlighted POI to the position of the playhead.
10 PLAY/STOP. Will play the track if it is stopped and will stop the track if it’s playing.
11 PLAY-HOLD. Plays the track as long as the button is held. Once released, the playhead will jump back to it’s previously stopped
position.
12 BPM DISPLAY. Shows the current BPM of the track and opens the BPM Editor when clicked on.
The track will only be audible through the PFL if a headphone channel or External Mixer
configuration has been created in the Audio Setup.
If an External Mixer Audio Setup is created, a button will appear to the left of the Play/Stop
Button with channel routing options. If no PFL channel is available a pop up window will display
asking if the feature can be used through the master output.
POI MANAGEMENT
Click on a POI from the POI List on the left, or on a POI Marker in the waveform area to select a
POI.
Use the mouse wheel to zoom in and out of the Waveform and the Scrollbar to navigate through
the different sections of the file.
Drag and move the POI to a new position by grabbing the Playhead (green vertical line). If Snap
is enabled the POI will be moved to the nearest beat. Utilize the play buttons to preview the file
as often as needed to insure correct placement of the POI.
Use the Point Type area to Name, modify the type, and Cue behavior of the POI. The Name field
can be overwritten with any preferred text. The Type will display a drop-down menu when clicked
and will display the various POI types to choose from (HotCue, Saved Loop, etc). The Cue drop-
down will display the POIs Cue behavior: visible or not on the Interface (Invisible/Marker Only),
or if it will act as a HotCue as well.
The POI saves automatically, but can be removed by clicking on the delete button.
HOT CUES
When creating a new POI, Hot Cues are the default type. VirtualDJ does
not automatically create any Hot Cues as they need to be user created.
Just like other POI types, Hot Cues are managed identically with the
addition of adding a color. Adding a color to a Hot Cue will display in the
POI Editor and will also affect the display of controllers with RGB pads
as well as the Hot Cue display and markers on the default skin.
SAVED LOOPS
VirtualDJ has the ability to create and save loops in the POI Editor and
does not automatically create any Saved Loops. Saved Loops are
managed like other POIs, but with the addition of adding a color as well
as defining the length of the loop and it’s slot number.
The loop can be resized by grabbing the start or end point (white
indicating lines) with a mouse and dragging it to increase or decrease
the length. Alternatively, the number of beats of the loop can be defined
by clicking on the drop down menu under the Point options.
Adding a color will affect the display of controllers with RGB pads, the position markers on the default skin, as well as the Pads display.
ACTIONS
In the example the action goto +32 is assigned to the Action Point.
When the track reaches this POI it will automatically skip 32 beats
seamlessly.
REMIX POINTS
Remix Points are POIs that act as additional Hot Cues directly from the
Pads. When a file is analyzed, VirtualDJ will automatically create
invisible Remix Points if there is a definitive change in the audio
information such as the beginning or end of a break. An unlimited
number of points can be added and managed.
Once the Remix Points are defined, they can be accessed from the
Pads by clicking on the Page drop-down and selecting Remix Points
The Remix Points will display on the Pads when the file with those
particular POIs is in the active deck.
The Pad view will automatically update to display the Remix Points in
the active deck only. If there are no Remix Points for the file in the deck,
the empty Pads will display N/A.
BEATGRID ANCHORS
When VirtualDJ first analyzes a track for BPM, it also creates several
POIs for different Automix types. Depending on the structure of the
audio information, VirtualDJ will create up to 8 different Automix points.
These points can be adjusted and deleted, however, if the track is re-
analyzed the Automix Points will return to their originally analyzed
positions.
Mix ‘Tempo’ Start/Exit Matches the tempo of the outgoing and incoming tracks to make a seamless mix.
Mix ‘Cut’ Start/Exit Used if the BPM of the outgoing and incoming tracks are too far apart to beat match.
Mix ‘Fade’ Start/Exit Marks the very beginning/end of the track even if silence is present.
Mix ‘Full’ Start/Exit Marks the very beginning/end of the audio of the track (no silence).
Depending on the Automix Type selected, each Automix Point has it’s own purpose and preferred order. If the preferred POI is not available, the
Automix engine will select the next preferred point. Not all POIs are used in every Automix Type.
AUTOMIX TYPE 1st PREFERRED 2nd PREFERRED 3rd PREFERRED 4th PREFERRED
Smart TEMPO CUT FADE FULL
Fade (remove nothing) N/A (Uses the full track and does not rely on Automix POIs)
None (back to back) N/A (Uses the full track and does not rely on Automix POIs)
LOAD POINTS
A Load Point is a user created POI that determines where the specific
file’s position should start. For this reason, only a single Load Point can
be created in the POI editor. If a Load Point is not created, the file will
start at the beginning.
The Sample Editor provides the tools required to create and/or alter a sample’s properties and behavior. It can be used with both Audio & Video
files and when created will be saved as a .vdjsample file in it’s corresponding sample bank (folder).
The sample will only be audible through the PFL if a headphone channel has been created in the Audio Setup (if no headphone channel is
available a pop up window will display asking if the feature can be used through the master output).
1 SAMPLE NAME & ICON. Displays the name of the sample (non-editable) and the Icon associated with the file. Clicking on the image
will provide the ability to remove or replace the icon.
2 SCROLL BAR. Displays the zoom level of the waveform and can be dragged to any part of the file to perform precise adjustments.
3 WAVEFORM. Provides a visual display of the audio information and position of the sample as indicated by the playhead. It displays
the beatgrid using the grayscaled background and can be zoomed in to make precise edits with a wheel mouse. A beat anchor
(indicated in red) will display to the left of the waveform indicating the first detected beat of the sample.
4 PLAY/STOP. Will play the sample if it is stopped and will stop the sample if it’s playing.
5 PLAY-HOLD. Plays the sample as long as the button is held. Once released, the playhead will jump back to it’s previously stopped
position.
7 GROUP & COLOR. Type a name to create a new Sample Group or add the sample to an existing one using the Drop down selection
list. Click on the Color field to select the color that the Sample will have in the Pad View. If a sample is part of Group, the color selection
will apply automatically to all the samples in that Group.
8 TRIGGER. Select one of the four available Trigger modes. If the Sample is part of a Group, the selection will apply to all the samples
of that Group.
ON/OFF Press a Sampler Pad to start playing a sample from the beginning. Press the same Sample pad again to stop
the sample.
HOLD The Sample will play from the beginning as long as the Sampler Pad is pressed.
STUTTER The Sample will play from the beginning, each time you trigger a Sampler Pad. Right-click to stop the Sample
UNMUTE The Sample will be muted if the Sampler Pad is not pressed. Right-click to stop the Sample.
9 MODE. Choose if the Sample will be a Drop (the sample will play once when triggered) or a Loop (the sample will play in a Loop until
stopped).
10 MODE SETTING. Depending on the mode selected, this selection of buttons provides the ability to alter how the sample behaves
when played.
DROP MODE
PITCHED The sample will play at the same tempo as the Master Output.
LOOP MODE
FLAT The sample will keep playing without any pitch/tempo changes.
PITCHED The sample will play at the same tempo as the Master Output.
SYNC START The sample will play at the same tempo as the Master Output and will be synced with the CBG (phase) of it.
SYNC LOCK The sample will play at the same tempo as the Master Output and will be synced with the CBG (phase) of it.
The sample will start at the same CBG number (if the track on the Master Output is at beat 3 of a 4-beat phase,
the sample will start from the tracks 3rd beat).
11 KEY. Provides different key compatibility options for when the sample is triggered in the Sampler:
Don't match key The sample will keep it's original key and not match the key of the master output.
Match compatible The sample will play in a compatible key of the master output.
key
Match exact key The sample will play in the exact key of the master output.
Analyze Key The sample's key will be analyzed and displayed in the key field (if available).
12 BPM & GAIN. The BPM of the sample can be edited by clicking on the BPM field and entering a different value. The beatgrid (grey
scaled background) will be adjusted in real time to make precise adjustments in order to keep the sample in sync with the master deck.
The gain is automatically set to the 12 O’clock position and 0db (unless otherwise specified in settings) and can be adjusted by clicking
on the dial with the mouse.
3. The recorded Sample will be set in Loop Mode automatically. Move the left and right red markers by hovering over the area with the
mouse, in order to precisely define the phase of the Sample (for best syncing results). Save the sample by clicking on the save button
then drop it to a Sampler Bank in order to define a Group (optional).
1. Drag and drop a file into any Sampler Bank Folder (Folder View) or Sample Pad (Side View). In the File List, right-click or use CTRL+click
on the Sample Pad to open the Sample Editor. The entire track will then be displayed.
2. Two blue lines will appear, one at the beginning and one at the end of the file indicating the length of the sample. Use a mouse wheel to
zoom in/out of the waveform, to focus on the part that is to be edited. Move the blue vertical lines to define the part of the file that is to
be kept as the Sample.
3. Preview the sample by pressing the play/stop button or holding the play-hold button. The playhead (green vertical line) can be dragged
to any position of the file. Continue to zoom in and out of the file to make precise edits.
4. Once the section of the file has been defined and the editing process is complete, choose a name for the sample. Group, Color, Trigger
or Mode can also be added at this stage but not necessary as these options can be altered at a later time. Click on the Save button to
finish the process.
VIDEO SAMPLES
If a video sample or track is opened with the Sample Editor, an additional Video preview window will be displayed at the end of the waveform.
Hovering the mouse to any position of the waveform will display that frame in the preview window. Define the area of the video to be sampled
with the blue start and end indicators (see Using An Existing File).
Transparency for the Video Output can be defined by clicking the color selector in the Transparency section then hovering over the area in the
video with the eyedropper to highlight the exact color. Once the color is selected with the eyedropper tool, the strength of the transparency can
be adjusted by using the dial to increase or decrease the intensity. In the majority of cases, setting the transparency dial to the 12 O’Clock
position will deliver the best balance.
Once Editing is complete, the Sample can be saved as Audio Only, Video Only or Both (pictured below) by clicking on and highlighting the Audio
and Video Buttons.
TAG EDITOR
The Tag Editor allows viewing and editing of all the information VirtualDJ stores in its database for each track. It also provides id3Tag reading
and saving features for the supported tracks (mp3, mp4, m4a, m4v, mov, f4v, ogg, ogm, flac, wav, wave, wma, wmv, avi, flv, mkv)
The Tag Editor is opened by right clicking a file (or batch of files for
Batch Tagging) and selecting Tag Editor from the provided menu.
The top section of the Tag Editor offers the basic fields of the track. Most of them are populated from the filename, iD3tags or VirtualDJ. Artist,
Title, Remix, and Album can all be altered by overwriting the selected field with different information. Pressing the button between the Artist and
Title field will give the option to get Artist/Title from the filename (Tag Settings can be changed in Options). Album CoverArt can also be
changed by clicking on the current CoverArt.
Click on the Album Cover Art to receive alternative CoverArt selections
from various Sources (iTunes, Amazon, Rhapsody, Google etc.) Click
on any of the available selections to save it to the Tag of the track.
The mid section of the Tag Editor offers more detailed fields of the track. Many of these fields are populated by the iD3Tag and VirtualDJ.
All fields can be altered by overwriting the selected text with different information. An explanation of all fields can be found below:
Color Click on the color to select the color you wish the track to have in the Browser
BPM Beats per Minute as analyzed by VirtualDJ or value from Tag if not analyzed
Gain Gain is auto-filled by VirtualDJ once the track is analyzed or played. It indicates the applied gain in order for the
track to be played at 0 db (or different value defined from Options)
Play Count Shows how many times the track has been played in VirtualDJ up to the current point
First seen Shows the date of when the track was first added to the VirtualDJ database
Last Play Shows the date of when track was last played in VirtualDJ
Field 1 Blank database field. Fill this with any information required
Field 2 Blank database field. Fill this with any information required
The lower section of the Tag Editor provides the actual file details including File Name, Path, Size, Bitrate, Type, Sample Rate and Total track
Time. There are also buttons to cycle forward and backwards through the next or previous files (using the Prev and Next buttons) and write to
the iD3Tag via the Write Tag button. Write Tags can be set to automatic in settings with option setTagsAuto).
The file can be renamed by overwriting or editing the information in the Filename field or you can have the name change automatically by
clicking on the option button to the right of the file name. This will provide multiple options from VirtualDJ (based on the information in the
filename) on how to rename the file. Click on the option that is preferred.
If the file is missing year and/or genre information from the tag (blank field), an additional option will appear in the menu to Fill missing info from
Discogs. This will automatically search the Discogs database for any missing information that is available for the specified tag and auto fill the
tag with the relevant details.
BATCH EDITING
Select multiple files using standard OS methods (click on multiple files while holding SHIFT or CTRL), Right-click and choose Tag Editor. The
Editor will display the common values of the files and the rest of the fields will be marked as multiple values. Type a value in any of the fields
for all the files in that selection to get the same value and press OK to apply the edits to the selected files.
Example. Type a name in the Genre field if all the tracks of that selection need to be the same Genre.
TRACK CLEANER
The Track Cleaner is a useful tool that will allow you to remove, censor or stretch (repeat) parts of your tracks. The process is non-destructive
(does not alter the original file) and creates a special .vdjedit file that can be loaded to a deck and used in place of the un-edited original file.
The track will only be audible through the PFL if a headphone channel has been created in the Audio Setup (if no headphone channel is available
a pop up window will display asking if the feature can be used through the master output). Right-click on any of your tracks in the File List to
open the Track Cleaner.
1 FILE INFO. This area shows the Artist, Title and Remix (if entered) of the file being edited.
2 SCROLL BAR. Displays the zoom level of the waveform and can be dragged to any part of the track to perform precise edits.
3 WAVEFORM. Provides a visual display of the audio information. It displays the beatgrid using the grayscaled background and can
be zoomed in to make precise edits with a wheel mouse.
4 PLAYHEAD. Shows the current position of the track. All edits and play functions use the playhead to determine the start position. It
can be clicked and dragged to any part of the track with a mouse.
5 PLAY/STOP. Will play the track if it is stopped and will stop the track if it’s playing.
6 PLAY-HOLD. Plays the track as long as the button is held. Once released, the playhead will jump back to it’s previously stopped
position.
7 CENSOR. Plays a section of the track backwards (censored). Censored areas are marked in Red.
8 REMOVE. Removes an entire section of the track and will jump forward to the next playable position. Removed areas are marked in
Green.
9 STRETCH. Repeats a section of the track. Use the repeat field to indicate the number of times the stretch repeats (loops).
10 REPEAT. An editable field with a number will be displayed if a Stretch edit is created. Use the up and down arrows to
increase/decrease the number of times a Stretch repeats.
12 SAVE. Creates a .vdjedit file in the same folder as your original track and a special icon will be applied to this file (see File Icons)
HOW TO
1. From the File list, right-click on the file you wish to edit and select
Track Cleaner from the option menu that appears.
2. Press the Play Button to get the Playhead moving and prelisten to your track.
3. Stop the track and zoom into the waveform with a wheel mouse to isolate a specific area for editing. Move the Playhead to the starting
point of the area to be edited.
4. Pick the type of edit to use and click on that button to insert the edit into the track. By default the Censor is set to 1 beat while Remove
and Stretch are set to 4 beats.
5. Grab either edge of the edit with your mouse to increase or decrease the size to override the default values and make a precise edit to
that section of the track.
6. Delete unwanted edits by clicking on the selection and using the Delete button.
7. Prelisten to the track to confirm the edits and click on Save to save the completed edited track. A pop-up will appear asking to name
the edited track. Give your edit a name and click on Save.
8. The saved edit will be stored in the same folder as the original track and will have a modified icon (see File Icons) along with the new
name. The original track can be played unaltered in its entirety or you can use the edited file created depending on what the situation
calls for.
Multiple vdjedit files can be created from the original file or can be edited using the Track Cleaner as many times as required. They are
automatically added to the Search Database.
Multiple Censor, Remove and Stretch marked areas can be applied on the same track but cannot be overlapped. Move the Playhead to a
different position if you wish to move any of the marked areas over another.
VIDEO EDITOR
The Video Editor provides the ability to overlay video files and text over an existing Audio or Video track and is available as a Right-click option
to any track in the File list. The process is non-destructive (does not alter the original file) and creates a special .vdjedit file that can be loaded
to a deck and used in place of the un-edited original file.
The track will only be audible through the PFL if a headphone channel has been created in the Audio Setup (if no headphone channel is available
a pop up window will display asking if the feature can be used through the master output).
1 SCROLL BAR. Displays the zoom level of the waveform and can be dragged to any part of the file to perform precise adjustments.
2 WAVEFORM. Provides a visual display of the audio information. It displays the beatgrid using the grayscaled background and can
be zoomed in to make precise BPM adjustments with a wheel mouse.
3 VIDEO TIMELINE. Displays the entire video and overlays used in chronological order. If an audio file is being used, this area will
remain blank until an overlay is dropped into position.
4 PLAY/STOP. Will play the track if it is stopped and will stop the track if it’s playing.
5 PLAY-HOLD. Plays the track as long as the button is held. Once released, the playhead will jump back to it’s previously stopped
position.
6 PLAYHEAD. Shows the current position of the track and is linear with the scroll bar, waveform and video timeline. All new
adjustments and play functions use the playhead to determine the start position. It can be clicked and dragged to any part of the track
with a mouse.
7 OVERLAY BUTTONS
Used to create and insert the Video Overlay(s) into the Video Timeline based on the Playheads position.
Used to create and insert the Image Overlay(s) into the Video Timeline based on the Playheads position.
Used to create and insert the Text Overlay(s) into the Video Timeline based on the Playheads position.
Used to create and insert Lyric Overlay(s)* into the Video Timeline based on a timestamp.
8 VIDEO PREVIEW. Displays the video elements and overlays of the file being edited based on the position of the Playhead. Using
Play-Stop or Play-Hold will preview the edits made in real time. If the video is not playing, the frame that the video is stopped on will be
displayed (if available).
10 SAVE. Creates a .vdjedit file in the same folder as the original track and a special icon will be applied to this file (see File Icons)
11 OVERLAY EDITOR - This area will populate with an editable area for the desired Overlay once selected (Overlay Text displayed in
image).
HOW TO
1. From the file list, right-click on the file to be edited and select Video Editor from the option menu that appears.
2. Once the Video Editor is opened, the multi-colored waveform will be displayed providing the tracks audio information. If the track is
Audio only, the Video Timeline and Video Preview will be empty. If the track is a Video file, the Video Timeline will display the entire
video and the Video Preview will be stopped on the first frame.
3. Position the Playhead to the desired position using the play buttons or by dragging it into place. Use a wheel mouse to zoom in and out
and the scroll bar to move back and forth to the areas that require a precise edit.
4. Alternatively, clicking on any area besides the Playhead in the Video Timeline will create an editable field (red area) that can be adjusted
with a mouse.
5. OVERLAY
a. OVERLAY VIDEO
Click on the OVERLAY VIDEO button to place the overlay at the beginning of the playhead or in the red highlighted area of the
Video Timeline. This will open the computer's file library to select the video to be overlayed.
Once the file is selected it will be imported to both the Video Timeline and the Overlay Editor. If a designated section is created
(red area) in the Video Timeline, the selected clip will only be added to that area.
Grab the ends of the clip to resize the Video Overlay and/or grab the entire clip to reposition it with the mouse pointer.
In the Overlay Editor, highlight the section of the clip to be used in the Video Timeline by grabbing the ends of the clip and
dragging them to resize and reposition the portion of the clip to be used. Click on Stretch and/or Repeat if the selected area is
larger than the video clip being used as the overlay.
To add the same clip to another area of the timeline, reposition the playhead and click on the OVERLAY VIDEO button once
again.
b. OVERLAY IMAGE
Click on the OVERLAY IMAGE button to place the overlay at the beginning of the playhead or in the red highlighted area of the
Video Timeline. This will open the computer's file library to select the image to be overlayed.
Once the Image is placed in the Video Timeline, grab the ends of the image to resize the Image Overlay and/or grab the entire
image to reposition it with the mouse pointer until it is in the desired position.
c. OVERLAY TEXT
Click on the OVERLAY TEXT button to place the overlay at the beginning of the playhead or in the red highlighted area of the
Video Timeline.
Go to the Overlay Editor and select the ‘text overlays’ tab (if not selected). Enter the text to be displayed in the text box on the
left. On the right, choose the font and color of the displayed text as well as add borders and/or shadows if desired.
Additional text effects can also be selected in order to add an animated effect to the
text that will be displayed on the screen.
In the Video Timeline, grab the ends of the clip to resize the Text Overlay and/or grab the entire clip to re-position it with the
mouse pointer until it is in the desired position.
d. OVERLAY LYRICS*
Click on the OVERLAY LYRICS button to overlay time-stamped lyrics to an audio or video file.
In the left box, search will try to automatically retrieve the results for the selected file. Clicking on the result will automatically populate
the right box with the lyrics and time stamps.
If no search results are provided or you wish to add lyrics manually, you can type a left bracket [ and the editor will auto complete the
time stamp for the current play heads position. You can then continue typing the lyrics for the line to appear at the selected time.
Alternatively, you can copy and paste lyrics from various sites (azlyrics.com, etc) to fill in the lyrics that you wish to appear for the
selected file.
Once all the lyrics are populated (automatically, manually, or a combination of both) you can adjust the timing of the lyrics so that they
synchronize with the file properly. The lyrics will be represented on the timeline in purple and each line will be defined by a pink marker.
Grab the pink marker and drag it to the desired position to adjust the timing. All lyrics located to the left of the marker will maintain their
position while all lyrics to the right will follow the marker in order to preserve their timing. The time stamps in the editor will
automatically change while editing the lyrics position on the timeline.
Additionally, you can choose the font, font size and colors of the lyrics.
Two color selections are available. The first color selection is for the base text color, while
the second is to highlight the text of the current time stamp.
The FX section provides the ability to have the lyrics Float Up for traditional karaoke or
Subtle to display the lyrics at the bottom of the video screen.
6. Multiple Video, Text, Image and Lyric Overlays can be added to the same track. If an error is made or the results of the Overlay are not
as planned, highlight the selected Overlay in the Video Timeline and click on the delete button to remove it.
7. Once all overlays are inserted and edited to preference, click on the Save button. A window will appear prompting for the file to be
named. Name the file and click Save to complete the process. The file will be automatically added to the Search Database and can be
re-edited as many times as necessary.
SETTINGS
VirtualDJ provides a complete settings menu in order to configure and customize the software to each users individual preferences. In settings
you will be able to configure audio settings, change the looks of the software, custom map controllers and adjust or configure other options.
The following sections will give you a complete overview of each part of the settings menu:
TUTORIALS
The Tutorials tab provides the ability to watch video tutorials without leaving the software (internet connection required). Each tutorial is
labeled with a category to quickly find what you are looking for. After watching each video, the thumbnail will fade out to show that it has been
watched. You can always return to previously viewed videos at any time.
At the bottom of the window is a View more button. Clicking on this button will open a web browser and take you directly to VirtualDJ's Official
YouTube channel. Here you can see all videos relating to VirtualDJ from various creators.
VirtualDJ Tutorials
AUDIO SETUP
VirtualDJ has the ability to create endless Audio Configurations depending on the hardware used. From a simple speaker connection to a multi-
channel sound card running multiple inputs and outputs; VirtualDJ can route sound to and from just about any hardware device on the market
today.
The Audio Settings menu is a hybrid compiled of basic icons to click on as well as Advanced configurations. The Icons can be clicked on and
VirtualDJ will configure the audio with the most common settings automatically in the advanced menu. From there, audio configurations can be
altered added and removed depending on the audio interface’s capabilities and the requirements of the user.
SPEAKER + HEADPHONE Audio Setup with Master Output and Headphones (prelisten).
SEPARATE DECKS Audio Setup with individual audio outputs for each available deck.
COMPUTER AUDIO VirtualDJ will use the default soundcard of the computer
USB SOUNDCARD VirtualDJ will route the sound from separately defined channels to different sound cards
(ie. Master and Headphones).
STEREO TO MONO SPLITTER VirtualDJ will split a single stereo output into 2 separate mono channels (requires a Y-
splitter adapter/cable).
VirtualDJ will also display any additionally connected sound cards and controllers with audio if they are natively supported in the
software. Clicking on the button will auto-create a pre-defined Audio Setup for the device that can be altered if required.
TIMECODE SIGNAL Controls VirtualDJ with timecoded vinyl’s or CDs (see Timecode)
LINE INPUT Assign an Input channel of a sound card as an Line Input (AUX)
Each time a choice is made in the Basic Audio Settings, lines are auto-generated in the Adavanced Audio Settings area based on the
selection(s) made. The lines in these fields can be used to modify the Source, the SoundCard, and/or it’s Channels.
4 OUTPUTS. Displays the Output Source (Master, Headphones, etc), Sound card used for the source, channels that it will output to as
well as the sample rate and bit depth of the soundcard. These fields can be modified by clicking on it to reveal the drop-down menu of
all fields.
5 INPUTS. Displays the Input Source (Mic, Timecode, etc), Sound card used for the source, channels that it will input to as well as the
sample rate and bit depth of the soundcard. These fields can be modified by clicking on it to reveal the drop-down menu of all fields.
Note: Sample Rate and Bit Depth cannot be changed in VirtualDJ but may be able to be changed in a driver utility panel
or in the computer’s operating system. Consult the manufacturer's documentation for further information on settings
and adjustments.
6 APPLY. Saves the current configuration and applies the audio routing.
VIDEO
Using Audio Profiles
MASTER OUT (DEFAULT)
This Audio configuration is designed for use with the Primary Sound Card of the computer either using a couple of speakers connected to the
headphone/speaker jack or the computers on-board speakers if equipped. To use speakers, simply connect them to the output jack of the
computer.
VirtualDJ will auto-configure an Audio Setup for Master Output only, on first launch. This Audio Setup is designed to use the SPEAKER ONLY and
the COMPUTER AUDIO options since the hardware is consistently available and very common.
The default Audio Setup with Master Output is a good starting point; but in order to DJ effectively and be able to pre listen (PFL) to the audio
before it goes out to the audience, headphones are a necessity. There are many different ways to configure a headphone channel. Depending on
the hardware available, one of the following and most common configurations will generally be required:
If the computer has a single stereo output, an additional channel is required to listen to both the Master Output through external speakers and a
separate channel through headphones. A Y-Splitter cable adaptor (Single Stereo to 2 Mono Outputs) can be used in this case. The cable will
take a single stereo channel (left & right) and split it into two separate mono channels. Connect the Y-Splitter cable to the computer’s sound
output (headphone jack). Connect the speakers to one of the ends of the Y-Splitter and connect Headphones to the other.
Select SPEAKER+HEADPHONE in the OUTPUT options and STEREO TO MONO SPLITTER from the HARDWARE options. VirtualDJ will then route
the Master Output to the 1st mono channel and Headphones to the 2nd mono channel of the computer’s built-in sound card. Click APPLY to
save these changes.
B) 2 SOUND CARDS
If the computer has a single stereo output and an additional stereo output is required for the headphone channel. A single stereo USB sound
card can be used to route the audio out the headphone channel. Plug the USB Sound Card into an empty USB port and connect the headphones
to the appropriate connector on the sound card.
Select SPEAKER+HEADPHONE in the OUTPUT options and USB SOUNDCARD from the HARDWARE options. VirtualDJ will then route the Master
Output to the 1st stereo channel of your computer’s built-in sound card and Headphones to the 1st stereo channel of your USB sound card.
Click APPLY to save these changes.
If the computer has a multi-channel stereo soundcard (4.1 or higher) that are mainly found in desktop computers, an additional stereo output is
not required to configure the headphone channel. Connect a set of powered speakers into the port marked FRONT and connect the headphones
to the port marked REAR.
Not all 4.1+ Sound Cards are labeled the same and the sound card’s user manual should be referenced in this case.
Select SPEAKER+HEADPHONE in the OUTPUT options and COMPUTER AUDIO from the HARDWARE options. VirtualDJ will then route the
Master Output to the 1st stereo channel and Headphones to the 2nd stereo channel of your computer’s built-in sound card. Click APPLY to save
these changes.
If an external Multi-Channel USB Soundcard is available, the computer’s soundcard is not required and can be bypassed. Both the speakers and
headphones can be connected to the external card. The connections made will be dependant on the manufacturer and the type of interface. In
many case the master and headphone outputs will be clearly labeled and the connections will be straightforward. Always consult the
manufacturer's documentation to ensure the proper recommended connections and operation of the SoundCard.
Select SPEAKER+HEADPHONE from the OUTPUT options and the Multi-Channel Soundcard to be used from the HARDWARE options. Not all
cards will be detected in the HARDWARE options by VirtualDJ, but can still be used. If this is the case, use COMPUTER AUDIO from the
HARDWARE Options. Once the Audio Setup is created select the multi-channel USB soundcard from the SoundCard field instead.
VirtualDJ will route the Master Output to the 1st stereo channel and Headphones to the 2nd stereo channel of the Multi-Channel USB
SoundCard.
Click APPLY to save these changes.
EXTERNAL MIXER
In order to use an external (analog) mixer, a Soundcard with a minimum of 2 stereo outputs is required since each VirtualDJ deck configured for
external mixer use requires a dedicated stereo channel. With the audio routing done exclusively through the external mixer, the internal mixer of
VirtualDJ (Volume faders, EQ, Crossfader ,PFL) will remain untouched as there is no way for an analog mixer to send a digital signal back to the
software.
An Analog Mixer or Pro Infinity License is required to use this audio configuration.
2 DECKS
Connect Outputs 1 & 2 of the external soundcard to Inputs 1 & 2 of the analog mixer. Connect outputs 3 & 4 of the external soundcard to Inputs
3 & 4 of the mixer. Headphone and speaker connections will be made at the appropriate places on the mixer itself.
In the case where set-up is not obvious, consult the appropriate documentation for the soundcard and/or the mixer to ensure the proper
connections are made.
Select SEPARATE DECKS from the OUTPUT options and the multi-Channel soundcard to be used from the HARDWARE options. Not all cards
will be detected in the HARDWARE options by VirtualDJ, but can still be used. If this is the case, use COMPUTER AUDIO from the HARDWARE
Options. Once the Audio Setup is created select the multi-channel USB soundcard from the soundcard field instead.
VirtualDJ will route Deck 1 to the 1st stereo channel and Deck 2 to the 2nd stereo channel of the multi-channel USB soundcard. Click APPLY to
save these changes.
4 DECKS
To use VirtualDJ with an external 4 Channel analog mixer, a sound card with a minimum of 4 stereo outputs or a mixer with a built in USB audio
interface is required.
Connect the outputs of the external soundcard to the corresponding inputs of the analog mixer. Headphone and speaker connections will be
made at the appropriate places on the mixer itself.
In the case where set-up is not obvious, consult the appropriate documentation for the soundcard and/or the mixer to ensure the proper
connections are made.
Select SEPARATE DECKS from the OUTPUT options and the multi-channel soundcard to be used from the HARDWARE options. Not all cards
will be detected in the CARD options by VirtualDJ, but can still be used. If this is the case, use COMPUTER AUDIO from the HARDWARE
Options. Once the audio setup is created select the multi-channel USB soundcard from the soundcard field instead.
VirtualDJ will route each deck to a separate stereo channel of the multi-channel USB soundcard. Click APPLY to save these changes.
CONTROLLER WITH BUILT IN SOUND CARD
Most of the natively supported MIDI/HID controllers with built-in soundcards will offer a pre-defined Audio Setup.
Connect the USB cable from the computer to the controller and make the appropriate connections for the headphones and speakers. Download
and install the device drivers (if available) before proceeding. Once communication with the controller is established by the computer, open
VirtualDJ. Always consult the manufacturer's documentation when setting up and connecting the controller for the first time.
With the device drivers (if available) installed and the controller connected to the computer, an additional button in the HARDWARE options will
be displayed with the controller name. For the rare cases that it is not displayed (not pre-defined), please consult the Operations Manual for
that particular device.
Click on the controller button in order for the Audio Setup to be created. Click APPLY to save these changes.
RECORD LOOPBACK
Using an audio setup with master output, the recording is performed internally, so no special connection or audio setup is required. With an
external mixer setup, the recording cannot be performed internally as the external mixer is not capable to control the internal mixer of the
software. In this case an additional connection and a Record Line in the audio setup is required.
The connections are the same as an External Mixer configuration with the addition of one more connection. The mixer’s Record Out or Booth
Out jacks need to be connected to the input of your computer's built-in line-in jack or a multi channel soundcard in order to route the audio back
into the computer.
Select SEPARATE DECKS from the OUTPUT options and the multi-channel soundcard to be used from the HARDWARE options. Not all cards
will be detected in the HARDWARE options by VirtualDJ, but can still be used. If this is the case, use COMPUTER AUDIO from the HARDWARE
Options. Once the audio setup is created select the multi-channel USB soundcard from the soundcard field instead.
VirtualDJ will then route each of the available decks to a separated stereo channel of your USB soundcard. Once the audio setup is created
(with decks 1 to 2 or 4 depending on the decks used), create an additional source by choosing clicking on the LINE INPUT button in the INPUTS
option menu and selecting Record from the Source List. VirtualDJ will then record the specified input. Click APPLY to save these changes.
For more information on recording and recording formats, please see the Recording section of the user manual.
MICROPHONE
A microphone may be routed to the Master Output, using an input of a multi-channel sound card by simply connecting a microphone to the input
or Microphone Jack (if equipped).
Select MICROPHONE from the INPUT options in order for an additional line to be created. This can also be done by clicking on button under
Inputs in the advanced menu. Select Mic from the drop-down list. Select the sound card being used to connect the mic from the drop-down list
in case the default one is not going to be used. Click APPLY to save these changes.
The Microphone will have to be enabled in the Master Panel in order for
it to be audible and/or recorded in the software (see Master Panel for
more information). The audio interface (SoundCard) used may need to
have the Microphone enabled in the driver utility panel (if available) or
on the hardware itself to allow the microphone signal to input into the
software.
An analog source may be routed to the Master Output, using any input of a multi-channel sound card.
Connect the analog source (Phone, iPod, CD player, etc.) to a stereo input of the multi-channel sound card.
Click on the LINE INPUT button or click on the button from the inputs menu of the Advance settings. VirtualDJ will then create an additional
line in the Audio Setup, using the default input device of the computer. Choose a different sound card (in case a multi-channel USB sound card is
used) from the drop-down menu of the SoundCard field. Click APPLY to save these changes.
Once a Line-In is configured the source area will become available via
toggle in the Custom Button's panel (Pro and Performance Layouts) to
turn the Line-In on and off. VirtualDJ will display the tempo (BPM) of the
audio that comes from the Auxiliary in real time.
With a Line-In enabled, clicking on the REC button will record the file to
memory and temporarily save it to the deck. Once a new file is loaded to
the deck, the temporary recording will be erased.
TIMECODE
WHAT IS TIMECODE
Timecode or DVS (Digital Vinyl System) is a special audio signal recorded on a standard vinyl record or audio CD that allows the use of
traditional vinyl or non-MIDI capable CD decks to control song playback in VirtualDJ.
VirtualDJ 'listens' to the audio signal coming from the timecode record/CD playing on the vinyl/CD deck and can determine the song position,
what speed it's playing at and which direction, allowing this to be replicated on the virtual decks in VirtualDJ. Turntables with timecoded vinyl
and CD players with timecoded CDs can be used to control the VirtualDJ decks.
The timecoded CD signal can be downloaded and burnt to disc or you can purchase vinyl timecode:
VirtualDJ also supports legacy versions of our very own timecode engine as well as additional 3rd party CD & Vinyl Timecode formats for your
convenience:
CD Formats
VirtualDJ
Serato
Vinyl Formats
VirtualDJ
Serato CV2 & CV2.5
Traktor MK1 & MK2
Mixvibes & Mixvibes 7 inch
Compatibility between different timecode systems is not guaranteed. Every DJ software with timecode support can have its own timecode.
However, unlike other DJ software that can only use one type of timecode signal, VirtualDJ (in addition to its own timecode media) is also
compatible with most of the popular timecode systems including Serato and Traktor timecode vinyl and CDs.
It is important that the correct timecode type is selected from the Timecode dropdown menu (depending on the loaded timecode media),
otherwise the timecode reading and decoding will be incorrect and will not function as expected.
TIMECODE MODES
VirtualDJ supports the two main timecode modes as found in most timecode systems.
But there is also a unique mode in VirtualDJ called “Smart Mode” which is the default mode.
In Absolute mode the timecode player (turntable or cd) is the “master” and VirtualDJ responds to playback position changes (needle
drop), pitch changes and scratches when performed from the timecode player (Timecode Vinyl or CD).
Pitch change and Sync from the software are not allowed in this mode. However VirtualDJ switches automatically to the more flexible
‘Smart mode’ when loops or HotCues are performed from the software or the Timecode media, and it switches back to Absolute mode
when the timecode media restarts from the beginning.
In Relative mode VirtualDJ does not respond to playback position changes (needle drop) The track just pauses when the timecode
stops, and it starts again when there is timecode signal in the soundcard’s inputs (Play/pause).
VirtualDJ still responds to pitch changes and scratches when performed from the timecode player but not in loops and HotCues.
However Sync, loops and hot cues work perfectly when performed from the software.
Pitch change and Sync from the software are not allowed in this mode.
The Smart mode is the default and preferred mode in VirtualDJ because it combines the best of the absolute and relative modes.
VirtualDJ responds to playback position changes (needle drop), pitch changes, scratch, Sync, HotCues and Loops when performed
from either the timecode player or the software.
Starting the timecode from the beginning also restarts the loaded track in VirtualDJ. Unless there are specific needs, smart mode
should be the preferred mode for most users.
VirtualDJ allows up to 8 Timecode inputs and timecode controlled decks at the same time if the audio card has the required inputs and outputs
channels. However, a typical Timecode setup will include 2 timecode inputs. A multi-channel USB sound card with at least 4 Outputs and 4
Inputs is required. For Timecode vinyl a soundcard designed with phono preamps and able to provide a stereo signal on the appropriate input
channels is required. Mono input of a timecode signal is not supported.
Tip: Timecode input numbers are linked with the VirtualDJ deck numbers. To assign a Timecode control to deck 3 and 4 (when a 4 deck skin is
used), timecode inputs 3 and 4 must be used. However, these timecode inputs can be assigned to any available physical soundcard input.
Connect Outputs 1 & 2 and Outputs 3 & 4 of the external sound card to Inputs 1 & 2 and Inputs 3 & 4 of the analog mixer. The mixer's inputs
need to be set to Line-In.
Connect Inputs 1 & 2 of the External SoundCard to the outputs of the turntable that will be controlling Deck 1 (Left side). Connect Inputs 3 & 4 of
the External SoundCard to the outputs of the turntable that will be controlling Deck 2 (Right side). The sound card’s inputs need to be set to
Phono.
Headphone and Speaker connections will be made at the appropriate places on the mixer itself.
In the case where set-up is not obvious, consult the appropriate documentation for the turntable, sound card and/or the mixer to ensure the
proper connections are made.
Select SEPARATE DECKS from the OUTPUT options, the Multi-Channel Soundcard to be used from the HARDWARE options and TIMECODE from
the INPUT options. Not all cards will be detected in the HARDWARE options by VirtualDJ, but can still be used. If this is the case, use
COMPUTER AUDIO from the HARDWARE Options. Once the Audio Setup is created select the multi-channel USB soundcard from the SoundCard
field as well as assign the channels for all Inputs and Outputs. Click APPLY to save these changes.
Once the Audio Setup with the Timecode Inputs is applied, an additional tab in the Settings will be available. Click on the TIMECODE tab to open
the Timecode settings window.
VirtualDJ will auto-detect the Timecode being used and is auto-configured so there will be very few things to modify. In the rare case that the
Timecode is not auto-detected, choose the type of Timecode from the drop down menu and VirtualDJ will auto-configure the necessary
settings. Ensure that the Turntable or the CD player is running/spinning at the time of configuration.
Choose the timecode mode (Smart, Absolute, and Relative) depending on preference.
If a “no signal” or “timecode signal lost“ message pops-up, click on the CALIBRATE button to automatically detect the type of timecode after
correcting any hardware related (stereo cable inverted, needle wired backwards, timecode not playing, cable disconnected, etc).
Clicking on the toggle button will rotate through the selections chosen.
With Timecode active, the signal strength is displayed in the panel along
with a Timecode Options button and an ON/OFF button.
Selecting the Timecode Options will provide a menu to quickly change
modes from Smart, Relative, or Absolute.
VirtualDJ will always acts as the ReWire Master (Host) and must be launched prior the ReWire Slave (Client) application. Prior to closing
VirtualDJ, the ReWire slave application must be closed. Popular ReWire applications include Ableton Live, FL Studio and Propellerheads
Reason.
In VirtualDJ, ReWire is integrated into the advanced audio setup and is another input that can be routed to a VirtualDJ deck. Prior to enabling, a
Line-In must be added first in the Audio Setup. This line input must be assigned to a ReWire slave application and then to a ReWire channel. The
ReWire slave application can be selected in the soundcards drop down menu. A list of virtual ReWire channels will appear for this application
the same way as the physical soundcard inputs do.
Once the Audio Setup is done, the source area will become available via
toggle in the Custom Button's panel (Pro and Performance Layouts) and
activating the Line-In button on the Interface for the ReWired deck will
route the audio from the slave application to the VirtualDJ mixer. The
audio from the slave application is also routed to a VirtualDJ deck and
can be mixed in real time with the other VirtualDJ decks. The Rewired
deck(s) will display the slave application as a Line-In as well as the
Beatgrid and the tempo (BPM) of the audio in real time.
More advanced setups with more than one ReWired decks and more than one ReWire slave applications is also possible.
INTERFACE
The Interface tab of Settings offers the available Graphical User Interfaces (also referred to as a GUI or Skin). Moving the mouse over a
selection will preview an image and some details will be shown on the lower right side. Click to choose and load the desired Interface layout.
The default GUI offers Starter, Essentials an Pro Layout versions.
Additional Skins (and other plugins) can be downloaded from the Extensions Tab of the Settings menu.
An additional option available in the upper right of the menu gives you the ability to export the
skin for editing. Clicking on the Edit this skin text will export the skin to the folder
Documents/VirtualDJ/Skins so that they can later be altered.
Video Skins are a layover element that allows your audience to see your workflow and other features on the video output when it is activated.
This is a great tool for VJs and broadcasters who want to engage their audience with more than just video and sound.
On the lower left side of the Interface tab you can select the type of Video Skin that you'd like to
display on your output. Of course, if you don't wish to show this feature, you can always select
None
If you wish to turn video skins on or off for any reason quickly, right click on the video preview
window in the video mixer and click Use videoSkin
MAPPING
VirtualDJ comes with predefined mappings for most of the MIDI/HID DJ Controllers on the market. Mappings can be easily changed and
tweaked to preference. Controllers are available only if a Pro Full Infinity or a controller specific license is available (See Licenses), otherwise
the controller will work only for the first 10 minutes of use when the software is initially launched.
To check if your controller is natively supported please see Supported MIDI and HID Controllers in VirtualDJ
In the top section of the Controllers tab all connected MIDI and HID devices will be listed on the top left list (only Keyboard will be available if
no MIDI/HID device is connected). Each one of the connected devices offers Ignore and Factory default mapping in the Mapping List. Set a
device to Ignore to use it with a different application while running VirtualDJ at the same time. Save and Delete buttons are available to the left
of the Mapping List to save and delete altered or custom mappings.
The Deck List assigns the decks to be controlled by the connected device. Automatic is the default which allows VirtualDJ to assign the decks
automatically as it is the most common.
The Info... button will appear if the selected controller has a manual or documentation available. Clicking on it will open a web browser with the
information.
In the middle section a list with all the available Keys and their assigned Actions are displayed on the left side. Clicking on any Key in the list or
selecting it from the key drop-down menu will display it’s mapping in the Action field in order to edit the script.
In the lower section, there is a category view with some commonly used scripts. Clicking on the category will display script help for that
particular category to the right. Clicking on a script will add it to the button chosen for easy custom mapping. Additionally, there is a mapping
tool to the right of the box to easily pick out skin elements that a button could be mapped to, and automatically mapping the button with a few
mouse clicks.
More details about VirtualDJ script actions and syntax are available in the Wiki pages http://www.virtualdj.com/wiki/VDJscript (Documentation
button)
CUSTOM MAPPING
3. Select a Key from the list or use the Key learn feature. Press a button
or move a slider on the controller. The name of that Key will display in
the Key Learn List to the right. Select the Key you need to customize.
4. Edit or type a VirtualDJ script action in the Action field. Actions are
grouped into categories and each action provides a short description
and some syntax examples.
Clicking on the action will automatically add it to the script to make the
mapping process more convenient.
6. Click on the part of the skin (play button, sync button, etc) that you
wish to assign to the selected key. The skin element will be
automatically mapped to the button.
Any defined Midi device can be used and will send VirtualDJ's current
master tempo to the other application.
The other application will need to be configured to accept a Midi Clock Input in order for the information to be passed through to it. Please
consult the documentation of the software that you wish to send VirtualDJ's Midi Clock to in order to configure it properly.
OPTIONS
VirtualDJ has settings to allow customization of every single feature of the software. Settings are setup for easy navigation and search by
using the Category Buttons or the top Search field. The options categories are displayed by default but typing into the search box will display
every setting matching your search parameters. Each time a setting is selected a useful Tip will be displayed on the bottom to help you
understand the functionality.
Settings that have been modified will display a transparent X at the end of the field. Clicking this will restore the setting to it’s factory default.
See the complete list of available options and their descriptions here.
LICENSES
VirtualDJ is a single core software version without serial numbers*. Licenses can be added to access
additional features of the software and are associated with your account. Use this tab of Settings to view,
add and manage your Licenses and your Content Unlimited subscriptions.
The same Connection window will be displayed on first launch, and it will
remember your Login and password across sessions (if not logged in
from more than 2 computers in the meantime). You can choose to login
using your Facebook, Microsoft ID, WeChat, Google ID or VirtualDJ ID
(account needs to be created),
If you decide not to login, some features will be limited and online
features of the software will not be available.
Once you login, all your current Licenses and active Subscriptions will be enabled and displayed. You can also choose to add additional
licenses or subscriptions:
Pro Infinity License - provides full access to all the features of the software (one time purchase)
Pro Subscriber License - provides full access to all the features of the software (monthly subscription)
Controller PLUS License - provides you the ability to use a single external analogue DJ mixer and/or a MIDI/HID controller (one time
purchase)
Online Catalogs - provides unlimited access to our Audio, Video and/or Karaoke catalogs offered by our partnered providers (monthly
subscription)
*The Enter Keycode field is only to enter a Keycode provided with an OEM (Limited Edition) version (bundled with several
MIDI/HID controllers) without having to create an account. The Keycode can be registered to an account to use the same
login process as any other License or Subscription.
EXTENSIONS
Extensions allow you to add Skins, Effects, Samples and other addons directly from inside the software interface. This allows you to keep
focussed on what you are doing as well as find new and cool addons created by the VirtualDJ community.
INSTALLING EXTENSIONS
Find the extension you want to install by using the search bar, sort
and filter fields. Once you have found the extension you want, click
on Install
A progress box will appear showing you the status of the installation.
Once it is complete, click OK
Once installed you can now use the new extension by going to that
section of the software. In the example a skin was installed so you
would go to the Interface Tab to select the new skin.
BROADCAST
The Broadcast tab of Settings provides 4 possible ways to broadcast your mixes over the Internet. Click on the type of Broadcast required then
click on START BROADCAST to start streaming the broadcast over the web.
Broadcast video directly to your favorite social platforms. Follow our Video Broadcasting Guides
to get connected.
Broadcast audio directly from your computer. Click on START BROADCAST and provide the link
at the bottom of the broadcast window to your listeners.
Broadcast using an Internet Radio Server. Icecast (OGG format streaming) and Shoutcast (MP3
format streaming) are supported. Fill in the provided fields with the data required by the host
(server) along with any additional information for the broadcasting session.
Broadcast directly to the virtualdj.com servers and save your mixes. Enter an Episode Name for
the Podcast and click on START BROADCAST. To manage your podcasts, click on the link
provided.
When a Podcast is completed it is stored on the VirtualDJ.com servers where it can be edited, deleted, shared to social media or even
uploaded to iTunes.
If a Podcast name already exists in your library, an episode number will be added as a sub heading to the title. This gives you the ability to have
a regular podcast (weekly, monthly, etc) with the same name but a different episode number as the podcasts are produced, making it easier for
regular listeners to follow your show.
As long as you are logged into the website, you can visit the podcast page to manage your podcasts:
http://www.virtualdj.com/user/YourUserNameHere/podcast (be sure to replace “YourUserNameHere” with your VirtualDJ user name in order to
use the direct link).
Note: Broadcasting requires Port 8000 needs to be forwarded in case a router is used. More information can be found here:
https://www.virtualdj.com/wiki/open%20port%20for%20direct%20broadcast.html
Detailed Guides
See here how to broadcast to the most
popular Live Stream Services:
The Record section allows recording of both your audio and video mixes. By default VirtualDJ records the Master output. If an External Audio
Setup is defined or a different recording source needs to be used a Record Loopback line is required in the Audio Setup.
Select the Format of the recorded file from the drop down and click on the button at the right of the Filename Field to select the filename and
the path of the recorded file. The following formats are available to choose from in the drop down menu:
Record audio in .MP3 format. By default the quality is set to MID (192 Kbs). A different quality
can be selected from the option recordQuality in Advanced Options under the group Record
(low=128Kbs, mid=192Kbs, high=320Kbs).
OGG (alternate audio format) Record audio in .OGG format. Alternative format to mp3 (better quality/less file size than
mp3). By default the quality is set to MID (160 Kbs). A different quality can be selected from
the option recordQuality in Advanced Options under the group Record (low=112Kbs,
mid=160Kbs, high=192Kbs).
FLAC (lossless audio format) Record audio in .FLAC format. The file is compressed to smaller filesize but without any loss
in quality (FLAC files size are smaller than corresponding PCM-encoded WAV files at the
same quality).
WAV (legacy audio format) Record audio in WAV format. The file is not compressed and will take up a larger amount of
disk space.
Once the filename and format are set, press the START/STOP RECORD button to start or stop recording your mix.
Once a file is recorded, the “Recorded File…” button will appear. Click
on the button to get additional operations for the recorded file:
File Info Opens the recorded file with the Tag Editor to add and edit additional fields
Show in explorer Shows the recorded file in your Computer’s File Explorer
Show in Browser Shows the recorded file in the VirtualDJ Browser by setting focus to the folder of the file.
Additional recording settings are available in the Options tab under the group Record. For more information see the List of Options.
REMOTE
VirtualDJ Remote is an application for iOS and Android that uses mobile devices as an additional interface to remotely control the VirtualDJ
software. The Remote connects to VirtualDJ wirelessly over WiFi and is completely secure since only Remote devices on the accept list will be
able to interact with VirtualDJ. The Remote’s display is dependant on the aspect ratio of the mobile device. In most cases the default tablet
display will show both decks while the default phone display will show a single deck due to having less available space on the screen.
Android Version
https://play.google.com/store/apps/details?id=org.atomixproductions.VirtualDJRemote
Once downloaded, the Remote can be configured and used by following the details in the following sections:
REMOTE SETUP
Go to Settings, then click on the Remote Tab. The device and it’s status
will be displayed in the window.
Click on the device in the list and the Connect button will appear. Click
on Connect to authorize the mobile device to be used with the computer.
Check the box labeled “Connect automatically” if you wish for the
device to connect at any time in the future without having to be re-
authorized.
Once successfully connected, the status of the device will change and
the options to disconnect or change the remote skin will become
available. At this point, the Remote is ready for use and the settings
window can be closed.
VDJ REMOTE (TABLET)
On a tablet, the VDJ Remote displays most of the information and controls in the main interface so that VirtualDJ can be monitored and
controlled while away from the main computer. Anything that is done in the remote will directly reflect on the software interface on the
computer as well. Multiple remotes can be connected and used at the same time.
The Rhythm Wave displays the peaks and curves of the files on both
decks to better visualize the tracks relationships with one another and
make beat matching easier. There are 2 views available; the default
Rhythm Wave or the Horizontal Scratch Wave
The Waveform can be resized by pinching in and out to adjust it’s zoom level.
2. DECKS
Each deck offers a Jog Wheel, Pitch Fader and set of Transport controls
to easily control what is happening in VirtualDJ while away from the
main computer. The Jog Wheel can be touched to Scratch or perform
Pitch Bends depending on the mode selected. Double tapping the Pitch
Fader will set the pitch back to it’s neutral position (0%).
Keeps the key of the song unchanged when the pitch of the song is changed
Master Tempo
Enable to emulate the sound of scratching when the position of the Jog Wheel is moved. Disable to
temporarily bend the pitch.
Vinyl Mode
Pitch Lock
Hot Cues, Loops and Scratching will only affect the position of the song temporarily
Slip Mode
EQUALIZER
At the bottom of each set of sliders, a reset button (zero for gain) can be
found to bring any of the adjusted parameters back to their neutral
positions quickly.
EFFECTS
Toggling the TEMP button on and off will activate the selected effect
only when the XY Pad is touched.
HOT CUES
Hot Cues can be triggered or set (if the cue is empty) by touching any of
the 8 available Hot Cue buttons.
The INFO button will cycle through the Cue’s stored information on each
press to display Cue Names, Cue Time Position, or Beats.
The DEL button can be toggled on and off. When on, any set cues that
are touched will be deleted.
Enable the SNAP (Smart Cue) which will automatically adjust the jump
position to keep the song beat-matched.
LOOP CONTROLS
The Loop Control Panel offers the most commonly used LOOP ROLLs;
⅛, ¼, ½, and 1 beat rolls. While these buttons are held the track will
loop and once released will continue from the position the track would
have been in if the loop was never pressed.
The IN and OUT buttons are available to manually control the loops size
or the Loop can be triggered by clicking on the loop size while using the
arrow buttons to increase or decrease it.
3. MIXER
The Mixer has 2 separate layouts to control the decks as well as the
master output.
In Deck View, Volume faders and VU Meters for both decks are
available.
In Master View, a Master volume fader, Mic input fader and VU Meters
for the Master and Mic are displayed.
Deck Mixer
Master/Mic Mixer
SMART MIX
The Smart Mix button will appear in the Mixer area providing that one deck is stopped or remains unloaded. Touching the Smart Mix button will
quickly crossfade from deck to deck and sync the two tracks.
Once the crossfader has fully moved to the far right or left, Smart Mix will load the opposing deck with the next song that is in the Sidelist. If
Smart Mix cycles through all of the tracks loaded in the Sidelist, it will go back to the top of the list. If the Sidelist is empty, Smart Mix will then
use the Automix List.
SAMPLER
The Sampler offers 12 sample pads with a sampler volume fader for quick triggering and adjustment. Any Sample Bank created in the program
can be accessed by using the Up and Down arrows to cycle through the banks and the Trigger Mode can be cycled for the Bank by tapping the
Mode button.
BROWSER
The Browser provides full accessibility of the entire library of files on the host computer. Files can be searched by using the large Search Bar at
the top and loaded to a deck or Side View panel using the Load button at the bottom.
The content of a folder from the Folder List can be displayed in the File List by tapping on the required folder. If a folder has Sub-folders,
swiping left on the Parent Folder will display all it’s Sub-folders. Navigating back to the Parent Folder from the Sub-folder view is accomplished
by swiping to the right.
A special Side View folder is available in the Folder List to provide quick access to Automix, Sidelist and Karaoke panels.
The bottom of the browser displays what folder the current focus is on as well as a button to load a deck or Side View Panel. The default is set
to Automatic which will automatically load the inactive deck. Touch the button to load the selected file to the specified selection.
Touching the down arrow to the right of the load button will provide the load options. A track can be loaded to either deck (Automatic is the
default), the Sidelist, Automix List or Karaoke List.
REMOTE (PHONE)
On a phone, the VDJ Remote focusses on deck information and controls from the main interface so that VirtualDJ can be monitored and
controlled while away from the main computer. Anything that is done in the remote will directly reflect on the software interface on the
computer as well. Multiple remotes can be connected and used at the same time.
Additionally a Vinyl Mode button is offered to the upper left of the Jog
Wheel. Enable it to emulate the sound of scratching when the position of
the Jog Wheel is moved. Disable it to temporarily bend the pitch.
Underneath the Deck Controls are the Mixing Controls which consist of
the Crossfader and Smart Mix buttons.
EQUALIZER
At the bottom of each set of sliders (except Volume), a reset button can
be found to bring any of the adjusted parameters back to their neutral
positions quickly.
EFFECTS
Toggling the TEMP button on and off will activate the selected effect
only when the XY Pad is touched.
LOOP CONTROLS
The Loop Control Panel offers the most commonly used LOOP ROLLs;
¼, ½, and 1 beat rolls. While these buttons are held the track will loop
and once released will continue from the position the track would have
been in if the loop was never pressed.
The IN and OUT buttons are available to manually control the loops size
or the Loop can be triggered by clicking on the loop size while using the
arrow buttons to increase or decrease it.
HOT CUES
Hot Cues can be triggered or set (if the cue is empty) by touching any of
the 8 available Hot Cue buttons.
The DEL button can be toggled on and off. When on, any set cues that
are touched will be deleted.
Enable the SNAP (Smart Cue) which will automatically adjust the jump
position to keep the song beat-matched.
SMART MIX
The Smart Mix button will appear in the Mixer area providing that one deck is stopped or remains unloaded. Touching the Smart Mix button will
quickly crossfade from deck to deck and sync the two tracks.
Once the crossfader has fully moved to the far right or left, Smart Mix will load the opposing deck with the next song that is in the Sidelist. If
Smart Mix cycles through all of the tracks loaded in the Sidelist, it will go back to the top of the list. If the Sidelist is empty, Smart Mix will then
use the Automix List.
SAMPLER
The Sampler offers 12 sample pads for quick triggering and adjustment.
Any Sample Bank created in the program can be accessed by using the
Up and Down arrows to cycle through the banks and the Trigger Mode
can be cycled for the Bank by tapping the Mode button.
BROWSER
The Browser provides full accessibility of the entire library of files on the host computer and offers a Folder List view as well as a File List view
by using the buttons at the top of the interface.
In the Folder List view, if a folder has Sub-folders, swiping left on the Parent Folder will display all it’s Sub-folders. Navigating back to the Parent
Folder from the Sub-folder view is accomplished by swiping to the right. Touching the FILES button will display the folder’s contents in the File
List.
In File List view, files can be searched by using the Search Bar at the top and loaded to a deck or Side View panel using the Load button at the
bottom. Touching the FOLDERS button will revert back to the Folder List view.
The bottom of the File List view displays a button to load a deck or Side
View Panel. The default is set to Automatic which will automatically load
the inactive deck. Touch the button to load the selected file to the
specified selection.
Touching the down arrow to the right of the load button will provide the
load options. A track can be loaded to either deck (Automatic is the
default), the Sidelist, Automix List or Karaoke List.
A special Side View folder is available in the Folder List to provide quick
access to Automix, Sidelist and Karaoke panels.
APPENDIX
This supplementary section contains supporting information covered in the main body of the manual for reference purposes.
LIST OF OPTIONS
OPTIONS
playMode Select if the play and stop buttons act as play-stutter and pause-stop, or play-pause and stop
cueMode Select if the cue button act as cue, cue-hold (will keep playing if cue is pressed more than 2s),
or cue-cup (play on release, stop and rewind on push)
smartPlay Automatically start playing from the nearest position that would get the song beatmatched
smartPlayLimitPitchRange When on, smartPlay will only match bpm if it is within 10% of the current bpm, preventing too
big speed differences
smartLoop Automatically adjust the loop points when setting a loop so that the loop is seamless
smartCue Automatically adjust the jump position to keep the song beatmatched
globalQuantize Select 1 to make quantized functions jump to beat boundaries, 4 to jump to measures
boundaries, or 0.25 to jump on quarters boundaries.
masterTempo Make the pitch slider changes the speed of the song, but not its key
updateHotCueOnCueCombo When a hot cue is pressed while holding the deck's CUE button, it will update the cue to the
current cue position instead of jumping to the cue
autoPitchRange Automatically adjust the range of the pitch when pitch-matching requires a broader range
faderStartStop Automatically stops to play when the volume fader is moved down to zero (requires faderStart
to be enabled as well)
autoHeadphones Automatically switch the headphones to the song that has just been loaded or touched
shopDemoMode In Shop Demo Mode, VirtualDJ cannot be closed, and all the settings will be automatically
reset every 5 minutes
autoDiscMarker Automatically put the disc marker back to 0 degrees on cue points
loopBackMode Select, when a loop is set by number of beats ('loop 4'), if the loop starts from the current
position (no) or ends at the current position (yes). Smart means set start when paused or set
end when playing.
loopAutoMove Select if the loop is kept and moved to the new position when a cue is called during a loop
loopDefault Default number of beats used in loops
displayTime Select the way song time is displayed (elapsed, remain, total)
hideSongInfo Hide the song's title and artist from the skin, if you don't want people behind you to be able to
see which tracks you are playing
sandboxSplitHeadphones In sandbox mode, sends the sandbox master to the left ear of your headphones, and the
sandbox pfl to the right ear
sandboxPreviewOnly In preview only sandbox mode, only the song position is reflected in the sandbox. volumes,
crossfaders, equalizers and effects are still applied to the main output
sandboxWizard Display the information message about sandbox when sandbox is used for the first time
tooltipDelay Delay during which the mouse must stop before the tooltip is shown
showCoverForDragDrop show the cover of the files being dragged during drag-and-drop operations
loadSecurity Ask a confirmation message if you try to load a song on a deck that is already playing. Silent
will not load and not show a confirmation dialog.
crashGuard CrashGuard constantly monitors the VirtualDJ process, and silently reboot it without
interruption if something goes wrong
crashReportLevel If you experience some problems and the technical support ask you to submit more detailed
dump files, set this to the value the technical support agent told you
customButtonWizard Display the information message when the CustomButton Editor is opened for the first time
backLoopWizard Display the information message about back loop vs forward loop when a beat loop is used for
the first time
nonColoredPoi Specify how to choose the default color for CUEs and other POIs that don't have a specific
color
sixteenPadsMode When on auto, 16-pads mode is enabled only when a controller with 16 pads is connected.
padsPagesFavorite List of favorite pad pages, that will be shown first in the list
colorPicker Select which colorPicker to use. 'auto' uses gradient in tag editor and simple otherwise
autoSyncSettingsOverride
endOfSongWarning Time left in song (in seconds) when to show the end-of-song warning
BROWSER
rootFoldersLocation List of root folders that will be displayed in the tree view
iTunesDatabaseFile Path to your iTunes database file
traktorFolder
importV7Databases Automatically import databases from VirtualDJ 7.x or earlier into the new VirtualDJ 8.x format
if needed
readOnly Set VirtualDJ in read-only mode, the databases on the drives will not be modified
getTagsAuto Automatically get infos from the file's tags when a new file is encountered
setTagsAuto Automatically write infos to the file's tags when something is modified inside VirtualDJ
coverDownload Automatically download cover pictures when a new file without cover is encountered
getTitleFromTags Get the title and artist fields from the tag
getTagFromZip Open zip files to see if there is a mp3 or mp4 file inside to get tags from
getRemixWhenParsingFilenames Get the remix field when filename are formated like "artist - title (remix)" or "artist - title
[remix]"
useKeyFromTag Prefer to use the key from the tag instead of the value calculated by VirtualDJ
keyDisplay Show keys on deck and browser either in Musical format (C, C#, D, etc...) or Harmonic (01A,
02A, 01B, ...)
cleanTagsInDeckDisplay title, artist, featuring and remix are uniformly formatted for display in the deck's tag info display
searchInFolder Search results display results from the current folder first
searchInOnlineCatalogs Search results display results from online catalogs if an Internet connection is available
browserGridColumns Columns displayed in the various browser windows while in grid view
lockFolderOrder When active, the order of folders is locked and can't be moved accidentally by dragging them
around
browserSearchByFirstLetter When the focus is on the browser, typing on the keyboard will select the song starting with this
letter, instead of using the keyboard mapper
coverFlow Select how to display the cover pictures on the coverflow band
startOfDayHour Hour (in 24h format) at which to cut into a new date in tracklisting.txt (default: 8 AM)
historyDelay Number of seconds a song needs to be playing before it's considered 'played' and added to
the history, tracklisting, etc (default: 45 seconds)
prelistenStopOnChange Stop the prelisten if it was playing when you switch to a new file in the browser
autoSearchDB Automatically add any song that VirtualDJ encounters while browsing your folders and drives,
to the search database
showZipKaraoke When browsing the content of a folder, check for all .zip files to see if it's a karaoke file (.mp3
+ .cdg) inside
showM3UAsFolders When opening a folder, check if it has .m3u playlist files inside, and if so show them as
subfolders
browserBPMDigits How many digits after the dot should be displayed in the browser when showing a BPM
saveUnplayedToSidelist When you load a song on a deck, but change your mind and don't play it and load something
else, automatically put the song in the sidelist for later
removePlayedFromSidelist When you play a song long enough to mark it as played, and the song was in the sidelist,
remove it from the sidelist
browserTextFit How to display large text in the browser when it's too long to fit
tracklistFormat format used when writing the tracklist.txt file (use the same syntax as the skin engine's text
elements)
shellIcons Display the real OS icons instead of the VirtualDJ flat one, for regular folders
sideviewShortcuts List of the folders that have shortcut buttons in the sideview
logUnsuccessfulSearches Automatically save all unsuccessful searches into the file SearchLog.txt
askTheDJMonitoring Choose if AskTheDJ keeps polling requests when the folder is not shown
askTheDJTwitterHashtag Use Twitter instead of http://ask.the.dj to get request, looking for the specified hashtag
showTipOfTheDay show Tip Of The Day when new ones are available
tipOfTheDayAlreadySeen list of Tip Of The Day already clicked or closed (that won't be shown again)
limitedEdition
browserFontSizeButtons Show buttons on the browser toolbar to fine tune the font size, instead of the quick big/small
button
browserDaysSongsAreNew Number of days after first seen a file that it gets the new file icon
AUDIO
audioAutoDetect Keep checking for new devices to detect when a known soundcard is plugged in
exclusiveAudioAccess When set to yes, VirtualDJ will take exclusive control of your soundcard, meaning that all
other applications running in the background will stop to make any sound while VirtualDJ is
active
autoCue Automatically goes to the first cue or first beat when a song is loaded
autoBPMMatch Automatically change the pitch to match the BPM of the other deck when a new song is loaded
("smart" means only when the song's bpm is within 10% of the other deck's song)
autoGain Automatically set the gain to make the song's overall volume 0dbA when a song is loaded (or
remember any previous manual modification of the gain)
autoKey Automatically change the key when a song is loaded to match the key of the song on the other
deck when the key difference is up to 1 semitone
keyDetection Select which algorithm to use to detect the key in the songs. Use 'electronic' if you know that
you're playing mostly electronic music.
gainSliderIncludesAutoGain when set to yes, the gain knob on the skin shows at 100% when the gain is equal to the
automatic value. When set to no, 100% on the knobs means no gain applied.
resetPitchOnLoad Automatically reset the pitch to +0% when you load a new song
resetEqOnLoad Automatically reset all the equalizers and filter to 0 when you load a new song
resetFXOnLoad Automatically stop all the effects when you load a new song
autoPitchLock Automatically engages pitch_lock whenever BPMs are matched, so that moving manually one
pitch slider will move the other in order to keep the match
pitchResetSpeed How fast pitch reset moves the pitch (in percent per second, default 1 percent per second)
crossfaderHamster Invert the crossfader (so that putting the crossfader to the left-most position makes the right
deck audible and the left deck silenced)
faderCurve Set the curve for the volume sliders (0=linear, 0.5=quadratic, 1=logarithmic)
zeroDB Add additional headroom to prevent distortion when mixing several tracks together by lowering
the volume
vinylMode In Vinyl mode, touching the disc on the skin or the jogwheel on a controller stop the song and
scratch. In CD mode, it speed up or slow down a little the song.
rampStartTime Simulate how a real turntable needs time to reach its full speed when started
rampStopTime Simulate how a real turntable needs time to reach full stop when stopped
rampScratchTime Simulate how a real turntable needs time to react when the disc is touched
boothMicrophone The microphone input is also heard on the booth audio output
equalizerInHeadphones Set to yes (default) if you want to hear the equalizer on the PFL, or no if you want to hear the
original song
prelistenOutput Selects which deck is used to output the prelisten sound (from the editors or the info panel
preview). 0 means automatically select the deck that is not currently on air
metronomeVolume Set the volume used by the metronome ticks in the BPM Editor
equalizerMode Defines the spread of the equalizer bands. "Default" has each band narrow around their
frequency, while "Full Kill" (old v7 behavior) has each band extending to share its border with
the next band (meaning if you kill all 3 bands in "Full Kill" mode, you'll get silence, while if you
kill all 3 bands in "Default" mode, you'll get everything except the bass, medium and high
bands)
splitHeadphones If set to true, the headphones will have the master in the left ear and the PFL in the right ear
fxProcessing Select if effects are processed before or after level fader and crossfader
mixFx The last selected mix effect when using the crossfader
VIDEO
startVideoOnLoad Automatically open the video output window when you load a video track
letterBoxing Select how to handle the difference in aspect ratio between your video files and your video
output window
videoFPS Set the number of Frame Per Seconds used by the video engine
videoMicroFrames Enhance the quality of the video at lower speed, by adding "MicroFrames" between the regular
frames. When set to "smart", MicroFrames are used only when scratching or playing at low
speed.
videoResampleQuality Quality of the video when rescaling. High can look better, but may require a faster video card.
videoCrossfader Define the behavior of the video crossfader (Separate to control both audio and video
separately, Linked to control both together, Smart to let VirtualDJ moves the video crossfader
automatically to follow what the audience is hearing)
videoVolumeLink Moving the volume sliders automatically moves the video levels too
videoUseDXVA If set to true, the video engine will use Hardware Acceleration (DXVA) from your videocard, if
available
videoDriver Show which video driver is being used by your computer
videoMaxMemory Enforce a hard limit on the amount of video memory from the video card VirtualDJ can
consume
videoForceFullscreen force the video output to use fullscreen mode (can help if you have a dual-videocard system).
0 for default, -1 for alternative video mode
videoDelay Set a delay (positive or negative) between the video output and the audio output (in
milliseconds)
videoWindowAlwaysOnTop Keeps the video window always above all other windows
videoCreateLinkOnDrop Dropping a video on the video preview area of an audio file will automatically create a video
edit of the audio file
videoAudioOnlyVisualisation Select which visualization plugin will be used when a song with no video track is played and
the video output is opened
videoTransition Select which video transition plugin is used to fade between two video sources when the video
crossfader is moving
videoRandomTransition Automatically select a new video transition plugin randomly for each transition
videoLogo Show a logo on the bottom-right corner of the video output (you need a VirtualDJ PRO license
to be able to remove or change the logo)
videoLogoImage Select which image is used for the video logo (you need a VirtualDJ PRO license to be able to
remove or change the logo)
videoLogoSize Select the size of the video logo (you need a VirtualDJ PRO license to be able to remove or
change the logo)
videoLogoPosition Select the position of the video logo (you need a VirtualDJ PRO or Controller license, or a
Karaoke subscription to be able to change the logo position)
videoShaderQuality Force visualization shaders to a lower quality, if your videocard is not powerful enough to keep
up with the desired framerate
showVideoSkinOnPreview Show the video skin on the video preview on the main skin
KARAOKE
karaokeBackgroundMusic Select which folder is used to play background music between karaoke song, when the
karaoke mode is active. (can also be "automix" (default) or "sidelist", to respectively use the
automix playlist or the sidelist playlist from the sideView)
karaokeBackgroundImage Select which image will be displayed when the background music is playing and
karaokeBackground is set to image (between karaoke songs)
karaokeBackground
karaokeBackgroundVolume Set the volume at which the background music is played, between karaoke songs
karaokeSkipSilence Automatically skip silence when playing background music in karaoke mode
SKINS
coloredWaveforms Select which color scheme is used on the waveforms to identify the beat, vocal and
instrumental areas
waveformCenter
beatCounterRange Set over how many beats the beat counter on the skin is counting (default: 16)
maximized Select if the skin is maximized to use the full desktop (1), use the full desktop including the
taskbar (2), or windowed (0)
customButtons Actions saved for the various custom buttons and custom knobs
skinWindows
skinFPS Set the number of frames per seconds the skin is updated. A higher value will make animation
smoother, a lower value will make cpu usage lower
touchScreenMode force a set of options usually used with touchscreens (gridview in the browser, maximized
window, bigger handles on splitviews)
skinEmptyButtons Show or hide some extra empty customizable buttons on the default skins
skin3FxLayout Switch between "1 FX with 3 knobs" and "3 FX with 1 knob each" layouts
skinPlayheadShadow Set whether songpos waveform shows the shadow on the playhead marker
dialogsColorTheme Force the dialogs and menus to use a light-color or dark-color theme
CONTROLLERS
disableBuiltInDefinitions Set to yes if you don't want VirtualDJ to use its built-in controller list to recognize MIDI or HID
devices
touchWheelBackspin Moving a touchweel backward with the touch part pressed, and releasing it while the wheel is
still spinning backward, will continue like if the wheel was still "touched" until the wheel stops
moving, to produce a "backspin" effect
touchWheelForwardspin Moving a touchweel forward with the touch part pressed, and releasing it while the wheel is
still spinning forward, will continue like if the wheel was still "touched" until the wheel stops
moving, to produce a "forward-spin" effect
touchWheelSpinThreshold Minimum speed jogwheel needs to have on release before backspin or forwardspin will be
triggered
jogVibrationProtection If the track is moving on it's own while paused, increase this value to prevent it (Leave on 0
unless there are issues)
controllerTakeoverMode Defines how sliders and knob are behaving when the value on the controller doesn't match the
value on the skin: "Instant" means as soon as you touch the slider on the controller, VirtualDJ
will use the controller's position. "Pickup" means that the controller's slider has no effect until it
reaches the current skin's position, at which point both positions become linked again.
"Gradual" means that when you move the controller's slider, it will moves the skin's slider in
the same direction to gradually match both positions
controllerTakeoverModePitch Defines how the pitch slider on the controller is behaving when it doesn't match the software
pitch value: "Instant" means as soon as you touch the slider on the controller, VirtualDJ will
use the controller's position. "Pickup" means that the controller's slider has no effect until it
reaches the current pitch, at which point both pitch become linked again. "Gradual" means that
when you move the controller's slider, it will moves the software's pitch in the same direction
to gradually match both positions, "Relative" means that when you move the controller's slider,
it will move the software's pitch in the same direction and same amount.
motorWheelInstantPlay On controllers with motorized jogwheel, when you press play, the song will play instantly at its
normal speed, even if the motor takes some time to reach its nominal speed
motorWheelSmoothPercent Helps smoothing the motorized jogwheel speed against fluctuations due to the OS delays in
receiving the MIDI or HID messages
motorWheelLockTime Set the number of seconds that VirtualDJ stops to interpret the motorized jogwheel
movements after a play or stop action is done (to prevent the wobbling movement of the motor
when it abruptly stops)
controllersNotification List of controllers for which VirtualDJ will not show the "new controller detected" window
anymore
mixerOrder For 4-deck controllers, defines the order of the decks from left to right
controllerRefreshRate Maximum refresh rate of MIDI/HID controllers (in ms between refresh). 0 means as fast as
possible, which is refresh every 10ms (100 times per seconds).
createMidiLog When on, will create a log file for your MIDI controller, that can be used by our engineers to
find problems or help write native support.
midiLogLevel
vdjRemoteDevices List of mobile devices that will reconnect automatically if they're running VirtualDJRemote (v8
or above)
os2l Send beats and bpm to any DMX software compatible with OS2L (Open Sound To Light
protocol)
os2lDirectIp Set the IP and port of your DMX application to connect OS2L directly without using Bonjour or
Zeroconf
SAMPLER
samplerDefaultLoopMode Set the default sync mode that is used when a new loop is recorded.
samplerExportLossless When set to yes, new samples that are recorded will be saved using a lossless algorithm
(FLAC). When set to false (default), they will be slightly compressed using OGG.
samplerDontSaveSource When set to yes, new samples that are recorded will not save their source file filepath (if you
want to distribute the sample file without exposing your folder paths)
samplerOutputToTriggerDeck When set to yes, using the controller's trigger pads on the left side or right side change the
sampler output channel accordingly
samplerRootFolder Let you change the default folder where the samples are stored
samplerApplyEffectsOnDeckOutput When sampler is set to output to a specific deck and this setting is turned on, deck effects,
equalizer and filter are also applied to the sampler. Otherwise only volume and pfl affect
sampler.
autoSideview Switch sideview to sampler when sampler_bank action is used to change sample bank
RECORD
recordFormat File format used to record the mix (mp3, ogg, flac, wav, webm, mp4)
recordQuality Amount of compression used when saving the recording (the lower the quality the bigger the
compression)
recordAutoStart The recording will automatically start as soon as you press play on a deck
recordWaitForSound Once recording is started, the recording will wait until something is actually playing before
recording
recordOverwrite Decide what to do when you record a new file (and didn't manually change the output
filename)
recordAutoSplit A new recorded file will be created each time you move the crossfader from one side to
another
recordWriteCueFile A .cue file will be created alongside the recorded mp3, with the times and titles of each track
you play (the .cue file can be used by many CD burning software to create tracked CDs)
recordMicrophone When set to no the microphone is not recorded into the output file
recordBitDepth 24-bit only available for wav and flac. Warning: 24-bit files are not compatible with all media
players!
BROADCAST
broadcastMode Broadcast mode ("direct" if you want to stream directly from your computer, "server" if you
want to stream to a radio station, "podcast" if you want to save your podcast on virtualdj.com
for later use)
broadcastVideoQuality Amount of compression used when broadcasting video (the lower the quality the bigger the
compression)
broadcastDirectFormat File format used to broadcast ("ogg" is better quality but works only in Chrome, "mp3" works
with any browser)
broadcastDirectMaxClients Maximum number of listener who can connect to your computer at the same time in Direct
Broadcast (don't put too high if you don't have a lot of bandwidth)
broadcastSongInfo Set to no if you don't want your listeners to see the titles of what you are playing
broadcastSongInfoFormat Set how the title is formatted that is sent to the broadcast server
INTERNET
dontLogin Set to yes if you don't want to log in (and see the log in window when you start VirtualDJ)
earlyAccessUpdates Get early access to new updates and new features as soon as they are fully tested
sendHistory Save your playlists on your virtualdj.com account (some features won't be available if you
disable this)
sendAnonymousStats Help improve VirtualDJ by sending anonymous statistics about which controller you use,
which skin, etc
autoRefreshDRM Automatically refresh the DRM of your online catalogs downloaded song when they're near
expiration
liveFeedback Show new track recommendation based on the feedback of millions of other DJs who have
played the same tracks as you just did
netsearchVideoQuality Quality (and size) of the video files that online video catalogs will download
AUTOMIX
automixMode Force the automix engine to use one particular mode
fadeLength Length (in seconds) of the transition when using "fade" automix. Negative length adds delay
between songs
automixRepeat The automix playlist will repeat from the beginning when it reaches the end
automixAutoRemovePlayed Files will be removed from the automix playlist when they get played during automix, or when
they get played any time
automixDualDeck Use both decks and the crossfader to perform the automix, instead of doing everything on a
single deck
autoMixBeatMatchOnFade When automix mode is set to fade and songs tempo is close to each other, they will be
beatmatched
automixSkipLength Number of beats to fade when forcing automix to skip to a different song (double-click or
mix_now for example)
automixMaxLength Maximum time (in seconds) a song will play in automix before skipping to the next song
PERFORMANCE
sampleRate Force the internal samplerate. If set to "auto" VirtualDJ will use the samplerate recommended
by your soundcard. If you are playing a lot of MP3 files, we recommend using a 44100
samplerate. If you are playing a lot of VOB videos, we recommend using 48000. As a rule, a
bigger samplerate DOES NOT mean a better sound quality, on the opposite. The best quality
is when your source file, internal samplerate, and soundcard, all use the same value. And
since you can change the value of the soundcard and of VirtualDJ, but not of the source files,
you should set the value that matches most of your files (mp3 are 44100, videos are 48000)
ultraLatency Set to yes to minimize the latency when using ASIO sound drivers, by writing audio before the
"safe" recommended point. If you hear some cracks in ASIO, try to turn this off.
maxPreloadLength Prevent overloading your memory, by not fully preloading any song that is longer than this
value (in minutes). Set to -1 to always preload. 0 to select automatically
scratchFilterQuality Choose the quality of the algorithm used for the scratching. The bigger the value the better.
Default is 8.
cpuMeter Show in the CPU meter how fast the whole system is running, or how fast the audio
subsystem is running.
clockDisplay
songLoadPriority Lower song load priority to prevent audio drop-outs while loading
experimentalBeatAnalyzer
experimentalWaveColors
keepBPMonAnalyzerUpdate When enabled, automatically detected bpm and beat-grid will not be updated when the bpm
analyzer has been updated. Only manual re-scan will then update the bpm and phase with the
new analyzer.
TIMECODE
timecodeMode Select what to do on needle-drop: relative=do nothing, absolute=use the offset from the
beginning of the record, smart=use the distance if the jump is small, map the full length of the
record to the full length of the song if the jump is bigger.
timecodeType Select which timecode type you are using (will be also set automatically during calibration,
except for "VirtualDJ7 CD" which needs to be set manually).
timecodeLeadInTime Move the "start" of the timecode, to skip a section at the beginning of the record if it is
damaged from too much use.
timecodeAntiSkip Prevent the song position to change if the needle slipped to the next or previous grooves (only
for vinyl in smart mode). The value is how many grooves maximum the antiSkip will absorb.
timecodeNeedleDropSync When needle-dropping, wait to be sure of the new position before starting to play.
timecodePitchSliderIgnoreBend The timecode pitch slider will not move during manual pitch-bend (braking or speeding up the
record), but at the expense of a delayed movement of the slider if you make sudden big pitch
modifications.
timecodeSilence Level under which the timecode is considered stopped. Raise this value if you perform in a
very noisy or vibration-full environment. Lower this value if you want to perform tricks that
require very slow scratches.
timecodeCalibrationVolume Calculated during calibration, this value is the average volume of your input signal.
timecodeCalibrationPhase Calculated during calibration, this value checks if your input signal is stereo-inverted, and/or
phase-inverted.
LIST OF NATIVE EFFECTS
Below is a list of all native audio and video effects, video transitions and visualizations included with VirtualDJ. Additional user created addons
can also be downloaded and installed from the Extensions tab in the software settings menu.
AUDIO EFFECTS
Ableton Link
Backspin
Beat Grid
BrakeStart
Cut
Delay
Distortion
EQ10
Echo
Filter
Filter HP
Filter LP
Flanger
Flippin Double
Loop Out
Loop Roll
Mobius
Noise
Phaser
Pitch
Reverb
Scratch DNA
Slicer
Spiral
Wahwah
VIDEO EFFECTS
TRANSFORMS
Blur
Blur Black Bars
Boom
Boom Auto
Colorize
Negative
Shake
Spectral
Strobe
OVERLAYS
Screen Grab
Text
Title
SOURCES
Camera
Cover
Lottery
Shader
Slideshow
TRANSITIONS
Additive
Cloud Dissolve
Color Swap
Cube
Doors
Drain
Drain Light
Droplets
Extreme Cut
Fade
Flat Cube
Flip
Flip 3D
Glass
Grid
LumaKey
None
Pixelate
Satellite
Satellite Boom
Scrolling Slice
Sequences
Shatter
Slide
Splodge
Strobo
Vertical Slide
Warp
Warp Speed
Window
Window Double
Wipe
Zoom
COLORS
VirtualDJ offers color selection that can be used to highlight tracks in the browser via the Tag Editor and also can be used to mark Points of
Interest such as Hot Cues, Saved Loops and Remix Points in the POI Editor and Pads Editor. The color palette can be selected in Options under
colorPicker.
There are 4 options to choose from: Auto, Gradient, Simple or System. By default the Color Picker is set to Auto. This will use Gradient colors
for the Tag Editor and Simple colors for everything else (Hot Cues, Saved Loops, etc). This behavior can be changed by selecting one of the
other Color Picker options to make color selection universal.
GRADIENT
The Gradient Color Picker offers 8 base colors to choose from (7 colors + 1 transparency). Clicking on one of the offered base colors will open
up different shades for that selection. Clicking on one of the variant shades will assign that color to your selection.
Red
#FFFF00 255,255,0
Yellow
#00FF00 0,255,0
Green
#00FFFF 0,255,255
Cyan
#0000FF 0,0,255
Blue
#FF00FF 255,0,255
Magenta
#FFFFFF 255,255,255
White
SIMPLE
The Simple Color Picker offers 16 colors to choose from (15 colors + 1 transparency)
Dark Grey
#D8D8D8 216,216,216
Light Grey
#FFFFFF 255,255,255
White
#800000 128,0,0
Dark Red
#E69696 230,150,150
Pink
#FF0000 255,0,0
Red
#FF7F00 255,127,0
Orange
#FFFF00 255,255,0
Yellow
#FFFFC8 255,255,200
Beige
#00FF00 0,255,0
Green
#00FFFF 0,255,255
Cyan
#4A86E6 74,134,230
Marine
#0000FF 0,0,255
Blue
#9600FF 150,0,255
Violet
#FF00FF 255,0,255
Magenta
SYSTEM
The option to select System colors is also available and will use your Operating System's color palette for all color selections.
Custom values for colors that are not in the default color selector can also be used in the Pads Editor. Entering a Hex or RGB value via
VDJScript into the Color Tab of the Pads Editor will display custom colors. Example: color '61,77,38' or color ‘#3D4D26’ will display a dark
shade of Olive Green. Common color names can also be used such as color ‘green’.