Primal Beast

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Version Control

This article is mostly accurate for the current version (7.37e) of the game.

Primal Beast
26 + 4.3
15 + 1
16 + 1.4
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+1 Main Attack Damage
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
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4.5
Armor
(878.84 EHP)
26.6%
Magic Resist
(942.78 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (115)
(1.8 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.6 + 0.7
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2022-02-23
Released
(v7.31)
Competitive Span
2022-08-23 — Present
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Stomps over everything and smashes enemies into messy bits.
An ancient beast awakened from a long slumber, he uses a wide array of savagely cunning abilities which can impede the enemy groups. Rushing savagely through enemies and allies alike, Primal Beast Tramples into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Uproared Beast can punish attackers and Hurl Massive Rocks at them with ease. It relishes grabbing prey and Pulverizing them against the ground until nothing but mush remains. A fearsome beast, the Primal Beast shows no mercy to his helpless prey as the epitome of a true apex predator.
Onslaught
Trample
Uproar
Uproar
Rock Throw
Rock Throw
Pulverize
Roles:Initiator Initiator Durable Durable Disabler Disabler
AdjectivesBadTeeth, Red, Nose
Legs ( 2 )

Facets[edit]

Romp 'n Stomp
Trample
Trample grants bonus movement speed to allied units around the Beast upon cast.
Ferocity
Pulverize
Each successful Pulverize slam grants Primal Beast a stackable general area-of-effect bonus for a short duration.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Uproar
When activated, the Beast releases energy rays per Uproar stack within the radius centered around him. These rays deal damage and Break affected enemy units.

After a short delay, each ray further splinters in two new rays. Reapplying the ability effects if the enemy units within are hit again!
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Rock Throw
Grants the Rock Throw ability.

The Beast throws a rock at the target location that stuns and damages enemies.

Talents[edit]

+67% Pulverize Duration25 Trample Ignores A status effect that prevents affected units from moving, and from casting most mobility abilities. Root Sources
100% Trample Set Move Speed
+7 Armor per Uproar Stack20+20% Trample Attack Factor
Active Uproar Dispels15-5s Trample Cooldown
+25% Trample Self Magic Resistance10+80 Onslaught Damage
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

RAAWR
Primal Beast
Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast. A creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the beast was cast into a new world — one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way.

For thousands of years, the Mistwood served as massive stomping ground for the beast's destructive play — and even the feared durana beasts made for tasty snacks. Indeed, there could be no rivals for the beast's territory, only minor annoyances. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir.

There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the beast sets his snout towards new slaughters and the delights of savage destruction — and the paltry fires of civilization will do little to keep this ageless monster at bay.
Voice:

Innate[edit]

Collossal[edit]

Colossal
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
The Beast deals conditional bonus attack damage on buildings and illusions.
Attack Damage Bonus: 40%

Hero Model[edit]

Hero Model
Passive / Channeling
Affects
Self
The Beast's hero model has the following hidden Innate. innate abilities.

It may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Pluck Lotus
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.

Abilities[edit]

Onslaught[edit]

Q
G
Onslaught
Point
Affects
Enemy Units / Self
Spell / Physical
The Beast charges! Enemy units are damaged and stunned on impact. The longer the charge, the farther the onslaught.
Max Charge Duration: 1.7
Min Charge Distance: 100
Max Charge Distance: 2000
Effect Radius: Affected by AoE Radius increasing sources. 190
Damage: 90/180/270/360 (With level 10 Right Talent.With level 10 Right Talent. 170/260/350/440)
Stun Duration: 0.8/1/1.2/1.4
The Beast charges through in chosen the direction with a limited turn rate. Knocking both allies and enemies alike.
Knock Radius: Affected by AoE Radius increasing sources. 200
Knock Duration: 0.2
Turn Rate: 50°
Max Disarm Duration: 1.7
The Immortal is not affected by the knockback component.
25/22/19/16
Mana Cost
120
The Beast's single-minded focus on chosen prey leaves all other considerations scattered in his ruinous wake.

Begin Onslaught[edit]

Q
G
Begin Onslaught
Casting this ability does not proc any on-cast effects.
Affects
Self
The Beast begins the rush to the specified location.
Max Wind-Up Time: 2.2
Turn Rate: 70°
Max Disarm Duration: 2.2
0.3

Trample[edit]

W
T
Trample
Affects
Enemy Units / Self
Spell / Magical
The Beast stomps over everything, all enemy units around it are damaged per distance traveled.
Radius: Affected by AoE Radius increasing sources. 230
Distance Threshold per Stomp: 140
Distance Cap: 500
Base Damage: 15/30/45/60
Attack Damage to Spell Damage Factor: 0.35 (With level 20 Right Talent.With level 20 Right Talent. 0.55)
Duration: 5.5
Magic Resist Bonus: (With level 10 Left Talent.With level 10 Left Talent. 25%)
The Beast is disarmed while stomping.
Self Disarm Duration: 5.5
The Beast cannot be slowed and ignores root sources applied to him while trampling!
Set Move Speed: (With level 25 Right Talent.With level 25 Right Talent. 100%)
Duration: (With level 25 Right Talent.With level 25 Right Talent. 5.5)
30/27/24/21 (With level 15 Right Talent.With level 15 Right Talent. 25/22/19/16)
Mana Cost
100
As the only member of his species to arrive on this world, locals can only speculate on the Beast's size relative to his kin. Such observation would prove easier of course if the subject didn't eat everything it sees and destroy most of what it doesn't.

Uproar[edit]

Passive / No
Affects
Self / Enemy Units
Spell / Magical
The Beast accumulate Uproar stacks for every offensive damage instance it takes.
Max Stacks: 5
Damage Threshold per Stack: 50
Min Damage Instance: 20
Max Damage Instance: 2000
Damage Timer: 20
When activated, the Beast releases a roar that slows enemy units within the radius, while granting self additional bonus attack damage and bonus armor correspondingly to the current stack amount.
Effect Radius: Affected by AoE Radius increasing sources. 900
Attack Damage Bonus per Stack: 10/20/30/40
Armor Bonus per Stack: 2/3/4/5 (With level 20 Left Talent.With level 20 Left Talent. 9/10/11/12)
Enemy Move Speed Slow per Stack: 8%
Enemy Slow Duration: 3
Uproar Duration: 7
The Beast's temper passively provides bonus attack damage.
Attack Damage Bonus: 5/10/15/20
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
When activated, the Beast releases energy rays per Uproar stack within the radius centered around him. These rays deal damage and Break affected enemy units.
Ray Max Radius: Affected by AoE Radius increasing sources. (Upgradable by Aghanim's Scepter. 1400)
Number of Waves: (Upgradable by Aghanim's Scepter. 3)
Ray Width: Affected by AoE Radius increasing sources. (Upgradable by Aghanim's Scepter. 75)
Ray per Stack: (Upgradable by Aghanim's Scepter. 2)
Travel Distance: (Upgradable by Aghanim's Scepter. 625)
Damage per Ray: (Upgradable by Aghanim's Scepter. 100)
Break Duration: (Upgradable by Aghanim's Scepter. 2.5)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
After a short delay, each ray further splinters in two new rays. Reapplying the ability effects if the enemy units within are hit again!
Split Delay: (Upgradable by Aghanim's Scepter. 1.25)
Number of Splinters: (Upgradable by Aghanim's Scepter. 2)
Split Angle: (Upgradable by Aghanim's Scepter. 30°)
Can neither be reset with cooldown reset sources nor is affected by percentage-based cooldown reductions.
Downtime: 7
0
Already draped in a broken patchwork of barding and chains upon appearing in the mistwoods, the Beast tolerates no further attempts at subjugation.

Rock Throw[edit]

Affects
Enemy Units / Self
Spell / Physical
The Beast throws a rock at the target location that stuns and damages enemies.
Cast Animation: 0.25 + 0.75
Cast RangeAffected by Cast Range increasing sources. 1800
Min Distance: 550
First Impact Radius: Affected by AoE Radius increasing sources. 225
Damage: 325
Stun Duration: 1.4
Upon impact, the rock splits into additional fragments that lands behind the first targeted location.
Number of Fragments: 3
Fragments Min Distance: 525
Impact Radius: Affected by AoE Radius increasing sources. 185
Fragment Effect Delay: 0.5
Damage: 325
Stun Duration: 1.4
The Beast fires itself up upon its rocks hitting enemy heroes, REGARDLESS OF DISTANCE!
Effect Radius: The ability effects are felt everywhere in the map. Global
Stack per Enemy Hit: 1
25
Mana Cost
85
AGAIN WITH THE ROCKS!

Pulverize[edit]

R
V
Pulverize
Unit / Area / Channeled
Affects
Enemy Units / Self
Spell / Magical
The Beast grabs the target enemy and slams them into the ground repeatedly. Damages and stuns other enemy units within the radius.

Each consecutive slam increases the damage dealt.
Cast RangeAffected by Cast Range increasing sources. 200
Slam Radius: Affected by AoE Radius increasing sources. 600
Max Channel Time: 2.3 (With level 25 Left Talent.With level 25 Left Talent. 3.84)
Slam Interval: 0.75
Max Slam Instances: 3 (With level 25 Left Talent.With level 25 Left Talent. 5)
Damages and stuns enemy units within the radius, increases damage per successful consecutive slam.
Base Damage: 100/175/250
Damage Increment per Slam: 20/40/60
Stun Duration: 0.2
40/36/32
Mana Cost
100
Though none are certain whether his utterances have true meaning, most concede the Beast's powerful grip and tendency to smash his enemies into naught but pulp and pieces communicates his intent well enough.

Recent Matches[edit]

Main Article: Primal Beast/Matches
DateTierTournamentPicksScorevs. Picks
Jan 26, 2025 - 15:00 CETTier 3European Pro League Season 23European Pro League Season 23EPL Season 23Pangolier Nyx Assassin Enigma Gyrocopter Primal Beast
Zero TenacityZero Tenacity
1 : 0
Into The BreachInto The Breach
Magnus Zeus Earth Spirit Broodmother Chen
Jan 26, 2025 - 13:30 CETTier 1FISSURE PLAYGROUND #1FISSURE PLAYGROUND #1FISSURE PLAYGROUNDIo Slark Primal Beast Snapfire Queen of Pain
Team LiquidTeam Liquid
0 : 1
PARIVISIONPARIVISION
Phoenix Clockwerk Pugna Naga Siren Monkey King
Jan 26, 2025 - 12:00 SGTTier 3EPL World Series: Southeast Asia Season 2EPL World Series: Southeast Asia Season 2EPL World SEA S2Night Stalker Pugna Dragon Knight Batrider Primal Beast
Young BloodYoung Blood
1 : 0
CarstenszCarstensz
Zeus Tiny Hoodwink Phantom Assassin Razor
Jan 25, 2025 - 10:00 CETTier 3CCT Series 6CCT Series 6Dragon Knight Muerta Pugna Primal Beast Pangolier
Zero TenacityZero Tenacity
1 : 0
Nemiga GamingNemiga Gaming
Phantom Assassin Phoenix Earthshaker Techies Sand King
Jan 24, 2025 - 21:50 CETTier 1FISSURE PLAYGROUND #1FISSURE PLAYGROUND #1FISSURE PLAYGROUNDShadow Demon Clockwerk Sniper Primal Beast Dragon Knight
Aurora GamingAurora Gaming
0 : 1
HEROICHEROIC
Bristleback Earthshaker Muerta Lycan Disruptor

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.37e
(2024-11-19)
  • Increased Trample mana cost from 90 to 100.
  • Rescaled Pulverize slam damage from 125/175/225 to 100/175/250.
7.37c
(2024-08-28)
7.37b
(2024-08-14)
  • Trample Romp n' Stomp
    • No longer passively grants 5% self movement speed bonus.
    • Now grants self 10% movement speed bonus upon cast.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Primal Beast's Relics Voice Lines

Kills During Uproar

Multi Hero Onslaught Hits

Kills During Pulverize

Hit Allies With Onslaught

Pulverize Damage

Trample Damage

Blink Leading To Kills

Channel Canceled

Kills During Black King Bar

Stuns Leading To Kills

Last Hits

Mega Kill Streaks

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment[edit]

Trivia[edit]

  • The Primal Beast first debuted in Aghanim's Labyrinth: The Continuum Conundrum as the event's final boss, appearing several months before he was released as a playable hero.
  • An easter egg was added before the hero release, where at the game start, all heroes were stunned followed by a Roar.
  • The Primal Beast wears three skulls on the "barding" that he wears as a sign of his previous imprisonment, possibly as trophies.
    • Connected to one of his back-plates is the skull of what appears to be a Slithereen, Slardar's race.
    • Shackled to his left leg is the skull of what appears to be a rhino's resembling that of Frull's, the Shopkeeper's trusty beast of burden. Often mistaken for Magnus' skull, the longer skull and the hole in its horn where her ring is supposed to be is proof that this is indeed Frull's skull, two features that Magnus lacks.
    • On his right shoulder is another rhino-like skull. This one may or may not be a Magnoceroi skull.
  • Hoodwink's response upon buying Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to Primal Beast who she had chained up with it.
    • This in return may be a reference to the item being based on the Gleipnir artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.

Gallery[edit]

References[edit]