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Domtech12

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A member registered Aug 22, 2021 · View creator page →

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I mean I wouldn't call it much of an AI but yes?

Very well done game! Love how smooth the controls feel and its really fun, though having a mission system would be cool, or some kind of objective, but I'm more than fine with just endless enemies across the entire map, its really fun! 

Love those missiles, pure insanity, just wish they had some sort of timer because they really do never end. Very cool either way though. Overall really liked it!

I really like the whole style, very charming and I like the length. Writing is interesting and fun, only issue being that you get pushed into the middle of a whole story so its sort of confusing at the start but not the worst thing ever.

Gameplay is also fun, like the whole focus on elemental weaknesses, always a classic. 

Overall enjoyed it, really cool game!

Fun but easy tower defence, I do like the idea of the cardboard mech costumes, even if that makes the theme a bit loose. Maybe some more distinct mech features would have made it better but either way, its fine in my book.

Game crashed sadly and I assume it was the diplomat. Completely forgot about his existence and moment I used him it was over so most likely his fault.

Cool game though!

Very smooth gameplay and very much AC, no doubt about it. Really fun overall, only problem was that the melee would stop working sometimes but besides that, had no bugs or issues at all!

Incredibly satisfying and polished gameplay, I love it! I really like the feedback when you hit turrets and their explosions are really good, with all the parts flying and everything (which I might steal lol). Sound definitely helps it a lot as well, those are some good sound effects. 

I am not 100% fond of the turning, would be nice for it be smoother but beyond that, perfect little game! Wouldn't mind seeing more of it!

Tough but fun, I really liked how limited the controls felt, having to press them manually and all that. A really interesting challenge

Loved the whole art style, I always vibe with 2d and 3d styles like this and this is really well done, love the art for the mechs! Combat is nice and quick, just wish there was more feedback because its hard to tell if I'm doing anything with my attack, particularly with melee. But honestly it just needs a bit more polishing and combat would be really good in this game!

Besides that, the only issue is one you already heard with the fullscreen/mouse, everything else is extremely solid!

Really interesting concept, but I wish there was more to it, maybe an upgrade system could make it more interesting to play or some kind of addition to the train like adding turrets. Talking about the train, that 3d model is amazing, I love the design. Same goes for the mech as well!

Only major issues I had was the sound. Music doesn't loop and the sound changes depending on the rotation of your character which is pretty irritating to deal with.

But fun concept overall!

Love the concept of being just a bystander with a single fate, its really cool. Pretty tense at times with those bugs coming out of nowhere, though would have liked a way to end a chase. Besides that, really cool little game!

Love the classic RTS style, its so good! And the idea of adding mecha construction and a whole upgrade system with parts that have health is really cool! Just wish the AI didn't just circle each other endlessly, its already hard to tell how low an enemy is, and it much harder to even control your own units. I do like the idea of it being an intense fight but I feel like it could be mellowed out slightly so it doesn't just feel so random.

Anyway really liked it!

Simple game, though way too difficult. The speed build up is way too quick, you get overwhelmed in seconds and the gun is just not strong enough

A neat third person shooter, though I couldn't really finish it. Killed the enemies in the arena but nothing happened. I like the mecha design but I wished it had some animations, think it would look cool. My favourite part however, is definitely the voice acting, it added a lot of the charm to the game!

A nice auto fighter game, though a bit too simple. Beat it very quickly, maybe if there was a bit more strategy it could be more interesting. I liked the aesthetics as a whole but hard to really comment on the art because of the AI but I see the vision and its cool. 

Cool game, a bit too fast I think. Are turrets meant to be unkillable? Also just mentioning it, music doesn't loop.

No, I play it on console sadly, only ever played the older ones on pc through emulation. Either way though, I'm kind of more of campaign guy. I never actually touched the multiplayer yet, though I did plan to but just forgot. 

Anyway, I probably should have clarified, I did use the boost constantly but I found it ran out way too quickly and getting around from A to B just felt slow because of constantly boosting, then waiting to recharge, then boost etc. Maybe it just a me issue but that's what I meant.  I definitely couldn't imagine playing without it lol, I would have given up halfway through the first mission otherwise.

Nice game, though definitely a bit difficult. The aiming doesn't help but still pretty fun. I liked the art as well, very good job with it! Just needs a bit of polishing and it would be really fun!

And also, for me at least the controller controls are sort of broken. Unless I'm playing wrong, I couldn't really aim properly using it, it was like the movement and aiming were fighting each other over the control of the mech. 

Love the speed in this one, and the weapon variety is also very good. Enjoyed it a lot, very nice!

That is so awesome, I loved it!!! That atmosphere was so darn good, the visuals are really cool and the writing is stellar! The actual only bad thing is that it ended, it actually annoyed me lol. I cannot wait to see more!!!

Cool and interesting tech demo, like the idea of being a scavenger. Very curious to see what this game could become!

Interesting game, not really sure what to do. Visuals are nice.

Loved it! It played extremely well besides one issue I'll mention in a sec, and visually it looks so good. Great animation work and very good art style! Love the whole toku theme as a whole in this one! 

Only issue I had is that I wish the spin attack would end if you don't land on solid ground. Sometimes I used it to boost towards a platform but went a bit too far but because the spin never ends unless you land, and so these no way to maybe fix my error. Been playing a lot of Jak recently so used to just spamming that spin lol

Anyway loved it!

Pretty buggy but I enjoyed it! Cool mech designs as well

Huge Ace Combat fan (if pfp doesn't give it away already) so this was right up my alley. And its really fun, I like it! Of course its quite janky but for the most part I enjoyed it a lot!

However I will say I think that mission 1 and 2 are way too long than they should be. They sort of dragged on for a bit too long, and it didn't help that movement is kind of slow. I wish there was some sort of acceleration system like Ace Combat so you could get around faster. And controls were very awkward, it feels like a game that should be played with a controller if there was any support. 

Not to be all negative though, you nailed the feel of Ace Combat for sure and when you got the hang of controls, combat does feel really fun. I like the 3d models as well and neat mech designs!

Overall very good!

Love the visuals, I never get tired of the 2D and 3D mix. But I'm not sure what I'm meant to really do? I keep getting destroyed by enemies that take me out in 1 or 2 hits so I couldn't get too far. Also clicking on the battle menus was sort of awkward, think the button for them needs to be a bit bigger. 

Fun and works well! I liked that text at the start, nice way to set the stage. Wish the boss had a few more moves to spice it up but overall good job!

Not sure if many have but I was able to actually play your game and its pretty neat. I really liked the drawings, the small animations for when you turned where really cute. 

Game is incredibly difficult though, I tried many times but it definitely doesn't feel like you have enough energy to reach the end, unless the "go here" arrow was the end and it just loops, then its fine. Only major issue besides that is the fact music only starts when you die and then it starts another every time you die so it just becomes a mess after the fifth death.

Hope you can figure out how to export it to exe, there must be some resources for that, right?

Thank your for playing! Also its definitely not just you, even I get lost trying to find the last generator. I was planning to create a radar but didn't have enough time sadly (also I did just kinda put the generators down randomly without thought so that didn't help). Also huh, not sure what's that about. Hoping that it is just a false flag but I'll most likely look into that.

Nice addicting roguelite! Portal mechanic is neat and gameplay as a whole feels really good. One thing I didn't like was how the camera lagged behind as you moved forward, kept crashing into enemies as I moved because I didn't react quick enough but overall really liked playing it!

Incredibly well done! Really nice visuals and that atmosphere as a whole was really good! Gunplay was also really good and those sneaky enemies were very unexpected but a fun challenge. Very solid voice acting as well, especially Rachel's! 

Only issue I have is that boss, was a bit awkward to fight against because I had no clue if I was actually doing anything against it. Either way though, not enough to ruin it for me. Very good game as a whole!

Very accurate to AC for answer, I only played FA a bit but it definitely felt similar. Just very smooth movement as a whole, cool tech demo!

Very fun game, upgrade system was nice. I wish there was more enemy variety than just orbs and I also wish the overheating was more obvious, its very easy to look away and forget when you get surrounded by so many enemies.

Besides the fact I am complete garbage at it, its a really cool game. I love the idea and the variety in different types of mechs and their own unique abilities is really good. 

Also more of a side note but I love the fact the sound effects are your voice, just thought it was neat!

Very cool game, very much felt like an Armored Core game. Very nice UI and menu, I can definitely see that where a lot of the time was placed and as a whole the visuals were really nice. Gameplay was really fun, just wish the lock on for shoulder weapons was faster or at least more obvious they are locking on, I thought they weren't working for a while. 

But overall loved it a lot, really cool game!

Neat shooting game, feels pretty good to play. Definitely interested in seeing stuff like upgrades being added in the future

Six hours is so insane and its ended up so good. Loved the visuals, really nailed that retro aesthetic perfectly and gameplay is quite a fun time. I had some issues with, with the fact I kept shooting downwards while trying to shoot and jump but as a whole it worked really well.

Liked it a lot!

A really fun time! Movement as a whole felt really nice, helped by the head bobbing when you walk and etc. That cannon feels really good to use and its kind of fun how broken the melee is lol. Loved the UI as well! Only issue I had was the energy bar for the gun, it feels a bit too slow to recharge but that might just be me wanting to spam it a bit too much.

Overall I kind of hope you planning to do something with this, it would be fun to see it fully polished!

Some pretty good world generation! I did clip through the floor but for most part it works fine. Shame you couldn't do your original idea!

Enjoyed it a lot! That weapon variety is really good and though sort of hard, I liked the idea of using Q and E for turning. Only real complaint is the sound, or lack of. Its extremely hard to tell if you taking damage if you don't pay attention to your health. 

Would love to see it worked on a bit because the minor changes would make all the difference