Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Mech Encounter: ExtractionView game page

Command and construct an army of mechs built from the parts of your fallen foes.
Add to collection

Play game

Mech Encounter: Extraction's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#103.8014.250
Fun Factor#123.6904.125
Audio#203.4663.875
Visuals#203.9134.375
Originality#333.5784.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
@ShrineDynamics (Programmer, game design, game art) and @Jocool1231 (Mech animations, music and sound, voice acting)

Did you use any third party assets, if yes what assets did you use?
Textures from textures.com, sound partially from freesound.org

Did you choose from one (or more) of the optional secondary themes?
Signal Failure, Diplomat

Does your game contain 18+ content (Nudity, Gore, Language)?
Mild swearing

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love the classic RTS style, its so good! And the idea of adding mecha construction and a whole upgrade system with parts that have health is really cool! Just wish the AI didn't just circle each other endlessly, its already hard to tell how low an enemy is, and it much harder to even control your own units. I do like the idea of it being an intense fight but I feel like it could be mellowed out slightly so it doesn't just feel so random.

Anyway really liked it!

Submitted(+1)

Such a cool concept, to be able to construct/upgrade your mechs based on the parts you find. This gives the player so much control over how to distribute his strength over the army. I also love the style, i think it looks gorgeous and fits well together with the audio as well. The mech voices have a nice effect to them, that really seems like they are talking to you over radio, and all the different voicelines by mech type and encounter is amazing.

I also love the fact, that mechs are damage by individual parts and can loose individual parts as well. The general physics of this is amazing, having destroyable trees and bushes as well. And then the small things, that sometimes enemy parts just fly far away as if they where hit by an explosion.

All of this beeing said, i think the combat needs some work. The encounters feel completely random, the mechs are just running in circles around each other shooting seemingly random around the place and barely hitting anything. So every fight is dragged out incredibly long while i feel like watching a chicken fight :P. The enemy has a health bar, which doesn’t seem to represent his dmg state at all. Sometimes they have full hp, and suddenly collapse, other times they survive forever without getting hit. Even in the first encounter, fighting 2v1 in one of my 4 tries i lost one of my units with it. This is very confusing, i have no idea what is going on at that point. In a RTS i generally want the fights to be deterministic, i want to be able to know, that two 1 star units will always beat a single non star unit without dying. Because it feels like, you have already an ambiguous setup, with the individual mech customization, and then you add on top of it alot of bullet rng (that what it feels like).

Then i had 2 minor issues, the first one beeing, after a while you collect so much body parts, that it becomes really crowded and it gets hard to find stuff. I think it would probably be helpful if you could just convert some parts into scrap to keep it shorter (which i beieve is currently not possible?), and/or also, be able to use these parts to build new mechs, without needing new parts. Currently i have to always pay the full price for building a mech, even if i put in the parts from scrap, why would this be the case? I would expect these parts that i have then reducing the price for construction, why else can i create new parts for no cost? That’s a bit inconsistent.

I had also the issue, that my 3 star heavy mech lost his arm, and then just wast standing around, despite him having weapons on both arms, as well as his chassis, which was very unintuitive as well. If you have a by body part dmg counting and separation, then this should be taken into account in this situation as well, and i would expect my mech still to function.

Also sound leveling needs a bit of work, especially when the music comes it it’s quite a bit too loud.

I think when the combats get’s cleaned up this will be an absolute banger of an RTS.

Submitted(+1)

Cool expansion on your Mech series !

This also has the added bonus of feeling laser accurate to the era of RTS game it’s inspired from down to the awesome battle music, i also like how you kept the salvage mechanics of your sim game to use as parts for repairing your mech units or outfit your new constructed ones from the repair bay, also points for having voice acting.

The game is just a tad bit difficult i think i was able to construct a third mech destroyed one enemy but when exploring i encountered a bit more at a time and lost the battle cause i had not enough scrap to construct more units.

But it was fun regardless, and i really liked going back to this very Mech warrior like game series of yours, you guys did a good job :)

Submitted (1 edit) (+1)

Very fun game! Managing each unit’s equipment made me feel much more attached to each one.
One thing I couldnt get was getting the goal, I defeated every enemy, discovered all the squares (I think) and right clicked every structure, yet I couldn’t find the comms.
Update: putting ALL my mechs into big square base fixed it.

Submitted(+1)

Incredible little throwback to the RTS's of my childhood. You've nailed everything from the look to the sounds of those games.

My only complaint is that if you encounter a stronger mech, you can't run away from it, as it'll chase you to the ends of the earth, which can be a death sentence early on. I also had a bug after one of my mechs lost an arm, I couldn't repair it at the repair bay, and it could no longer attack, despite still having a weapon on its other arm. Enemy mechs would also just ignore it like it didn't exist.

Still think this is an amazing game though, as I've been coming back to it again and again since I downloaded it early today. I'd actually quite like to see this expanded further, we need more RTS games out there!

Submitted(+1)

Awesome little RTS. Pretty challenging. What did you program this in? Did you follow any tutorials for this? I'm really interested in learning how to create similar mechanics. I wish there was a shop to buy weapons or to scrap extra parts. I think some parts started duplicating as I was putting them on mechs but I am not sure. My squad was wiped out by a 4* light mech in the top right corner and I couldn't recover any of their parts... so I had no more weapons to make new mechs with and that ended my run. I think there should be a random chance of the mechs stated the inputted command rather than every time. Maybe 40% would be a bit better so that they don't talk a bit too much.

Submitted(+1)

Old school RTS, very cool

HostSubmitted(+1)

Still need to play more but it's awesome. A fun twist on your Mech Encounter series and feels like it was taken right from the late 1990s (in a good way!)