Motion Information and Media (LEC A)

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 23

Motion Information

and Media
Motion Information and Media

 Thereis no universally adopted definition for


motion media.
 Motionmedia in essence is visual media that gives
the appearance of movement.
 Motionmedia can be a collection of graphics,
footage, videos. It is combined with audio, text
and/or interactive content to create multimedia
Review

Audio media design elements


Audio media design principles
Learning Competencies

 Describethe different dimensions of motion


information and media. MIL11/12MIM-IVef15
 Comprehend how motion media and information
is/are formally and informally produced,
organized and disseminated. MIL11/12MIM-IVef16
 Evaluate the reliability/effectiveness and
validity/appropriateness of motion media and
information. MIL11/12MIM-IVef17
Specific Learning Objectives
At the end of the lesson, the learners must be able to:
 Define motion media and information and key terms such
as: animation, frames per second (FPS), rendering, and
storyboard.
 Explain the basic steps involved in producing motion
media and information.
 Classify motion media according to their format, purpose,
method, types, sources, audience.
 Design a storyboard for a motion media and information.
Some examples of motion media and
information
 Animations
 Videos
 Live streaming
 Screencasts
 others.
Motion Media

 each picture is a frame and that motion is created by


rendering or showing consecutively several frames per
second.
 24 frames (pictures) or more per second makes for a
smooth animation.; videos, film, slides also make use of
frames.
 the series of graphics or images follow a sequence to
create a story. This sequence is often called a storyboard
which shows a set of components (audio, visual, videos,
etc) changing in time to create a story or a message.
Formal and Informal Motion Media
 Formally produced motion media are created by professionals who
follow industry standards in creating, editing and producing motion
media.
 Formal production of animations involve the following steps:
• writing the story - writers and directors create the story board
• script is written and dialogue is recorded
• animators sketch major scenes; inbetweeners fill in the gaps
• background music and background details are added
• drawings are rendered
Video

 Videos are produced in the same manner except


that instead of drawing the scenes they are acted
out and shot. Once the scenes have been shot, all
clips are edited and put together in a final
product.
Motion Media Formats, Types and
Sources
 According to format:
• Animations - animated gifs(Graphic
Interchange Format), Flash, Shockwave,
Dynamic HTML
• Video formats/Video Codecs - motion media
use large resources. Codecs compresses and
decompresses video files. Examples are H.26N
series, Quicktime, DivX, MPG, MP4
Motion Media Formats, Types and
Sources
 According to purpose:
 education,
 entertainment,
 advertising
Motion Media Formats, Types and
Sources
 According to source:
 personal,
 social media,
 media companies
Motion Media Formats, Types and
Sources
 According to audience:
 private or public;
 directed or general
Methods on determining the credibility
of motion media:
 Validity of information – Is it peer reviewed and
verifiable
 Source - Primary or secondary source? Does the
video capture the actual event or does it simply
present information learned about an event
 Relationship of the author to the event – Does he
have firsthand knowledge
Methods on determining the credibility
of motion media:
 Technical methods of detecting tampering/fake video:
• Smoothness of video – This is often detected when movements
are not smooth; when action seems to jump from one position to
another, as if some action was missing
• Lighting coverage matches - One way to detect lighting
matches is to look at the shadows; the source of light
determines the size and direction of the shadow
• Scale and size consistent- scale refers to how the size of the
objects in reference to one another are near the real thing. If
the picture is reduced or enlarged by a certain percent then all
of the objects should be resized by that percent. Objects that
are far away are usually smaller than objects that are nearer.
Advantages of motion media and information:

 It captures motion in a manner that can be viewed


repeatedly
 It can show processes in detail and in sequence
 Simulations allow for safe observation
 It can cut across different cultures and groups
 It allows scenes, history, events and phenomenon to be
recreated
 It enables learning with emotions
Limitations of motion media and
information:
 Compared to other forms of visual media the
viewer cannot always interrupt the presentation.
 It is often times more costly than other forms of
visual media.
 Otherdata may be presented best using still
images. Examples are graphs, diagrams, maps.
 It is subject to misinterpretation
PRACTICE
 Group the learners into groups of four for a mini-project .
Ask them to choose a topic agreed upon as a group.
 Have learners plan their script and storyboard. The story
should be played out in 1 minute.
 Steps in creating a storyboard:
• Create a timeline of your story. This will allow you
to identify key events in your story.
• Draw a mind map.
• Identify key scenes.
Storyboard Format
ENRICHMENT

 Writea reflection essay in the ePortfolio (or at the MIL


Portal) by answering the following questions:
• What are the best three motion media that they
have seen?
• What makes these motion media memorable?
• Other reflections on motion media and information
that they may want to share.

You might also like