Aleister Magic User

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DUNGEONS & DRAGONS® Character Record Sheet

Aleister Neutral
Character's Name Alignment
Magic User 1 Ettore
Class Level Player's Name

9 4
Dungeon Master

Character Sketch or Symbol


ARMOR HIT
CLASS POINTS

ABILITIES SAVING THROWS

7 STRENGTH -1 13
POISON or
DEATH RAY
Adjustment

15 +1
14
INTELLIGENCE
MAGIC WAND
Adjustment

11 WISDOM
Adjustment
13 TURN TO STONE or
PARALYSIS

12 DEXTERITY

16
Adjustment
DRAGON BREATH

10 CONSTITUTION
Adjustment

15
SPELLS or

10
MAGIC STAFF
CHARISMA
Adjustment

SPECIAL ABILITIES Cast Read Learn Spells


SPECIAL SKILLS: Spells, Thief's Abilities, Cleric's Turning, etc.

AC: 9 8 7 6 5 4 3 2 1 0

10 11 12 13 14 15 16 17 18 19
"TO HIT" ROLL
NEEDED
Dungeons & Dragons is a registered tradmark of WOTC. jaspersrantings.wordpress.com; 20. January 2015
DUNGEONS & DRAGONS® Character Record Sheet
Equipment Carried
Magic Items Normal Items
Backpack Lantern
Mirror Flask of oil
1 Small sack 1LargeSack
Tinder Box
6 Torches
Waterskin
Preserved rations (15 Days)
Weapons Armor
- SilverDagger - none

Other Notes, including places explored, people and monsters met, and to-do lists

Age Height Weight Eye Color Hair Color


Skills

Spells Memorized Thief Abilities Cleric Turning


-Read Magic Open Locks Skeleton
- Sleep Remove Traps Zombie
Pick Pockets Ghoul
Move Silently Wight
Climb Walls Wraith
Spells 1 2 3 4 5 6 7 8 9 Hide in Shadows Mummy
Hear Noise Spectre
Sneak Attack Vampire
Money and Treasure Encumbrance & Movement Experience Points
PP Armor Load
GP 30 Equipment Load 0
EP
SP Bonus/Penalty Needed for Next Level
CP
5 % 2500
Dungeons & Dragons is a registered tradmark of WOTC.
jaspersrantings.wordpress.com; 20. January 2015

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