A Typology of Virtual Reality Locomotion Techniques
Abstract
:1. Introduction
- Motion-based:“The VR locomotion techniques under this type utilize some kind of physical movement to enable interaction, while supporting continuous motion in open VR spaces. This VR locomotion type includes such techniques as walking-in-place, redirected walking, arm swinging, gesture-based locomotion and reorientation” [3].
- Room scale-based: “This VR locomotion type utilizes physical movement to enable interaction, and it supports continuous motion (as with the motion-based type); however, the interaction takes place in VR environments whose size is limited by the real environment’s size. … The real-walking locomotion technique falls under this type” [3].
- Controller-based: “For this VR locomotion type, controllers are utilized to move the user artificially in the VR environment. The VR interaction space is open, and the motion is continuous. This type includes such techniques as joystick-based, human joystick, chair-based and head-directed locomotion” [3].
- Teleportation-based: “The VR locomotion techniques under this type utilize artificial interactions in open VR spaces with non-continuous movement, as the user’s virtual viewpoint is instantaneously teleported to a predefined position by utilising visual ‘jumps’. Point and teleport is a VR locomotion technique that falls under this type” [3].
2. Methodology
2.1. Research Questions
- MRQ: To what degree can recently studied VR locomotion techniques be classified under the proposed VR locomotion typology of Boletsis [3]?
- RQ1: Which VR locomotion techniques have been studied recently?
- RQ2: What are the interaction-related characteristics of the recently studied VR locomotion techniques?
2.2. Search Strategy
ABS ((“locomotion” OR “navigation technique”) AND (“empirical” OR “studied” OR “study” OR “evaluation” OR “evaluate” OR “examination” OR “examine”) AND (“virtual reality” OR “virtual environment” OR “virtual world”)) AND (LIMIT-TO (PUBYEAR, 2021))
2.3. Inclusion and Exclusion Criteria
- those written in English,
- those that included at least one VR locomotion technique,
- those that included a user study that examined direct or indirect aspects of the VR locomotion technique(s),
- those that included a fully immersive VR setup utilizing head-mounted displays (HMDs) [3].
- those that utilized solely projection-based, desktop-based, or tablet-based virtual environments,
- those that addressed solely conceptual VR locomotion topics (theoretical models, frameworks, literature reviews et al.),
- those that did not include an empirical, user study,
- those that utilized VR locomotion techniques as a technological/research tool for studying an unrelated topic [3].
2.4. Screening Process and Results
2.5. Data Collection
- the full reference,
- the description and title of the VR locomotion technique(s),
- the interaction aspects of the VR locomotion technique(s) (e.g., interaction type, movement type, VR interaction space, devices).
2.6. Data Analysis
3. Results
4. Discussion
4.1. Research Interest for VR Locomotion
4.2. Prevalent VR Locomotion Techniques
4.3. Motion-Based Teleporting Type
4.4. Study Limitations
- As stated above, a “hybrid” VR locomotion technique is possible, i.e., a technique integrating two or more other techniques. An example would be a joystick-based teleportation technique combined with real-walking. In this review, these techniques were documented based on the dominant VR locomotion technique, always according to the focus and descriptions in the respective reviewed articles.
- Considering that the literature review methodology of Boletsis [3] was utilized, the following limitation also was present: “The database query of the review is based on a predefined set of search terms. The defined search strategy conforms to the established procedures for systematic literature reviews [14]; however, with VR being a dynamic technical and research field, predefined sets of search terms might not be able to cover the number of works that utilize new or unestablished terminology.”
- As in [3], the results of the reviewed, empirical studies were not included in the review; therefore, no information was available on the documented VR locomotion techniques’ performance. Focusing on the techniques’ performance was viewed as falling outside the scope of constructing a typology of VR locomotion techniques. The focus on the techniques’ identification and the frequency of implementation in research were viewed as more relevant to the typology and to the study’s RQs.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Article | VR Locomotion Technique | Inter-action Type | VR Motion Type | VR Interaction Space | VR Locomotion Type | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Controller/Joystick | Walking-in-Place | Teleportation | Redirected Walking | Head-Directed | Gesture-Based | Real-Walking | Arm swinging | Chair-Based | Gaze-Based | Physical | Artificial | Continuous | Non-Continuous | Open | Limited | Motion-Based | Roomscale-Based | Controller-Based | Teleportation-Based | |
Shimizu and Nakajima [25] | X | X | X | X | X | |||||||||||||||
Liu et al. [23] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | ? | ? | ? | ? | |||||||||||||
Brument et al. [26] | X | X | X | X | X | |||||||||||||||
Kim et al. [9] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
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Freiwald et al. [27] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Dresel and Jochems [28] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Xing and Saunders [29] | X | X | X | X | X | |||||||||||||||
Mousas et al. [30] | X | X | X | X | X | |||||||||||||||
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Oumard et al. [32] | X | X | X | X | X | |||||||||||||||
Adhanom et al. [33] | X | X | X | X | X | |||||||||||||||
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X | X | X | X | X | ||||||||||||||||
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Schäfer et al. [24] | X | X | X | X | ? | ? | ? | ? | ||||||||||||
X | X | X | X | ? | ? | ? | ? | |||||||||||||
X | X | X | X | ? | ? | ? | ? | |||||||||||||
X | X | X | X | ? | ? | ? | ? | |||||||||||||
Englmeier et al. [37] | X | X | X | X | X | |||||||||||||||
Ke and Zhu [38] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Gao et al. [39] | X | X | X | X | X | |||||||||||||||
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X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
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Cannavo et al. [41] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Zhang et al. [42] | X | X | X | X | X | |||||||||||||||
Sun [43] | X | X | X | X | X | |||||||||||||||
Khundam [44] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Tastan et al. [45] | X | X | X | X | X | |||||||||||||||
Otaran and Farkhatdinov [46] | X | X | X | X | X | |||||||||||||||
Kim and Xiong [47] | X | X | X | X | X | |||||||||||||||
Mittal et al. [48] | X | X | X | X | X | |||||||||||||||
de Oliveira et al. [49] | X | X | X | X | X | |||||||||||||||
Prithul et al. [50] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Kim et al. [51] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Khundam and Nöel [52] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Wehden et al. [11] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Awada et al. [53] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Taylor and Cinelli [54] | X | X | X | X | X | |||||||||||||||
Buttussi and Chittaro [55] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Mayor et al. [56] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Schnack et al. [57] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
Cherni et al. [58] | X | X | X | X | X | |||||||||||||||
Atkins et al. [59] | X | X | X | X | X | |||||||||||||||
Chojecki et al. [60] | X | X | X | X | X | |||||||||||||||
X | X | X | X | X | ||||||||||||||||
X | X | X | X | X | ||||||||||||||||
Drewes et al. [61] | X | X | X | X | X |
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Boletsis, C.; Chasanidou, D. A Typology of Virtual Reality Locomotion Techniques. Multimodal Technol. Interact. 2022, 6, 72. https://doi.org/10.3390/mti6090072
Boletsis C, Chasanidou D. A Typology of Virtual Reality Locomotion Techniques. Multimodal Technologies and Interaction. 2022; 6(9):72. https://doi.org/10.3390/mti6090072
Chicago/Turabian StyleBoletsis, Costas, and Dimitra Chasanidou. 2022. "A Typology of Virtual Reality Locomotion Techniques" Multimodal Technologies and Interaction 6, no. 9: 72. https://doi.org/10.3390/mti6090072