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Eye of the Hurricane Walkthrough
Eye of the Hurricane is the ninth main quest in Stellar Blade. This one takes place in Spire 4 and is perhaps the longest mission in the game. It comes after the point of no return in Orcal’s Testimony, and it’s part of the endgame.
As you explore Spire 4 and the Orbit Elevator, you’ll find new enemies, fight multiple bosses, and discover different areas. Learn all you need for your journey by checking out this IGN guide.
Below are the quick links to the different sections of the guide.
- Eye of the Hurricane Main Quest Walkthrough
- Orca Space Complex
- Hypertube
- Belial Boss Fight
- Space Logistic Complex
- Raphael Space Center
- How to Solve the Dual Circuit Puzzle
- Belial Second Boss Fight
- Cargo Lift 121
- Maintenance Sector
- Tower Outer Wall
- Passenger Lift 161
- Prestigious Lounge
- Karakuri Boss Fight
- High Orbit Station
- Democrawler Boss Fight
Eye of the Hurricane Main Quest Walkthrough
As you’re arriving at Spire 4, Adam will tell you that something is happening in Xion. He decides to go back to the city on his bike, while Eve and Lily continue to their objective.
Once you land, you have a Supply Camp you can use. Restock here if you need and then follow the linear path through this snowy land.
Orca Space Complex
As you keep going forward and descend a small cliff, you’ll enter the Orca Space Complex area. Continue the path until you find an edge and go left.
Past a box, you can jump into two branches. Use them to balance yourself and jump into the Broken Droid on the ground.
This new enemy can attack with one hit from either side, and it has a yellow move that is a short jump towards you. Also, it can grab you if you’re too close. The Broken Droid moves pretty slow because, well, it’s broken and crawls around, so you can easily make some distance and take it out with your gun.
Continue the path until the end and turn. Jump into the highway. One Broken Droid will be there. When you destroy it, follow the broken highway, use a ramp, and reach the ground level with water.
Here you’ll meet the Houndborg. It will always attack you with its head, making one or three blows. The best strategy against them is to take advantage of their short movelist and learn their timing. As Houndborgs only have two Balance points, two Perfect Parries will close the deal.
Enter cave. Dive underwater to move forward and find the Memory Stick Legionnaire 753’s Memory inside a body floating.
Keep going forward and when you rise, you will see a Droid — this time, with its body intact. Droids have one sword attached to their right hands, and they have a two-hit combo, a blue attack, a red move that ends in a pink, and if you see them charging their blade on their left, a three-blow combo will take place.
Move forward and you’ll see another Droid near a dam and two hounds on your left. Defeat only the Droid first and go past the water. You’ll find a secret door.
As you enter the room, there will be a Broken Droid on the left. But most importantly, a body near the locked doors. This one contains the Memory Stick Legionnaire 742’s Complaint and a password that you’ll need in a minute.
Now go to where the Houndborgs are, deal with them (remember to use Retribution if you can), and check the body they were surrounding. It has the Memory Stick Legionnaire 717’s Order.
On this side, use the ladders on your left. You’ll find a Camp, and left to it, a console room. Activate the device, which will stop the water on the first dam where you found the Droid, and return there. It’s time to climb the yellow ladder on the right.
Climb, follow the path forward, and use the passcode in the device in front of you. It will open the door on the left. Descend using the ladder once you’re inside.
This is a short tunnel. In the first fork, turn left. Shoot the orange device and the Supply Box will fall. There’s also a body with the Memory Stick Legionnaire 712’s Memory next to some barrels.
Now use the path on the right. In the new fork, keep going forward. There will be a Supply Box on your left.
Turn back, use the path with a staircase on your left, and keep going forward. You’ll find a body outside, with a Body Core.
When you’re done, return to the latest fork, and this time go to the left. There’s a bit of platforming here — you need to jump from left to right and vice versa.
By the end, you’ll find a new room with a container. Climb it and go forward, but beware of part of the floor coming down after a few steps.
Before going forward, turn left. There’s a Gold Box with two Omnibolts and the Perfect Combat Gear.
Return to the main path, with now less floor than before. Don’t worry, you can wall run on either side. Reach the end of the path and you’ll find a body containing the Memory Stick Legionnaire 716’s Proposal next to some stairs.
Go up, use the Supply Camp, and open the gates nearby with the red button.
Hypertube
You’ll enter a big new section. First, go left. Here is a Droid and a Gold Box on your right, which has an Omnibolt and the Melee Protection Gear 3.
After collecting these, go back to the beginning of the room. Now go forward. Before using the ladder to descend, reach the end of the room, and jump to the other side of the wall by double jumping to the left and using the aerial dash. On this side, you’ll find an Angel’s body with a Beta Core.
Now yes, go to the yellow ladder. But don’t use it. Jump to the Droid nearby and Ambush it. You’ll meet a new type of robot nearby: the Sentryborg.
Sentryborgs can perform one blow with their tail attack, throw missiles after glowing yellow (dodge, don’t block), and shoot a barrage of bullets. The best strategy against this is, again, to break their Balance (they have only two points) and destroy them with Retribution. However, only a Perfect Parry to the tail attack will break their Balance (parrying their projectiles doesn’t count).
Next to where the Sentry was, you’ll see a Secured Crate that needs breaching. Unlock it for some resources.
When you’re done, go left and face a Droid, which can be ambushed. Keep going forward, and you’ll meet a second one, which can also be destroyed using stealth if you wait for it to show its back.
At the end of this path, you’ll see a Droid and a Sentryborg hidden inside the structure on the right. When both are destroyed, activate the white generator on the left side.
Return to the Crate you opened a minute ago and climb using the ledges to the right of it. On the top, you’ll see a console in front of you, but you can’t use it yet — you need to activate more generators.
Turn right, jump on the platform, and Assault the Droid or the Sentryborg (preferably the latter). Then destroy the other one and activate the Generator on your right. There’ll also be a body on the left, containing the Memory Stick Legionnaire 798’s Advice.
Back to the main path here, to your left, you’ll meet a new variation of the robot: the Heavy Droid. This one has a sword and a shield. It can attack with regular blade attacks, with a yellow move, with its shield, or get into a defensive stance that ends in pink.
On your right will be a Supply Box with an Extreme Polymer inside. Follow that path (go left of the big grey objects) and you’ll find a blue robot that drops a Tumbler Module Expansion when defeated.
Turn back, follow the main path, and you’ll have to fight a Sentry. Activate the generator on the left side, at the end of the path forward.
Now you need to go the path on the right, where you can see one Droid and one Heavy Droid roaming. With a bit of patience, you can Ambush both of them when they turn their back on you.
As you keep going forward, beware of a hidden Sentryborg before the stairs. Deal with it and go up.
Here you’ll meet two new enemies: one is a Droid with two blades called Battle Droid, and the other one is a small flying robot that goes by Air Drone. The Battle Droid can attack with a double slash after a quick dash, a three-hit combo (one-two, delay, and third strike), has a pink move, a red with four hits, and also a blue that you can counter with Blink, as always. But that’s not enough: this droid can also throw missiles.
On the other hand, the Air Drone can’t attack you. The only thing it will do is heal any allies around, so this should be your first target. Fortunately, it has very low health, but beware that it explodes when it dies or when there aren’t other robots close by.
Activate the last generator, descend using the ladder on your right, and go to the console desk using the red ladder you’ll find on your right. After activating the console, the Hyper Tube will open.
Enter it and you’ll get in a slide section. Here you need to move to the sides while avoiding boxes, moving platforms, and red signs. You need to follow the green parts of the floor, not the red ones. There will be gold around, and you can be healed during this section.
This will end it an enemy attacking you, and a QTE where you need to press Square. After that, a new Elite is up to the challenge.
Belial Boss Fight
This boss is called Belial, and it looks part droid, part Naytiba. It holds two long blades, it’s a bit bigger than the Droids you’ve been fighting so far.
When it comes to its movelist, it doesn’t have a wide variety, but it certainly does high damage. It has two variations of red moves, both having more than three hits. One variation is a one-two combo, a pause, a third hit, a jump back, and a blue blow. The other one consists of four strikes in a fast row, with a fifth one after a short delay.
Belial has regular combos like two different two-hit strings, and one of three attacks that has a delay after the first blow, with the next two being in a quick succession.
This boss can also enter a defensive stance, which you’ll notice by how it's guarding itself with its blades. When it exits the stance, Belial will perform a yellow slash. Also, it can do a tricky attack that involves a 180° spin, so be careful.
The thing is, this isn’t the complete battle against this boss. After dealing around 20 or 30% damage, Eve will automatically cut one of Belial’s arms, and the enemy will escape.
Before moving to the next area, let’s search this room. On the back right side of the room, behind a big structure, you can find a Gold Box with Extreme Polymers around some boxes.
Now turn back and follow the main path, to some stairs. There will be a body on the left, with the Memory Stick Legionnaire 708’s Shout. Go upstairs and find a Supply Camp.
Turn left for the gate you need to go through, but before doing so, check the body on the left of it. It has the Memory Stick Legionnaire 721’s Plea.
Space Logistic Complex
Now you’ll be in an area outside full of containers. However, the path continues to be pretty linear. First turn on your left, behind the big orange machine, and face a Battle Droid. When you defeat it, you’ll be able to open a Gold Box with two Omnibolts and the Beta Recovery Gear 3.
Next, go forward, to where the traffic lights are, and a short cutscene involving a Guard Turret will play. You need to shoot the device above the container to get rid of the turret.
Right after this, you’ll have a short running section in which you just need to go forward, avoiding obstacles. Don’t stop or Eve will die! And prepare for a QTE at the end of the sequence.
Once that’s done, you’ll end in a section in which there’s a body on your left (Memory Stick Legionnaire 725’s Question) and some green laser behind it. Don’t touch them! If you do, Guard Turrets located in strategic points will be alerted and start shooting you.
From here, turn right, jump a container and some boxes, and then jump a yellow ladder. It will lead to a platform with a Supply Box.
After collecting what’s inside the box, you need to jump to a moving container. You can jump to it from the platform you’re on at the moment or from the green boxes below. As you move with the container, jump to the ledges in front of you. A bit of platforming to the left later, you’ll jump to another container and reach a Camp on your left.
Rest and enter the supply line, following the yellow paint. Use the boxes around you to avoid the green lasers as needed. You can climb said boxes to then jump above the first rows of lasers. Alternatively, you can check from which side they start and position yourself on the opposite side of the box near you.
Keep going through the ramps until you find an inclined one. Before jumping down from it, you can reach the top of it and jump right. A Gold Box with Extreme Polymers will be waiting. Just beware of the laser.
Then descend to the next ramp and check your left. There’s a Body Core below the inclined ramp.
When you’re done, follow the last ramp, avoiding as many lasers as you can.
Now that the lasers are gone, you’ll see a Supply Camp on your left. There’s also a can on the right, behind some containers.
Continue the path forward. Two hounds will come out of containers on your left, one from each one. After dealing with them, open the red container because there’s a Drone Upgrade Module inside.
Now climb the containers to go on. There are ropes in front of you. But instead of jumping to the other side, descend to the two Houndborgs, performing Assault on one of them. Deal with the other and there will be a body around, with the Memory Stick Legionnaire 775’s Plea.
Climb back up, use the ropes to reach the other platform, and turn right. Here jump to the moving grey container, then move to where you see a Gold Box. This one requires the Hacking Tool upgrade on your drone. But it will be worth it: it has many Extreme Polymers.
Now turn left, climb, and go past the yellow container. A Secured Golden Crate with the moving square breaching mini-game will be here. This one will give you Extreme Nano Elements.
Return to where you were before jumping into the moving container and Assault the Sentry below you. Continue on the only path available, and climb the yellow containers on your right when you find them.
Next, you need to jump into the moving orange ones. From here you can take the ladder on your left and continue the main path, or move around and jump into the moving grey containers. If you follow the latter, you’ll end up on a platform with a Gold Supply Box with Extreme Nano Elements.
Climb the ladder you need when you’re done, and access a new section with a red wall on your right. You’ll have to wall-run this one and the following ones to reach new platforms.
At one point, you’ll reach a gate with “STOP” written on it. Use the button to open it, and you’ll see the Space Center from here. Use the rope to descend and activate the Camp right there.
Now will take a unique segment in which turrets from far away will shoot missiles against you. You need to reach the Space Center entrance while avoiding these using everything around you as cover and also defeating or running away from enemies.
On your path, you’ll see a Battle Droid, a Sentryborg, and a Houndborg. You can skip the first two and Ambush the latter. If an enemy spots you, don’t fight, just keep following the linear way to your destination.
Inside the center, you’ll find a body with the Memory Stick Legionnaire 738’s Memory near the doors. As you turn back and move forward, a Supply Camp will be waiting.
Raphael Space Center
When you go past the Camp, you’ll enter the Raphael Space Center. On the left, two bodies are lying around near boxes and a hound. Check the fallen soldiers for the Memory Sticks Terry’s Resignation and Jim’s Resolution.
Going past them, to the left forward region, you’ll see Broken Droid and another body nearby. This one has the Memory Stick Kane’s Memory and a passcode.
However, we are far from over with the collectibles here. Near the Information Center at the center of the area, there’s a fallen soldier with the Memory Stick Legionnaire 749’s Testament. You can also pick up a Welcome to the Raphael Space Center! Promotion Log inside the information stand.
If you go to the north-right region, there’s a fallen soldier near a seat and a can right behind it. The body has the Memory Stick Legionnaire 715’s Advice.
To continue with the main path, you’ll notice that the gate on the right side is locked. You need to use the one on the other side. It will ask you for the passcode you picked up some moments ago.
In this new room, go to the right side and climb the first grey box. You’ll be able to Assault a Heavy Droid on the right. Then, an Angel’s body with a Body Core will be waiting at the end of the way.
As you turn left from the last core, go forward and beware of the two hounds behind an obstacle. After them, another Heavy Drone will be standing. Luckily, this one is next to some barrels, so you can shoot them for some free damage.
How to Solve the Dual Circuit Puzzle
Enter inside the control room and you’ll have to solve a puzzle. This one involves a circuit with two starting points and two endings. The connections of the tubes are already fixed; what you have to do is move the liquid from left to right correctly filling the nodes.
To do so, you need to use both sticks (L3 + R3) to move each liquid individually and check out the color of the node. For example, the first node here is orange, so you need to make the orange substance go through the node first using R3.
After completing the puzzle, the previously locked door will be open, so you need to go there. You’ll see some Battle Droids on your right here, which you can fight or completely skip by using the path on the left where you came from.
Go through the now unlocked door and turn left. There are two bodies here, with the Memory Sticks Legionnaire 251’s Resolution and Legionnaire 212’s End. Beware of a tentacle that will appear next to the second one.
If you continue going forward from here, to the left corner of the area (an infected spot), you’ll see a third body with the Memory Stick Legionnaire 754’s Shout.
Then turn right from there, and you’ll face a Sentryborg and some tentacles. There’s a Gold Box at the end, near the locked door, with Extreme Nano Elements. But beware of small spiders coming out of nowhere.
Back to the main path, you’ll spot two Aid Drones, one Houndborg, one Sentryborg, and one Battle Droid. This might sound dangerous at first, but you can actually fight them in separate battles, and this becomes much more bearable. As a piece of advice, use your gun to lure the closest enemy.
On the left side, you’ll see a Supply Camp. Close to it, standing next to a wall, it’s a body with the Memory Stick Legionnaire 751’s Testament.
Go through Gate 04 next to the Camp when you’re ready. There’s a Supply Box on the right and a door on the other side.
You can’t use the elevator yet, so you need to use the only other available door, which Adam is about to open, to try to restore the power.
Go through that one and a new boss encounter will take place.
Belial Second Boss Fight
Did you miss Belial? It’s back and with a new arm made of flesh. Most of its moves are the same as the ones you saw in the previous battle, but of course, it has new additions to its arsenal.
For example, Belial now has a yellow move that is a slash forward, one regular blow, and an ending with a blue move. It can also attack forward with a double slash after glowing yellow. A third yellow move starts with a regular blow after charging one blade, then it will jump and stab that blade on the floor (this is the yellow attack that can’t be blocked or parried), creating an explosion after a few seconds.
The fun part about this fight is that when the boss’ health bar reaches zero, it will be automatically recharged thanks to one of the beast’s enhancements. And this won’t happen only once, but two times. Meaning… you basically need to fight Belial three times in one life.
The boss will introduce new moves such as one pink and some blues. One blue is a quick thrust forward, which is followed by a second blue move after a long delay holding both blades.
After the third time you deplete its bar, a cutscene will play, and you’ll have to press R2 as part of a QTE as you eliminate Belial for real.
Once you’re ready to go, interact with the console nearby to activate the lift. Get back to the elevator and you’ll end up some floors above.
Go forward, open the Supply Box on the way, and enter through a big door.
Cargo Lift 121
In this area, you have a Camp on your left. You can also move an orange box on your right, next to the blue structure with yellow paint, and climb up there. Jump over some grey boxes, and you’ll find a robot with a Tumbler Expansion Module on the other side robot.
To continue through the main path, you need to find credentials to be able to open the door upstairs in this room. From the locked door, descend using the ladders on your left, and enter inside the structure you were above a minute ago.
Move boxes on the right side, go through this hole, and you’ll find a body with Memory Stick Legionnaire 759’s Resignation and the credentials you need.
Before going back up, you can turn back from here, walk in a straight line, and open a Supply Box.
Also, from here you can go past the stairs you need to use, and you’ll see another orange box. Move it next to a gey object so you can jump it and you’ll find a Secured Gold Crate with a breaching mini-game.
Now yes, open the previously locked door with your credentials and go left. Beware of a tentacle coming out of nowhere. Go upstairs, use the lift, and then turn back for a Body Core below the stairs you just used.
Continue using the main path from the lift, and you’ll enter a new room. You’ll see a fallen soldier right in front of you, with the Memory Stick Legionnaire 761’s Request right there.
Move forward and a Sentryborg will appear. Also, you’ll see a Kokeshi and a Machine Hive for the first time. The former is a creepy spider-like robot with a baby face, and the latter is like the Hives you know, but this version throws Kokeshis, three projectiles that bounce, and performs a yellow move that is an AOE. It also explodes when killed.
Going past the Hive, you’ll find another new creature on your left. This is called a Lump and it attacks with the two tentacles in its head. It can perform a double-blow in front of you, or if it looks down, it will attack with one hit, a pause, and end with a one-two. It also has a blue and a red attack that follows this pattern: one, pause, two-three, and pink.
Deal with the Lump and continue the only path, facing tentacles and another Machine Hive. Go past it and you’ll find a body on your right, with the Memory Stick Legionnaire 760’s Memory.
After picking it up, jump to your left, on the platform with yellow paint. Go forward and you’ll find another fallen soldier, with the Memory Stick Legionnaire 743’s Shock.
In a new room, you’ll find one more Memory Stick (John’s Retrospection) inside a body on your left, near two Lumps. One more Lump will appear behind you.
Before going upstairs using the staircase on your left, go forward, and turn right for a Supply Box.
Now use the stairs, keep going forward and you’ll enter a new area.
Maintenance Sector
This is a big room with a Lump and six Creepers. Deal with them (you can use your Skill Burst R1 + Triangle when everyone is close) and go forward, to the crumbling platforms.
On your right, there will be a Camp. After resting, you need to turn back and follow the new path. There’s a bit of jumping here, involving wall-running and poles.
When you reach the top floor, before using the panel on your left to open the green gate, turn right and look for a Supply Box. Now interact with the door and get to the next section.
Tower Outer Wall
Here you’ll see the sky and there will be drones with platforms. First, jump to the one in front and it will carry you to the left and next drone. The second one will go up and connect you with the third.
You’ll see something to hang on from this one. Jump to that, and if you’re standing on it, press O to drop and use Eve’s hands. Now you can go to the ledges and continue the main path, or… jump to the next tube on your right.
Use it, reach the platform below you, and drop yourself. Climb the ledges in front of you and will find a yellow robot with two Drone Upgrade Modules.
After picking those up, descend from where the robot was and follow the main path, this time jumping to the ledges you saw before.
Inside the sector again, take advantage of your higher ground and Assault the Sentryborg below. Then destroy the Machine Hive blocking the path.
Get out of here by going past the Hive, using the structure in front of you, and jumping to the ledges on your left. Start climbing, and be ready to face spiders on a new floor.
Go forward, descend using the ramp there, and jump at the right moment for the rope. Next, you’ll have to climb a new rope. After this one, you’ll find a new structure in which you need to balance yourself.
When reaching the new platform, everything will start to crumble. Go forward avoiding objects, jump the yellow container at the end, and expect a QTE that asks you to press the X.
On this new floor, you need to go left. A Droid will appear first, but can Ambush it if you let it show its back. Then another Droid and an Aid Droid will be on the menu. This one is harder to eliminate using stealth because the small will alert it.
Finally, you’ll find one more Aid Droid and a Battle Droid.
At the end of the path, you’ll have reached the other side and found an elevator in front of you. Use it to reach the next area.
Passenger Lift 161
Here a cutscene will play, in which you’ll meet Arisa, a handmaiden. On this first floor, you’ll find a Supply Box behind her and a Camp on your left.
You don’t have to do anything here. Just wait a few seconds and Arisa will activate the door you need.
Go upstairs and reach the second floor. This will be the Family suit. Again, you need to wait for the next door to be opened.
Inside the third room, something will go wrong, and you’ll have to face one Droid and Battle Droid. After dealing with them, use the rope that appeared from the whole they created.
On the floor above you, there will be a Lump and two tentacles.
After dealing with the enemies, the door on the right side of the room will open. Follow the hallway with the pink light to enter the next area.
Prestigious Lounge
In this hallway, you’ll first face a Heavy Droid coming towards you. Follow the path until a Battle Droid breaks a wall on your left. It won’t be alone — an Aid Drone will be with it, so focus on the flying robot first.
Before moving forward, check your right, near some sofas: there’s a Black Box with the Silver Tooth accessory.
Follow the main path forward and rest on the Supply Camp you’ll find on your left. A cutscene will play, with some strange presence looking around, and the door on the opposite side of the room will open.
Vermillion Garden
Karakuri Boss Fight
Inside the Vermillion Garden, you’ll fight Karakuri, a big android with a female face as its main head but with other faces around its body, parts of flesh, and a big object that looks like a wheel on top of it.
Karakuri will attack a lot with a laser coming out of its main mouth. This one goes from one side to the other, making two complete full spins. You can jump it using your double jump to be more secure. As this is a yellow move, don’t bother blocking or parrying it. The boss can also shoot the laser from the bottom to the top, which you can avoid by dodging or running to the sides.
When it comes to blue moves, this creature has one from a long-range distance and another one for when you’re close, so always keep an eye on them. For red attacks, one combo consists of a first hit with its claws, a long delay, a two-hit combo, a shorter delay than the previous one, and the fourth blow.
As for regular moves, Karakuri can attack with three blows in a row with its big hand, a fourth claw attack from above its head, a quick spin in which it attacks with the wheel, a pause, and another claw hit coming from above its head. Another regular combo is two quick hits from the sides with its left claws, a short delay, and a third blow from above its head.
As the battle keeps going, Karakuri will start dropping Kokeshis (the small creepy babies). These can be annoying with their yellow attacks and explosions, so it’s recommended to eliminate them as quickly as possible with your attacks in area.
After you take around 20% or 30% of the boss' life, it will show a new face and start the next phase. The biggest changes here are that Karakuri will move around more, leaving trails with Kokeshis around, it will perform an explosion attack (you’ll see a yellow glow and some red sparks before it), and it has a new red.
This red will start by placing its left arm on the floor for a second, attacking with it, a quick follow-up, a short pause, another two-hit combo with the same hand, and jump back with a laser finisher, which goes to one side from the other (only once). Also, a different regular combo will be a two-hit attack with a spin, a short delay, and a third blow with its hand.
For the rest, it’s pretty much the same fight, so just keep going until you have it. As usual, you’ll have a Quick Time Event when finishing the boss.
When you’re ready, go forward to the only door available, the one with the Stay Lounge sign.
Follow the hallway and you’ll find a Gold Box and a Black Box. The first will have Extreme Nano Elements, while the second one has the Photogenic outfit.
Turn left and follow the trail to get back to the Camp. Now you can go to the path that was blocked before, the broken wall where a Droid appeared from.
You’re in a new room with a nice view now. You have to wait and do nothing while the place is going up. The doors will unlock in a minute.
In the next room, activate the left button. Climb ledges on your right, and jump the moving ledge. When you reach the first “floor”, jump to the left and drop yourself to that platform. There’s a Gold Box containing the Risk Taking Gear and an Omnibolt.
Keep going up, climbing the ledges, and you’ll find Vitcoins, Extreme Polymers, and Extreme Nano Elements inside the Legion Box and the regular box on the next floor.
Now finish your climbing and you’ll enter a new section.
High Orbit Station
This is a big passage into the next room. Before going forward, use your Supply Camp on your right (get ready for the last boss fight of the level) and check out the Angel’s body on your left, next to some green boxes. It has a Beta Core.
Go to the door to the Central Core when you’re ready.
Central Core
Democrawler Boss Fight
Democrawler is a big creature with multiple faces, tentacles, one arm, and one ring floating over its head. This is the final boss you’ll encounter in Eye of the Hurricane.
When its right hand is glowing, prepare for two quick combos of two hits in a row. If the boss charges the hand for a moment, expect one blow, a pause, and a two-hit combo. It also has a lonely two-attack combo.
For yellow moves, Democrawler can jump and perform an Area of Effect attack. Its red consists of a quick succession of three blows in a row, ending in a blue move. And it has a blue move that it’s a grab.
Also, expect the boss to throw projectiles from time to time. These are small balls that don’t go too fast, so you can run to the sides to avoid them.
After dealing some damage, Democrawler removes a sword from its body. Right after that, it performs a yellow move, which is a big swing.
This new phase brings two new yellow moves. One is a laser that starts below, to the floor first and then it goes up. Another one spawns circles on the floor, which you need to run away from. The boss also has a pink move, which is a grab.
Naturally, the sword will come accompanied by new regular moves, like a sequence with one hit, a pause, and a two-hit combo as a finisher.
When Democrawler is in low health, it will teleport away from you and expand the circle above its head. You know what this means: a new phase! During this one, it will have some yellow moves that involve its sword.
This phase also means many more projectiles in its previous moves. The small balls will know a lot more, the boss will shoot more lasers in front of you, and it can also emit two waves of aura when it glows yellow.
When its health bar reaches zero, the fight is not over. Eve will be ejected to space and Democrawler will turn into Demogorgon, the true version of the Alpha Naytiba.
Now a shooting section will take place, and you need to shoot the enemy in its eyes, which will change position as you deal damage.
Shoot Demogorgon a couple of times and the fight will be over.
Finishing the battle will be the last part of the mission.
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