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Node servers

To generate a standalone Node server, use adapter-node.

Usage

Install with npm i -D @sveltejs/adapter-node, then add the adapter to your svelte.config.js:

svelte.config
import import adapteradapter from '@sveltejs/adapter-node';

export default {
	
kit: {
    adapter: any;
}
kit
: {
adapter: anyadapter: import adapteradapter() } };

Deploying

First, build your app with npm run build. This will create the production server in the output directory specified in the adapter options, defaulting to build.

You will need the output directory, the project’s package.json, and the production dependencies in node_modules to run the application. Production dependencies can be generated by copying the package.json and package-lock.json and then running npm ci --omit dev (you can skip this step if your app doesn’t have any dependencies). You can then start your app with this command:

node build

Development dependencies will be bundled into your app using Rollup. To control whether a given package is bundled or externalised, place it in devDependencies or dependencies respectively in your package.json.

Compressing responses

You will typically want to compress responses coming from the server. If you are already deploying your server behind a reverse proxy for SSL or load balancing, it typically results in better performance to also handle compression at that layer since Node.js is single-threaded.

However, if you’re building a custom server and do want to add a compression middleware there, note that we would recommend using @polka/compression since SvelteKit streams responses and the more popular compression package does not support streaming and may cause errors when used.

Environment variables

In dev and preview, SvelteKit will read environment variables from your .env file (or .env.local, or .env.[mode], as determined by Vite.)

In production, .env files are not automatically loaded. To do so, install dotenv in your project...

npm install dotenv

...and invoke it before running the built app:

node -r dotenv/config build

If you use Node.js v20.6+, you can use the --env-file flag instead:

node --env-file=.env build

PORT, HOST and SOCKET_PATH

By default, the server will accept connections on 0.0.0.0 using port 3000. These can be customised with the PORT and HOST environment variables:

HOST=127.0.0.1 PORT=4000 node build

Alternatively, the server can be configured to accept connections on a specified socket path. When this is done using the SOCKET_PATH environment variable, the HOST and PORT environment variables will be disregarded.

SOCKET_PATH=/tmp/socket node build

ORIGIN, PROTOCOL_HEADER, HOST_HEADER, and PORT_HEADER

HTTP doesn’t give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN environment variable:

ORIGIN=https://my.site node build

# or e.g. for local previewing and testing
ORIGIN=http://localhost:3000 node build

With this, a request for the /stuff pathname will correctly resolve to https://my.site/stuff. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:

PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host node build

x-forwarded-proto and x-forwarded-host are de facto standard headers that forward the original protocol and host if you’re using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it’d be possible for clients to spoof these headers.

If you’re hosting your proxy on a non-standard port and your reverse proxy supports x-forwarded-port, you can also set PORT_HEADER=x-forwarded-port.

If adapter-node can’t correctly determine the URL of your deployment, you may experience this error when using form actions:

Cross-site POST form submissions are forbidden

ADDRESS_HEADER and XFF_DEPTH

The RequestEvent object passed to hooks and endpoints includes an event.getClientAddress() function that returns the client’s IP address. By default this is the connecting remoteAddress. If your server is behind one or more proxies (such as a load balancer), this value will contain the innermost proxy’s IP address rather than the client’s, so we need to specify an ADDRESS_HEADER to read the address from:

ADDRESS_HEADER=True-Client-IP node build

Headers can easily be spoofed. As with PROTOCOL_HEADER and HOST_HEADER, you should know what you’re doing before setting these.

If the ADDRESS_HEADER is X-Forwarded-For, the header value will contain a comma-separated list of IP addresses. The XFF_DEPTH environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:

<client address>, <proxy 1 address>, <proxy 2 address>

Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:

<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>

We instead read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3.

If you need to read the left-most address instead (and don’t care about spoofing) — for example, to offer a geolocation service, where it’s more important for the IP address to be real than trusted, you can do so by inspecting the x-forwarded-for header within your app.

BODY_SIZE_LIMIT

The maximum request body size to accept in bytes including while streaming. The body size can also be specified with a unit suffix for kilobytes (K), megabytes (M), or gigabytes (G). For example, 512K or 1M. Defaults to 512kb. You can disable this option with a value of Infinity (0 in older versions of the adapter) and implement a custom check in handle if you need something more advanced.

SHUTDOWN_TIMEOUT

The number of seconds to wait before forcefully closing any remaining connections after receiving a SIGTERM or SIGINT signal. Defaults to 30. Internally the adapter calls closeAllConnections. See Graceful shutdown for more details.

IDLE_TIMEOUT

When using systemd socket activation, IDLE_TIMEOUT specifies the number of seconds after which the app is automatically put to sleep when receiving no requests. If not set, the app runs continuously. See Socket activation for more details.

Options

The adapter can be configured with various options:

svelte.config
import import adapteradapter from '@sveltejs/adapter-node';

export default {
	
kit: {
    adapter: any;
}
kit
: {
adapter: anyadapter: import adapteradapter({ // default options are shown out: stringout: 'build', precompress: booleanprecompress: true, envPrefix: stringenvPrefix: '' }) } };

out

The directory to build the server to. It defaults to build — i.e. node build would start the server locally after it has been created.

precompress

Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to true.

envPrefix

If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don’t control), you can specify a prefix:

envPrefix: 'MY_CUSTOM_';
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
node build

Graceful shutdown

By default adapter-node gracefully shuts down the HTTP server when a SIGTERM or SIGINT signal is received. It will:

  1. reject new requests (server.close)
  2. wait for requests that have already been made but not received a response yet to finish and close connections once they become idle (server.closeIdleConnections)
  3. and finally, close any remaining connections that are still active after SHUTDOWN_TIMEOUT seconds. (server.closeAllConnections)

If you want to customize this behaviour you can use a custom server.

You can listen to the sveltekit:shutdown event which is emitted after the HTTP server has closed all connections. Unlike Node’s exit event, the sveltekit:shutdown event supports asynchronous operations and is always emitted when all connections are closed even if the server has dangling work such as open database connections.

var process: NodeJS.Processprocess.NodeJS.Process.on(event: string | symbol, listener: (...args: any[]) => void): NodeJS.Process (+12 overloads)

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
  console.log('someone connected!');
});

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a
@sincev0.1.101
@parameventName The name of the event.
@paramlistener The callback function
on
('sveltekit:shutdown', async (reason: anyreason) => {
await jobs.stop(); await db.close(); });

The parameter reason has one of the following values:

  • SIGINT - shutdown was triggered by a SIGINT signal
  • SIGTERM - shutdown was triggered by a SIGTERM signal
  • IDLE - shutdown was triggered by IDLE_TIMEOUT

Socket activation

Most Linux operating systems today use a modern process manager called systemd to start the server and run and manage services. You can configure your server to allocate a socket and start and scale your app on demand. This is called socket activation. In this case, the OS will pass two environment variables to your app — LISTEN_PID and LISTEN_FDS. The adapter will then listen on file descriptor 3 which refers to a systemd socket unit that you will have to create.

You can still use envPrefix with systemd socket activation. LISTEN_PID and LISTEN_FDS are always read without a prefix.

To take advantage of socket activation follow these steps.

  1. Run your app as a systemd service. It can either run directly on the host system or inside a container (using Docker or a systemd portable service for example). If you additionally pass an IDLE_TIMEOUT environment variable to your app it will gracefully shutdown if there are no requests for IDLE_TIMEOUT seconds. systemd will automatically start your app again when new requests are coming in.
/etc/systemd/system/myapp
[Service]
Environment=NODE_ENV=production IDLE_TIMEOUT=60
ExecStart=/usr/bin/node /usr/bin/myapp/build
  1. Create an accompanying socket unit. The adapter only accepts a single socket.
/etc/systemd/system/myapp
[Socket]
ListenStream=3000

[Install]
WantedBy=sockets.target
  1. Make sure systemd has recognised both units by running sudo systemctl daemon-reload. Then enable the socket on boot and start it immediately using sudo systemctl enable --now myapp.socket. The app will then automatically start once the first request is made to localhost:3000.

Custom server

The adapter creates two files in your build directory — index.js and handler.js. Running index.js — e.g. node build, if you use the default build directory — will start a server on the configured port.

Alternatively, you can import the handler.js file, which exports a handler suitable for use with Express, Connect or Polka (or even just the built-in http.createServer) and set up your own server:

my-server
import { import handlerhandler } from './build/handler.js';
import import expressexpress from 'express';

const const app: anyapp = import expressexpress();

// add a route that lives separately from the SvelteKit app
const app: anyapp.get('/healthcheck', (req, res) => {

	res: anyres.end('ok');
});

// let SvelteKit handle everything else, including serving prerendered pages and static assets
const app: anyapp.use(import handlerhandler);

const app: anyapp.listen(3000, () => {
	var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
('listening on port 3000');
});

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