Node.js v22.6.0 documentation
- Node.js v22.6.0
-
Table of contents
- HTTP
- Class:
http.Agent
- Class:
http.ClientRequest
- Event:
'abort'
- Event:
'close'
- Event:
'connect'
- Event:
'continue'
- Event:
'finish'
- Event:
'information'
- Event:
'response'
- Event:
'socket'
- Event:
'timeout'
- Event:
'upgrade'
request.abort()
request.aborted
request.connection
request.cork()
request.end([data[, encoding]][, callback])
request.destroy([error])
request.finished
request.flushHeaders()
request.getHeader(name)
request.getHeaderNames()
request.getHeaders()
request.getRawHeaderNames()
request.hasHeader(name)
request.maxHeadersCount
request.path
request.method
request.host
request.protocol
request.removeHeader(name)
request.reusedSocket
request.setHeader(name, value)
request.setNoDelay([noDelay])
request.setSocketKeepAlive([enable][, initialDelay])
request.setTimeout(timeout[, callback])
request.socket
request.uncork()
request.writableEnded
request.writableFinished
request.write(chunk[, encoding][, callback])
- Event:
- Class:
http.Server
- Event:
'checkContinue'
- Event:
'checkExpectation'
- Event:
'clientError'
- Event:
'close'
- Event:
'connect'
- Event:
'connection'
- Event:
'dropRequest'
- Event:
'request'
- Event:
'upgrade'
server.close([callback])
server.closeAllConnections()
server.closeIdleConnections()
server.headersTimeout
server.listen()
server.listening
server.maxHeadersCount
server.requestTimeout
server.setTimeout([msecs][, callback])
server.maxRequestsPerSocket
server.timeout
server.keepAliveTimeout
server[Symbol.asyncDispose]()
- Event:
- Class:
http.ServerResponse
- Event:
'close'
- Event:
'finish'
response.addTrailers(headers)
response.connection
response.cork()
response.end([data[, encoding]][, callback])
response.finished
response.flushHeaders()
response.getHeader(name)
response.getHeaderNames()
response.getHeaders()
response.hasHeader(name)
response.headersSent
response.removeHeader(name)
response.req
response.sendDate
response.setHeader(name, value)
response.setTimeout(msecs[, callback])
response.socket
response.statusCode
response.statusMessage
response.strictContentLength
response.uncork()
response.writableEnded
response.writableFinished
response.write(chunk[, encoding][, callback])
response.writeContinue()
response.writeEarlyHints(hints[, callback])
response.writeHead(statusCode[, statusMessage][, headers])
response.writeProcessing()
- Event:
- Class:
http.IncomingMessage
- Event:
'aborted'
- Event:
'close'
message.aborted
message.complete
message.connection
message.destroy([error])
message.headers
message.headersDistinct
message.httpVersion
message.method
message.rawHeaders
message.rawTrailers
message.setTimeout(msecs[, callback])
message.socket
message.statusCode
message.statusMessage
message.trailers
message.trailersDistinct
message.url
- Event:
- Class:
http.OutgoingMessage
- Event:
'drain'
- Event:
'finish'
- Event:
'prefinish'
outgoingMessage.addTrailers(headers)
outgoingMessage.appendHeader(name, value)
outgoingMessage.connection
outgoingMessage.cork()
outgoingMessage.destroy([error])
outgoingMessage.end(chunk[, encoding][, callback])
outgoingMessage.flushHeaders()
outgoingMessage.getHeader(name)
outgoingMessage.getHeaderNames()
outgoingMessage.getHeaders()
outgoingMessage.hasHeader(name)
outgoingMessage.headersSent
outgoingMessage.pipe()
outgoingMessage.removeHeader(name)
outgoingMessage.setHeader(name, value)
outgoingMessage.setHeaders(headers)
outgoingMessage.setTimeout(msesc[, callback])
outgoingMessage.socket
outgoingMessage.uncork()
outgoingMessage.writableCorked
outgoingMessage.writableEnded
outgoingMessage.writableFinished
outgoingMessage.writableHighWaterMark
outgoingMessage.writableLength
outgoingMessage.writableObjectMode
outgoingMessage.write(chunk[, encoding][, callback])
- Event:
http.METHODS
http.STATUS_CODES
http.createServer([options][, requestListener])
http.get(options[, callback])
http.get(url[, options][, callback])
http.globalAgent
http.maxHeaderSize
http.request(options[, callback])
http.request(url[, options][, callback])
http.validateHeaderName(name[, label])
http.validateHeaderValue(name, value)
http.setMaxIdleHTTPParsers(max)
WebSocket
- Class:
- HTTP
-
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- Options
HTTP#
Source Code: lib/http.js
This module, containing both a client and server, can be imported via
require('node:http')
(CommonJS) or import * as http from 'node:http'
(ES module).
The HTTP interfaces in Node.js are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses, so the user is able to stream data.
HTTP message headers are represented by an object like this:
{ "content-length": "123",
"content-type": "text/plain",
"connection": "keep-alive",
"host": "example.com",
"accept": "*/*" }
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications, the Node.js HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.
See message.headers
for details on how duplicate headers are handled.
The raw headers as they were received are retained in the rawHeaders
property, which is an array of [key, value, key2, value2, ...]
. For
example, the previous message header object might have a rawHeaders
list like the following:
[ 'ConTent-Length', '123456',
'content-LENGTH', '123',
'content-type', 'text/plain',
'CONNECTION', 'keep-alive',
'Host', 'example.com',
'accepT', '*/*' ]
Class: http.Agent
#
An Agent
is responsible for managing connection persistence
and reuse for HTTP clients. It maintains a queue of pending requests
for a given host and port, reusing a single socket connection for each
until the queue is empty, at which time the socket is either destroyed
or put into a pool where it is kept to be used again for requests to the
same host and port. Whether it is destroyed or pooled depends on the
keepAlive
option.
Pooled connections have TCP Keep-Alive enabled for them, but servers may
still close idle connections, in which case they will be removed from the
pool and a new connection will be made when a new HTTP request is made for
that host and port. Servers may also refuse to allow multiple requests
over the same connection, in which case the connection will have to be
remade for every request and cannot be pooled. The Agent
will still make
the requests to that server, but each one will occur over a new connection.
When a connection is closed by the client or the server, it is removed
from the pool. Any unused sockets in the pool will be unrefed so as not
to keep the Node.js process running when there are no outstanding requests.
(see socket.unref()
).
It is good practice, to destroy()
an Agent
instance when it is no
longer in use, because unused sockets consume OS resources.
Sockets are removed from an agent when the socket emits either
a 'close'
event or an 'agentRemove'
event. When intending to keep one
HTTP request open for a long time without keeping it in the agent, something
like the following may be done:
http.get(options, (res) => {
// Do stuff
}).on('socket', (socket) => {
socket.emit('agentRemove');
});
An agent may also be used for an individual request. By providing
{agent: false}
as an option to the http.get()
or http.request()
functions, a one-time use Agent
with default options will be used
for the client connection.
agent:false
:
http.get({
hostname: 'localhost',
port: 80,
path: '/',
agent: false, // Create a new agent just for this one request
}, (res) => {
// Do stuff with response
});
new Agent([options])
#
options
<Object> Set of configurable options to set on the agent. Can have the following fields:keepAlive
<boolean> Keep sockets around even when there are no outstanding requests, so they can be used for future requests without having to reestablish a TCP connection. Not to be confused with thekeep-alive
value of theConnection
header. TheConnection: keep-alive
header is always sent when using an agent except when theConnection
header is explicitly specified or when thekeepAlive
andmaxSockets
options are respectively set tofalse
andInfinity
, in which caseConnection: close
will be used. Default:false
.keepAliveMsecs
<number> When using thekeepAlive
option, specifies the initial delay for TCP Keep-Alive packets. Ignored when thekeepAlive
option isfalse
orundefined
. Default:1000
.maxSockets
<number> Maximum number of sockets to allow per host. If the same host opens multiple concurrent connections, each request will use new socket until themaxSockets
value is reached. If the host attempts to open more connections thanmaxSockets
, the additional requests will enter into a pending request queue, and will enter active connection state when an existing connection terminates. This makes sure there are at mostmaxSockets
active connections at any point in time, from a given host. Default:Infinity
.maxTotalSockets
<number> Maximum number of sockets allowed for all hosts in total. Each request will use a new socket until the maximum is reached. Default:Infinity
.maxFreeSockets
<number> Maximum number of sockets per host to leave open in a free state. Only relevant ifkeepAlive
is set totrue
. Default:256
.scheduling
<string> Scheduling strategy to apply when picking the next free socket to use. It can be'fifo'
or'lifo'
. The main difference between the two scheduling strategies is that'lifo'
selects the most recently used socket, while'fifo'
selects the least recently used socket. In case of a low rate of request per second, the'lifo'
scheduling will lower the risk of picking a socket that might have been closed by the server due to inactivity. In case of a high rate of request per second, the'fifo'
scheduling will maximize the number of open sockets, while the'lifo'
scheduling will keep it as low as possible. Default:'lifo'
.timeout
<number> Socket timeout in milliseconds. This will set the timeout when the socket is created.
options
in socket.connect()
are also supported.
To configure any of them, a custom http.Agent
instance must be created.
import { Agent, request } from 'node:http';
const keepAliveAgent = new Agent({ keepAlive: true });
options.agent = keepAliveAgent;
request(options, onResponseCallback);
const http = require('node:http');
const keepAliveAgent = new http.Agent({ keepAlive: true });
options.agent = keepAliveAgent;
http.request(options, onResponseCallback);
agent.createConnection(options[, callback])
#
options
<Object> Options containing connection details. Checknet.createConnection()
for the format of the optionscallback
<Function> Callback function that receives the created socket- Returns: <stream.Duplex>
Produces a socket/stream to be used for HTTP requests.
By default, this function is the same as net.createConnection()
. However,
custom agents may override this method in case greater flexibility is desired.
A socket/stream can be supplied in one of two ways: by returning the
socket/stream from this function, or by passing the socket/stream to callback
.
This method is guaranteed to return an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
callback
has a signature of (err, stream)
.
agent.keepSocketAlive(socket)
#
socket
<stream.Duplex>
Called when socket
is detached from a request and could be persisted by the
Agent
. Default behavior is to:
socket.setKeepAlive(true, this.keepAliveMsecs);
socket.unref();
return true;
This method can be overridden by a particular Agent
subclass. If this
method returns a falsy value, the socket will be destroyed instead of persisting
it for use with the next request.
The socket
argument can be an instance of <net.Socket>, a subclass of
<stream.Duplex>.
agent.reuseSocket(socket, request)
#
socket
<stream.Duplex>request
<http.ClientRequest>
Called when socket
is attached to request
after being persisted because of
the keep-alive options. Default behavior is to:
socket.ref();
This method can be overridden by a particular Agent
subclass.
The socket
argument can be an instance of <net.Socket>, a subclass of
<stream.Duplex>.
agent.destroy()
#
Destroy any sockets that are currently in use by the agent.
It is usually not necessary to do this. However, if using an
agent with keepAlive
enabled, then it is best to explicitly shut down
the agent when it is no longer needed. Otherwise,
sockets might stay open for quite a long time before the server
terminates them.
agent.freeSockets
#
An object which contains arrays of sockets currently awaiting use by
the agent when keepAlive
is enabled. Do not modify.
Sockets in the freeSockets
list will be automatically destroyed and
removed from the array on 'timeout'
.
agent.getName([options])
#
Get a unique name for a set of request options, to determine whether a
connection can be reused. For an HTTP agent, this returns
host:port:localAddress
or host:port:localAddress:family
. For an HTTPS agent,
the name includes the CA, cert, ciphers, and other HTTPS/TLS-specific options
that determine socket reusability.
agent.maxFreeSockets
#
By default set to 256. For agents with keepAlive
enabled, this
sets the maximum number of sockets that will be left open in the free
state.
agent.maxSockets
#
By default set to Infinity
. Determines how many concurrent sockets the agent
can have open per origin. Origin is the returned value of agent.getName()
.
agent.maxTotalSockets
#
By default set to Infinity
. Determines how many concurrent sockets the agent
can have open. Unlike maxSockets
, this parameter applies across all origins.
agent.requests
#
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
agent.sockets
#
An object which contains arrays of sockets currently in use by the agent. Do not modify.
Class: http.ClientRequest
#
- Extends: <http.OutgoingMessage>
This object is created internally and returned from http.request()
. It
represents an in-progress request whose header has already been queued. The
header is still mutable using the setHeader(name, value)
,
getHeader(name)
, removeHeader(name)
API. The actual header will
be sent along with the first data chunk or when calling request.end()
.
To get the response, add a listener for 'response'
to the request object.
'response'
will be emitted from the request object when the response
headers have been received. The 'response'
event is executed with one
argument which is an instance of http.IncomingMessage
.
During the 'response'
event, one can add listeners to the
response object; particularly to listen for the 'data'
event.
If no 'response'
handler is added, then the response will be
entirely discarded. However, if a 'response'
event handler is added,
then the data from the response object must be consumed, either by
calling response.read()
whenever there is a 'readable'
event, or
by adding a 'data'
handler, or by calling the .resume()
method.
Until the data is consumed, the 'end'
event will not fire. Also, until
the data is read it will consume memory that can eventually lead to a
'process out of memory' error.
For backward compatibility, res
will only emit 'error'
if there is an
'error'
listener registered.
Set Content-Length
header to limit the response body size.
If response.strictContentLength
is set to true
, mismatching the
Content-Length
header value will result in an Error
being thrown,
identified by code:
'ERR_HTTP_CONTENT_LENGTH_MISMATCH'
.
Content-Length
value should be in bytes, not characters. Use
Buffer.byteLength()
to determine the length of the body in bytes.
Event: 'abort'
#
'close'
event instead.Emitted when the request has been aborted by the client. This event is only
emitted on the first call to abort()
.
Event: 'close'
#
Indicates that the request is completed, or its underlying connection was terminated prematurely (before the response completion).
Event: 'connect'
#
response
<http.IncomingMessage>socket
<stream.Duplex>head
<Buffer>
Emitted each time a server responds to a request with a CONNECT
method. If
this event is not being listened for, clients receiving a CONNECT
method will
have their connections closed.
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
A client and server pair demonstrating how to listen for the 'connect'
event:
import { createServer, request } from 'node:http';
import { connect } from 'node:net';
import { URL } from 'node:url';
// Create an HTTP tunneling proxy
const proxy = createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('okay');
});
proxy.on('connect', (req, clientSocket, head) => {
// Connect to an origin server
const { port, hostname } = new URL(`http://${req.url}`);
const serverSocket = connect(port || 80, hostname, () => {
clientSocket.write('HTTP/1.1 200 Connection Established\r\n' +
'Proxy-agent: Node.js-Proxy\r\n' +
'\r\n');
serverSocket.write(head);
serverSocket.pipe(clientSocket);
clientSocket.pipe(serverSocket);
});
});
// Now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {
// Make a request to a tunneling proxy
const options = {
port: 1337,
host: '127.0.0.1',
method: 'CONNECT',
path: 'www.google.com:80',
};
const req = request(options);
req.end();
req.on('connect', (res, socket, head) => {
console.log('got connected!');
// Make a request over an HTTP tunnel
socket.write('GET / HTTP/1.1\r\n' +
'Host: www.google.com:80\r\n' +
'Connection: close\r\n' +
'\r\n');
socket.on('data', (chunk) => {
console.log(chunk.toString());
});
socket.on('end', () => {
proxy.close();
});
});
});
const http = require('node:http');
const net = require('node:net');
const { URL } = require('node:url');
// Create an HTTP tunneling proxy
const proxy = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('okay');
});
proxy.on('connect', (req, clientSocket, head) => {
// Connect to an origin server
const { port, hostname } = new URL(`http://${req.url}`);
const serverSocket = net.connect(port || 80, hostname, () => {
clientSocket.write('HTTP/1.1 200 Connection Established\r\n' +
'Proxy-agent: Node.js-Proxy\r\n' +
'\r\n');
serverSocket.write(head);
serverSocket.pipe(clientSocket);
clientSocket.pipe(serverSocket);
});
});
// Now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {
// Make a request to a tunneling proxy
const options = {
port: 1337,
host: '127.0.0.1',
method: 'CONNECT',
path: 'www.google.com:80',
};
const req = http.request(options);
req.end();
req.on('connect', (res, socket, head) => {
console.log('got connected!');
// Make a request over an HTTP tunnel
socket.write('GET / HTTP/1.1\r\n' +
'Host: www.google.com:80\r\n' +
'Connection: close\r\n' +
'\r\n');
socket.on('data', (chunk) => {
console.log(chunk.toString());
});
socket.on('end', () => {
proxy.close();
});
});
});
Event: 'continue'
#
Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body.
Event: 'finish'
#
Emitted when the request has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the server has received anything yet.
Event: 'information'
#
info
<Object>
Emitted when the server sends a 1xx intermediate response (excluding 101 Upgrade). The listeners of this event will receive an object containing the HTTP version, status code, status message, key-value headers object, and array with the raw header names followed by their respective values.
import { request } from 'node:http';
const options = {
host: '127.0.0.1',
port: 8080,
path: '/length_request',
};
// Make a request
const req = request(options);
req.end();
req.on('information', (info) => {
console.log(`Got information prior to main response: ${info.statusCode}`);
});
const http = require('node:http');
const options = {
host: '127.0.0.1',
port: 8080,
path: '/length_request',
};
// Make a request
const req = http.request(options);
req.end();
req.on('information', (info) => {
console.log(`Got information prior to main response: ${info.statusCode}`);
});
101 Upgrade statuses do not fire this event due to their break from the
traditional HTTP request/response chain, such as web sockets, in-place TLS
upgrades, or HTTP 2.0. To be notified of 101 Upgrade notices, listen for the
'upgrade'
event instead.
Event: 'response'
#
response
<http.IncomingMessage>
Emitted when a response is received to this request. This event is emitted only once.
Event: 'socket'
#
socket
<stream.Duplex>
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
Event: 'timeout'
#
Emitted when the underlying socket times out from inactivity. This only notifies that the socket has been idle. The request must be destroyed manually.
See also: request.setTimeout()
.
Event: 'upgrade'
#
response
<http.IncomingMessage>socket
<stream.Duplex>head
<Buffer>
Emitted each time a server responds to a request with an upgrade. If this event is not being listened for and the response status code is 101 Switching Protocols, clients receiving an upgrade header will have their connections closed.
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
A client server pair demonstrating how to listen for the 'upgrade'
event.
import http from 'node:http';
import process from 'node:process';
// Create an HTTP server
const server = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('okay');
});
server.on('upgrade', (req, socket, head) => {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n');
socket.pipe(socket); // echo back
});
// Now that server is running
server.listen(1337, '127.0.0.1', () => {
// make a request
const options = {
port: 1337,
host: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket',
},
};
const req = http.request(options);
req.end();
req.on('upgrade', (res, socket, upgradeHead) => {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
const http = require('node:http');
// Create an HTTP server
const server = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('okay');
});
server.on('upgrade', (req, socket, head) => {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n');
socket.pipe(socket); // echo back
});
// Now that server is running
server.listen(1337, '127.0.0.1', () => {
// make a request
const options = {
port: 1337,
host: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket',
},
};
const req = http.request(options);
req.end();
req.on('upgrade', (res, socket, upgradeHead) => {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
request.abort()
#
request.destroy()
instead.Marks the request as aborting. Calling this will cause remaining data in the response to be dropped and the socket to be destroyed.
request.aborted
#
request.destroyed
instead.The request.aborted
property will be true
if the request has
been aborted.
request.connection
#
request.socket
.See request.socket
.
request.cork()
#
See writable.cork()
.
request.end([data[, encoding]][, callback])
#
data
<string> | <Buffer> | <Uint8Array>encoding
<string>callback
<Function>- Returns: <this>
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating '0\r\n\r\n'
.
If data
is specified, it is equivalent to calling
request.write(data, encoding)
followed by request.end(callback)
.
If callback
is specified, it will be called when the request stream
is finished.
request.destroy([error])
#
Destroy the request. Optionally emit an 'error'
event,
and emit a 'close'
event. Calling this will cause remaining data
in the response to be dropped and the socket to be destroyed.
See writable.destroy()
for further details.
request.destroyed
#
Is true
after request.destroy()
has been called.
See writable.destroyed
for further details.
request.finished
#
request.writableEnded
.The request.finished
property will be true
if request.end()
has been called. request.end()
will automatically be called if the
request was initiated via http.get()
.
request.flushHeaders()
#
Flushes the request headers.
For efficiency reasons, Node.js normally buffers the request headers until
request.end()
is called or the first chunk of request data is written. It
then tries to pack the request headers and data into a single TCP packet.
That's usually desired (it saves a TCP round-trip), but not when the first
data is not sent until possibly much later. request.flushHeaders()
bypasses
the optimization and kickstarts the request.
request.getHeader(name)
#
Reads out a header on the request. The name is case-insensitive.
The type of the return value depends on the arguments provided to
request.setHeader()
.
request.setHeader('content-type', 'text/html');
request.setHeader('Content-Length', Buffer.byteLength(body));
request.setHeader('Cookie', ['type=ninja', 'language=javascript']);
const contentType = request.getHeader('Content-Type');
// 'contentType' is 'text/html'
const contentLength = request.getHeader('Content-Length');
// 'contentLength' is of type number
const cookie = request.getHeader('Cookie');
// 'cookie' is of type string[]
request.getHeaderNames()
#
- Returns: <string[]>
Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.
request.setHeader('Foo', 'bar');
request.setHeader('Cookie', ['foo=bar', 'bar=baz']);
const headerNames = request.getHeaderNames();
// headerNames === ['foo', 'cookie']
request.getHeaders()
#
- Returns: <Object>
Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.
The object returned by the request.getHeaders()
method does not
prototypically inherit from the JavaScript Object
. This means that typical
Object
methods such as obj.toString()
, obj.hasOwnProperty()
, and others
are not defined and will not work.
request.setHeader('Foo', 'bar');
request.setHeader('Cookie', ['foo=bar', 'bar=baz']);
const headers = request.getHeaders();
// headers === { foo: 'bar', 'cookie': ['foo=bar', 'bar=baz'] }
request.getRawHeaderNames()
#
- Returns: <string[]>
Returns an array containing the unique names of the current outgoing raw headers. Header names are returned with their exact casing being set.
request.setHeader('Foo', 'bar');
request.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);
const headerNames = request.getRawHeaderNames();
// headerNames === ['Foo', 'Set-Cookie']
request.hasHeader(name)
#
Returns true
if the header identified by name
is currently set in the
outgoing headers. The header name matching is case-insensitive.
const hasContentType = request.hasHeader('content-type');
request.maxHeadersCount
#
- <number> Default:
2000
Limits maximum response headers count. If set to 0, no limit will be applied.
request.path
#
- <string> The request path.
request.method
#
- <string> The request method.
request.host
#
- <string> The request host.
request.protocol
#
- <string> The request protocol.
request.removeHeader(name)
#
name
<string>
Removes a header that's already defined into headers object.
request.removeHeader('Content-Type');
request.reusedSocket
#
- <boolean> Whether the request is send through a reused socket.
When sending request through a keep-alive enabled agent, the underlying socket might be reused. But if server closes connection at unfortunate time, client may run into a 'ECONNRESET' error.
import http from 'node:http';
// Server has a 5 seconds keep-alive timeout by default
http
.createServer((req, res) => {
res.write('hello\n');
res.end();
})
.listen(3000);
setInterval(() => {
// Adapting a keep-alive agent
http.get('http://localhost:3000', { agent }, (res) => {
res.on('data', (data) => {
// Do nothing
});
});
}, 5000); // Sending request on 5s interval so it's easy to hit idle timeout
const http = require('node:http');
// Server has a 5 seconds keep-alive timeout by default
http
.createServer((req, res) => {
res.write('hello\n');
res.end();
})
.listen(3000);
setInterval(() => {
// Adapting a keep-alive agent
http.get('http://localhost:3000', { agent }, (res) => {
res.on('data', (data) => {
// Do nothing
});
});
}, 5000); // Sending request on 5s interval so it's easy to hit idle timeout
By marking a request whether it reused socket or not, we can do automatic error retry base on it.
import http from 'node:http';
const agent = new http.Agent({ keepAlive: true });
function retriableRequest() {
const req = http
.get('http://localhost:3000', { agent }, (res) => {
// ...
})
.on('error', (err) => {
// Check if retry is needed
if (req.reusedSocket && err.code === 'ECONNRESET') {
retriableRequest();
}
});
}
retriableRequest();
const http = require('node:http');
const agent = new http.Agent({ keepAlive: true });
function retriableRequest() {
const req = http
.get('http://localhost:3000', { agent }, (res) => {
// ...
})
.on('error', (err) => {
// Check if retry is needed
if (req.reusedSocket && err.code === 'ECONNRESET') {
retriableRequest();
}
});
}
retriableRequest();
request.setHeader(name, value)
#
Sets a single header value for headers object. If this header already exists in
the to-be-sent headers, its value will be replaced. Use an array of strings
here to send multiple headers with the same name. Non-string values will be
stored without modification. Therefore, request.getHeader()
may return
non-string values. However, the non-string values will be converted to strings
for network transmission.
request.setHeader('Content-Type', 'application/json');
or
request.setHeader('Cookie', ['type=ninja', 'language=javascript']);
When the value is a string an exception will be thrown if it contains
characters outside the latin1
encoding.
If you need to pass UTF-8 characters in the value please encode the value using the RFC 8187 standard.
const filename = 'Rock 🎵.txt';
request.setHeader('Content-Disposition', `attachment; filename*=utf-8''${encodeURIComponent(filename)}`);
request.setNoDelay([noDelay])
#
noDelay
<boolean>
Once a socket is assigned to this request and is connected
socket.setNoDelay()
will be called.
request.setSocketKeepAlive([enable][, initialDelay])
#
Once a socket is assigned to this request and is connected
socket.setKeepAlive()
will be called.
request.setTimeout(timeout[, callback])
#
timeout
<number> Milliseconds before a request times out.callback
<Function> Optional function to be called when a timeout occurs. Same as binding to the'timeout'
event.- Returns: <http.ClientRequest>
Once a socket is assigned to this request and is connected
socket.setTimeout()
will be called.
request.socket
#
Reference to the underlying socket. Usually users will not want to access
this property. In particular, the socket will not emit 'readable'
events
because of how the protocol parser attaches to the socket.
import http from 'node:http';
const options = {
host: 'www.google.com',
};
const req = http.get(options);
req.end();
req.once('response', (res) => {
const ip = req.socket.localAddress;
const port = req.socket.localPort;
console.log(`Your IP address is ${ip} and your source port is ${port}.`);
// Consume response object
});
const http = require('node:http');
const options = {
host: 'www.google.com',
};
const req = http.get(options);
req.end();
req.once('response', (res) => {
const ip = req.socket.localAddress;
const port = req.socket.localPort;
console.log(`Your IP address is ${ip} and your source port is ${port}.`);
// Consume response object
});
This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket>.
request.uncork()
#
See writable.uncork()
.
request.writableEnded
#
Is true
after request.end()
has been called. This property
does not indicate whether the data has been flushed, for this use
request.writableFinished
instead.
request.writableFinished
#
Is true
if all data has been flushed to the underlying system, immediately
before the 'finish'
event is emitted.
request.write(chunk[, encoding][, callback])
#
chunk
<string> | <Buffer> | <Uint8Array>encoding
<string>callback
<Function>- Returns: <boolean>
Sends a chunk of the body. This method can be called multiple times. If no
Content-Length
is set, data will automatically be encoded in HTTP Chunked
transfer encoding, so that server knows when the data ends. The
Transfer-Encoding: chunked
header is added. Calling request.end()
is necessary to finish sending the request.
The encoding
argument is optional and only applies when chunk
is a string.
Defaults to 'utf8'
.
The callback
argument is optional and will be called when this chunk of data
is flushed, but only if the chunk is non-empty.
Returns true
if the entire data was flushed successfully to the kernel
buffer. Returns false
if all or part of the data was queued in user memory.
'drain'
will be emitted when the buffer is free again.
When write
function is called with empty string or buffer, it does
nothing and waits for more input.
Class: http.Server
#
- Extends: <net.Server>
Event: 'checkContinue'
#
request
<http.IncomingMessage>response
<http.ServerResponse>
Emitted each time a request with an HTTP Expect: 100-continue
is received.
If this event is not listened for, the server will automatically respond
with a 100 Continue
as appropriate.
Handling this event involves calling response.writeContinue()
if the
client should continue to send the request body, or generating an appropriate
HTTP response (e.g. 400 Bad Request) if the client should not continue to send
the request body.
When this event is emitted and handled, the 'request'
event will
not be emitted.
Event: 'checkExpectation'
#
request
<http.IncomingMessage>response
<http.ServerResponse>
Emitted each time a request with an HTTP Expect
header is received, where the
value is not 100-continue
. If this event is not listened for, the server will
automatically respond with a 417 Expectation Failed
as appropriate.
When this event is emitted and handled, the 'request'
event will
not be emitted.
Event: 'clientError'
#
exception
<Error>socket
<stream.Duplex>
If a client connection emits an 'error'
event, it will be forwarded here.
Listener of this event is responsible for closing/destroying the underlying
socket. For example, one may wish to more gracefully close the socket with a
custom HTTP response instead of abruptly severing the connection. The socket
must be closed or destroyed before the listener ends.
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
Default behavior is to try close the socket with a HTTP '400 Bad Request',
or a HTTP '431 Request Header Fields Too Large' in the case of a
HPE_HEADER_OVERFLOW
error. If the socket is not writable or headers
of the current attached http.ServerResponse
has been sent, it is
immediately destroyed.
socket
is the net.Socket
object that the error originated from.
import http from 'node:http';
const server = http.createServer((req, res) => {
res.end();
});
server.on('clientError', (err, socket) => {
socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);
const http = require('node:http');
const server = http.createServer((req, res) => {
res.end();
});
server.on('clientError', (err, socket) => {
socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);
When the 'clientError'
event occurs, there is no request
or response
object, so any HTTP response sent, including response headers and payload,
must be written directly to the socket
object. Care must be taken to
ensure the response is a properly formatted HTTP response message.
err
is an instance of Error
with two extra columns:
bytesParsed
: the bytes count of request packet that Node.js may have parsed correctly;rawPacket
: the raw packet of current request.
In some cases, the client has already received the response and/or the socket
has already been destroyed, like in case of ECONNRESET
errors. Before
trying to send data to the socket, it is better to check that it is still
writable.
server.on('clientError', (err, socket) => {
if (err.code === 'ECONNRESET' || !socket.writable) {
return;
}
socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
Event: 'close'
#
Emitted when the server closes.
Event: 'connect'
#
request
<http.IncomingMessage> Arguments for the HTTP request, as it is in the'request'
eventsocket
<stream.Duplex> Network socket between the server and clienthead
<Buffer> The first packet of the tunneling stream (may be empty)
Emitted each time a client requests an HTTP CONNECT
method. If this event is
not listened for, then clients requesting a CONNECT
method will have their
connections closed.
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
After this event is emitted, the request's socket will not have a 'data'
event listener, meaning it will need to be bound in order to handle data
sent to the server on that socket.
Event: 'connection'
#
socket
<stream.Duplex>
This event is emitted when a new TCP stream is established. socket
is
typically an object of type net.Socket
. Usually users will not want to
access this event. In particular, the socket will not emit 'readable'
events
because of how the protocol parser attaches to the socket. The socket
can
also be accessed at request.socket
.
This event can also be explicitly emitted by users to inject connections
into the HTTP server. In that case, any Duplex
stream can be passed.
If socket.setTimeout()
is called here, the timeout will be replaced with
server.keepAliveTimeout
when the socket has served a request (if
server.keepAliveTimeout
is non-zero).
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
Event: 'dropRequest'
#
request
<http.IncomingMessage> Arguments for the HTTP request, as it is in the'request'
eventsocket
<stream.Duplex> Network socket between the server and client
When the number of requests on a socket reaches the threshold of
server.maxRequestsPerSocket
, the server will drop new requests
and emit 'dropRequest'
event instead, then send 503
to client.
Event: 'request'
#
request
<http.IncomingMessage>response
<http.ServerResponse>
Emitted each time there is a request. There may be multiple requests per connection (in the case of HTTP Keep-Alive connections).
Event: 'upgrade'
#
request
<http.IncomingMessage> Arguments for the HTTP request, as it is in the'request'
eventsocket
<stream.Duplex> Network socket between the server and clienthead
<Buffer> The first packet of the upgraded stream (may be empty)
Emitted each time a client requests an HTTP upgrade. Listening to this event is optional and clients cannot insist on a protocol change.
After this event is emitted, the request's socket will not have a 'data'
event listener, meaning it will need to be bound in order to handle data
sent to the server on that socket.
This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.
server.close([callback])
#
callback
<Function>
Stops the server from accepting new connections and closes all connections
connected to this server which are not sending a request or waiting for
a response.
See net.Server.close()
.
const http = require('node:http');
const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
server.close(() => {
console.log('server on port 8000 closed successfully');
});
}, 10000);
server.closeAllConnections()
#
Closes all established HTTP(S) connections connected to this server, including active connections connected to this server which are sending a request or waiting for a response. This does not destroy sockets upgraded to a different protocol, such as WebSocket or HTTP/2.
This is a forceful way of closing all connections and should be used with caution. Whenever using this in conjunction with
server.close
, calling this afterserver.close
is recommended as to avoid race conditions where new connections are created between a call to this and a call toserver.close
.
const http = require('node:http');
const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
server.close(() => {
console.log('server on port 8000 closed successfully');
});
// Closes all connections, ensuring the server closes successfully
server.closeAllConnections();
}, 10000);
server.closeIdleConnections()
#
Closes all connections connected to this server which are not sending a request or waiting for a response.
Starting with Node.js 19.0.0, there's no need for calling this method in conjunction with
server.close
to reapkeep-alive
connections. Using it won't cause any harm though, and it can be useful to ensure backwards compatibility for libraries and applications that need to support versions older than 19.0.0. Whenever using this in conjunction withserver.close
, calling this afterserver.close
is recommended as to avoid race conditions where new connections are created between a call to this and a call toserver.close
.
const http = require('node:http');
const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
server.close(() => {
console.log('server on port 8000 closed successfully');
});
// Closes idle connections, such as keep-alive connections. Server will close
// once remaining active connections are terminated
server.closeIdleConnections();
}, 10000);
server.headersTimeout
#
- <number> Default: The minimum between
server.requestTimeout
or60000
.
Limit the amount of time the parser will wait to receive the complete HTTP headers.
If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.
It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.
server.listen()
#
Starts the HTTP server listening for connections.
This method is identical to server.listen()
from net.Server
.
server.listening
#
- <boolean> Indicates whether or not the server is listening for connections.
server.maxHeadersCount
#
- <number> Default:
2000
Limits maximum incoming headers count. If set to 0, no limit will be applied.
server.requestTimeout
#
- <number> Default:
300000
Sets the timeout value in milliseconds for receiving the entire request from the client.
If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.
It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.
server.setTimeout([msecs][, callback])
#
msecs
<number> Default: 0 (no timeout)callback
<Function>- Returns: <http.Server>
Sets the timeout value for sockets, and emits a 'timeout'
event on
the Server object, passing the socket as an argument, if a timeout
occurs.
If there is a 'timeout'
event listener on the Server object, then it
will be called with the timed-out socket as an argument.
By default, the Server does not timeout sockets. However, if a callback
is assigned to the Server's 'timeout'
event, timeouts must be handled
explicitly.
server.maxRequestsPerSocket
#
- <number> Requests per socket. Default: 0 (no limit)
The maximum number of requests socket can handle before closing keep alive connection.
A value of 0
will disable the limit.
When the limit is reached it will set the Connection
header value to close
,
but will not actually close the connection, subsequent requests sent
after the limit is reached will get 503 Service Unavailable
as a response.
server.timeout
#
- <number> Timeout in milliseconds. Default: 0 (no timeout)
The number of milliseconds of inactivity before a socket is presumed to have timed out.
A value of 0
will disable the timeout behavior on incoming connections.
The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.
server.keepAliveTimeout
#
- <number> Timeout in milliseconds. Default:
5000
(5 seconds).
The number of milliseconds of inactivity a server needs to wait for additional
incoming data, after it has finished writing the last response, before a socket
will be destroyed. If the server receives new data before the keep-alive
timeout has fired, it will reset the regular inactivity timeout, i.e.,
server.timeout
.
A value of 0
will disable the keep-alive timeout behavior on incoming
connections.
A value of 0
makes the http server behave similarly to Node.js versions prior
to 8.0.0, which did not have a keep-alive timeout.
The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.
server[Symbol.asyncDispose]()
#
Calls server.close()
and returns a promise that fulfills when the
server has closed.
Class: http.ServerResponse
#
- Extends: <http.OutgoingMessage>
This object is created internally by an HTTP server, not by the user. It is
passed as the second parameter to the 'request'
event.
Event: 'close'
#
Indicates that the response is completed, or its underlying connection was terminated prematurely (before the response completion).
Event: 'finish'
#
Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the client has received anything yet.
response.addTrailers(headers)
#
headers
<Object>
This method adds HTTP trailing headers (a header but at the end of the message) to the response.
Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g. if the request was HTTP/1.0), they will be silently discarded.
HTTP requires the Trailer
header to be sent in order to
emit trailers, with a list of the header fields in its value. E.g.,
response.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({ 'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667' });
response.end();
Attempting to set a header field name or value that contains invalid characters
will result in a TypeError
being thrown.
response.connection
#
response.socket
.See response.socket
.
response.cork()
#
See writable.cork()
.
response.end([data[, encoding]][, callback])
#
data
<string> | <Buffer> | <Uint8Array>encoding
<string>callback
<Function>- Returns: <this>
This method signals to the server that all of the response headers and body
have been sent; that server should consider this message complete.
The method, response.end()
, MUST be called on each response.
If data
is specified, it is similar in effect to calling
response.write(data, encoding)
followed by response.end(callback)
.
If callback
is specified, it will be called when the response stream
is finished.
response.finished
#
response.writableEnded
.The response.finished
property will be true
if response.end()
has been called.
response.flushHeaders()
#
Flushes the response headers. See also: request.flushHeaders()
.
response.getHeader(name)
#
Reads out a header that's already been queued but not sent to the client.
The name is case-insensitive. The type of the return value depends
on the arguments provided to response.setHeader()
.
response.setHeader('Content-Type', 'text/html');
response.setHeader('Content-Length', Buffer.byteLength(body));
response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']);
const contentType = response.getHeader('content-type');
// contentType is 'text/html'
const contentLength = response.getHeader('Content-Length');
// contentLength is of type number
const setCookie = response.getHeader('set-cookie');
// setCookie is of type string[]
response.getHeaderNames()
#
- Returns: <string[]>
Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.
response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);
const headerNames = response.getHeaderNames();
// headerNames === ['foo', 'set-cookie']
response.getHeaders()
#
- Returns: <Object>
Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.
The object returned by the response.getHeaders()
method does not
prototypically inherit from the JavaScript Object
. This means that typical
Object
methods such as obj.toString()
, obj.hasOwnProperty()
, and others
are not defined and will not work.
response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);
const headers = response.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] }
response.hasHeader(name)
#
Returns true
if the header identified by name
is currently set in the
outgoing headers. The header name matching is case-insensitive.
const hasContentType = response.hasHeader('content-type');
response.headersSent
#
Boolean (read-only). True if headers were sent, false otherwise.
response.removeHeader(name)
#
name
<string>
Removes a header that's queued for implicit sending.
response.removeHeader('Content-Encoding');
response.req
#
A reference to the original HTTP request
object.
response.sendDate
#
When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.
This should only be disabled for testing; HTTP requires the Date header in responses.
response.setHeader(name, value)
#
name
<string>value
<any>- Returns: <http.ServerResponse>
Returns the response object.
Sets a single header value for implicit headers. If this header already exists
in the to-be-sent headers, its value will be replaced. Use an array of strings
here to send multiple headers with the same name. Non-string values will be
stored without modification. Therefore, response.getHeader()
may return
non-string values. However, the non-string values will be converted to strings
for network transmission. The same response object is returned to the caller,
to enable call chaining.
response.setHeader('Content-Type', 'text/html');
or
response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']);
Attempting to set a header field name or value that contains invalid characters
will result in a TypeError
being thrown.
When headers have been set with response.setHeader()
, they will be merged
with any headers passed to response.writeHead()
, with the headers passed
to response.writeHead()
given precedence.
// Returns content-type = text/plain
const server = http.createServer((req, res) => {
res.setHeader('Content-Type', 'text/html');
res.setHeader('X-Foo', 'bar');
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('ok');
});
If response.writeHead()
method is called and this method has not been
called, it will directly write the supplied header values onto the network
channel without caching internally, and the response.getHeader()
on the
header will not yield the expected result. If progressive population of headers
is desired with potential future retrieval and modification, use
response.setHeader()
instead of response.writeHead()
.
response.setTimeout(msecs[, callback])
#
msecs
<number>callback
<Function>- Returns: <http.ServerResponse>
Sets the Socket's timeout value to msecs
. If a callback is
provided, then it is added as a listener on the 'timeout'
event on
the response object.
If no 'timeout'
listener is added to the request, the response, or
the server, then sockets are destroyed when they time out. If a handler is
assigned to the request, the response, or the server's 'timeout'
events,
timed out sockets must be handled explicitly.
response.socket
#
Reference to the underlying socket. Usually users will not want to access
this property. In particular, the socket will not emit 'readable'
events
because of how the protocol parser attaches to the socket. After
response.end()
, the property is nulled.
import http from 'node:http';
const server = http.createServer((req, res) => {
const ip = res.socket.remoteAddress;
const port = res.socket.remotePort;
res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);
const http = require('node:http');
const server = http.createServer((req, res) => {
const ip = res.socket.remoteAddress;
const port = res.socket.remotePort;
res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);
This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket>.
response.statusCode
#
- <number> Default:
200
When using implicit headers (not calling response.writeHead()
explicitly),
this property controls the status code that will be sent to the client when
the headers get flushed.
response.statusCode = 404;
After response header was sent to the client, this property indicates the status code which was sent out.
response.statusMessage
#
When using implicit headers (not calling response.writeHead()
explicitly),
this property controls the status message that will be sent to the client when
the headers get flushed. If this is left as undefined
then the standard
message for the status code will be used.
response.statusMessage = 'Not found';
After response header was sent to the client, this property indicates the status message which was sent out.
response.strictContentLength
#
- <boolean> Default:
false
If set to true
, Node.js will check whether the Content-Length
header value and the size of the body, in bytes, are equal.
Mismatching the Content-Length
header value will result
in an Error
being thrown, identified by code:
'ERR_HTTP_CONTENT_LENGTH_MISMATCH'
.
response.uncork()
#
See writable.uncork()
.
response.writableEnded
#
Is true
after response.end()
has been called. This property
does not indicate whether the data has been flushed, for this use
response.writableFinished
instead.
response.writableFinished
#
Is true
if all data has been flushed to the underlying system, immediately
before the 'finish'
event is emitted.
response.write(chunk[, encoding][, callback])
#
chunk
<string> | <Buffer> | <Uint8Array>encoding
<string> Default:'utf8'
callback
<Function>- Returns: <boolean>
If this method is called and response.writeHead()
has not been called,
it will switch to implicit header mode and flush the implicit headers.
This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.
If rejectNonStandardBodyWrites
is set to true in createServer
then writing to the body is not allowed when the request method or response
status do not support content. If an attempt is made to write to the body for a
HEAD request or as part of a 204
or 304
response, a synchronous Error
with the code ERR_HTTP_BODY_NOT_ALLOWED
is thrown.
chunk
can be a string or a buffer. If chunk
is a string,
the second parameter specifies how to encode it into a byte stream.
callback
will be called when this chunk of data is flushed.
This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.
The first time response.write()
is called, it will send the buffered
header information and the first chunk of the body to the client. The second
time response.write()
is called, Node.js assumes data will be streamed,
and sends the new data separately. That is, the response is buffered up to the
first chunk of the body.
Returns true
if the entire data was flushed successfully to the kernel
buffer. Returns false
if all or part of the data was queued in user memory.
'drain'
will be emitted when the buffer is free again.
response.writeContinue()
#
Sends an HTTP/1.1 100 Continue message to the client, indicating that
the request body should be sent. See the 'checkContinue'
event on
Server
.
response.writeEarlyHints(hints[, callback])
#
hints
<Object>callback
<Function>
Sends an HTTP/1.1 103 Early Hints message to the client with a Link header,
indicating that the user agent can preload/preconnect the linked resources.
The hints
is an object containing the values of headers to be sent with
early hints message. The optional callback
argument will be called when
the response message has been written.
Example
const earlyHintsLink = '</styles.css>; rel=preload; as=style';
response.writeEarlyHints({
'link': earlyHintsLink,
});
const earlyHintsLinks = [
'</styles.css>; rel=preload; as=style',
'</scripts.js>; rel=preload; as=script',
];
response.writeEarlyHints({
'link': earlyHintsLinks,
'x-trace-id': 'id for diagnostics',
});
const earlyHintsCallback = () => console.log('early hints message sent');
response.writeEarlyHints({
'link': earlyHintsLinks,
}, earlyHintsCallback);
response.writeHead(statusCode[, statusMessage][, headers])
#
statusCode
<number>statusMessage
<string>headers
<Object> | <Array>- Returns: <http.ServerResponse>
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404
. The last argument, headers
, are the response headers.
Optionally one can give a human-readable statusMessage
as the second
argument.
headers
may be an Array
where the keys and values are in the same list.
It is not a list of tuples. So, the even-numbered offsets are key values,
and the odd-numbered offsets are the associated values. The array is in the same
format as request.rawHeaders
.
Returns a reference to the ServerResponse
, so that calls can be chained.
const body = 'hello world';
response
.writeHead(200, {
'Content-Length': Buffer.byteLength(body),
'Content-Type': 'text/plain',
})
.end(body);
This method must only be called once on a message and it must
be called before response.end()
is called.
If response.write()
or response.end()
are called before calling
this, the implicit/mutable headers will be calculated and call this function.
When headers have been set with response.setHeader()
, they will be merged
with any headers passed to response.writeHead()
, with the headers passed
to response.writeHead()
given precedence.
If this method is called and response.setHeader()
has not been called,
it will directly write the supplied header values onto the network channel
without caching internally, and the response.getHeader()
on the header
will not yield the expected result. If progressive population of headers is
desired with potential future retrieval and modification, use
response.setHeader()
instead.
// Returns content-type = text/plain
const server = http.createServer((req, res) => {
res.setHeader('Content-Type', 'text/html');
res.setHeader('X-Foo', 'bar');
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('ok');
});
Content-Length
is read in bytes, not characters. Use
Buffer.byteLength()
to determine the length of the body in bytes. Node.js
will check whether Content-Length
and the length of the body which has
been transmitted are equal or not.
Attempting to set a header field name or value that contains invalid characters
will result in a [Error
][] being thrown.
response.writeProcessing()
#
Sends a HTTP/1.1 102 Processing message to the client, indicating that the request body should be sent.
Class: http.IncomingMessage
#
- Extends: <stream.Readable>
An IncomingMessage
object is created by http.Server
or
http.ClientRequest
and passed as the first argument to the 'request'
and 'response'
event respectively. It may be used to access response
status, headers, and data.
Different from its socket
value which is a subclass of <stream.Duplex>, the
IncomingMessage
itself extends <stream.Readable> and is created separately to
parse and emit the incoming HTTP headers and payload, as the underlying socket
may be reused multiple times in case of keep-alive.
Event: 'aborted'
#
'close'
event instead.Emitted when the request has been aborted.
Event: 'close'
#
Emitted when the request has been completed.
message.aborted
#
The message.aborted
property will be true
if the request has
been aborted.
message.complete
#
The message.complete
property will be true
if a complete HTTP message has
been received and successfully parsed.
This property is particularly useful as a means of determining if a client or server fully transmitted a message before a connection was terminated:
const req = http.request({
host: '127.0.0.1',
port: 8080,
method: 'POST',
}, (res) => {
res.resume();
res.on('end', () => {
if (!res.complete)
console.error(
'The connection was terminated while the message was still being sent');
});
});
message.connection
#
message.socket
.Alias for message.socket
.
message.destroy([error])
#
Calls destroy()
on the socket that received the IncomingMessage
. If error
is provided, an 'error'
event is emitted on the socket and error
is passed
as an argument to any listeners on the event.
message.headers
#
The request/response headers object.
Key-value pairs of header names and values. Header names are lower-cased.
// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
// host: '127.0.0.1:8000',
// accept: '*/*' }
console.log(request.headers);
Duplicates in raw headers are handled in the following ways, depending on the header name:
- Duplicates of
age
,authorization
,content-length
,content-type
,etag
,expires
,from
,host
,if-modified-since
,if-unmodified-since
,last-modified
,location
,max-forwards
,proxy-authorization
,referer
,retry-after
,server
, oruser-agent
are discarded. To allow duplicate values of the headers listed above to be joined, use the optionjoinDuplicateHeaders
inhttp.request()
andhttp.createServer()
. See RFC 9110 Section 5.3 for more information. set-cookie
is always an array. Duplicates are added to the array.- For duplicate
cookie
headers, the values are joined together with;
. - For all other headers, the values are joined together with
,
.
message.headersDistinct
#
Similar to message.headers
, but there is no join logic and the values are
always arrays of strings, even for headers received just once.
// Prints something like:
//
// { 'user-agent': ['curl/7.22.0'],
// host: ['127.0.0.1:8000'],
// accept: ['*/*'] }
console.log(request.headersDistinct);
message.httpVersion
#
In case of server request, the HTTP version sent by the client. In the case of
client response, the HTTP version of the connected-to server.
Probably either '1.1'
or '1.0'
.
Also message.httpVersionMajor
is the first integer and
message.httpVersionMinor
is the second.
message.method
#
Only valid for request obtained from http.Server
.
The request method as a string. Read only. Examples: 'GET'
, 'DELETE'
.
message.rawHeaders
#
The raw request/response headers list exactly as they were received.
The keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values.
Header names are not lowercased, and duplicates are not merged.
// Prints something like:
//
// [ 'user-agent',
// 'this is invalid because there can be only one',
// 'User-Agent',
// 'curl/7.22.0',
// 'Host',
// '127.0.0.1:8000',
// 'ACCEPT',
// '*/*' ]
console.log(request.rawHeaders);
message.rawTrailers
#
The raw request/response trailer keys and values exactly as they were
received. Only populated at the 'end'
event.
message.setTimeout(msecs[, callback])
#
msecs
<number>callback
<Function>- Returns: <http.IncomingMessage>
Calls message.socket.setTimeout(msecs, callback)
.
message.socket
#
The net.Socket
object associated with the connection.
With HTTPS support, use request.socket.getPeerCertificate()
to obtain the
client's authentication details.
This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket> or internally nulled.
message.statusCode
#
Only valid for response obtained from http.ClientRequest
.
The 3-digit HTTP response status code. E.G. 404
.
message.statusMessage
#
Only valid for response obtained from http.ClientRequest
.
The HTTP response status message (reason phrase). E.G. OK
or Internal Server Error
.
message.trailers
#
The request/response trailers object. Only populated at the 'end'
event.
message.trailersDistinct
#
Similar to message.trailers
, but there is no join logic and the values are
always arrays of strings, even for headers received just once.
Only populated at the 'end'
event.
message.url
#
Only valid for request obtained from http.Server
.
Request URL string. This contains only the URL that is present in the actual HTTP request. Take the following request:
GET /status?name=ryan HTTP/1.1
Accept: text/plain
To parse the URL into its parts:
new URL(`http://${process.env.HOST ?? 'localhost'}${request.url}`);
When request.url
is '/status?name=ryan'
and process.env.HOST
is undefined:
$ node
> new URL(`http://${process.env.HOST ?? 'localhost'}${request.url}`);
URL {
href: 'http://localhost/status?name=ryan',
origin: 'http://localhost',
protocol: 'http:',
username: '',
password: '',
host: 'localhost',
hostname: 'localhost',
port: '',
pathname: '/status',
search: '?name=ryan',
searchParams: URLSearchParams { 'name' => 'ryan' },
hash: ''
}
Ensure that you set process.env.HOST
to the server's host name, or consider
replacing this part entirely. If using req.headers.host
, ensure proper
validation is used, as clients may specify a custom Host
header.
Class: http.OutgoingMessage
#
- Extends: <Stream>
This class serves as the parent class of http.ClientRequest
and http.ServerResponse
. It is an abstract outgoing message from
the perspective of the participants of an HTTP transaction.
Event: 'drain'
#
Emitted when the buffer of the message is free again.
Event: 'finish'
#
Emitted when the transmission is finished successfully.
Event: 'prefinish'
#
Emitted after outgoingMessage.end()
is called.
When the event is emitted, all data has been processed but not necessarily
completely flushed.
outgoingMessage.addTrailers(headers)
#
headers
<Object>
Adds HTTP trailers (headers but at the end of the message) to the message.
Trailers will only be emitted if the message is chunked encoded. If not, the trailers will be silently discarded.
HTTP requires the Trailer
header to be sent to emit trailers,
with a list of header field names in its value, e.g.
message.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
message.write(fileData);
message.addTrailers({ 'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667' });
message.end();
Attempting to set a header field name or value that contains invalid characters
will result in a TypeError
being thrown.
outgoingMessage.appendHeader(name, value)
#
name
<string> Header namevalue
<string> | <string[]> Header value- Returns: <this>
Append a single header value to the header object.
If the value is an array, this is equivalent to calling this method multiple times.
If there were no previous values for the header, this is equivalent to calling
outgoingMessage.setHeader(name, value)
.
Depending of the value of options.uniqueHeaders
when the client request or the
server were created, this will end up in the header being sent multiple times or
a single time with values joined using ;
.
outgoingMessage.connection
#
outgoingMessage.socket
instead.Alias of outgoingMessage.socket
.
outgoingMessage.cork()
#
See writable.cork()
.
outgoingMessage.destroy([error])
#
Destroys the message. Once a socket is associated with the message and is connected, that socket will be destroyed as well.
outgoingMessage.end(chunk[, encoding][, callback])
#
chunk
<string> | <Buffer> | <Uint8Array>encoding
<string> Optional, Default:utf8
callback
<Function> Optional- Returns: <this>
Finishes the outgoing message. If any parts of the body are unsent, it will
flush them to the underlying system. If the message is chunked, it will
send the terminating chunk 0\r\n\r\n
, and send the trailers (if any).
If chunk
is specified, it is equivalent to calling
outgoingMessage.write(chunk, encoding)
, followed by
outgoingMessage.end(callback)
.
If callback
is provided, it will be called when the message is finished
(equivalent to a listener of the 'finish'
event).
outgoingMessage.flushHeaders()
#
Flushes the message headers.
For efficiency reason, Node.js normally buffers the message headers
until outgoingMessage.end()
is called or the first chunk of message data
is written. It then tries to pack the headers and data into a single TCP
packet.
It is usually desired (it saves a TCP round-trip), but not when the first
data is not sent until possibly much later. outgoingMessage.flushHeaders()
bypasses the optimization and kickstarts the message.
outgoingMessage.getHeader(name)
#
name
<string> Name of header- Returns: <string> | <undefined>
Gets the value of the HTTP header with the given name. If that header is not
set, the returned value will be undefined
.
outgoingMessage.getHeaderNames()
#
- Returns: <string[]>
Returns an array containing the unique names of the current outgoing headers. All names are lowercase.
outgoingMessage.getHeaders()
#
- Returns: <Object>
Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related HTTP module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.
The object returned by the outgoingMessage.getHeaders()
method does
not prototypically inherit from the JavaScript Object
. This means that
typical Object
methods such as obj.toString()
, obj.hasOwnProperty()
,
and others are not defined and will not work.
outgoingMessage.setHeader('Foo', 'bar');
outgoingMessage.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);
const headers = outgoingMessage.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] }
outgoingMessage.hasHeader(name)
#
Returns true
if the header identified by name
is currently set in the
outgoing headers. The header name is case-insensitive.
const hasContentType = outgoingMessage.hasHeader('content-type');
outgoingMessage.headersSent
#
Read-only. true
if the headers were sent, otherwise false
.
outgoingMessage.pipe()
#
Overrides the stream.pipe()
method inherited from the legacy Stream
class
which is the parent class of http.OutgoingMessage
.
Calling this method will throw an Error
because outgoingMessage
is a
write-only stream.
outgoingMessage.removeHeader(name)
#
name
<string> Header name
Removes a header that is queued for implicit sending.
outgoingMessage.removeHeader('Content-Encoding');
outgoingMessage.setHeader(name, value)
#
Sets a single header value. If the header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings to send multiple headers with the same name.
outgoingMessage.setHeaders(headers)
#
headers
<Headers> | <Map>- Returns: <http.ServerResponse>
Returns the response object.
Sets multiple header values for implicit headers.
headers
must be an instance of Headers
or Map
,
if a header already exists in the to-be-sent headers,
its value will be replaced.
const headers = new Headers({ foo: 'bar' });
response.setHeaders(headers);
or
const headers = new Map([['foo', 'bar']]);
res.setHeaders(headers);
When headers have been set with outgoingMessage.setHeaders()
,
they will be merged with any headers passed to response.writeHead()
,
with the headers passed to response.writeHead()
given precedence.
// Returns content-type = text/plain
const server = http.createServer((req, res) => {
const headers = new Headers({ 'Content-Type': 'text/html' });
res.setHeaders(headers);
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('ok');
});
outgoingMessage.setTimeout(msesc[, callback])
#
msesc
<number>callback
<Function> Optional function to be called when a timeout occurs. Same as binding to thetimeout
event.- Returns: <this>
Once a socket is associated with the message and is connected,
socket.setTimeout()
will be called with msecs
as the first parameter.
outgoingMessage.socket
#
Reference to the underlying socket. Usually, users will not want to access this property.
After calling outgoingMessage.end()
, this property will be nulled.
outgoingMessage.uncork()
#
outgoingMessage.writableCorked
#
The number of times outgoingMessage.cork()
has been called.
outgoingMessage.writableEnded
#
Is true
if outgoingMessage.end()
has been called. This property does
not indicate whether the data has been flushed. For that purpose, use
message.writableFinished
instead.
outgoingMessage.writableFinished
#
Is true
if all data has been flushed to the underlying system.
outgoingMessage.writableHighWaterMark
#
The highWaterMark
of the underlying socket if assigned. Otherwise, the default
buffer level when writable.write()
starts returning false (16384
).
outgoingMessage.writableLength
#
The number of buffered bytes.
outgoingMessage.writableObjectMode
#
Always false
.
outgoingMessage.write(chunk[, encoding][, callback])
#
chunk
<string> | <Buffer> | <Uint8Array>encoding
<string> Default:utf8
callback
<Function>- Returns: <boolean>
Sends a chunk of the body. This method can be called multiple times.
The encoding
argument is only relevant when chunk
is a string. Defaults to
'utf8'
.
The callback
argument is optional and will be called when this chunk of data
is flushed.
Returns true
if the entire data was flushed successfully to the kernel
buffer. Returns false
if all or part of the data was queued in the user
memory. The 'drain'
event will be emitted when the buffer is free again.
http.METHODS
#
A list of the HTTP methods that are supported by the parser.
http.STATUS_CODES
#
A collection of all the standard HTTP response status codes, and the
short description of each. For example, http.STATUS_CODES[404] === 'Not Found'
.
http.createServer([options][, requestListener])
#
-
options
<Object>connectionsCheckingInterval
: Sets the interval value in milliseconds to check for request and headers timeout in incomplete requests. Default:30000
.headersTimeout
: Sets the timeout value in milliseconds for receiving the complete HTTP headers from the client. Seeserver.headersTimeout
for more information. Default:60000
.highWaterMark
<number> Optionally overrides allsocket
s'readableHighWaterMark
andwritableHighWaterMark
. This affectshighWaterMark
property of bothIncomingMessage
andServerResponse
. Default: Seestream.getDefaultHighWaterMark()
.insecureHTTPParser
<boolean> If set totrue
, it will use a HTTP parser with leniency flags enabled. Using the insecure parser should be avoided. See--insecure-http-parser
for more information. Default:false
.IncomingMessage
<http.IncomingMessage> Specifies theIncomingMessage
class to be used. Useful for extending the originalIncomingMessage
. Default:IncomingMessage
.joinDuplicateHeaders
<boolean> If set totrue
, this option allows joining the field line values of multiple headers in a request with a comma (,
) instead of discarding the duplicates. For more information, refer tomessage.headers
. Default:false
.keepAlive
<boolean> If set totrue
, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in [socket.setKeepAlive([enable][, initialDelay])
][socket.setKeepAlive(enable, initialDelay)
]. Default:false
.keepAliveInitialDelay
<number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default:0
.keepAliveTimeout
: The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed. Seeserver.keepAliveTimeout
for more information. Default:5000
.maxHeaderSize
<number> Optionally overrides the value of--max-http-header-size
for requests received by this server, i.e. the maximum length of request headers in bytes. Default: 16384 (16 KiB).noDelay
<boolean> If set totrue
, it disables the use of Nagle's algorithm immediately after a new incoming connection is received. Default:true
.requestTimeout
: Sets the timeout value in milliseconds for receiving the entire request from the client. Seeserver.requestTimeout
for more information. Default:300000
.requireHostHeader
<boolean> If set totrue
, it forces the server to respond with a 400 (Bad Request) status code to any HTTP/1.1 request message that lacks a Host header (as mandated by the specification). Default:true
.ServerResponse
<http.ServerResponse> Specifies theServerResponse
class to be used. Useful for extending the originalServerResponse
. Default:ServerResponse
.uniqueHeaders
<Array> A list of response headers that should be sent only once. If the header's value is an array, the items will be joined using;
.rejectNonStandardBodyWrites
<boolean> If set totrue
, an error is thrown when writing to an HTTP response which does not have a body. Default:false
.
-
requestListener
<Function> -
Returns: <http.Server>
Returns a new instance of http.Server
.
The requestListener
is a function which is automatically
added to the 'request'
event.
import http from 'node:http';
// Create a local server to receive data from
const server = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
const http = require('node:http');
// Create a local server to receive data from
const server = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
import http from 'node:http';
// Create a local server to receive data from
const server = http.createServer();
// Listen to the request event
server.on('request', (request, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
const http = require('node:http');
// Create a local server to receive data from
const server = http.createServer();
// Listen to the request event
server.on('request', (request, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
http.get(options[, callback])
#
http.get(url[, options][, callback])
#
url
<string> | <URL>options
<Object> Accepts the sameoptions
ashttp.request()
, with the method set to GET by default.callback
<Function>- Returns: <http.ClientRequest>
Since most requests are GET requests without bodies, Node.js provides this
convenience method. The only difference between this method and
http.request()
is that it sets the method to GET by default and calls req.end()
automatically. The callback must take care to consume the response
data for reasons stated in http.ClientRequest
section.
The callback
is invoked with a single argument that is an instance of
http.IncomingMessage
.
JSON fetching example:
http.get('http://localhost:8000/', (res) => {
const { statusCode } = res;
const contentType = res.headers['content-type'];
let error;
// Any 2xx status code signals a successful response but
// here we're only checking for 200.
if (statusCode !== 200) {
error = new Error('Request Failed.\n' +
`Status Code: ${statusCode}`);
} else if (!/^application\/json/.test(contentType)) {
error = new Error('Invalid content-type.\n' +
`Expected application/json but received ${contentType}`);
}
if (error) {
console.error(error.message);
// Consume response data to free up memory
res.resume();
return;
}
res.setEncoding('utf8');
let rawData = '';
res.on('data', (chunk) => { rawData += chunk; });
res.on('end', () => {
try {
const parsedData = JSON.parse(rawData);
console.log(parsedData);
} catch (e) {
console.error(e.message);
}
});
}).on('error', (e) => {
console.error(`Got error: ${e.message}`);
});
// Create a local server to receive data from
const server = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
data: 'Hello World!',
}));
});
server.listen(8000);
http.globalAgent
#
Global instance of Agent
which is used as the default for all HTTP client
requests. Diverges from a default Agent
configuration by having keepAlive
enabled and a timeout
of 5 seconds.
http.maxHeaderSize
#
Read-only property specifying the maximum allowed size of HTTP headers in bytes.
Defaults to 16 KiB. Configurable using the --max-http-header-size
CLI
option.
This can be overridden for servers and client requests by passing the
maxHeaderSize
option.
http.request(options[, callback])
#
http.request(url[, options][, callback])
#
url
<string> | <URL>options
<Object>agent
<http.Agent> | <boolean> ControlsAgent
behavior. Possible values:undefined
(default): usehttp.globalAgent
for this host and port.Agent
object: explicitly use the passed inAgent
.false
: causes a newAgent
with default values to be used.
auth
<string> Basic authentication ('user:password'
) to compute an Authorization header.createConnection
<Function> A function that produces a socket/stream to use for the request when theagent
option is not used. This can be used to avoid creating a customAgent
class just to override the defaultcreateConnection
function. Seeagent.createConnection()
for more details. AnyDuplex
stream is a valid return value.defaultPort
<number> Default port for the protocol. Default:agent.defaultPort
if anAgent
is used, elseundefined
.family
<number> IP address family to use when resolvinghost
orhostname
. Valid values are4
or6
. When unspecified, both IP v4 and v6 will be used.headers
<Object> An object containing request headers.hints
<number> Optionaldns.lookup()
hints.host
<string> A domain name or IP address of the server to issue the request to. Default:'localhost'
.hostname
<string> Alias forhost
. To supporturl.parse()
,hostname
will be used if bothhost
andhostname
are specified.insecureHTTPParser
<boolean> If set totrue
, it will use a HTTP parser with leniency flags enabled. Using the insecure parser should be avoided. See--insecure-http-parser
for more information. Default:false
joinDuplicateHeaders
<boolean> It joins the field line values of multiple headers in a request with,
instead of discarding the duplicates. Seemessage.headers
for more information. Default:false
.localAddress
<string> Local interface to bind for network connections.localPort
<number> Local port to connect from.lookup
<Function> Custom lookup function. Default:dns.lookup()
.maxHeaderSize
<number> Optionally overrides the value of--max-http-header-size
(the maximum length of response headers in bytes) for responses received from the server. Default: 16384 (16 KiB).method
<string> A string specifying the HTTP request method. Default:'GET'
.path
<string> Request path. Should include query string if any. E.G.'/index.html?page=12'
. An exception is thrown when the request path contains illegal characters. Currently, only spaces are rejected but that may change in the future. Default:'/'
.port
<number> Port of remote server. Default:defaultPort
if set, else80
.protocol
<string> Protocol to use. Default:'http:'
.setHost
<boolean>: Specifies whether or not to automatically add theHost
header. Defaults totrue
.signal
<AbortSignal>: An AbortSignal that may be used to abort an ongoing request.socketPath
<string> Unix domain socket. Cannot be used if one ofhost
orport
is specified, as those specify a TCP Socket.timeout
<number>: A number specifying the socket timeout in milliseconds. This will set the timeout before the socket is connected.uniqueHeaders
<Array> A list of request headers that should be sent only once. If the header's value is an array, the items will be joined using;
.
callback
<Function>- Returns: <http.ClientRequest>
options
in socket.connect()
are also supported.
Node.js maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.
url
can be a string or a URL
object. If url
is a
string, it is automatically parsed with new URL()
. If it is a URL
object, it will be automatically converted to an ordinary options
object.
If both url
and options
are specified, the objects are merged, with the
options
properties taking precedence.
The optional callback
parameter will be added as a one-time listener for
the 'response'
event.
http.request()
returns an instance of the http.ClientRequest
class. The ClientRequest
instance is a writable stream. If one needs to
upload a file with a POST request, then write to the ClientRequest
object.
import http from 'node:http';
import { Buffer } from 'node:buffer';
const postData = JSON.stringify({
'msg': 'Hello World!',
});
const options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Content-Length': Buffer.byteLength(postData),
},
};
const req = http.request(options, (res) => {
console.log(`STATUS: ${res.statusCode}`);
console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
res.setEncoding('utf8');
res.on('data', (chunk) => {
console.log(`BODY: ${chunk}`);
});
res.on('end', () => {
console.log('No more data in response.');
});
});
req.on('error', (e) => {
console.error(`problem with request: ${e.message}`);
});
// Write data to request body
req.write(postData);
req.end();
const http = require('node:http');
const postData = JSON.stringify({
'msg': 'Hello World!',
});
const options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Content-Length': Buffer.byteLength(postData),
},
};
const req = http.request(options, (res) => {
console.log(`STATUS: ${res.statusCode}`);
console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
res.setEncoding('utf8');
res.on('data', (chunk) => {
console.log(`BODY: ${chunk}`);
});
res.on('end', () => {
console.log('No more data in response.');
});
});
req.on('error', (e) => {
console.error(`problem with request: ${e.message}`);
});
// Write data to request body
req.write(postData);
req.end();
In the example req.end()
was called. With http.request()
one
must always call req.end()
to signify the end of the request -
even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution,
TCP level errors, or actual HTTP parse errors) an 'error'
event is emitted
on the returned request object. As with all 'error'
events, if no listeners
are registered the error will be thrown.
There are a few special headers that should be noted.
-
Sending a 'Connection: keep-alive' will notify Node.js that the connection to the server should be persisted until the next request.
-
Sending a 'Content-Length' header will disable the default chunked encoding.
-
Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', both a timeout and a listener for the
'continue'
event should be set. See RFC 2616 Section 8.2.3 for more information. -
Sending an Authorization header will override using the
auth
option to compute basic authentication.
Example using a URL
as options
:
const options = new URL('http://abc:[email protected]');
const req = http.request(options, (res) => {
// ...
});
In a successful request, the following events will be emitted in the following order:
'socket'
'response'
'data'
any number of times, on theres
object ('data'
will not be emitted at all if the response body is empty, for instance, in most redirects)'end'
on theres
object
'close'
In the case of a connection error, the following events will be emitted:
'socket'
'error'
'close'
In the case of a premature connection close before the response is received, the following events will be emitted in the following order:
'socket'
'error'
with an error with message'Error: socket hang up'
and code'ECONNRESET'
'close'
In the case of a premature connection close after the response is received, the following events will be emitted in the following order:
'socket'
'response'
'data'
any number of times, on theres
object
- (connection closed here)
'aborted'
on theres
object'close'
'error'
on theres
object with an error with message'Error: aborted'
and code'ECONNRESET'
'close'
on theres
object
If req.destroy()
is called before a socket is assigned, the following
events will be emitted in the following order:
- (
req.destroy()
called here) 'error'
with an error with message'Error: socket hang up'
and code'ECONNRESET'
, or the error with whichreq.destroy()
was called'close'
If req.destroy()
is called before the connection succeeds, the following
events will be emitted in the following order:
'socket'
- (
req.destroy()
called here) 'error'
with an error with message'Error: socket hang up'
and code'ECONNRESET'
, or the error with whichreq.destroy()
was called'close'
If req.destroy()
is called after the response is received, the following
events will be emitted in the following order:
'socket'
'response'
'data'
any number of times, on theres
object
- (
req.destroy()
called here) 'aborted'
on theres
object'close'
'error'
on theres
object with an error with message'Error: aborted'
and code'ECONNRESET'
, or the error with whichreq.destroy()
was called'close'
on theres
object
If req.abort()
is called before a socket is assigned, the following
events will be emitted in the following order:
- (
req.abort()
called here) 'abort'
'close'
If req.abort()
is called before the connection succeeds, the following
events will be emitted in the following order:
'socket'
- (
req.abort()
called here) 'abort'
'error'
with an error with message'Error: socket hang up'
and code'ECONNRESET'
'close'
If req.abort()
is called after the response is received, the following
events will be emitted in the following order:
'socket'
'response'
'data'
any number of times, on theres
object
- (
req.abort()
called here) 'abort'
'aborted'
on theres
object'error'
on theres
object with an error with message'Error: aborted'
and code'ECONNRESET'
.'close'
'close'
on theres
object
Setting the timeout
option or using the setTimeout()
function will
not abort the request or do anything besides add a 'timeout'
event.
Passing an AbortSignal
and then calling abort()
on the corresponding
AbortController
will behave the same way as calling .destroy()
on the
request. Specifically, the 'error'
event will be emitted with an error with
the message 'AbortError: The operation was aborted'
, the code 'ABORT_ERR'
and the cause
, if one was provided.
http.validateHeaderName(name[, label])
#
Performs the low-level validations on the provided name
that are done when
res.setHeader(name, value)
is called.
Passing illegal value as name
will result in a TypeError
being thrown,
identified by code: 'ERR_INVALID_HTTP_TOKEN'
.
It is not necessary to use this method before passing headers to an HTTP request or response. The HTTP module will automatically validate such headers.
Example:
import { validateHeaderName } from 'node:http';
try {
validateHeaderName('');
} catch (err) {
console.error(err instanceof TypeError); // --> true
console.error(err.code); // --> 'ERR_INVALID_HTTP_TOKEN'
console.error(err.message); // --> 'Header name must be a valid HTTP token [""]'
}
const { validateHeaderName } = require('node:http');
try {
validateHeaderName('');
} catch (err) {
console.error(err instanceof TypeError); // --> true
console.error(err.code); // --> 'ERR_INVALID_HTTP_TOKEN'
console.error(err.message); // --> 'Header name must be a valid HTTP token [""]'
}
http.validateHeaderValue(name, value)
#
Performs the low-level validations on the provided value
that are done when
res.setHeader(name, value)
is called.
Passing illegal value as value
will result in a TypeError
being thrown.
- Undefined value error is identified by
code: 'ERR_HTTP_INVALID_HEADER_VALUE'
. - Invalid value character error is identified by
code: 'ERR_INVALID_CHAR'
.
It is not necessary to use this method before passing headers to an HTTP request or response. The HTTP module will automatically validate such headers.
Examples:
import { validateHeaderValue } from 'node:http';
try {
validateHeaderValue('x-my-header', undefined);
} catch (err) {
console.error(err instanceof TypeError); // --> true
console.error(err.code === 'ERR_HTTP_INVALID_HEADER_VALUE'); // --> true
console.error(err.message); // --> 'Invalid value "undefined" for header "x-my-header"'
}
try {
validateHeaderValue('x-my-header', 'oʊmɪɡə');
} catch (err) {
console.error(err instanceof TypeError); // --> true
console.error(err.code === 'ERR_INVALID_CHAR'); // --> true
console.error(err.message); // --> 'Invalid character in header content ["x-my-header"]'
}
const { validateHeaderValue } = require('node:http');
try {
validateHeaderValue('x-my-header', undefined);
} catch (err) {
console.error(err instanceof TypeError); // --> true
console.error(err.code === 'ERR_HTTP_INVALID_HEADER_VALUE'); // --> true
console.error(err.message); // --> 'Invalid value "undefined" for header "x-my-header"'
}
try {
validateHeaderValue('x-my-header', 'oʊmɪɡə');
} catch (err) {
console.error(err instanceof TypeError); // --> true
console.error(err.code === 'ERR_INVALID_CHAR'); // --> true
console.error(err.message); // --> 'Invalid character in header content ["x-my-header"]'
}
http.setMaxIdleHTTPParsers(max)
#
max
<number> Default:1000
.
Set the maximum number of idle HTTP parsers.
WebSocket
#
A browser-compatible implementation of WebSocket
.