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Cake day: July 4th, 2023

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  • Yeah I haven’t played it but I heard the stories. I haven’t played every year, but in general I would recommend either

    • FM 2024 The latest “classic” version, has the most support, mods, relevant player database etc. Probably recommended for most players. Most feature-rich while still not being completely fucked like 2026 apparently is.

    • FM 2017 I have this game still installed, though I haven’t played it in over a year now I think. I have my longest running save on this edition. Often comes up on top in votes for which FM has the best match engine. It still has some exploits if you look for them hard enough (every edition does), but for the most part all tactics are viable, the match engine feels good and you’re not forced into any one archetype.


  • You can rage against the machine if that makes you happy, but DLSS is patently not a useless feature. It lets you sacrifice visual fidelity for performance, that’s it. Many people find it useful. Any hardware you buy will be obsolete at some point. You may be able to play new releases in native resolution now, but in a few years your card won’t keep up anymore. Instead of buying a new card, you can keep using your old one and turn on DLSS. That’s useful. DLDSR is also a fantastic use of AI that is especially impactful on older games, but will make almost any game look better if you use it, particularly games that don’t have good native anti-aliasing.

    DLSS is also a very minor part of the AI landscape - in fact I think the only reason Nvidia hasn’t scrapped selling gaming cards entirely is that it’s part of their “legacy”. If you want to hate on every scrap of AI in existence because of a dogmatic hatred of AI in general then that’s fair enough, but then say so instead of calling a technology useless and inefficient when it’s neither.




  • Okay, good to know. Thanks for the writeup! I am also one of those players that like to keep resting to a minimum in order to maintain immersion, which punished me hard in BG3 as I missed out on like half the campfire scenes in Act 1. Silly me for actually taking the game seriously when it said things were urgent.

    I’ve heard a lot of good things about Rogue Trader so maybe I will check it out one day, but the 40k setting never really did it for me personally. I was actually into painting minis for a while in my youth, but it was always the fantasy setting that appealed to me. There were some guys who were into 40k around me back then, but those were all assholes who were incredibly demeaning towards fantasy and constantly denigrated the Warhammer Fantasy group for using a silly and “uncool” version of the game. I think that period has tainted my perception of 40k subconsciously.

    Anyway I got wildly offtopic there, sorry 😅









  • I’ve actually played three games this past week, so I think I will split up my ramblings into spoiler tags to not fill out the entire screen with a wall of text.

    The Last Express

    I am finished with The Last Express. Note that I didn’t say I finished it. I played for a few hours, enjoyed some things immensely and grew frustrated by some other things, and ended up deciding I would rather just watch the rest of the game as a movie on YouTube. Which I ended up not regretting one bit.

    There are parts of the game I adore. And it’s cheap enough often enough that I still recommend people buying it and giving it a chance, because even if you don’t finish it there is a lot of interesting, immersive things to enjoy here. The writing is especially strong - these are not your typical video game characters and for a 1997 title especially they are mind-blowingly human and well realised. I have to make a special mention of the lesbian couple and their tragic love story, which is all completely unrelated to the plot and missable side character content you must snoop around and eavesdrop to put together. But is a beautiful, mature and completely non-sexualized portrayal of homosexuality and its struggles in the early 1900s. Some of the best I’ve seen in any video game.

    The rotoscoped animations are also - I think - gorgeous, although technical limitations of the time mean only certain cutscenes are fully animated and the rest plays out in a sort of stop-motion. It still goes a long way towards making the game timeless. The voice acting is also phenomenal across the board, and the use of native voice actors helps anchor the game georgraphically. It’s a really well researched window into a very interesting and somewhat underexplored era.

    But at the end of the day I can see why this game flopped commercially. The first hour or so is incredibly strong and immersive, but the lack of direction and guidance can quickly wear you down. There is just a whole lot of randomly wandering around the train with absolutely no idea of what you’re supposed to, waiting for something to happen - or even waiting to start to get an idea of even what you’re meant to be doing. And also a whole lot of rewinding and replaying sections, something I started to get particularly fed up with.

    I found this great blog post about the game, and whether you intend to play it or not it’s a fantastic read, and sums up a lot of my thoughts about the game. One part in particular stands out:

    I fear that Smoking Car may have violated one of Sid Meier’s principles of game design: that it’s the player who should be the one having the fun, not the programmer or designer.


    Chrono Ark

    I also started Chrono Ark, which is a roguelike deckbuilder I’ve heard a lot of good things about. I have played about 6 or so runs, with varying success, and I did manage to make my first “clear” today, only to find that it was… well I will not spoil anything further as I’ve also heard a lot of good things about the story of this game. Unlike many deckbuilders this is a game that puts the story in a central focus, and so far I am quite liking what I see. It is quite a bit darker than it might seem at first, and I hope it continues to lean into that and continues to throw curve balls. I have only just scratched the surface but I hope the hints I’ve been seeing so far will pay off in the way I think they might, because there have been some really interesting moments.

    Gameplay wise it’s just a really solid roguelike deckbuilder. If you’ve played the genre before you know the drill. Cards, upgrades, boss mechanics, team compositions and synergies etc. It plays really well and every run has been fun and different, with more options opening up with meta progression as you unlock more characters and more items and so on. Would definitely recommend for any fans of the genre.

    It also does have an “easy mode” if you just want the story, but I haven’t seen enough of it yet to know if I would recommend it solely based on that.


    Ninja Gaiden 4

    Lastly, I finally pulled the trigger on Ninja Gaiden 4. I was intending on playing it on release last year (I even played the entire Ninja Gaiden series back-to-back to prepare) but at the last moment I got distracted by other things. But after the fairly slow-paced gameplay of The Last Express and Chrono Ark I needed something snappier and so I couldn’t resist any longer.

    So far I’ve only played like 2 hours, but I am impressed by what I’m seeing. I was worried that Platinum Games’ involvement would dilute the Ninja Gaiden-ness of the game, but it still feels “right”. I’m playing on Hard and enemies are good and aggressive, maybe not quite as much as in Ninja Gaiden 2, but still enough to give you that sensation of being pushed to just survive. I love that UTs are back, and On-Landing UTs, and essence orbs dropped by enemies. Combat is more complex than previous games, with stance switching and parrying now. But it’s been very fun and satisfying and just exactly what I was looking for.

    One thing I am somewhat miffed about however is the simplified combo system, with less focus on fighting game style inputs for combos. Although this could well be just the beginning and those are unlocked later with other weapons and/or upgrades. But I do miss that a bit.

    I also needed to install a mod to remove the horrific blue tinted filter, which just doesn’t look good to me. Not really sure why so many developers go for that type of heavily stylized filter, I just rarely find it looks good.




  • I like Team Ninja and the way they do character action, so I’m happy both Ninja Gaiden 4 and Nioh 3 were well reviewed and successful. Probably won’t jump into this for a long time due to my backlog (I’m working on Ninja Gaiden 4 at the moment, though!), but will most likely tentatively wishlist this for a future sale.