Invoker
From Liquipedia Dota 2 Wiki
Invoker
Grants the following bonuses per attribute point: | |
+22HP and +0.1HP regeneration | |
+0.17 armor and 1 attack speed | |
+12MP and +0.05MP regeneration +0.1% base magic resistance | |
+0.7 Main Attack Damage per attribute |
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900 Projectile Speed
| ||
100 (114)
(1.7 BAT) | ||
0.4 + 0.7
| ||
0.6
| ||
Default
Gib Type | ||
2012-01-19
Released | ||
2005-06-06
(v6.10) | ||
Competitive Span
2012-01-26 — Present |
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Weaves magic with an array of spell combos. | |
---|---|
A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex and Exort, the Invoker surpasses them all. Forging Spirits of ice and fire to melt away the armor of enemies with great Alacrity while Snapping their heat-deprived cold bodies. Conjuring an Ice Wall to stop foes in their paths before vanishing into thin air, chilling nearby enemies like a Ghost Wandering through their ranks. Lifting enemies off the ground with a Tornado that reaches through half the battlefield, while charging up an Extractive Mana Pulse for the whirling foes to land into. Pulling down a gigantic Meteor from space to crush enemies along a path while at the same time unleashing a Deafening Blast to push them along meteor's path. And last but not least, predicting enemy movement and using the Sun to Strike enemies from anywhere on the map. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus. | |
Roles: | Carry Nuker Disabler Escape Pusher |
Adjectives | Cape, Fiery, Icy, Parent, Nose Legs ( 2 ) |
Invoker is available in Ability Draft, but due to his very unique nature, he has been heavily modified to work in that mode. See Invoker in Ability Draft for details.
Facets[edit]
Upgrades[edit]
Aghanim's[edit]
Talents[edit]
2x Agnostic/ Elitist Ability Effects | 25 | Radial Deafening Blast |
---|---|---|
+30 Alacrity Damage/Attack Speed | 20 | +2 Chaos Meteors |
-5s Cold Snap Cooldown | 15 | +1 Forge Spirit |
-4s Tornado Cooldown | 10 | +50 Ice Wall Damage per Second |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All / / Attributes |
Bio[edit]
I am a beacon of knowledge blazing out across a black sea of ignorance.▶️ Carl, the Invoker
Alias:
Kid
Lore:
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
Voice:
Innate[edit]
Mastermind[edit]
Passive
Affects
Self
Deny Exp Factor: 0.25
Details
invoker_mastermind (1334)
- Additionaly grants experience from denying lane creeps in the following conditions:
- Affected by dominated sources.
- From Invoker's player-controlled units, including illusions.
- Does not grant experience from denying the following lane units:
Hero Model[edit]
Details
Tap on the innate abilities for more details.
Quas[edit]
Wex[edit]
Exort[edit]
Cast Animation: 0 + 0
Instance per Cast: 1
Attack Damage Bonus per Instance: 2/4/6/8/10/12/14
Attack Damage Factor: 2
Passively grants intelligence bonus per level.
Invoke[edit]
No
Affects
Self
Combines the properties of all current element instances into a new spell.
Reduces cooldown by a flat amount per orb level.
Reduces cooldown by a flat amount per orb level.
Cast Animation: 0 + 0
Max Spells: 2
Invoke Cooldown Reduction per Orb Level: 0.3
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Ability Level Bonus: 1
So begins a new age of knowledge.
Abilities[edit]
Empty 1[edit]
Passive
Affects
Invoked Abilities
So begins a new age of knowledge.
Empty 2[edit]
Passive
Affects
Invoked Abilities
The previous invoked ability is moved to the fifth slot in the process, while the previous ability in the fifth slot is lost.
So begins a new age of knowledge.
Invoked Abilities[edit]
Cold Snap[edit]
Freezes the affected enemy for a duration while dealing damage.
Further damage taken within the duration will freeze and deals additional damage instance to the affected enemy unit again.
Further damage taken within the duration will freeze and deals additional damage instance to the affected enemy unit again.
Cast Animation: 0.05 + 0
Cast Range: 1000
Min Damage Proc Threshold: 10
Stun Duration per Proc: 0.4
The following ability components levels up with Quas.
Damage per Proc: 8/16/24/32/40/48/56/64
Debuff Duration: 3/3.4/3.8/4.2/4.6/5/5.4/5.8
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
The next ability proc can only happen after the downtime, and it is not affected by percentage-based cooldown reductions.
This ability component levels up with Quas.
This ability component levels up with Quas.
Downtime: 0.8/0.77/0.74/0.71/0.68/0.65/0.62/0.59
Sadron's Protracted Frisson.
Ghost Walk[edit]
No
Affects
Self / Enemy Units
Cast Animation: 0 + 0
The Arsenal Magus has increased health regeneration while applying an enemy movement speed slow aura centered around himself.
This ability component levels up with Quas
This ability component levels up with Quas
Self Health Regen Bonus: 3/6/9/12/15/18/21/24
Enemy Move Speed Slow: 20%/25%/30%/35%/40%/45%/50%/55%
The incantation slows the caster at lower levels, but grants movement speed bonus at higher levels. Additionally grants Invoker mana regeneration bonus while active.
This ability component levels up with Wex.
This ability component levels up with Wex.
Move Speed Change: -15%/-10%/-5%/0%/5%/10%/15%/20%
Mana Regen Bonus: 2/4/6/8/10/12/14/16
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Player-based damage instance regardless of factions disables both the health regeneration bonus and mana regeneration bonus for a fixed duration.
Cannot be reset with cooldown reset sources.
Cannot be reset with cooldown reset sources.
Downtime: 3
Myrault's Hinder-Gast.
Ice Wall[edit]
Cast Animation: 0.05 + 0
The bitter cold emanating from the wall applies a potent movement speed slow.
This ability component levels up with Quas.
This ability component levels up with Quas.
Move Speed Slow: 20%/40%/60%/80%/100%/120%/140%/160%
Wall Duration: 3/4.5/6/7.5/9/10.5/12/13.5
Deals damage per second within the wall widths throughout its length.
This ability component levels up with Exort.
This ability component levels up with Exort.
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Killing Wall of Koryx.
E.M.P.[edit]
Builds up a charge at the area-targeted location that detonates after a fixed duration, draining mana and dealing damage correspondingly to the mana drained amount on all affected enemy units within the radius.
Additionaly restores Invoker's mana correspondingly to all affected enemy heroes' mana burned.
Additionaly restores Invoker's mana correspondingly to all affected enemy heroes' mana burned.
Cast Animation: 0.05 + 0
Cast Range: 950
Effect Delay: 2.9
This ability component levels up with Wex.
Mana Burn: 100/175/250/325/400/475/550/625
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Aghanim's Shard Upgrade
Pulls all affected enemy units to the center of the effect radius.
Increases the mana burn to damage factor.
Pulls all affected enemy units to the center of the effect radius.
Increases the mana burn to damage factor.
Endoleon's Malevolent Perturbation.
Tornado[edit]
Cast Animation: 0.05 + 0
Cast Range: 2000
Affected enemy units are held in the air for a certain amount of time.
This ability component levels up with Quas.
This ability component levels up with Quas.
Cyclone Duration: 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6
The mastery of storm components dictates the distance traveled and the damage dealt by the tornado.
This ability component levels up with Wex.
This ability component levels up with Wex.
Cyclone sources do not lift the Immortal, but damages and interrupts his attack orders.
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Claws of Tornarus.
Alacrity[edit]
Unit
Affects
Allied Units
Cast Animation: 0.05 + 0
Cast Range: 650
Duration: 9
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Gaster's Mandate of Impetuous Strife.
Sun Strike[edit]
Sends a catastrophic ray of energy from the sun at any area-targeted location. Deals damage spread evenly over all enemy units hit within the radius.
This ability component levels up with Exort.
This ability component levels up with Exort.
Cast Animation: 0.05 + 0
Aghanim's Scepter Upgrade
Summons a Cataclysm that creates visible Sun Strikes within certain distance per enemy hero.
Summons a Cataclysm that creates visible Sun Strikes within certain distance per enemy hero.
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Harlek's Incantation of Incineration.
Forge Spirit[edit]
Cast Animation: 0.05 + 0
Increases the forged units' max health, attack range, and duration.
This ability component levels up with Quas.
This ability component levels up with Quas.
Max Health: 300/400/500/600/700/800/900/1000
Attack Range: 300/365/430/495/560/625/690/755
Duration: 20/30/40/50/60/70/80/90
Increases the forged units' max mana, attack damage, and armor.
This ability component levels up with Exort.
This ability component levels up with Exort.
Max Mana: 100/150/200/250/300/350/400/450
Attack Damage: 22/32/42/52/62/72/82/92
Armor: 0/1/2/3/4/5/6/7
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Culween's Most Cunning Fabrications.
Details
invoker_forge_spirit (5387)
Forged Spirit (Summoned Creep)
The spirits always spawn next to the Arsenal Magus at a random position 84-distance around him facing to the east.
This unit's attacks apply an armor reduction stack per successful attack.
This ability component levels up with Exort.
This ability component levels up with Exort.
- Leveling up either Quas or Exort immediately does not updates the current summoned Forged Spirit.
- Casting Forge Spirit instant kills all current active spirits from a previous cast, even when they are hidden or invulnerable.
- Does not replace wolves from a previous cast that are dominated by enemies.
- EXPR
-
- Attack range:
235 + (65 × Quas)
- Max health:
200 + (100 × Quas)
- Duration:
10 + (10 × Quas)
- Attack range:
-
- Base attack damage:
12 + (10 × Exort)
- Max mana:
50 + (50 × Exort)
- Main armor:
-1 + (1 × Exort)
- Base attack damage:
-
Chaos Meteor[edit]
Cast Animation: 0.05 + 0
Cast Range: 700
Effect Delay: 1.3
Main Damage Interval: 0.5
Burn Damage Interval: 1
Burn Duration: 3
The control of storm elements determines the travel distance.
This ability component levels up with Wex.
This ability component levels up with Wex.
As the meteor rolls forward, it deals damage to enemy units it comes in contact with. Enemy units will be set on fire for a short time, receiving additional damage.
This ability component levels up with Exort.
This ability component levels up with Exort.
Main Damage per Interval: 55/80/105/130/155/180/205/220
Burn Damage per Second: 10/15/20/25/30/35/40/45
With the accumulated experience, the Arsenal Magus launches additional meteors angled from the center to his left and right.
Min Spread Distance: 200
Spread Angle: 30°
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Tarak's Descent of Fire.
Deafening Blast[edit]
Cast Animation: 0.05 + 0
Cast Range: 1000
The sheer impact of the blast knocks enemy units for a duration.
This ability component levels up with Quas.
This ability component levels up with Quas.
Knock Distance: ≈ 34.82/67.88/99.29/129.2/157.72/184.96/211.02/235.98
Knock Duration: 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6
The blast sonically deafens and applies a disarm duration.
This ability component levels up with Wex.
This ability component levels up with Wex.
Disarm Duration: 1.25/2/2.75/3.5/4.25/5/5.75/6.5
Damage: 60/100/140/180/220/260/300/340
The Immortal is immune to knockback sources. However, other ability components still applies to him.
Aghanim's Scepter Upgrade
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Increases the level of all Invoked abilities and unlocks the 8th ability level.
Buluphont's Aureal Incapacitator.
Recent Matches[edit]
Main Article: Invoker/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
Jan 10, 2025 - 20:15 CET | Qualifier | PGL Wallachia S3 WEU OQ2 | 1 : 0 | |||||
Jan 10, 2025 - 20:00 CET | Qualifier | DreamLeague S25 WEU CQ | 1 : 0 | |||||
Jan 10, 2025 - 20:00 AST | Qualifier | DreamLeague S25 MESWA CQ | 1 : 0 | |||||
Jan 10, 2025 - 20:00 AST | Qualifier | DreamLeague S25 MESWA CQ | 0 : 1 | |||||
Jan 10, 2025 - 18:40 EET | Qualifier | PGL Wallachia S3 EEU OQ2 | 0 : 1 |
Recent Changes[edit]
Description
- Increased Cold Snap mana cost from 90 to 100.
- Aghanim's Shard upgrade:
- Reduced E.M.P. pull speed from 175 to 150.
- Ghost Walk
- Reduced health regeneration bonus from 10/15/20/25/30/35/40/ 45 to 3/6/9/12/15/18/21/ 24 .
- Reduced mana regeneration bonus from 2.5/5/7.5/10/12.5/15/17.5/ 20 to 2/4/6/8/10/12/14/ 16 .
- The following abilities no longer interrupt Invoker 's channeling abilities, nor break invisibility sources:
- Increased Exort Elitist spell amplification bonus per instance from 2%/3%/4%/5%/6%/7%/8% to 3%/4%/5%/6%/7%/8%/9%.
- Talents:
- LVL 15 +50 Forged Spirit attack speed ➜ +1 Forge Spirit .
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Invoker's Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[edit]
Trivia[edit]
- In the earliest version of Invoker, the order of instances mattered when Invoke was cast. Invoker, therefore, had access to 27 spells, including most of the 10 still in the game (though with some differences).[1] For more information, see here.
- Invoker is (or used to be) a Magus like Rubick, who calls him the ▶️ ▶️ ▶️ Arsenal Magus. This title may be a reference to the Old Invoker.
- Invoker's Deafening Blast cast response ▶️ "Sonic boom!" is a reference to the signature move of Guile from the "Street Fighter" fighting game series.
- Invoker (Along with some players and casters) sometimes jokingly refers to his Chaos Meteor as a meatball (▶️ "Behold the meatball!"), due to their highly similar appearance.
- When Chaos Meteor is cast, ▶️ "Gallaron's Abyssal Carnesphere!" Carne is Portuguese, Spanish, Romanian, and Italian for meat, and a sphere is the geometric shape of a ball. So, "carnesphere" is another way of saying "meatball".
- Invoker's preferred style of spellcasting, involving the invocation of mnemonics, is inspired by the magic in Jack Vance's "Dying Earth" series. Further references to Vancian magic are in the alternate names for his spells, which involve verbose invocations such as "Sadron's Protracted Frisson" and "Killing Wall of Koryx.".
- When purchasing Blink Dagger, ▶️ "Dagger of the mind." references the "Dagger" monologue from Shakespeare's play, "Macbeth".
- Invoker's respawn line ▶️ "Knowing me... knowing you." references the song by the band Abba, of the same name.[2]
- Invoker's voice actor, Dennis Bateman, also voices the Spy from Team Fortress 2. Invoker's killing response ▶️ "You die as you lived: insipid and ignorant." is a reference to this, as the Spy also has 2 similar killing responses: "You died as you lived: running away!" and "You died as you lived: morbidly obese!".
- As referenced in the details of his name, Invoker was known as Kael, or Kael'thas Sunstrider, in DotA. Kael'thas is best known as the Lord of the Blood Elves in the "Warcraft" universe.[3] The Invoker of DotA also makes use of his Warcraft 3 model, although Invoker used generic Blood Mage's voice lines instead of Kael's.
- Skywrath Mage's responses when meeting Invoker may also be related to this, as Dragonus was also a high elf in DotA.
- The first letter of Quas, Wex and Exort refers to the key of a QWERTY keyboard they are by default bound to (Q, W, and E). In lore, they are most likely mnemonics used to Invoke abilities.
Name[edit]
- In DotA, Invoker's name is Kael,[4] based on the WarCraft Blood Elf Mage character, Kael'thas Sunstrider. His fun name is Kal-El, a pun conflating the name Kael with the birth name of Superman.
- In April 2011, a fake DotA 6.72 Chinese changelog[5] referred to Invoker as "卡尔" ("Kael", transliterated as "Kǎ'ěr"). A PlayDota forum member translated the changelog[6] with Google Translate, in an attempt to get a quick, rough translation. Google Translate mistakenly translated "卡尔" as "Carl". PlayDota forum members were at first confused, then entertained by the mistake. IceFrog, the lead developer of DotA and Dota 2, joked "Carl had it coming".[7]
- In December 2011, drafts of Invoker's Dota 2 lore referred to him as "Garral" twice, presumably a nod to "Carl". This name was excised upon Invoker's release in January 2012; the lore currently refers to him only as "the Invoker".
- Invoker's voice lines include the name Carl three times. Invoker has a small chance to speak one of these lines when his model is selected:
- Undying uses the name Carl once, when meeting an allied Invoker on the battlefield, and even then only 5% of the time:
- ▶️ "Carl, is that you?"
- Mirana uses the name Carl once, when killing an enemy Invoker, and even then only 5% of the time:
- ▶️ "Carl, meet Sagan." A pun on Carl Sagan. (Mirana's feline mount is named Sagan.)
- In summary, Invoker's real name was meant to be possibly Carl, hence the audio files that Mirana, Undying, and Invoker himself mentioned beforehand. The release of Young Invoker persona has confirmed this, in the item's description, that the real name of Invoker is indeed Carl.
Gallery[edit]
An early version of Invoker from Legacy DotA, where he had access to 27 spells.
Envisioning Invoker Loading Screen concept art
Bone Harvest sprite - alive