Faculty Projects
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Virtual Rehabilitation Assistants (VRAs)
VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ...
- Project
Virtual Coach for Stroke Rehabilitation Therapy
This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli...
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Seating Coach
The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten...
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Health Kiosk
Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols...
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Connection Machines
Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...
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AdaptErrEx
The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...
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Virtual Possessions
The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The...
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Transformative Live-Action Role-Playing
Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici...
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Technology-Enabled Role-Playing in Design
College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often...
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Supporting Opportunistic Groups
This project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for c...
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Supporting Newcomer Socialization in Online Production Communities
Online production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable sc...
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Social Ideation Systems
This project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively dev...
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Sensor Data Mining and Wearable UI/UX
Our research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing...
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Seniors and Quality of Life Technology
We address quality of life issues for seniors who have difficulty interacting with virtual information spaces. We lead projects to improve safe driving th...
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Scaffolding Science Achievement in a Culturally Diverse Classroom
In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ...
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PrivacyGrade
Many people are surprised to learn how much data smartphone apps are collecting about them. PrivacyGrade is a website we are creating that presents the re...
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Predicting User Mobility Patterns
By modeling the temporal and spatial movements of individuals, we can predict how long they will stay in their current location and where they will transi...
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Playtesting: Education and Practice
Playtesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills...
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Phenom
Our goals with Phenom are to (a) integrate various sources of data about us (e.g. call logs, contact lists, location data), and (b) offer an underlying pr...
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Personal Informatics for Intercultural Competence
Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...