Matplotlib - Poly Editor



Poly Editor is short for Polygon Editor is an application that allows users to interactively edit and manipulate vertices of a polygon in a graphical environment.

In the context of Matplotlib, a Poly Editor typically refers to a cross-GUI application that allows users to interactively modify polygons displayed on a canvas. This application provides features such as adding, deleting, and moving vertices of a polygon, as well as adjusting its shape and position using mouse clicks and keybindings.

This tutorial will demonstrate how to create a polygon editor using Matplotlib's event handling capabilities.

Creating the Polygon Interactor Class

To create the Poly Editor, define a Python class called PolygonInteractor, which handles interactions with the polygon vertices. This class implements event handling methods to respond to user interactions −

  • on_draw − Handles the drawing of the polygon and its vertices.

  • on_button_press − Responds to mouse button presses to select vertices.

  • on_button_release − Handles mouse button releases.

  • on_key_press − Handles key presses to toggle vertex markers(using the 't' key), delete vertices(using the d key), or insert new vertices(using the 'i' key).

  • on_mouse_move − Handles mouse movements to drag vertices and update the polygon.

Below is the implementation of the PolygonInteractor class −

class PolygonInteractor:

   showverts = True
   epsilon = 3

   def __init__(self, ax, poly):
      if poly.figure is None:
         raise RuntimeError('You must first add the polygon to a figure '
            'or canvas before defining the interactor')
      self.ax = ax
      canvas = poly.figure.canvas
      self.poly = poly

      x, y = zip(*self.poly.xy)
      self.line = Line2D(x, y,
         marker='o', markerfacecolor='r',
         animated=True)
      self.ax.add_line(self.line)

      self.cid = self.poly.add_callback(self.poly_changed)
      self._ind = None  # the active vert

      canvas.mpl_connect('draw_event', self.on_draw)
      canvas.mpl_connect('button_press_event', self.on_button_press)
      canvas.mpl_connect('key_press_event', self.on_key_press)
      canvas.mpl_connect('button_release_event', self.on_button_release)
      canvas.mpl_connect('motion_notify_event', self.on_mouse_move)
      self.canvas = canvas

   def on_draw(self, event):
      self.background = self.canvas.copy_from_bbox(self.ax.bbox)
      self.ax.draw_artist(self.poly)
      self.ax.draw_artist(self.line)
       

   def poly_changed(self, poly):
      vis = self.line.get_visible()
      Artist.update_from(self.line, poly)
      self.line.set_visible(vis)  # don't use the poly visibility state

   def get_ind_under_point(self, event):
      xy = np.asarray(self.poly.xy)
      xyt = self.poly.get_transform().transform(xy)
      xt, yt = xyt[:, 0], xyt[:, 1]
      d = np.hypot(xt - event.x, yt - event.y)
      indseq, = np.nonzero(d == d.min())
      ind = indseq[0]

      if d[ind] >= self.epsilon:
         ind = None

         return ind

   def on_button_press(self, event):
       
      if not self.showverts:
         return
      if event.inaxes is None:
         return
      if event.button != 1:
         return
      self._ind = self.get_ind_under_point(event)

   def on_button_release(self, event):
       
      if not self.showverts:
         return
      if event.button != 1:
         return
      self._ind = None

   def on_key_press(self, event):
       
      if not event.inaxes:
         return
      if event.key == 't':
            self.showverts = not self.showverts
            self.line.set_visible(self.showverts)
            if not self.showverts:
               self._ind = None
      elif event.key == 'd':
         ind = self.get_ind_under_point(event)
         if ind is not None:
            self.poly.xy = np.delete(self.poly.xy,
               ind, axis=0)
            self.line.set_data(zip(*self.poly.xy))
      elif event.key == 'i':
         xys = self.poly.get_transform().transform(self.poly.xy)
         p = event.x, event.y  # display coords
         for i in range(len(xys) - 1):
            s0 = xys[i]
            s1 = xys[i + 1]
            d = dist_point_to_segment(p, s0, s1)
            if d <= self.epsilon:
               self.poly.xy = np.insert(
                  self.poly.xy, i+1,
                  [event.xdata, event.ydata],
                  axis=0)
               self.line.set_data(zip(*self.poly.xy))
               break
      if self.line.stale:
         self.canvas.draw_idle()

   def on_mouse_move(self, event):
      if not self.showverts:
         return
      if self._ind is None:
         return
      if event.inaxes is None:
         return
      if event.button != 1:
         return
      x, y = event.xdata, event.ydata

      self.poly.xy[self._ind] = x, y
      if self._ind == 0:
         self.poly.xy[-1] = x, y
      elif self._ind == len(self.poly.xy) - 1:
         self.poly.xy[0] = x, y
      self.line.set_data(zip(*self.poly.xy))

      self.canvas.restore_region(self.background)
      self.ax.draw_artist(self.poly)
      self.ax.draw_artist(self.line)
      self.canvas.blit(self.ax.bbox)

Defining Utility Function

Define a utility function dist_point_to_segment to calculate the distance between a point and a line segment. This function is used to determine which vertex is closest to the mouse cursor during interaction.

def dist_point_to_segment(p, s0, s1):
   s01 = s1 - s0
   s0p = p - s0
   if (s01 == 0).all():
      return np.hypot(*s0p)

   p1 = s0 + np.clip((s0p @ s01) / (s01 @ s01), 0, 1) * s01
   return np.hypot(*(p - p1))

Initializing the Polygon Editor

To initialize the polygon editor, we need to create an instance of the PolygonInteractor class and pass it the axis object and the polygon object:

if __name__ == '__main__':
   import matplotlib.pyplot as plt

   from matplotlib.patches import Polygon

   theta = np.arange(0, 2*np.pi, 0.2)
   r = 1.5

   xs = r * np.cos(theta)
   ys = r * np.sin(theta)

   poly = Polygon(np.column_stack([xs, ys]), animated=True)

   fig, ax = plt.subplots()
   ax.add_patch(poly)
   p = PolygonInteractor(ax, poly)

   ax.set_title('Click and drag a point to move it')
   ax.set_xlim((-2, 2))
   ax.set_ylim((-2, 2))
   plt.show()

Running the Poly Editor

By executing the complete code provided below, we will get a Matplotlib window displaying a plot with a polygon. We can interact with the polygon by clicking and dragging its vertices, toggling vertex markers by pressing the t key, pressing the 'd' key to delete vertices, and pressing the 'i' key to insert new vertices.

Example

import matplotlib.pyplot as plt
import numpy as np

from matplotlib.backend_bases import MouseButton
from matplotlib.patches import PathPatch
from matplotlib.path import Path

class PathInteractor:

    showverts = True
    # max pixel distance to count as a vertex hit
    epsilon = 5  

    def __init__(self, pathpatch):
        # Initialization and event connections
        self.ax = pathpatch.axes
        canvas = self.ax.figure.canvas
        self.pathpatch = pathpatch
        self.pathpatch.set_animated(True)

        x, y = zip(*self.pathpatch.get_path().vertices)

        self.line, = ax.plot(
            x, y, marker='o', markerfacecolor='r', animated=True)

        self._ind = None  # the active vertex

        canvas.mpl_connect('draw_event', self.on_draw)
        canvas.mpl_connect('button_press_event', self.on_button_press)
        canvas.mpl_connect('key_press_event', self.on_key_press)
        canvas.mpl_connect('button_release_event', self.on_button_release)
        canvas.mpl_connect('motion_notify_event', self.on_mouse_move)
        self.canvas = canvas

    def get_ind_under_point(self, event):
        # Return the index of the point closest to the event position or None
        xy = self.pathpatch.get_path().vertices
        xyt = self.pathpatch.get_transform().transform(xy)  # to display coords
        xt, yt = xyt[:, 0], xyt[:, 1]
        d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
        ind = d.argmin()
        return ind if d[ind] < self.epsilon else None

    def on_draw(self, event):
        # Callback for draws.
        self.background = self.canvas.copy_from_bbox(self.ax.bbox)
        self.ax.draw_artist(self.pathpatch)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)

    def on_button_press(self, event):
        # Callback for mouse button presses 
        if (event.inaxes is None
                or event.button != MouseButton.LEFT
                or not self.showverts):
            return
        self._ind = self.get_ind_under_point(event)

    def on_button_release(self, event):
        # Callback for mouse button releases 
        if (event.button != MouseButton.LEFT
                or not self.showverts):
            return
        self._ind = None

    def on_key_press(self, event):
        # Callback for key presses 
        if not event.inaxes:
            return
        if event.key == 't':
            self.showverts = not self.showverts
            self.line.set_visible(self.showverts)
            if not self.showverts:
                self._ind = None
        self.canvas.draw()

    def on_mouse_move(self, event):
        # Callback for mouse movements 
        if (self._ind is None
                or event.inaxes is None
                or event.button != MouseButton.LEFT
                or not self.showverts):
            return

        vertices = self.pathpatch.get_path().vertices

        vertices[self._ind] = event.xdata, event.ydata
        self.line.set_data(zip(*vertices))

        self.canvas.restore_region(self.background)
        self.ax.draw_artist(self.pathpatch)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)

fig, ax = plt.subplots()

pathdata = [
   (Path.MOVETO, (1.58, -2.57)),
   (Path.CURVE4, (0.35, -1.1)),
   (Path.CURVE4, (-1.75, 2.0)),
   (Path.CURVE4, (0.375, 2.0)),
   (Path.LINETO, (0.85, 1.15)),
   (Path.CURVE4, (2.2, 3.2)),
   (Path.CURVE4, (3, 0.05)),
   (Path.CURVE4, (2.0, -0.5)),
   (Path.CLOSEPOLY, (1.58, -2.57)),
]

codes, verts = zip(*pathdata)
path = Path(verts, codes)
patch = PathPatch(
   path, facecolor='green', edgecolor='yellow', alpha=0.5)
ax.add_patch(patch)

interactor = PathInteractor(patch)
ax.set_title('drag vertices to update path')
ax.set_xlim(-3, 4)
ax.set_ylim(-3, 4)

plt.show()

Output

On executing the above code we will get the following output −

poly_editor

Watch the video below to observe the works of this application −

poly_editor gif
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