|
General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Run Away - Flash Fire - Flame Body (Hidden) (Normal Forme) - Run Away- Pastel Veil - Anticipation (Hidden) (Galarian Form) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block. Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Hidden Ability: Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. Galarian Form Abilities: Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block. Pastel Veil: Protects the Pokémon and its ally Pokémon from being poisoned. Hidden Ability: Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Speed Point(s) Galarian Form 2 Speed Point(s) | Rapidash can Dynamax |
Wild Hold Item | Egg Groups | ||||||
Regular Form Legends: Arceus
Alpha
|
|
Evolutionary Chain | ||||||
Alternate Forms | |||||
|
Locations- In-Depth Details |
|||
Sword | Trade from Shield | ||
Shield | Max Raid Battles: Bridge Field, Hammerlocke Hills, Lake of Outrage, Rolling Fields | ||
Isle of Armor | Sword | Trade from Pokémon Shield | |
Shield | Evolve Ponyta | ||
Crown Tundra | Sword | Trade from Pokémon Shield | |
Shield | Old Cemetery Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details | |
Brilliant Diamond | Evolve Ponyta | ||
Shining Pearl | Evolve Ponyta | ||
Legends: Arceus | Obsidian Fieldlands: Horseshoe Plains or nearby Obsidian Fieldlands: Massive Mass Outbreak Coronet Highlands: Massive Mass Outbreak |
||
Trainer Locations | Details |
Flavor Text | ||
Sword | This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind. | Shield | The fastest runner becomes the leader, and it decides the herd's pace and direction of travel. |
Sword | Little can stand up to its psycho cut. Unleashed from this Pokémon's horn, the move will punch a hole right through a thick metal sheet. | Shield | Brave and prideful, this Pokémon dashes airily through the forest, its steps aided by the psychic power stored in the fur on its fetlocks. |
Brilliant Diamond | It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow. | |
Shining Pearl | It has astounding acceleration. From a standstill, it can reach top speed within 10 steps. | |
Legends: Arceus | Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Galarian | Standard |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
— | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
— | Megahorn | 120 | 85 | 10 | -- | ||||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
15 | Fairy Wind | 40 | 100 | 30 | -- | ||||
The user stirs up a fairy wind and strikes the target with it. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
25 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
30 | Stomp | 65 | 100 | 20 | 30 | ||||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
35 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
43 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
49 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
63 | Healing Wish | -- | 101 | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Smart Strike | 70 | 101 | 10 | -- | ||||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||
— | Smart Strike | 70 | 101 | 10 | -- | ||||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||
— | Megahorn | 120 | 85 | 10 | -- | ||||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
— | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |||||||||
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
15 | Flame Charge | 50 | 100 | 20 | 100 | ||||
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
25 | Flame Wheel | 60 | 100 | 25 | 10 | ||||
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||||
30 | Stomp | 65 | 100 | 20 | 30 | ||||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
35 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
43 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
49 | Inferno | 100 | 50 | 5 | 100 | ||||
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||||||
56 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
63 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM02 | Pay Day | 40 | 100 | 20 | -- | |||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||||||
TM08 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM11 | Solar Beam | 120 | 100 | 10 | -- | |||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||||||||||
TM12 | Solar Blade | 125 | 100 | 10 | -- | |||||
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | ||||||||||
TM13 | Fire Spin | 35 | 85 | 15 | 100 | |||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM29 | Charm | -- | 100 | 20 | -- | |||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM38 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister flame at the target to inflict a burn. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM40 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM44 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM52 | Bounce | 85 | 85 | 5 | 30 | |||||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||||||
TM69 | Psycho Cut | 70 | 100 | 20 | -- | |||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||||
TM72 | Magic Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM89 | Misty Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||||||||||
TM91 | Psychic Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
TM92 | Mystical Fire | 75 | 100 | 10 | 100 | |||||
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | ||||||||||
TM96 | Smart Strike | 70 | 101 | 10 | -- | |||||
The user stabs the target with a sharp horn. This attack never misses. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR00 | Swords Dance | -- | 101 | 20 | -- | |||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||||||||||
TR01 | Body Slam | 85 | 100 | 15 | 30 | |||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||||
TR02 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TR07 | Low Kick | ?? | 100 | 20 | -- | |||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
TR12 | Agility | -- | 101 | 30 | -- | |||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||||||
TR15 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR28 | Megahorn | 120 | 85 | 10 | -- | |||||
Using its tough and impressive horn, the user rams into the target with no letup. | ||||||||||
TR29 | Baton Pass | -- | 101 | 40 | -- | |||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||||
TR31 | Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||||
TR34 | Future Sight | 120 | 100 | 10 | -- | |||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||||
TR36 | Heat Wave | 95 | 90 | 10 | 10 | |||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||||||||||
TR43 | Overheat | 130 | 90 | 5 | 100 | |||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TR55 | Flare Blitz | 120 | 100 | 15 | 10 | |||||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | ||||||||||
TR57 | Poison Jab | 80 | 100 | 20 | 30 | |||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||||
TR83 | Ally Switch | -- | 101 | 15 | -- | |||||
The user teleports using a strange power and switches places with one of its allies. | ||||||||||
TR86 | Wild Charge | 90 | 100 | 15 | -- | |||||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ||||||||||
TR87 | Drill Run | 80 | 95 | 10 | -- | |||||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||||
TR90 | Play Rough | 90 | 90 | 10 | 10 | |||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||||||
TR92 | Dazzling Gleam | 80 | 100 | 10 | -- | |||||
The user damages opposing Pokémon by emitting a powerful flash. | ||||||||||
TR94 | High Horsepower | 95 | 95 | 10 | -- | |||||
The user fiercely attacks the target using its entire body. | ||||||||||
TR95 | Throat Chop | 80 | 100 | 15 | 100 | |||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM50 | Overheat | 130 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM75 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM96 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Thrash | 120 | 100 | 10 | -- | Details | |||
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Double Kick | 30 | 100 | 30 | -- | Details | |||
The target is quickly kicked twice in succession using both feet. | ||||||||
Hypnosis | -- | 60 | 20 | -- | Details | |||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Double-Edge | 120 | 100 | 15 | -- | Details | |||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
Horn Drill | ?? | 30 | 5 | -- | Details | |||
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Morning Sun | -- | 101 | 5 | -- | Details | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Thrash | 120 | 100 | 10 | -- | Details | |||
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Double Kick | 30 | 100 | 30 | -- | Details | |||
The target is quickly kicked twice in succession using both feet. | ||||||||
Hypnosis | -- | 60 | 20 | -- | Details | |||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Double-Edge | 120 | 100 | 15 | -- | Details | |||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
Horn Drill | ?? | 30 | 5 | -- | Details | |||
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Morning Sun | -- | 101 | 5 | -- | Details | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Flame Wheel BDSP Only |
60 | 100 | 25 | 10 | Details | |||
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | ||||||||
Charm BDSP Only |
-- | 100 | 20 | -- | Details | |||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||||||||
Low Kick BDSP Only |
?? | 100 | 20 | -- | Details | |||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Ally Switch BDSP Only |
-- | 101 | 15 | -- | Details | |||
The user teleports using a strange power and switches places with one of its allies. | ||||||||
High Horsepower BDSP Only |
95 | 95 | 10 | -- | Details | |||
The user fiercely attacks the target using its entire body. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | |
---|---|---|---|---|---|---|---|---|
Scorching Sands | 70 | 100 | 10 | 30 | ||||
The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ||||||||
Expanding Force | 80 | 100 | 10 | -- | ||||
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Flare | 140(Phy)/140(Spe) 130 |
101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Flutterby | 140 140 |
101 | 10 | -- | |||||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
Max Lightning | 130 130 |
101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 100 100 |
101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Ooze | 90 | 101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Airstream | 130 130 |
101 | 10 | -- | |||||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Starfall | 130 130(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Quake | 130(Phy)/120(Spe) 130 |
101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | 130 130 |
101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | 140(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Steelspike | 130 130 |
101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 65 | 100 | 70 | 80 | 80 | 105 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 94 - 136 | 67 - 109 | 76 - 118 | 76 - 118 | 99 - 141 |
Lv. 100 | 240 - 334 | 184 - 269 | 130 - 215 | 148 - 233 | 148 - 233 | 193 - 278 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 105 - 152 | 75 - 122 | 85 - 132 | 85 - 132 | 110 - 157 |
Lv. 100 | 240 - 334 | 205 - 299 | 145 - 239 | 165 - 259 | 165 - 259 | 215 - 309 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 115 - 167 | 82 - 134 | 93 - 145 | 93 - 145 | 121 - 172 |
Lv. 100 | 240 - 334 | 225 - 328 | 159 - 262 | 181 - 284 | 181 - 284 | 236 - 339 |
65
100
70
105
80
80
Stats - Galarian Rapidash | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 65 | 100 | 70 | 80 | 80 | 105 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 94 - 136 | 67 - 109 | 76 - 118 | 76 - 118 | 99 - 141 |
Lv. 100 | 240 - 334 | 184 - 269 | 130 - 215 | 148 - 233 | 148 - 233 | 193 - 278 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 105 - 152 | 75 - 122 | 85 - 132 | 85 - 132 | 110 - 157 |
Lv. 100 | 240 - 334 | 205 - 299 | 145 - 239 | 165 - 259 | 165 - 259 | 215 - 309 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 115 - 167 | 82 - 134 | 93 - 145 | 93 - 145 | 121 - 172 |
Lv. 100 | 240 - 334 | 225 - 328 | 159 - 262 | 181 - 284 | 181 - 284 | 236 - 339 |
65
100
70
105
80
80
|
|