Bacon
Bacon
Bacon
Play
Each deal is played over a number of rounds. For the first
deal, the player to the dealer’s left leads to start the first round
by playing an opening card combination. This opening
combination begins the card pile for the round; all subsequent
combinations are played on top of this pile.
ORDINARY COMBINATIONS
There are ten (10) types of ordinary combinations to play.
Introduction BOMBS
Bacon is a fixed-partnerships climbing game that is all about Bombs are a special type of combination. There are five types
going out early as a team. The only team that will score is the of bombs. In order, from lowest to highest they are…
team that goes out first, but their score will depend on when
the rest of the team goes out. If your team does NOT go out 1. Quads: Four cards of the same rank
first, your job is simple: make the other team go out as late as
possible. 2. Straight Flushes: Five cards of consecutive rank and
all cards are in the same suit
Materials 3. Quints: Five cards of the same rank
You will need two copies of each rank 1 2 3 4 5 6 7 8 9 10 in
three suits (60 cards). You will also need 8 wild cards (X). 4. Stretch Flushes: Six cards of consecutive rank and
(You can use face cards for this–Jacks, for instance.) all cards are in the same suit
If the round winner went out, they can give the lead to their Out Score
partner or they can let the person to their left lead. 1 -
2 8
Partners can NOT discuss who should lead. The choice is 3 4
the round winner’s to make on their own. It cannot be 4 2
refused by the partner. 5 1
6 0
ENDING THE ROUND
When all players on one team have gone out, the round and For example: If your team goes out 1-3-5 you score 4+1=5
the deal are over. The round and the deal end as soon as the points.
remaining partner plays their last card.
Play to 24 points or 6 deals, whichever happens first
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APPLEWOOD CHUNKY BACON
Variant Variant
PLAYERS PLAYERS
3 to 6 4 or 6
Applewood is the no-partnerships version of Bacon. There are You can also use the Applewood scoring to play the Bacon
no teams; it’s every person for themselves. Your score will partnership game by combining the individual scores for each
depend solely on the position you go out, so go out early. team member. End the hand once one team has gone out (no
points are scored by the remaining players).
Each deal is played until only one player is left holding cards.
4P is better if you use 4, 2, 1, 0.
3P For 4P play to 20 points. For 6P play to 40 points. Finish the
Use 3 suits doubled, ranks 1-8 plus 6 wild cards for 54 cards.
hand and the team with the higher score wins.
Deal 16 cards to each player. Give each player 2 wilds.
The starter for the next round is the player with the lowest
score. If there’s a tie, break in favour of the first tied player to Bacon v1.2.0
Last Updated 18/04/2023
the left of the dealer. Originally Published 20/06/2022
The scoring is 3, 2, 1, 0.
Patreon
Play to 8 points. If you would like to support the designer for this or future
designs, please consider becoming a patron:
5P
Use 3 suits doubled, ranks 1-10 plus 10 wilds for 70 cards. https://www.patreon.com/seandavidross
The scoring is 4, 3, 2, 1, 0.
Play to 10 points.
6P
The deck and deal are the same as in Bacon.
The scoring is 5, 4, 3, 2, 1, 0.
Play to 12 points.
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