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How To Play Uno Flip

The document describes the components and rules of the card game UNO. It lists the different types of cards that make up the light and dark sides of the deck, including number, color, and action cards. It provides instructions for setup, gameplay, and scoring. Key aspects covered are playing cards to match the discard pile by number, color, or action; drawing cards when unable to match; and flipping between the light and dark sides using wild or flip cards.

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Giorgia Cajas
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0% found this document useful (0 votes)
10K views4 pages

How To Play Uno Flip

The document describes the components and rules of the card game UNO. It lists the different types of cards that make up the light and dark sides of the deck, including number, color, and action cards. It provides instructions for setup, gameplay, and scoring. Key aspects covered are playing cards to match the discard pile by number, color, or action; drawing cards when unable to match; and flipping between the light and dark sides using wild or flip cards.

Uploaded by

Giorgia Cajas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Components

Light Side (white Border): Dark Side (black Border):


 18 Blue cards - 1 to 9  18 Pink cards - 1 to 9
 18 Green cards - 1 to 9  18 Teal cards - 1 to 9
 18 Red cards - 1 to 9  18 Orange cards - 1 to 9
 18 Yellow cards - 1 to 9  18 Purple cards - 1 to 9
 8 Draw One cards  8 Draw Five cards
 8 Reverse cards  8 Reverse cards
 8 Skip cards  8 Skip Everyone cards
 8 Flip  8 Flip
 4 Wild cards  4 Wild cards
 4 Wild Draw Two cards  4 Wild Draw Color cards

Setup

1. Since the deck is two-sided, make sure all the cards of each side are facing
the same way: all the Light Side cards facing one way, all the Dark Side cards
facing the other way.
2. Each player draws a card and then reveals the Light Side; the player that
draws the highest number is the dealer (count any card with a symbol as zero).
3. The dealer shuffles and deals each player 7 cards. Hold the cards with the
Light Side facing you and the Dark Side facing your opponents.
4. Place the remainder of the deck with the Light Side facedown to form a
draw pile (the Dark Side cards will be facing UP).
5. The top card of the DRAW pile is turned over to begin a discard pile (the
Light Side cards will be facing UP).

Game Play

1. The person to the left of the dealer starts play.


2. Whether playing the Light Side or the Dark Side, on your turn, you must
match a card from your hand to the card on the top of the DISCARD pile,
either by number, color or symbol (symbols represent Action Cards).
3. If you don't have a card that matches the one on the DISCARD pile, you
must take a card from the DRAW pile.
Note: When adding cards to your hand, make sure they are facing the same direction
as the other cards in your hand.
4. For example, if you are currently playing the Light Side, add new cards to
your hand with the Light Side facing you.
5. If the card you picked up can be played, you are free to put it down in the
same turn. Otherwise, play moves on to the next person in turn.
6. You may also choose NOT to play a playable card from your hand. If so,
you must draw a card from the DRAW pile. If playable, that card can be
put down in the same turn, however you may not play any other card
from your hand after the draw.
Action Cards

Light Side

Draw One Card

When you play this card, the next player must draw one card
and miss their turn.

This card may only be played on a matching color or on


another Draw One card. If turned up at the beginning of play,
the same rule applies.

Reverse Card

When you play this card, the direction of play reverses (if
play is currently to the left, then play changes to the right,
and vice versa).

This card may only be played on a matching color or on


another Reverse card.

If this card is turned up at the beginning of play, the dealer goes first, and then
play moves to the right instead of the left.

Skip Card

When you play this card, the next player is "skipped" (loses
their turn). This card may only be played on a matching color
or on another Skip card.

If a Skip card is turned up at the beginning of play, the player


to the left of the dealer is "skipped", hence the player to the
left of that player starts play.

Wild Card

When you play this card, you get to choose the color that
continues play (any color including the color in play before
the Wild card was laid down).

You may play a Wild card on your turn even if you have
another playable card in your hand. If a Wild card is turned
up at the beginning of play, the person to the left of the dealer chooses the
color that continues play.

Wild Draw 2 Card

When you play this card, you get to choose the color that
continues play PLUS the next player must draw two cards
from the DRAW pile and lose their turn.

However, there is a hitch! You may only play this card when
you do NOT have another card in your hand that matches the
COLOR on the DISCARD pile (but it is acceptable to play this card if you have
matching number or Action Cards). If turned up at the beginning of play, return
this card to the deck and pick another card.

Note: If you suspect that a Wild Draw 2 card has been played on you illegally (i.e. the player has a
matching card), then you may challenge that player. The challenged player must show you (the challenger)
their hand. If guilty, the challenged player must draw the 2 cards instead of you. However, if the
challenged player is innocent, you must draw the 2 cards PLUS an additional 2 cards (4 total)!

Flip Card

When you play this card, everything flips from the Light Side
to the Dark Side. Once the Flip card has been played, flip over
the Discard Pile (the card just played will now be on the
bottom), then the Draw Pile, then everyone's hands must flip
to the other side.

This new side will remain in play until another Flip card is
played, changing it again. This card may only be played on a matching color or
on another Flip card.
Dark Side

Draw Five Card

When you play this card, the next player must draw five
cards and miss their turn.

This card may only be played on a matching color or on


another Draw Five card.

Reverse Card

When you play this card, the direction of play reverses (if
play is currently to the left, then play changes to the right,
and vice versa).

This card may only be played on a matching color or on


another Reverse card.

Skip Everyone Card

When you play this card, all players are "skipped" (loses
their turn). Play then returns to whoever laid down the
card.

This card may only be played on a matching color or on


another Skip Everyone card.

Wild Card

When you play this card, you get to choose the color that
continues play (any color including the color in play before
the Wild card was laid down).

You may play a Wild card on your turn even if you have
another playable card in your hand.

Wild Draw Color Card

When you play this card, the next player must draw until
they get a color of your choosing (no matter how many
cards they have to draw to do so) and lose their turn.
However, there is a hitch!

You may only play this card when you do NOT have another
card in your hand that matches the COLOR on the DISCARD pile (but it is
acceptable to play this card if you have matching number or Action Cards).

Note: If you suspect that a Wild Draw Color card has been played on you illegally (i.e. the
player has a matching card), then you may challenge that player.

The challenged player must show you (the challenger) their hand. If guilty, the
challenged player must draw the cards until they get the chosen color instead of
you. However, if the challenged player is innocent, you must draw the cards
until you get the chosen color PLUS an additional 2 cards!

Flip Card

When you play this card, everything flips from the Dark Side
to the Light Side.

Once the Flip card has been played, flip over the Discard Pile
(the card just played will now be on the bottom), then the
Draw Pile, then everyone's hands must flip to the other side.

This new side will remain in play until another Flip card is played, changing it
again. This card may only be played on a matching color or on another Flip card.
Going Out

Whether you are playing with the Light Side or the Dark Side, when you play
your next-to-last card, you must yell "UNO" (meaning "one") to indicate that
you have only one card left. If you don't yell "UNO" and you are caught before
the next player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are scored and play
starts over again.

If the last card played in a round is a Draw One, Draw Five, Wild Draw Two or
Wild Draw Color card, the next player must draw the one, five, two or until they
get a chosen color card respectively. These cards are counted when the points
are totaled.

If no player is out of cards by the time the DRAW pile is depleted, the DISCARD
pile is reshuffled and play continues.

Scoring

The first player to get rid of their cards in a round receives points for all of the
cards left in their opponents' hands as follows:

 All number cards (1-9): Face Value


 Draw One: 10 Points
 Draw Five: 20 Points
 Reverse: 20 Points
 Skip: 20 Points
 Skip Everyone: 30 Points
 Flip: 20 Points
 Wild: 40 Points
 Wild Draw Two: 50 Points
 Wild Draw Color: 60 Points

Once the score for the round has been tallied, if no player has reached 500
points, reshuffle the cards and begin a new round.

Note: Remember to score points based on which side (light or dark) the game ended on.

End of the Game

The winner is the first player to reach 500 points.

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