How To Play Uno Flip
How To Play Uno Flip
Setup
1. Since the deck is two-sided, make sure all the cards of each side are facing
the same way: all the Light Side cards facing one way, all the Dark Side cards
facing the other way.
2. Each player draws a card and then reveals the Light Side; the player that
draws the highest number is the dealer (count any card with a symbol as zero).
3. The dealer shuffles and deals each player 7 cards. Hold the cards with the
Light Side facing you and the Dark Side facing your opponents.
4. Place the remainder of the deck with the Light Side facedown to form a
draw pile (the Dark Side cards will be facing UP).
5. The top card of the DRAW pile is turned over to begin a discard pile (the
Light Side cards will be facing UP).
Game Play
Light Side
When you play this card, the next player must draw one card
and miss their turn.
Reverse Card
When you play this card, the direction of play reverses (if
play is currently to the left, then play changes to the right,
and vice versa).
If this card is turned up at the beginning of play, the dealer goes first, and then
play moves to the right instead of the left.
Skip Card
When you play this card, the next player is "skipped" (loses
their turn). This card may only be played on a matching color
or on another Skip card.
Wild Card
When you play this card, you get to choose the color that
continues play (any color including the color in play before
the Wild card was laid down).
You may play a Wild card on your turn even if you have
another playable card in your hand. If a Wild card is turned
up at the beginning of play, the person to the left of the dealer chooses the
color that continues play.
When you play this card, you get to choose the color that
continues play PLUS the next player must draw two cards
from the DRAW pile and lose their turn.
However, there is a hitch! You may only play this card when
you do NOT have another card in your hand that matches the
COLOR on the DISCARD pile (but it is acceptable to play this card if you have
matching number or Action Cards). If turned up at the beginning of play, return
this card to the deck and pick another card.
Note: If you suspect that a Wild Draw 2 card has been played on you illegally (i.e. the player has a
matching card), then you may challenge that player. The challenged player must show you (the challenger)
their hand. If guilty, the challenged player must draw the 2 cards instead of you. However, if the
challenged player is innocent, you must draw the 2 cards PLUS an additional 2 cards (4 total)!
Flip Card
When you play this card, everything flips from the Light Side
to the Dark Side. Once the Flip card has been played, flip over
the Discard Pile (the card just played will now be on the
bottom), then the Draw Pile, then everyone's hands must flip
to the other side.
This new side will remain in play until another Flip card is
played, changing it again. This card may only be played on a matching color or
on another Flip card.
Dark Side
When you play this card, the next player must draw five
cards and miss their turn.
Reverse Card
When you play this card, the direction of play reverses (if
play is currently to the left, then play changes to the right,
and vice versa).
When you play this card, all players are "skipped" (loses
their turn). Play then returns to whoever laid down the
card.
Wild Card
When you play this card, you get to choose the color that
continues play (any color including the color in play before
the Wild card was laid down).
You may play a Wild card on your turn even if you have
another playable card in your hand.
When you play this card, the next player must draw until
they get a color of your choosing (no matter how many
cards they have to draw to do so) and lose their turn.
However, there is a hitch!
You may only play this card when you do NOT have another
card in your hand that matches the COLOR on the DISCARD pile (but it is
acceptable to play this card if you have matching number or Action Cards).
Note: If you suspect that a Wild Draw Color card has been played on you illegally (i.e. the
player has a matching card), then you may challenge that player.
The challenged player must show you (the challenger) their hand. If guilty, the
challenged player must draw the cards until they get the chosen color instead of
you. However, if the challenged player is innocent, you must draw the cards
until you get the chosen color PLUS an additional 2 cards!
Flip Card
When you play this card, everything flips from the Dark Side
to the Light Side.
Once the Flip card has been played, flip over the Discard Pile
(the card just played will now be on the bottom), then the
Draw Pile, then everyone's hands must flip to the other side.
This new side will remain in play until another Flip card is played, changing it
again. This card may only be played on a matching color or on another Flip card.
Going Out
Whether you are playing with the Light Side or the Dark Side, when you play
your next-to-last card, you must yell "UNO" (meaning "one") to indicate that
you have only one card left. If you don't yell "UNO" and you are caught before
the next player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are scored and play
starts over again.
If the last card played in a round is a Draw One, Draw Five, Wild Draw Two or
Wild Draw Color card, the next player must draw the one, five, two or until they
get a chosen color card respectively. These cards are counted when the points
are totaled.
If no player is out of cards by the time the DRAW pile is depleted, the DISCARD
pile is reshuffled and play continues.
Scoring
The first player to get rid of their cards in a round receives points for all of the
cards left in their opponents' hands as follows:
Once the score for the round has been tallied, if no player has reached 500
points, reshuffle the cards and begin a new round.
Note: Remember to score points based on which side (light or dark) the game ended on.