They Came From Beyond The Grave! OPP Monsters From The Crypt! OEF
They Came From Beyond The Grave! OPP Monsters From The Crypt! OEF
They Came From Beyond The Grave! OPP Monsters From The Crypt! OEF
© 2022 Onyx Path Publishing. All rights reserved. References to other copyrighted ma-
terial in no way constitute a challenge to the respective copyright holders of that ma-
terial. “They Came from Beneath the Sea!”, “They Came from Beyond the Grave!” and
all characters, names, places, and text herein are copyrighted by Onyx Path Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.
If you’re reading this, then luck is on our side — you’re not a graveyard; all rivers, a corpse dumping ground. They will try, of
dead yet. Your hands are still warm with circulating blood, and the course. They will imagine their lives begin and end at the make-up
tome they currently grasp (a proverbial hornets’ nest of villains) trailer door, clinging to some semblance of solace within the script
just might be the only thing keeping you from an early grave; a live- like it’s the gravity attaching them to this propelling world, but it
ly existence outside the crypt, rather than the eternal one within — is all temporary.
Oh! I — uhh... thought you were the actors in this motion pic- They — and you — are dead. Let’s find out how it’ll happen
ture. Director, you say? Forget it. Kick open the stone entrance like this time...
it’s actually painted plywood or the cheap foam of a film set, and let This book contains the following:
loose the hosts. Use the horrors inside as thou will, packing their
• One Year in Galena — Spread throughout this book
fanged visages into costume trailers, and beaming their murderous
you’ll find chapters of a fictional tale set in the sleepy town of Ga-
rampage onto silver screens for all to witness. The sad part is we’ve
lena. In this story, a lively troupe of unlikely hunters of all things
blown all our money on that star actress, so you’ll have to use hot-
supernatural investigate a mysterious organization known only as
pink paint for blood. There’s no choice in the matter — the cast al-
Commonwealth, and its plans for Galena’s inhabitants.
ready finished their reading sessions, and there’s no time to waste.
• Monsters from the Crypt! — Scarecrows, skeletons,
Monsters from the Crypt! — a collection of horrid nasties
headless hunters, mutant cannibals, and more delight in the inevi-
and surreal environments hell-bent on bringing the doomed he-
table destruction of the story’s protagonists. Some are more easily
roes of your story into their final resting places — is ready for exhu-
eliminated, while others are... well... the apocalypse-portending
mation into any game of They Came from Beyond the Grave! As
Mothman. Either way, as long as you set the table, they’ll eat.
with the game described in TCfBtG!, the antagonists found in this
book are meant to be showcased in two different time periods: un- • I Created a Monster! — As if the crypt weren’t packed
der the bright, buzzing neons of the 1970s, as well as upon the gas- enough, we give you all the tools you need to bring electric life to
lit cobblestone of the 19th century. They range from frail undead your own monsters, using macabre methods beyond those listed in
and lackey bikers to the supernatural powers holding sway over TCfBtG!. Gain valuable insights into the myriad stitched parts of
such minions. Show those beady-eyed ghost hunters what it feels your lifeless creatures before shocking them into vivid existence.
like to stare into the depthless eyes of the animated scarecrow be- Your construction may mean the end of you, but it’s all worth the
fore its pitchfork pierces their lungs. Let loose the mansion’s new risk, isn’t it?
tenants into an embarrassment of riches before the realization sets And the litany of terror continues. Vast quantities of charac-
in — the house is alive! If all else fails (it won’t), unleash swathes of ter-driven story hooks surrounding these fiends will create cult
carnivorous birds, sentient storms, or new and powerful cryptids classics on the silver screens of your gaming table for years to
to finish the job. Whatever you decide, know this: come, especially when combined with the many monsters already
The characters in your story are already dead. Even if they found in They Came from Beyond the Grave!.
refuse to enter the crypt, the crypt itself is everywhere. All lands, Enter, as they say, if you dare.
– Introduction – 7
AUTUMN
Autumn arrived quickly following the tourists’ departure back The Commonwealth people were smiling ear to ear. This enter-
to their homes until the next holiday season. The warmth of summer tainment was for them, after all.
lingered for a while longer, but the morning frost reminded Galena The evening after the announcement, Nancy, Michael, and
locals of what was to come. The smell of bonfires filled the air Bobby set out in Bobby’s Plymouth Barracuda. Michael happily
and twisted its way down Main Street. Long pastel skirts changed hummed to himself in the backseat and looked over his notes from
overnight to a brown and mustard palette or flared pants that a Greek history book. His eyes darted over the introductory para-
maintained perfect silhouettes. Men donned their turtleneck sweaters graphs about scarecrows dressed to look like Priapus, the son of
and corduroy coats tailored to fit comfortably as they approached Dionysus and Aphrodite. Nancy sat shotgun, glancing outside as the
Galena for their morning strolls. Deer appeared at the forest line, sun began to set on her town, and Bobby’s headlights grew brighter
watching Galena curiously before darting across the roads with in the darkness of the night.
loud hooves. Once filled with laughter and merriment, the town came
The scarecrows weren’t in obvious locations like on Main
to an eerie silence except for the occasional gust of wind that
Street or over the old bridge. Based on previous scavenger hunts
kissed the sides of the buildings.
conducted by Mayor Oak, Nancy proposed that they’d find the
Mayor Oak used this opportunity to introduce Commonwealth scarecrows on the outskirts of town along dirt roads or near the old
to the town in the form of a Halloween-themed scavenger hunt. Ev- abandoned barn that the trio had investigated many times before.
ery year, he held the same search, but this time the town would hunt
The radio’s low sound managed to fill the silence in the car
for scarecrows placed by Commonwealth, searching across Galena
while Nancy continued to search for some clue of the scarecrows’
for the chance to win a Kitchenaid portable dishwasher in the color
whereabouts. The click of Bobby’s zippo lighter broke the stillness
of the winner’s choice. They needed to note every scarecrow found
as he lit a half-finished cigarette hanging out of his mouth. With a
and bring that information to Mayor Oak as soon as possible, but
deep inhale, Bobby continued down the dirt road toward the old
no one could begin until the next evening.
barn. Bobby rolled down the driver side window, replacing the smell against one another in a circle, slowly revolving together to check
of cigarette smoke with crisp autumn air. all directions. From the corner of his eye, Bobby saw yellow eyes
“There!” Nancy yelled, pointing to the cornfields. and a glowing, carved maw looming over him. Without hesitation,
he swung his knife wildly toward the scarecrow, but it slithered back
The car came to a screeching halt. A few scarecrows stood
on its hands and knees into the field of darkness before he could
tall, some with pumpkin heads and others with poorly stitched to-
land a hit.
gether cloth heads, illuminated momentarily by the headlights of Bob-
by’s car. Before reaching in the back for his pouch of weapons, The entire field grew quiet, but only for a moment before foot-
Bobby parked the car and took another drag. He shoved his steps started running toward them. Never showing a shred of fear,
Zippo lighter into his pocket and exited the vehicle. The other two Bobby positioned himself in front of Nancy and Michael with his knife
followed, slamming their doors shut in unison. pressed forward into the air. Michael directed the flashlight’s beam
toward the space in front of them, but instead of a scarecrow, a
Bobby led the way down the dirt path toward the first scare-
young girl with cocoa skin and bright hazel eyes in a brown-striped
crow they could see. Michael clicked on his flashlight, shining it on
shirt and khaki pants barreled through the corn at them. A shivering
the face of their intended target. A cloth-faced scarecrow stood
boy dressed in all black emerged from the corn and followed close
tall with a pitchfork in its hand, the handle stabbed through the fabric
behind her. His terrified eyes focused on the ground in front of his
and sewn shut. The three looked the scarecrow over, tugging at its
feet, as though unable to face the reality around him. When the girl
purple plaid shirt and hay stuffed jeans.
saw Bobby’s knife, she skidded to a stop inches in front of it with
“Looks like a normal scarecrow to me,” Bobby said before tak- her hands up.
ing another drag off his cigarette. He felt a small prick on his neck
“Hey, we’re not one of them!”
and quickly brushed it away. “Stupid corn.”
The scraping sound resumed, growing closer this time.
Michael moved his flashlight toward Bobby. “Do you really have
to smoke while we are out here? It could catch fire.” The young girl looked with wide eyes at the group. “We need
to leave. I don’t know what’s going on, but it’s evil.”
“Listen here, kid. I know what I‘m doing, okay?” Bobby fished
around in his satchel for his trusty knife, unsheathed it, and held it Not one to argue logic, Nancy turned on her heel and ran for
tightly in his free hand. the car. The others followed closely behind except Bobby, who pulled
up the rear, holding his knife so tightly that his knuckles turned white.
“I hate when you call me that, Bobby. I’m only four months
younger than you.” Before they reached the car, Michael’s flashlight caught a
glimpse of another scarecrow stepping out of the cornfield close to
While the two bickered, Nancy started as a wicked smile
the car. Nancy and Michael stopped abruptly, holding on to one
seemed to appear across the scarecrow’s burlap face. She
another for dear life. Before they could secure another route, the
grabbed Michael’s hand and shined the flashlight back at it. Nancy
scarecrow gripped its pitchfork and swung it violently toward them.
rubbed her eyes for a moment before looking at the scarecrow with
a cocked head. The new boy released a terrified shout and pushed through
everyone to escape to the road. Bodies bumped into one another,
“Something wrong, Nancy?”
and the group watched in horror as he attempted to outsmart the
“It must be my imagination,” Nancy rationalized to herself and scarecrow by running in a zig-zag pattern. The boy had no plan.
turned the flashlight back to Bobby. “Where do you want to go next?”
The scarecrow raised its pitchfork with a malicious laugh, and
Michael shrugged. “We can follow the road to the old barn its eyes shined like those of an animal. Quicker than the boy could
over there. I’m sure we will see more on our way.” react, the scarecrow’s weapon pierced his upper body. The boy’s
The group started walking but stopped together when they hands wrapped around the wooden handle and tried to push the
heard a rustling in the corn behind them. The flashlight beamed weapon from his abdomen, but the scarecrow chuckled and lifted
back to see the scarecrow still standing tall in between the stalks. the boy effortlessly into the air. His feet dangled as a choked
Bobby could have sworn that it shifted toward them but figured the scream caught in his throat. In a matter of seconds, his body grew
group moved it while investigating. They continued on a second limp and slowly slid down the handle. Blood poured from the wounds
time before the sound of metal against the ground dragged slowly and onto the rusted metal of the weapon. The pitchfork tilted toward
behind them. Michael aimed the flashlight back to the scarecrow the group until it separated from the boy’s silent form. Blood rushed
with a gulp and shaky hands, but the light revealed cornstalks with from his lips as he fell back to the ground with a loud ‘thud’.
no scarecrow looming. The three collectively took in a deep breath The scarecrow looked straight into Michael’s eyes while the
and walked back to the place where the scarecrow stood. The rest of the group scrambled for a way out.
corn was untouched, and there were no signs of it ever existing.
“If you want them, you have to go through me!” Bobby, always
“That’s weird,” Nancy whispered to herself. the hero, attempted to intervene, but his entire body froze. His body
“How’d it get knocked over?” Bobby scratched his head. never failed him before, but he couldn’t force himself to move.
The scraping sound started again, but this time, it came from The young girl grabbed him by his shirt’s back.
all four directions. Nancy, Bobby, and Michael pressed their backs “Give me your lighter!”
“But it’s my —” the group ran as fast as possible. Everyone piled into the car as
“I said, give me your goddamn lighter!” Bobby sped like a bat out of hell back to downtown Galena.
Shocked back into control, Bobby reached into his pocket and Linda Bright took a deep inhale of her cigarette down the
forcibly handed the lighter to the young girl. She snapped it open in road as she watched Bobby’s taillights fade into the night. A set of
one move, ran to the side of the scarecrow, and timed her move- long, jagged, black fingernails tapped across the dashboard, and
ments to dodge its flashing pitchfork. When she had enough room, Linda’s yellow eyes illuminated in the rearview mirror.
she ran the wheel over her thumb and ran the flame along the hay “Do we follow them, Mother?” A gruff voice behind her asked,
sticking out of its hand. In an instant, the scarecrow’s arm caught fire. beard smeared with blood and a top hat hiding his face. He
The blaze traveled across its entire body before wholly engulfing it. gripped a rusty horn tightly with boney fingers.
“I didn’t sign up for this!” she screamed before kicking the “One will do, for now, Father. Sackwild will have their retribution.”
scarecrow, knocking it off balance. “But, Mother. They’re so close.”
A supernatural squeal escaped its false lips as the fire spread “We wait.”
to the grass around it. A path appeared as the flames grew, and
MONSTERS
from the
CRYPT!
“Bigfoot was interviewed on The Patty Winters Show this morning,
and to my shock, I found him surprisingly articulate and charming.”
— Patrick Bateman, American Psycho (1991)
GOALS
The Bokor has a single impetus coloring his life: passion.
Be it love or vice, hate or fun, the Bokor wants to do what they
want to do. To this end, they’ll obey no laws, take on any manner 1970S STORY HOOK
of foul jobs, and throw themselves wholeheartedly into whatever
While Soul Train may be the current king of dance television,
debauchery is currently calling their name. If their target’s lucky,
a young superstar from the Caribbean, Delphine Bellevu, has put
they’ll be able to buy off the Bokor’s attention. Otherwise, much
out a call for dancers from around the world to help her snatch
like THE DEVIL HIMSELF, once the Bokor has his fangs in, they
that crown. Strangely, though, the call’s been out for six months,
ain’t coming out.
and every single person who auditioned has met some kind of
horrible accident, leaving them deformed, disabled, or otherwise
19TH CENTURY STORY HOOK put out of dancing for good. These put down, would-be stars have
After a rousing trip through the Americas, Duke Canary hosts pooled their funds together, hoping to hire a detective or some
a viewing of the many souvenirs he’s brought back. This collection kind of group who can figure out just what Delphine did to them.
of curios not only brings him great repute amongst the peerage, The only thing they have in common beyond the obvious is that all
but also opens up a new avenue of business. Duke Canary claims of them left Delphine a gift, by her request — something that, as
that whoever buys one of his precious antiques will receive great children, was dear to them.
fortune, by the grace of God Almighty.
What Duke Canary doesn’t tell his customers is that he’s be- SYSTEM
ing forced to do this. As a man with a ravenous appetite for gam- The many Caribbean islands have been the source of Haitian
bling, he lost much of his money to a particularly suave card shark magic practitioners (including the infamous Bokor) for centuries,
in New Orleans. Said gentleman went by the name of Baptiste but thieves and appropriators from outside the culture often lend
Delacroix. Delacroix took mercy on the duke and offered him a their carelessness and greed toward becoming Bokors themselves.
deal: expand his curio business to Britain, and he’d consider all
debts settled. BOKOR
Unfortunately, those who receive these artifacts find them-
Skills: Command 3, Culture 4, Empathy 4, Enigmas 4,
selves struck with terrible luck. One lady said hairless cats were
Humanities 2, Larceny 3, Medicine 2
making camp outside her window at night. Another man fell
strangely sick with malaria. A young, newly wedded couple fell Attributes: Intellect 1, Cunning 4, Resolve 3;
apart following the husband suffering a bout of violent hysteria, Might 1, Dexterity 3, Stamina 2; Presence 4,
after which he was committed to an asylum. Rumors abound that Manipulation 4, Composure 3
Duke Canary has worked some foul devilcraft on these peoples, Health: 8
and now the people want answers.
– Bigfoot / Bokor – 13
SPECIAL RULES
Possessed by Passion: The Bokor can perform a ritual, usually
taking a scene to complete, to allow a Loa of their choice to pos-
sess their body. When this happens, they’re treated as being Scale
2 in the Mental Arena, they gain a new personality, and can free-
ly move dots of any Skill to another. Once they’ve changed their
traits, they cannot do so again until their possession comes to an
end — an event that occurs either with the dawn of the next day or
the Bokor being rendered unconscious.
Red Magic Curse: Whipping their passions into a frenzy, the
Bokor can place a curse on anyone, anywhere so long as they have
a piece of them. This can be hair, blood, or a precious object such
as a toy or photograph. With this object, they’ll make a wicked-
ly devised and warped gris-gris that forces their target to suffer
a level 3 Complication on a task specified by the Bokor, such as
making them struggle to eat, communicate, or drive a car with-
out crashing. Other curses can be placed as well, removing one of
the Complications to instead manifest a particular effect, such as a
horrendous break up, sudden mental transformation, or physical
misfortune, typically in the form of Conditions. The only way to
remove this curse is to find someone skilled in Voodoo to end it,
who in turn will learn who the Bokor is and put their own life in
danger.
Two-Faced and Two-Skinned: The Bokor is in possession of
up to three animal skins they keep in a safe, outside location. By
wearing these skins at night, the Bokor takes the form of that an-
imal. Only by salting these skins can they be destroyed. Chang-
ing form like this results in their Physical Arena Attributes being
treated as Scale 2.
the size and width of their equivalent constructs from the past.
No matter the origin, faithful cultists often surround them in a cy-
BRICK CITY
clical method of birth. Either the Brick City Constructs call out to
zealots, or the zealots build the Constructs, throughout time.
CONSTRUCTS GOAL
Brick City Constructs do not talk. Once active they become
“It wasn’t a conscious decision. It was a gradual an inexorable force that cannot be stopped. They destroy roads,
shift in my outlook. I couldn’t stand another bridges, skyscrapers and symbols of technology. They form altars,
night of fake smiles, watery drinks, and trendy mounds, and pyramids. Some Brick City Constructs formed from
nightclubs perfecting my ass-kissing, only to do devastation are alive with malevolence. Why are they doing this?
the same thing the next morning with my bosses No one knows, and the Brick City Constructs aren’t talking.
in the investment firm. I didn’t go from thou- Cultists, both ancient and modern, are drawn to the Brick City
sand-dollar bespoke tailored suits to wearing a Constructs like moths to a flame. All cultists dress in mock-ancient
loin cloth overnight. But I wished I had.” attire, shredding their modern-day fashion to fit the mold. They
— Brandon “Darkspear” Yankovitz, Urban Primitive worship their brick temple as if it were in some manner divine and
are prepared to live within it, even if doing so spells their doom.
Brick City Constructs are the relentless, unstoppable, and
frankly massive, crushing terrors of urban environments. Where 19TH CENTURY STORY HOOK
once constructs were formed from clay, flesh, or bone, Brick City A stone monolith, one of the earliest of ancient times, is sto-
Constructs are carved from the structures of abandoned buildings len from its culture of origin, lashed to a horse drawn wagon,
as entities of stone, rebar, and trailing cables. and brought to the nearest beacon of “civilization.” The arrogant
Some believe Brick City Constructs form when their worship- public are amazed at this discovery and the stories of its capture
ers place an ancient idol in the husk of a modern building. Others from a distant, “primitive” land. The artifact will go on display for
believe buildings gain sentience and a personality, then awake to all to see, complete with a parody tale of the peoples to whom it
consume everyone living within. What they are is at least twice belonged. Engraved on the bottom of the monument is a strange
symbol reminiscent of (though not identical to) that of the Free-
Lotos Flora: One might imagine the plants and berries within Before there was light, there was the Darkness. Not a crea-
a Cursed Forest are poisonous and deadly to eat. On the contrary, ture in any way the human mind can understand, the Darkness is
there are myriad edible plants, roots, nuts, and berries just wait- the concept of shadows, the idea of evil given form, the element
ing to be harvested and consumed. The comestible flora within a of Nothing. The Darkness is the reason humanity fears the night
Cursed Forest contains powerful and extremely addictive opiates and has stalked the world since the first living things stepped out
and hallucinogens. Characters who munch on these unfortunate of the water.
snacks acquire the Stunned Condition.
History books and dusty tomes make mention of countless in-
Slow Burn: Nothing likes fire (well, maybe THE DEVIL stances of suffering, destruction, and death. The Darkness thrives
HIMSELF...). That applies to Cursed Forests, too. However, due in these conditions and was present at many of these historical
to this entity’s supernatural nature, any attempts to kill it with tragedies. Sometimes the direct cause of disaster, The Darkness
fire incur a Difficulty 4 without accelerant and a Difficulty 3 with picks victims with a chance of breaking and the potential to bring
accelerant. Should characters succeed, the Cursed Forest focuses destruction when their minds finally snap. A surgeon’s hand may
only on subduing the flame, distracting it from anyone trying to slip if they’re focusing on the shadows in the corner; the staff at a
escape or making their way through the woodland. nuclear power plant evacuate the facility and flee from the inky
The Sun Sets in the East: While the Director may decide that infinity pouring from the plant’s core.
electronic or magnetic devices (such as a compass) perform errat- The Darkness appears as a thick, moving shadow gliding
ically to indicate that a protagonist has crossed into the bounds of along the ground and up the walls, filling in shadowed spaces. At
a Cursed Forest, that should be the least of their problems. Cursed first it creeps carefully along the edges of a room, observing tar-
Forests actively weaponize the swirl of strange and malicious psy- gets and learning about vital opportunities. Once it’s ready, The
chic energy they possess to distort the very laws of nature. Direc- Darkness makes its presence known: shadows overwhelm the
tion itself is fluid. A mountain stream may flow up the slope rather sight of nearby humans and panic sets in as targets flee from the
than down. The daylight hours may speed by while the dark of night made manifest.
night may stretch on for what seems like days. The sun may even
rise in the west. Whatever strangeness a Director chooses, we rec-
ommend you bear in mind this creature’s driving goal: to goad its
GOAL
victims into madness, making them all the more unable to resist The Darkness exists to consume and cover as much of the
their inevitable devouring. world as it can. No one knows how The Darkness chooses one vic-
DEAD GRASPING
HANDS
“They reached around the corner. Cold dead
hands. Diseased and mutated. Unearthly.
Grabbed the guy by a nostril. A finger hooked his
mouth. All I could do was stare;
my body unable to move.”
GHOULISH tracks her down? What a pity it would be if the characters got
caught up in all this.
CANNIBALS
“You think I’m disgusting for drinking blood?
Ghouls…
They make my dried-out stomach turn.”
GOALS
Ghoulish Cannibals are simplistic creatures whose only goals
are to kill the living and eat their flesh. Like any connoisseurs,
however, these ghastly fiends savor their food (and the torment
of their would-be meals), often keeping their victims tied up or
otherwise detained for days on end while preparing the perfect
broth or repairing their favorite meat grinder. Sometimes, they
even taste-test choice morsels of flesh ahead of time.
GHOULISH CANNIBAL
Skills: Aim 2, Athletics 3, Close Combat 3, Empathy 1,
Enigmas 1, Larceny 3, Persuasion 1, Survival 4
Attributes: Intellect 1, Cunning 2, Resolve 2; Might
3, Dexterity 3, Stamina 4; Presence 2, Manipulation 1,
Composure 2
Health: 8
SPECIAL RULES
Darkness Vision: Ghoulish Cannibals have developed amaz-
ing eyesight in even the darkest of places. They suffer no disad-
vantages for operating in the dark, even if physically blinded.
Flesh and the Power it Holds: Once a Ghoulish Cannibal causes at
least 4 damage to a potential meal...err...character, they go into some-
thing of a flesh frenzy. Increase their Scale for Physical Arena rolls by 1
and give their attacks the Deadly tag until the encounter is over.
Home Field Advantage: Ghoulish Cannibals are territorial creatures.
They know every nook and cranny of their home turf. When attempting
to ambush, trap, outmaneuver, sneak past or hide from Ghoulish Can-
nibals in their area, characters suffer a level 2 Complication.
GOALS
HEADLESS HUNTER
Headless Hunters are one-track minded. They exist to kill.
Period. Exactly whom they target is unclear, however. In most cas-
es, they focus on those responsible for their death or their descen-
“How well can he ride though, sans head?” dants, but that’s not always the case. They have been known to
prey upon entire communities and even seemingly random people
— Dr. Charlie Service, a mystic,
for decades or centuries, always seeking — yet never finding — the
shortly before his own decapitation
one head that could end their curse.
The loss of one’s head is an unpleasant way to buy the prover-
bial farm. Whether blown off by a cannonball, sent flying via the 19TH CENTURY STORY HOOK
blade of a sword, or guillotined, there’s just nothing pretty about The lawless western frontier of North America was a violent
it. Whatever the case may be, those who meet their end in such a place where people lived and died by the gun. One such person
fashion tend to return to the world of the living to exact revenge was Clem Sullivan, known as the meanest, nastiest, most hateful
atop a hellish steed! desperado the Wild West had ever spawned. During a bank rob-
There’s been endless speculation as to how these beheaded bery gone awry, he and his gang of bandits were gunned down
revenants came to exist. Some say they made a pact with THE by local lawmen. Clem’s head may have been blown clean off his
DEVIL HIMSELF. Others claim the deceased were so evil in life shoulders, but a little ol’ thing like death wasn’t about to stop him
and are so vengeful in death that they simply refuse to depart this from getting revenge! He’s back now and two of the deputies have
realm until they make whoever is responsible pay with their lives. been murdered. Before succumbing to their wounds, one victim
Still others are under the belief that they were never humans at swore up and down it was Clem who had done him in, but “he
all, but are instead demonic fairies simply compelled to kill. didn’t have no head.” Can the murderous horseman be stopped
before anyone else is slain?
Headless Hunters only manifest at night either on horseback
or, in more modern times, on motorbikes. Bicycles and unicycles
are a rare choice, the former common only to French Headless 1970S STORY HOOK
Hunters and the latter to decapitated circus performers. When George Pryce, the mayor of the city, has gone missing. Upon
the sun makes itself visible, they vanish into thin air. They are searching his house for clues regarding his disappearance, they came
intrinsically tied to the moon and are more powerful during full across his journal. It was filled with mentions of nightmares about a
moons, blood moons, harvest moons, and supermoons. man on horseback with a jack-o-lantern for a head. Later entries took
SYSTEM
Headless Hunters invariably have — you guessed it! — no head
and ride a mount, typically an onyx horse with flaming red eyes. Some
of them carry their severed heads under their arms; others have jack-
o-lanterns balanced between their shoulders. They typically wield
swords or whips, though some have been known to carry old-fash-
ioned firearms. Here are the statistics for these abominations:
HEADLESS HUNTERS
Skills: Aim 3, Athletics 4, Close Combat 4, Integrity 5,
Larceny 3, Survival 3
Attributes: Intellect 3, Cunning 3, Resolve 5;
Might 3, Dexterity 4, Stamina 4; Presence 4,
Manipulation 2, Composure 4
Health: 14
SPECIAL RULES
By the Light of the Night: When the moon gives way to the
sun, Headless Hunters vanish into thin air until the following
events that seem to appear whenever scary monsters are present or
night, at which point they regain all lost Health. During special lu-
spooky houses are looming. The boom of thunder and the flash of
nar cycles, their Physical Attributes increase by 1 and their Health
lighting could be a coincidence or it could be a Killer Stormfront!
increases to 16.
Killer Stormfronts are usually the result of Twisted Scientists
Fiery Steed: The demonic steed is merely an extension of the
or Warlocks attempting to summon powerful storm elementals
Headless Hunter and uses the same Skills, Attributes, and Health.
to attack their foes or protect their homes from outsiders. While
Furthermore, when the Headless Hunter is mounted, it counts as
brilliant minds warped with power are the most common reasons,
Scale 2 for purposes of rolls involving movement. Any character
they are certainly not the only way Killer Stormfronts have en-
physically touching the steed — whether horse, motorbike, or oth-
tered the world. Everything from cults misspeaking a dead lan-
er transport — takes 1 damage per round of contact.
guage to government laboratories flipping one too many switches
Pseudo Spectral: Headless Hunters have certain spectral as- has resulted in destructive forces in the form of Killer Stormfronts.
pects, giving characters a level 1 Complication when attempting to
It’s a rare individual who can command such raw power
inflict physical damage on the monster. Additionally, they can lose
without it breaking away and taking on a life of its own. Even those
1 Health to become fully incorporeal for one full round, allowing
who purposefully invoke the Killer Stormfronts can fall victim to a
them to pass through physical objects or avoid attacks. While in-
poorly worded command, leading the massive elemental to cause
corporeal, they cannot physically harm or be harmed.
more destruction than protection. Usually, accidental summon-
Weapon of Choice: The Headless Hunter should have a sig- ers find it impossible to tame the wind. No one knows how many
nature melee weapon capable of beheading. This weapon possess- Killer Stormfronts are active at any given point, but even a single
es the Deadly damage tag. Stormfront can leave devastation in its wake.
GOAL
KILLER Killer Stormfronts unleash the wrath of nature on the target or
location designated by the one who summoned them. That goal lasts
STORMFRONT until the summoner eventually loses control of the powerful ele-
mental. At that point, Killer Stormfronts destroy their former master
“If you don’t like the weather, wait five minutes.” (consuming their lifeforce in the process) before moving on to a new
doomed soul or cursed place. A Killer Stormfront with a mind of its
— A Midwest Farmer, Being Hilarious own picks targets that remind it of the one that originally summoned
it, its first target, or locations tied to either. These criteria can lead to
It starts with a cold breeze and a few drops of rain, but soon deadly storms that plague a town for weeks, or it might float as a cloud
the victim learns that lighting can strike the same place twice. Many bank for years while the Killer Stormfront looks for a new victim.
make the mistake of writing off the storms as strange, coincidental
SYSTEM
The Living House’s traits change based on the size of its cur-
rent transformation; a log cabin is less powerful than a towering
apartment complex. The below numbers represent a middle-class
suburban home, and while some traits may appear incongruous (a
house with Aim and Empathy?) these represent Skills stolen from barriers, and miscellaneous debris, but if someone watches the
victims the house has absorbed. home long enough, they notice gradual changes happening, such
as drywall going up without anyone lifting a hammer.
LIVING HOUSE Extensions and Annexes: A Living House is considered a
Skills: Aim 3, Close Combat 4, Culture 3, Empathy 2, Scale 1 antagonist (with pretty tough traits as it is), but mansions
Humanities 2, Integrity 3, Larceny 2, Survival 2, and tower blocks may rise to as high as Scale 3.
Technology 1 Guardians: Once native to castles and grand cathedrals, Gar-
Attributes: Intellect 2, Cunning 3, Resolve 2; Might 5, goyles and Living Houses form a symbiotic relationship. Gargoyles
Dexterity 1, Stamina 4; Presence 2, Manipulation 2, provide protection where the House is weakest, and in return, the
Composure 3 Living Houses feed the Gargoyles leftover scraps.
Health: 20 Recycled Materials: A Living House with all its Health re-
moved, but without losing its brain, regrows into a new home over
SPECIAL RULES the next year. This process is slowed if the destroyed masonry is
Antibodies: If anyone seems to be preparing to attack the dispersed, but can also lead to multiple smaller Living Houses
house, antibodies gather to interfere. These can appear as swarms springing up from a beam reused in one part of the city, and brick-
of rats, insects, or a CO2 leak. While none of these are immediate- work fashioned into a wall in the suburbs.
ly lethal, they create a Field 2 Complication on all actions till the Safety Hazards: The Living House may use Skill + Attribute
aggressors leave the house. pools to attack in a number of ways. Steak knives are thrown
Custom Home Designs: The Living House understands the through the air, plugged in hair dryers jump into bathtubs, and
cultural norms for housing and can metamorph itself into these tangling Christmas lights twist around throats.
new designs. The process happens over the course of one story, Chambers
during which time the Living House loses all its chambers but is
not defenseless. Gargoyles stand guard, sometimes changing into The Living House contains any number of rooms, most of
mannequins wearing hard hats. Living Houses closer to metropol- which are empty. No matter how small, the Living House always
itan areas sometimes work with Brick City Constructs for protec- has the following chambers:
tion during this vulnerable time. A cocoon surrounds the changing Stomach: When preparing to eat, The Living House lures
Living House for the duration of the transformation. Onlookers victims to a stomach chamber (large structures have multiple
see this cocoon as construction equipment, temporary plywood stomach chambers). Once a victim is inside a stomach chamber,
GARGOYLES
Skills: Athletics 3, Close Combat 3, Culture 1, Integrity
2, Larceny 2, Pilot 2, Survival 2
Attributes: Intellect 1, Cunning 2, Resolve 2; Might 4,
Dexterity 2, Stamina 3; Presence 2, Manipulation 1,
Composure 3
Health: 9
Custom Decor: Gargoyles join the construction cocoon of the
Living House. They always emerge from the metamorphosis as
something appropriate to the new design. An old manor has tradi-
tional Gargoyles, a house with a small garden has lawn gnomes, an
art deco high-rise is populated with intriguing statues, etc.
Flight: When appropriate, the Gargoyles take on forms with
wings. If attempts are made to knock the Gargoyles out of the sky,
use Pilot + Dexterity to keep the monster in flight. If the roll fails,
the gargoyle is grounded for the rest of combat. These variants can
fly and make maneuvers using their Pilot + Dexterity.
Heavy Duty: When Gargoyles strike their targets, they do so
with the weight of stone and age behind them. Their fists inflict
damage with the Deadly tag.
GOALS SYSTEM
As two entities in one form, the Mothman possesses a con-
Mothman is a creature perpetually at war with itself, inhab-
flicting range of Attributes.
ited by two entities in violent opposition to one another. When
Dark Mothman is emergent, its goal is to terrorize and cause as
much death and destruction as possible to living things in the hu- MOTHMAN
man physical world. The evil dimensional being driving these out- Skills: Aim 3 Athletics 4, Close Combat 5, Integrity 5
comes has every intention of suppressing or ejecting its opponent (Light Form only), Persuasion 3 (Dark Form only),
from the Manifestation Chamber and taking total control of the Survival 5
powerful Mothman body to wreak havoc. Attributes: Intellect 4, Cunning 5, Resolve 5; Might 5,
Fortunately for human-kind, the dimensional being of light is Dexterity 5/1 (see Made for Flight below), Stamina 5;
more powerful, which means that the majority of encounters are Presence 5, Manipulation 1, Composure 3
with Light Mothman. Time and space are not familiar concepts to Health: 20
inter-dimensional beings. Therefore, Light Mothman’s goal is as
it has been since it engaged with the Society all those years ago: SPECIAL RULES
to assist humans in their battle against monsters and other malev-
olent supernatural forces. When it senses impending trouble or Avenging Monster: Protagonists may attempt to establish
disaster, it will make itself seen to those who possess some form of a connection with Mothman while it is in Light form (Culture +
extra-sensory or spiritual sensitivity in the hopes that the coming Empathy or Persuasion). Mystics, Raconteurs, or other characters
doom might be averted. with the Silver Tongue or Talisman tropes receive a +2 Enhance-
ment to any rolls involving Empathy or Persuasion.
However, the light being also wants to be released from the
prison of the Manifestation Chamber, and the longer it remains Doom Bringer: Some speculate the Mothman’s appearance
trapped with its dark counterpart, the weaker and more suscepti- is a herald of impending disaster. However, a more accurate ex-
ble to corruption it becomes. planation is that dimensional beings such as those imprisoned in
the Manifestation Chamber are not meant to exist in the physical
THE MURDER
the Murder food, only to scream as the birds lurch for their eyes.
Like the bubonic plague does the Murder spread. Those with
guns lament that these are just “stupid birds!”, but the Murder has
“What they gunna do, peck my eyes out?” watched men with guns for a long time now. They’ll grab human
weapons and surround the buildings within which their victims
— “Blind” Bundy,
hide. They’ll crash like a waterfall spilling from Hell itself onto
back when he was still known as “Blinky” Bundy
isolated suburbs, communes of weed-smoking New Age follow-
ers, or they’ll invite themselves to concerts and leave little coins
The Murder first appears as a lone crow perching for two,
at the booth, as if paying entrance to a Rock and Roll buffet. And
three days’ time on a power pole, its gray eye a fleck of mirthless
when all is said and done, one crow flies away. It’ll find another
ice serving as scribe and scout. It’s looking for food — for the car-
murder. It’ll squawk what it learned, and they’ll squawk back; and
rion meat of battlefields scarcely appearing in modern times. It’ll
the murder, now the Murder, will feast again.
move to the windowsill of a soldier, a boxer, a killer, peck a bad
knock-knock joke on the glass. When denied, it’ll peck harder, and
another will land, a third, a fifth, their birdsong becoming a dirge, GOALS
an angry begging for food from any source. The Murder itself doesn’t want anything complicated. It’s
Eventually, someone throws the Murder a bone: THE DEVIL only hungry. If humankind had kept fighting its tribal wars, then
HIMSELF, or a Warlock angry at the world, some demon conjured the crows would have been satisfied with that. Now, given neither
and lonely perhaps, or Dracula taking pity on predators much like sacrifice nor tribute, their drive to eat stains their avian brains as
himself. Whoever or whatever it may be, they tell the Murder a black as their feathers. This has confused biologists for some time,
secret: asking for permission is harder than asking for forgiveness. but not keen and watchful occultists.
At this, the Murder kees and caws. They’ll put their observations The Murder alters its goals to whatever thing acted as the
to the test and begin their hunt. First, they target the feral and Murder’s teacher. THE DEVIL HIMSELF needs little explana-
small pets. Cats and squirrels are found eyeless, gutless, or used as tion; he only answers the prayers of his supplicants. A Warlock
nests. People tell each other they heard a crow laughing, and that driven by revenge or wishing to make a grand sacrifice in the
its laugh sounded too human. Or they’ll say one followed them name of some unholy power, will often find a murder to enlight-
home, stood outside on their porch, and cawed all night. en. Professor Vyle (see p. 31) has, perhaps, the most humanitarian
At this point, nowhere is safe. The Murder roams human- reasons. Having been scorned himself for sometimes years or even
kind’s streets and descends upon crowds or loners whether decades, he wishes that pain on no other night-winged creature.
they’re armed or not. Pedestrians not knowing their danger offer Thus, he teaches.
SYSTEM
The Murder is almost uniformly a great murder of black-feath-
ered crows. Viscera glitters in their beaks like change in a beggar’s
hand. But other birds are quick learners, and thus the Murder may
PAZUZU
sometimes include a mundane pigeon, a vicious hawk, or even a
particularly ruthless flock of woodpeckers. A single crow is no
threat, but the average Murder contains between 20 and 30 birds
and is represented below. “The power of Christ… Ah, you know something?
I left the oven on.”
THE MURDER — Sir Reginald Emerson Bathory III,
Skills: Athletics 3, Close Combat 2, Empathy 3, abandoning his first exorcism
Enigma 3, Larceny 2, Survival 4
Attributes: Intellect 2, Cunning 4, Resolve 1; Might 1, Under the employ of THE DEVIL HIMSELF are many de-
Dexterity 2, Stamina 3; Presence 2, Manipulation 1, mons, each with their own horrid plans. Few among those demons
Composure 1 play a game as foul as the chaos-loving PAZUZU. This wretched
thing is a possessor of minds, a breaker of faith. Priests from the
Health: 10
Vatican are summoned to exorcise the monstrosity from its poor
victims, but alone they are ill-matched, for PAZUZU is an evil not
SPECIAL RULES easily contained.
Denied by God: When the Murder is confronted with holy
When someone is possessed by the demon’s evil, they’re
symbols, prayer, or houses of worship, they lose half their Health.
much like a rabid dog. They scream and chatter in tongues, their
The Murder cannot enter into a church or temple of any kind and
heads spin, they’ll crawl on the walls, and grow ugly and warped
avoid consuming those recently anointed with holy water.
and weird.
Many as One: The Murder is a Scale 3 creature in the Physi-
PAZUZU speaks when spoken to. Sometimes the demon
cal Arena when containing 30 crows. Whenever it enters a build-
lets the ailing body squeak a plea for help, but the demon usually
ing, or whenever it loses half its Health, its Scale reduces by 1.
chooses to communicate some message of doom and horror, their
They Blacken the Sky!: Unless the Murder has been re- voice an aggressive distortion of its normal candor.
duced to 3 Health or less, it can interact with anything within me-
dium range of its center. GOAL
PAZUZU’s goal is to cause as much carnage and pain in the
loved ones of its host as possible. If it’s particularly lucky, it’ll
SYSTEM
Perfect Neighbors come in many forms, sometimes charm-
ing and seducing, other times wheedling and murdering. Some of
them just enjoy using their neighbors as target practice on a quiet
Sunday night.
PERFECT NEIGHBOR
Behind their winning smiles and light-hearted laughter lurks a
sinister, often deadly purpose. Perfect Neighbors masterfully ma- Skills: Aim 1, Athletics 3, Close Combat 2, Command 3,
nipulate the levers of social power to gain control over their mun- Culture 2, Empathy 4, Integrity 3, Persuasion 4
dane neighbors, feeding upon their admiration, jealousy, grati- Attributes: Intellect 3, Cunning 5, Resolve 4;
tude, lust, and sometimes, their flesh and blood. Might 3, Dexterity 3, Stamina 3; Presence 4,
Manipulation 5, Composure 4
GOALS Health: 8
Whether they’re cannibals who feast upon the unsuspecting
friends of the neighborhood children, bizarre cultists harvesting SPECIAL RULES
the bodily fluids of their male neighbors to bring about the birth of I Know Your Secret: The only way to defeat Perfect Neigh-
some terrifying monstrosity, or inventers of a mind control device bors is to expose their sinister secret to as many people as possible
intent upon world domination, Perfect Neighbors have a single, with as much irrefutable evidence as possible. Revealing a Perfect
all-consuming goal: to hide their sinister secret and to prevent its Neighbor’s secret comes with no small amount of peril, however.
exposure by any means necessary. Once unmasked, the Perfect Neighbors are no longer obligated
to hide their monstrous nature, so whatever form their evil takes
19TH CENTURY STORY HOOK — mad scientist, vampire, crazed cultist, alien cannibal — best
believe they will revel in their new-found freedom. Players who
Beloved pillars of the community, the Findley-Standhope
reveal a Perfect Neighbor’s sinister secret immediately gain a +1
family and their ancestors have deep roots in Littleton-up-
Enhancement to attack rolls against the exposed monster.
on-Tweed. They’ve lived in their modest home in the heart of the
village for nearly three centuries, with the previous generation of It’s Just A Broom Closet: The Perfect Neighbor has an un-
Findley-Standhopes investing in the village through the construc- canny ability to sense when someone is snooping around where
tion of a cotton mill, and the most recent one funding the construc- they oughtn’t. Protagonists face increased Difficulty when at-
tion of a steelworks. The Findley-Standhopes have always been tempting to pry into a Perfect Neighbor’s secrets. Should they be
generous, bringing Littleton-upon-Tweed and its residents firmly successful, characters receive a moderate Enhancement related to
into the 19th century. This is why the sudden disappearance of Ar- whatever it is they are looking for. However, discovery incurs a
thur Findley-Standhope, his wife, and their four young children moderate to major Complication, depending upon how severe an
impact the intrusion has upon the monster.
PROFESSOR VYLE
“What you call a monster,
I call an opportunity.”
observing the results and taking notes like a proper scientist, all
— Professor Vyle while searching for newly made monsters to recruit.
If most mortals pulled back the veil and faced the truth of 1970S STORY HOOK
monsters and the more incredible supernatural world, it would
A series of supernatural attacks and disappearances have oc-
surely shatter their minds! Professor Vyle was no such mortal.
curred throughout Iowa City, a typical college town. Paranormal
When the Professor discovered what crept in the shadows, she
experts work with local authorities, but no two attacks are from
only thought of how she could use these monsters to do her bid-
the same evil creature. Professor Vyle recently started working as
ding. Through her many journeys, Professor Vyle has learned of
a history professor at the University of Iowa and found popularity
a long list of monsters, demons, and other things that go bump in
among her students. Of course, Vyle did not arrive alone! While
the night. Through careful organization of these monster squads,
the professor grades term papers, a squad of monsters search the
Professor Vyle presents a chilling threat to all civilized society!
campus for an artifact and the location of a particular group of
Professor Vyle works as a mastermind in horror stories and, students. These unlucky youths are descended from the last group
like other such humans, has a natural affinity for monsters that to foil Professor Vyle’s plans.
somehow makes their minions, no matter how evil, refuse to turn
on the wicked genius. SYSTEM
There’s only one Professor Vyle, as football fans might chant,
GOAL but if the evil genius were ever to discover a way to clone herself
After successfully gaining the means to track and control through mystical or scientific means, she’d jump at the opportuni-
monsters during her journeys into forgotten tombs and cursed ty. Until that day, below are the Professor’s stats.
castles, the Professor now wishes to collect at least one of every
creature she’s aware of. As she gathers teams of ghouls and ghosts, PROFESSOR VYLE
she hopes to use them to achieve the ultimate goal: take over the
world with her monster army!
Skills: Aim 2, Athletics 2, Close Combat 1, Command 5,
Culture 2, Empathy 2, Enigmas 2, Humanities 2,
Integrity 3, Larceny 2, Persuasion 5, Science 4, Survival
19TH CENTURY STORY HOOK 3, Technology 4
A young Professor Vyle experiments with her first batch of Attributes: Intellect 5, Cunning 4, Resolve 4;
monsters, travelling through small towns on a horse, towing a Might 1, Dexterity 2, Stamina 2; Presence 3,
covered wagon behind her. She befriends the locals and, when Manipulation 4, Composure 3
night falls, unleashes her creatures upon the defenseless citizens,
Health: 7
Monster Mash
Professor Vyle can have any number of monsters under her
control at any time. The Director should build monster squads
that serve the Professor’s current goals. Some example combina-
tions of monsters are below:
The Guided Horde: Professor Vyle has assigned an Imp to
guide a horde of Zombies to attack specific targets. The Imp uses
shrewd tactics to infiltrate homes and businesses, where it can un-
lock the doors for the awaiting zombie hordes.
The Baited Trap: A Bride of Dracula gathers bodies and souls
for Professor Vyle. The Professor accomplishes this by sending
the vampire to nearby cities to lure people with her beauty back to screams in the distance, introducing THE DEVIL HIMSELF* to
a Haunted House where a Ghost (and the house itself ) ensure the the night’s show. Only by performing in the Sackwilds’ blasphe-
victims die on the property. The Bride delivers the new body to mous rituals can their victims escape. Otherwise, until death or
Professor Vyle that same night, and the house binds a new Ghost. holiness saves the damned audience, the show must go on, and
The Original Evils: Professor Vyle was surprised when THE what a bloody show that is indeed.
DEVIL HIMSELF and the Darkness (not the band, but maybe the (*THE DEVIL HIMSELF wishes to distance himself from the
band) showed up and agreed to help her. It’s clear she has no pow- Sackwild Circus, claiming the individual representing HIMSELF
er over these cosmic forces, and so far, they’ve only accepted tasks as THE DEVIL is in fact an impostor named Al Shayton-Sackwild.
that involve terrorizing unruly villages, but she still has no idea Legal action will be taken.)
why they’re working with her. The Professor fails to realize THE
DEVIL HIMSELF and the Darkness are using this time to rekin-
dle an old flame they shared eons ago.
GOAL
The Sackwild Circus of Carnage is the tragically brutal result
of a broken contract with THE DEVIL HIMSELF. Failing to up-
THE SACKWILD hold their end of the bargain — that being six generations of six
sacrifices performed over the course of 60 years — the infamous
Sackwild Family was cursed to entertain their unholy master until
CIRCUS OF the debt is paid...with interest. Thus was born the Sackwild Circus
of Carnage.
THE SACKWILD CIRCUS OF CARNAGE Skills: Aim 4, Close Combat 1, Integrity 2, Larceny 3,
Persuasion 2
Skills: The circus itself has no Skills...
Attributes: Intellect 3, Cunning 3, Resolve 2;
Attributes: ...or Attributes. Might 1, Dexterity 4, Stamina 1; Presence 1,
Health: Refer to the Health of the Sackwild family mem- Manipulation 1, Composure 1
bers below. Health: 3
SPECIAL RULES SPECIAL RULES
Trapped in the Devil’s Game: Upon entering the Sackwild The Knife Game: Mother Sackwild is an accomplished jug-
Circus of Carnage, there’s no possible escape until the audience gler of knives. When she appears, there will already be three or
has entertained THE DEVIL HIMSELF. This is done by partici- so audience members sitting in front of her, each tied to a stool
pating in the performances belonging to each member of the Sack- with an apple on their head. Carefully, Mother Sackwild throws
wild family described below. However, other modes of entertain- the knife in an attempt to hit the apple, and almost always hits the
ment are possible, such as murdering the Sackwild Family, some performer in between their eyes. Dodging the knife has an addi-
level of holy luck, or otherwise tricking the family. THE DEVIL tional 3 Complications, representing not only Mother Sackwild’s
HIMSELF is not concerned with the details, only with the results. skill, but also the cursed rope used to tie one’s self to the stool, and
the will of THE DEVIL HIMSELF.
SCARECROWS
“It wasn’t no normal scarecrow, Otis!
That thing was alive, damn it! Alive!”
SYSTEM
Scarecrows come in virtually any shape and size, but most of
them are humanoid in structure. The statistics provided here cover
the most common type used by the practitioners of the dark arts.
SCARECROW
Skills: Aim 1, Athletics 2, Close Combat 3, Larceny 3
Attributes: Intellect 1, Cunning 3, Resolve 4; Might 4,
Dexterity 2, Stamina 4; Presence 2, Manipulation 1,
Composure 2
Health: 12
– Scarecrows / Skeletons – 35
wise, it sees nothing else. The protagonists can learn that placing
GOALS physical objects and obstacles in the way of a Skeleton or a Skel-
Skeletons have a dual motivation: one from the being who eton horde is a more efficient tactic than merely running. They
created it, the other a variation of its old life’s ambitions. Skel- never stop coming, however.
etons given a singular focus will throw victims aside, removing
More Than Meets the Eye: Skeletons are intelligent enough
any obstacle in the way of its intended goal. If a Skeleton’s control
to equip themselves with weapons, tools and clothing. They have
breaks, it acts in accordance with any unfinished business from
no concept of their own identity and act according to old memo-
its past life. Some seek out old loves, attempting to embrace them
ries if free from domination.
despite the horror. Others hunt down their enfeebled masters.
See Me, Feel Me: Skeletons have a limited sense of the who
and the what of their being. This often results in them carrying
19TH CENTURY STORY HOOK cast off debris or living animals inside of them. A hive of insects,
The Regal Peregrine remained in the bay for a better part of a coiled snakes or nest of rats can continue to live inside the rib-
day. The local constabulary has assembled a cadre of investigators cage of a Skeleton as a byproduct of its last resting place. Some
to unmoor the craft, unload its cargo, and interrogate the captain could dislodge, falling on top of a victim in the grip of a Skeleton.
as to why the ship was blocking sailing lanes. A hefty fine will be Skeletons can also have other random items inside their bodies: a
divided among those who help address the matter. A strange rat- broken spear, a tattered jacket, a wedding dress, etc. Sometimes
tling emerges from below the deck of the wooden craft, however, these items are important MacGuffins. As Director, leave plenty of
making “Salty” Bubba the sailor flee in a terror. clues if indeed one or more Skeletons is in possession of a needed
plot instrument.
1970S STORY HOOK Skeletal Invulnerability: By their very nature, a Skeleton is
Empty land adjacent to the city has been excavated, a deep immune to most attacks that affect internal organs. They ignore
foundation carved into the clay and earth. The Castro-Weinberg piercing and thrusting attacks, as well as poisons and more. Force
Construction company was moving full steam ahead to finish the and crushing damage are needed to truly stop them.
tallest building in the state, but has halted work due to the discov-
ery of bones of great interest to local archeologists. Supposedly, the
dig site is an ancient tribe’s sacred burial ground. While bureau-
crats fuss over how long 3000-year-old bones can hold up modern “SKINSUIT” SAMMY
construction, apprentice antiquarian Sandy Taylor comes running
into the foreman’s tent, announcing the bones have disappeared! SORENSON
SYSTEM “Bars of gold, a bed made of cash. He only eats
porridge, some gruel, spoon of mash. Ole Sorey
We don’t like to say Skeletons lack personality, but… it can has parties, invites all the guests. They gossip
be difficult to tell one set of clacking bones apart from another. and squawk, he pesters and tests. Most people
Nevertheless, these average traits can be adjusted for the bones of wear clothing, a blouse or one pant. Ole Sorey
a small or large set of human remains. dons skin and muscle, tho’ sometimes he can’t.
When strangers go missing, the copper’s grow
SKELETON rich ‘cause those gold bars go in pockets or
Skills: Athletics 3, Close Combat 3, Survival 3 they end up in a ditch.”
Attributes: Intellect 2, Cunning 2, Resolve 4; — Local children’s tale
Might 3, Dexterity 2, Stamina 4; Presence 1,
Manipulation 1, Composure 1 Dr. Samuel Bartholomew Sorenson was (and some say, still
Health: 2 (one Skeleton), 15 (horde) is) a world class plastic surgeon. He grew wealthy from adminis-
tering to the rich and famous. Dr. Sorenson pushed boundaries.
SPECIAL RULES For notoriety, not altruism, he would perform difficult surgeries
on the underprivileged. For them he bucked the system. He lied
A Complete Set: Skeletons rarely travel alone. As soon as a
and stole and cheated. The medical board has ignored or forgiv-
group of five clusters together, they’re treated as a Scale 2 enemy,
en all of this, at least for now, as his breakthroughs in the med-
with numbers of ten or more increasing to Scale 3.
ical field overshadow his failings as a legitimate doctor. Success
Dem Bones: A single Skeleton is a harbinger for more to breeds forgiveness.
come. If a Skeleton isn’t defeated within its first scene, two more
Now, semi-retired, Dr. Sorenson remains cloistered away,
rise, elsewhere. At some point this problem overwhelms a com-
rarely leaving his expansive campus. Only the elite are invited,
munity and greatly hinders the protagonists.
with exceptions made for those with severe physical deformities.
Emotional Sight: A Skeleton only sees that which its master There continue to be accidents, mishaps, disappearances. The lo-
intends it to see, anything that prevents its mission, or any emo- cal community, and the medical field in general, wants answers,
tional connection it has with objects or people in range. Other- and his shielding influence is waning.
CONCEPT:
So, you want to make a monster? You fancy a spot of grav-
erobbing — to plunge your spade deep into the rich, stinking soil
of communal thought, digging up evolutionary fears to build a
skeleton. You will need flesh and organs! Skip with resurrection-
ist delight, like a kid in a candy store, through the cultural crypts,
stealing ragged strips of mythology, folklore, and taboos. To the
A SEED OF EVIL
Monsters are little miracles. They are ideas and metaphors
brain depository! Pick the lock and select a juicy backstory to given limbs, life, and malevolent agency. They are a way of testing
slide into the skull of your creation. Now cart off these ghoulish dangerous concepts in the safe conditions of the gothic lab that
materials to your laboratory. is our imagination. Monsters begin with a tiny seed of thought.
You will need a bit of twisted science — the rules and Whatever method you use to germinate that seed is valid. We
dice-rolling mechanics to animate your monster. Suture all of humbly offer a few sample options.
these disparate parts together with references from your favorite
horror films. Inject the cold flesh with a solution: two parts fright THE ELEVATOR PITCH
and one part comedy (gallows humor is recommended, but what-
Your final monster may have all manner of complexities and
ever you might have lying around is fine). Now throw the switch
nuances, but a strong base concept can be described in one or two
and feed lightning into your creation. Laugh at the raging sky, in
sentences. Pretend it is the lightning-quick patter you’re using to
your moment of perfect triumph, and loose this animate terror
sell a studio on your campy horror film.
upon your players.
• A reverse lycanthrope: a beloved housecat who has
Does this sound like a good time to you? Dear reader, the man-
learned to use a human skin to transform into a biped and take
agement ravenously desires to guide you in this ghastly enterprise.
her predatory play to a deadlier level.
– I Created A Monster! – 45
• The adolescent son of Krampus learns of his demonic in a dilapidated house in the woods. She always wears gloves. The
holiday nature. hag removes her gloves, revealing that her fingers are all writhing,
• A cursed canvas turns a failed artist’s every work into a hatchling birds. Should those gaping little mouths touch you, you
masterpiece but demands that human blood is to be mixed in with will be cursed or your lifeforce devoured. Alternatively, consid-
the paint. er a variation of the Murder (see p. 27) with masses of writhing
hatchling crows inexplicably appearing and growing in number,
• Medusa... but her head snakes can slither off on their own,
foretelling someone’s doom.
implant themselves into a person’s head, and create another medusa!
• Fear of the blank page. What if you have nothing to
WHAT IF? say? What if you have reached the end of your imagination? What
if you had it, but you lost it? An ultra-successful horror writer has
These are questions that spawn stories. They are a little like just moved into an old mansion she purchased. She has also pur-
the elevator pitch, but rawer and less refined. You might not have chased a major responsibility. The thing that lives in the well at
the answer to the question when you write it, but answering it the end of the property kills a local every night. The only thing
leads you to a monster and a plotline. Many great narratives are that stops it is a good story, read to it down the well, at sundown.
born out of a good what if? Rapidly jot down a list of these ques- The story must be good. Can the writer keep producing a story
tions, then read back over them and see which ones nudge you each day? If the well is not placated, someone dies in the night. No
towards your monster. one believes her, and she needs help.
• What if children smash pumpkins on Halloween out of
an instinctive fear and knowledge that a pumpkin left out until the GRAVEROB IT!
full moon of November will hatch something evil?
A roleplaying game is just the right art form to steal material
• What if Renfield was the true evil master, and Dracula for. Steal it! Filch monsters from your favorite films, novels, tele-
was just his theatrically dressed dupe? vision shows, and comic books. Take them whole cloth or take as-
• What if the interdimensional monsters living under beds pects of them. Encyclopedias of mythology and folklore are trea-
are real, and they have made a pact with the adults to keep their sure troves of material to be turned into monsters for your games
children in line? of TCfBtG! Cast famous actors (particularly from the 60s/70s
• What if the narrator of Edgar Allan Poe’s “The Tell-Tale film era) as your villains. Tap into the contexts and preconcep-
Heart” wasn’t insane, and his victim’s eye and heart really were tions your players have with these familiar faces.
evil entities? For the monster and adventure spawned by that
question, see The Masque of the Hideous Heart (They Came
from Beyond the Grave! p. 241).
TWISTED SCIENCE 101
FEARS “Who shall conceive the horrors of my
Many great movie monsters are born out of fears. These fears secret toil as I dabbled among the unhallowed
might be specific (fear of clowns) or vague (fear of the unknown). damps of the grave or tortured the living animal
Often, even outlandish creatures come from relatable fears. These to animate the lifeless clay?”
fears can be primal and universal, or they can be specific to a cul- — Mary Shelley, Frankenstein; or, The Modern Prometheus
ture or an individual’s idiosyncrasies.
• Fear of hands. Fear of hands? Yes. Why not? It is strange You have a spark of maniacal inspiration. You have the de-
for a body part to be so expressive without being a face. Hands sire to make your players howl, whether it is with screams or with
also reach out and grasp for you, grab you, and do violent things. laughter. Yet what of the finer points? The devil is in the details,
Imagine an angel made of hands. Its head, body, limbs, and wings and there are many details that go into your would-be devil. Let us
are all interlocking hands. It reaches for you with its totality. “Be assemble the grisly pieces one by one.
not afraid!” For more fun with dreadful digits, see the Dead Grasp-
ing Hands (p. 18). WHAT’S IN A NAME?
• Fear of using public toilets. Using a public toilet leaves Demiurge, name thy creation! Your monster shall need an ap-
you vulnerable. Perhaps a monster or killer uses that moment to pellation to inspire dread on the tongue and in the ear. Naming
strike. Did the lights just go out? What if the rumors of rats or your villain may occur at the beginning or end of the creative pro-
snakes coming up out of the toilets is true? Maybe something else cess. There is no wrong time. You might have the name before you
lives down there. The water just splashed up and touched you! even know what the monster is. As an exercise, write ten mon-
What germs were in there? What parasites? You feel invaded. As strous names, as rapidly as you can. Don’t overthink it — anything
you leave the public restroom, are your thoughts still your own? that sounds good. Read the names out loud. Select your favorite
• Fear of hatchling birds. Newly hatched birds are and begin creating the monster that name belongs to, much as
not dangerous, but one might find them loathsome. The gaping the sculptor frees the shape that was always living in the stone.
mouths. The bald, veiny, varicose skin. The shut eyes that look like Alternatively, the proper name might creep into your head in the
bruised orbs. Perhaps an old crone lives at the end of the street or middle of the monster making process.
46 – I CREATED A MONSTER! –
The name might be descriptive, such as “the Gibbering Cult- plicable presences. Your film might have hired an overindulgent
ist” or “the Marine Vampire.” It could be a proper name — “We screenplay writer or put all of its money into special effects and
meet again, Doctor Cornelius Direghast!” The name might come an aging movie star. You can commit this information to paper or
from a purely inhuman source, not meant for human vocal chords digital text, or let it live within the confines of your brainpan.
— “I summon thee, Plegeth-Ch’shogg!” Enterprising Directors
might also look to mythology, folklore, lists of angel names, and GOALS
(of course) classic horror films for inspiration.
A haunting backstory and lurid description dress up a mon-
A monster’s name might be the name it is known by within ster nicely, but it is their goals that give them kinetic energy and
the fictional world or merely a designation for the Director and set them to fiendish life. What does your monster desire? What is
the players to use, the name that would appear in the film’s cred- its frightful purpose?
its or on a billboard. Close your eyes and imagine your monster’s
Some monsters have goals that are pure, over-the-top evil.
name written in the big, gaudy font of a 70s-era horror movie
Other monsters harbor understandable, even sympathetic, moti-
poster. Adjust its proportions until those larger-than-life, dripping
vations. Tragic figures fill the pantheon of gothic villains.
letters properly reflect your sinister genius.
The monster’s ambitions may incorporate intricate webs of
diabolical complexity. On the other hand, some evil is elegantly
DESCRIPTION simple. A monster’s goals can be unconnected to the player char-
This is the place to sum up your monster. Describe your cre- acters, as the fiend finds such lowly mortals unworthy of consider-
ation, using as many senses as possible. Explore the monster’s or- ation. A demon-god wriggles through the barrier between worlds,
igins and nature. A paragraph will do, but feel free to elaborate an without concern for the tiny flesh-entities residing there.
entire epic of dread should your soul move you. Some monsters
However, if you can tie your villain’s motivations to the he-
have elaborate backstories, while others are mysterious and inex-
roes, the stakes become much more personal. A vampire stalks the
SWAPPING SKINS
Within these pages lurks advice on cooking up monsters from scratch.
However, one should never underestimate the power of re-skinning, that is,
changing the details on existing monster stat blocks from both this book and
TCfBtG! Often, the Director can achieve the villain they need by simply ad-
justing the stats of an existing monster or swapping traits.
This re-skinning can be completely cosmetic. Take an existing stat block and
stuff it into a new aesthetic epidermis. For example, you can use the Mummy
stat block (TCfBtG! p. 172) to run a shambling bog mummy. Describe the
blackened, leathery skin, the constantly leaking water the color of strong
tea, and the trail of writhing leeches in its wake.
Swapping out the traits and powers listed under the special rules of the var-
ious monsters can achieve unique horrors. Want to give your Skeletons (see
p. 35) a specific flavor? Perhaps they are the animate remains of cultists. Not
even death absolves them of their cultish duties. Give them the Sacrilegious
Ritual from the special rules of the Devil Worshiper (TCfBtG! p. 157).
What happens when a vampire bites a werewolf or a werewolf bites a vam-
pire? Mix the special rules of the Werewolf (TCfBtG! p. 185) and any of our
vampire-related monsters to find out.
Remember, the monster stat blocks listed in these books represent the stan-
dard creature of that type. Individuals will vary. Adjust accordingly!
48 – I CREATED A MONSTER! –
Most protagonists have 9 Health (plus a Death Scene), so keep MONSTERS AND CONDITIONS
that in mind when creating your monsters.
Conditions are problems or advantages that affect a single
The Shapeshifting Shuffle character. Where monsters are concerned, these are normally
problems. A Director may use the Conditions listed in TCfBtG!
Vampires, lycanthropes, and many monsters besides enjoy but is encouraged to make up their own. Dole out Complications
the versatility of plural forms. Shapeshifting can be mechanical- and Enhancements as needed or create your own special effects.
ly expressed by writing up separate sets of Skills, Attributes, and The management humbly stresses that it is usually more fun to
health numbers for each form. Also consider the cinematic style of bestow a trait onto the protagonists rather than the villain. Rather
the transformation (check that special effects budget!). While one than giving the monster an Enhancement, give the characters a
vampire elegantly shrinks into a bat in a puff of mist, another vom- Complication.
its up a gory mass of rats that scampers away from the desiccated
Makeup, special effects, and committed acting all work to-
human husk they leave behind.
wards conveying the horror of monsters on film, but it is the re-
action shot that sells the fear. Conditions are a vital tool allowing
SPECIAL RULES Directors to show that monsters don’t just exist in the world, they
Now, you architects of phantasmagoric thrills, is the fun part! leave dramatic affects upon their victims and foes. When a sin-
The special rules of a monster’s stat block express the strange gle character catches their first glimpse of the monster, you can
details not covered in the creature’s Skills and Attributes. These describe in exquisite detail how frightening it is, but how much
details can include special powers, supernatural qualities, weak- better to have that character return to the party with a “White
nesses, environmental effects, and anything else that might re- Hair” Condition.
quire a mechanic. For inspiration, see the special rules of the mon- Monsters represent dangers beyond injury and death. Get
sters listed in this book and in TCfBtG! ). The end of this chapter creative with your Conditions. Get devious!
features a fine and fiendish list of special rules just waiting to be
grafted onto a new monster.
50 – I CREATED A MONSTER! –
and a successful Culture + Intellect roll reveals these secrets. Pos-
METHODS OF DESTRUCTION sible methods of detection include:
The monster cannot be killed (or killed permanently) unless
• A mark, such as 666 or a pentagram, resides somewhere
a particular method is employed. Arcane study and a successful
on the monster’s body.
Culture + Intellect roll could reveal the secret. Otherwise, the par-
ty may have to interrogate a servant for the information, find the • The monster is frightened of its own reflection, does not cast
monster’s diary, or employ some frightful trial and error. Possible a reflection, or gives off a distorted reflection that betrays its nature.
means of destruction can include: • The monster has rank breath that smells like a charnel
• Piercing the heart. The monster must be transfixed, house. Inhaling this breath up close reveals the monster, but also
through the heart or another specified organ (such as the eyes), imposes the Nauseated Condition, giving a −1 die penalty to all
with a particular material or object. This might be the classic wood- rolls. This Condition can be resolved by getting a few breaths of
en stake (perhaps a very specific wood such as from a rowan tree), fresh air.
a particular metal, a family heirloom, or a series of blessed daggers. • Dead toads reanimate in the presence of the monster.
Such a destruction might require an elaborate ritual or circum- Clever hunters bury boxes of dead toads along the roads a mon-
stance, such as staking the monster into the earth on holy ground. ster is thought to travel, or hide said boxes in rooms a suspected
• Beheading. The monster must be decapitated for it to monster lodges in.
remain dead. To further complicate the process, the Director may • The monster has hairy palms. Go ahead. Make your jokes.
offer other particulars. The monster may need to be beheaded • The monster makes no sound with its footsteps, even if it
with a particular object (a holy weapon, a grave shovel, etc.). The wants to. Characters receive a +4 Complication on any rolls used
head may need to be burned or buried separately from the body to detect the monster via sound. While this is useful to a monster
(lest the two crawl back to each other). Perhaps the fiend can only trying to sneak about, it also marks the creature as supernatural to
be laid to permanent rest with a very specific ritual. Should the anyone who notices its uncanny silence.
characters fail an attempt at this ritual, beyond a certain thresh- • The dead groan in the presence of the monster. Even the
old, the monster transforms into a Headless Hunter (p. 21) that faintly muffled moans of buried corpses can be heard in graveyards.
continues to stalk them.
• Though the monster appears beatific in form, a hideous
• Dismemberment. The body must be completely dis- painted portrait hidden in the attic reveals its true nature. Gazing
membered and buried. upon the ghastly artwork confirms the individual is the monster but
• Cremation. The body must be burned completely to imposes the Panicked Condition (TCfBtG! p. 104) on the viewer.
ash. As a further complication, the ashes may need to be scattered,
doused with holy water, or receive some other elaborate attention. MONSTER IN A BOTTLE
• Sunlight. Sunlight destroys the monster. A Director
The monster can be sucked into and trapped in a specially
might flip this classic trope by placing the horror in the bright of
prepared bottle if a well-trained sorcerer performs a ritual in its
day with a monster who is destroyed by moonlight.
presence. The Director can allow characters to learn the bottling
• Destruction of a special object. The monster is slain rites through an extended set of Culture + Intellect rolls. Alter-
(or made mortal) by destroying an object important to it. Such ob- natively, the sorcerer can be a supporting character. The party’s
jects can include: a reliquary containing the monster’s heart, an mission then becomes locating the sorcerer, convincing them to
heirloom from the monster’s mortal days, the monster’s grave or perform the rites, and then protecting the vulnerable practitioner
coffin, a cursed artifact that gives the monster its power, or the while they cast the ritual (over a suspense-appropriate length of
painted portrait of the monster hidden in its attic. time). The monster will seek to destroy the sorcerer.
• Extracting the heart. The monster is destroyed by cut-
ting out its heart. The organ may require further attention, such as POWER OF THE NAME
placing it on holy ground or boiling it in oil and certain herbs.
The monster’s true name carries great power. Uttering it a
• Animal nemesis. The monster can be killed by a par- certain number of times summons the monster from the abyss. In
ticular animal that instinctively attacks it (such as a falcon, cat, this case, the monster wants humans to know of it, spreading its
rooster, or white wolf ). name through a cult or even through popular culture and modern
• Stealing the left sock. The hunter must remove the music. Alternatively, the true name is the means of banishing or
monster’s left sock, shoe, or other specified footwear. The item binding the monster to one’s will. In this case, the monster care-
must be filled with grave dirt and hurled into a river. fully guards its true name, and the party will have to do some in-
tense research to discover it.
METHODS OF DETECTION
Monster hunters often know arcane methods of detecting
WARPED ENVIRONMENT
or tracking all manner of creatures. This might include signs the The monster is so otherworldly that its mere presence subtly
monster leaves in its wake or tell-tale clues that give away a mon- distorts reality around it like heated wax. The Director can use this
ster who looks otherwise human. Several hours of occulted study to create suspense, foreshadowing the creature’s presence before
– Spare Parts – 51
it is visible. Clever characters learn to recognize the signs of the murder. Characters never see these changes in progress, they only
monster’s presence. The effect can create preternatural Fields that happen when one is looking away.
affect a single room or stretch out vast distances from very pow- • Some form of radical entropy occurs in the monster’s
erful monsters. These effects may linger, offering clues to a party presence. Plants and small animals die. Milk sours. Food decays.
tracking the monster, or they may instantly vanish when the mon- Water spoils. Floors warp. Walls form moldy stains.
ster exits. Inquisitive Directors may reference the Lens Filters sec-
• The monster’s presence attracts creepy, crawly things.
tion of TCfBtG! (see p. 225) for further inspiration. The following
Centipedes slither through the walls. Maggots accumulate.
are possible expressions of the monster’s supernatural nature:
Hordes of rats gather. Alternatively, the monster creates more
• Animals are disturbed by the monster’s presence. They monsters by dint of its existence — the creature opens portals that
either become fearful or demonically aggressive. other horrors emerge from, spreads its curse by infecting others,
• Art gradually warps in the monster’s presence. Paint- lays its eggs in the chest cavity of its victims, summons other un-
ings, sculptures, and the like change, taking on sinister visages. A natural beings with a keening howl, etc. Consider looking at the
photographed child becomes monstrous. A painting of a mother “Infested” Lens Filter (TCfBtG! p. 227).
lovingly cradling her baby metamorphoses into a bloody, cannibal • Technology malfunctions in some general or ultra-spe-
nightmare. A statue holds up a knife as if it is about to commit cific way in the presence of the monster. Clocks stop. Automobiles
break down. Plumbing gurgles, leaks, and ruptures.
52 – I CREATED A MONSTER! –
SPRING
The group rushed Michael to a hospital two towns over, flying
down the dark streets at breakneck speeds.
“Apply pressure!” Nancy screamed at Athena from the front.
She spread an old, wrinkled map across the dashboard with one Months passed, the snow melted, and flowers started to stretch
hand and a flashlight with the other. their tiny sprouts out of the ground. Michael eventually healed with
“Turn right here!” Nancy yelled at Bobby. luck on his side, though the scar reminded him of how dangerously
close he was to death. The investigation team kept a watchful eye
Bobby chain-smoked as if his life depended on it. around the town, noting the empty streets during the beginning of
Athena pushed down on Michael’s forearm and held him close spring. As much as they wanted to talk to their parents or any adult
to her. Michael screamed in pain, with big tears streaming down in Galena to point out the thinned population, they knew that no one
his cheeks. Blood-stained t-shirts littered Bobby’s backseat while would care to listen. The citizens of Galena fell further into a trance
Michael started to fall into complete shock. Athena fumbled around with robotic movements and smiles plastered across their faces.
for a fresh piece of cloth while keeping her eyes on Michael. Nancy’s mom stayed in bed for several days while Michael’s
“You gotta stay awake, Michael. Don’t close your eyes! We’re dad stared out the window for most of the evening, waiting for
almost there!” something. When they tried to talk to their parents, they were utterly
Their friend wouldn’t have made it if Bobby hadn’t pushed the unmoved and didn’t respond, or they were delighted with every-
gas pedal to the ground in his ‘Cuda while Nancy barked direc- thing happening from Commonwealth. Their glazed-over eyes fixat-
tions like a drill sergeant. Everyone released a sigh of relief when ed on something in the sky, but no one could see what it was. Some
faced with regular interactions around the hospital. Thankfully, the adults held parties in their backyards every evening, where they all
doctors and nurses were not captured by Galena’s weird addiction stood in a precise line with drinks in hand and brilliant smiles. Their
to Commonwealth. Michael pulled through with just a stitch job and eyes looked upward into the dark sky and didn’t move for hours.
plenty of pain medication.
On top of the hill, Mayor Oak sobbed loudly in his empty office. Athena and Nancy bumped into one another as they entered,
He looked at the phone, split into two pieces on the floor as unease sending both girls in different directions momentarily. Michael, the last
slithered down his spine. He wanted to shatter the phone even to enter the forest, felt a slight prick against his hand from one of the
more, but his hands shook wildly in his lap. His body grew hot while branches. The last thing he remembered was watching the blood
tears streamed down his face and stained his perfectly pressed form on his palm, followed by the forest being the most incredible
and expensive suit. Commonwealth kept their end of the bargain, and beautiful spectacle he ever experienced.
and Mayor Oak swam in riches beyond his wildest desire, but it The forest, at first, looked like any other Midwestern woodland.
came at a grave cost. Mayor Oak didn’t think to read the contract Tall trees that extended toward the sky and came together at the
until he heard from the neighboring town’s hospital what happened tips to create a canopy. Lit by an unknown source, the forest looked
to Michael. His citizens grew obedient and thrilled for new attrac- as it would during daylight hours, with light trickling through the trees
tions as promised, but stores closed, and the population dwindled. over their heads. Two paths diverged into different directions, each
His entire career and the town belonged to Commonwealth now, with large boulders scattered throughout for resting. Nancy walked
and there wasn’t anything he could do to stop them. behind Bobby, stopping when a bright purple flower caught her
“We’ll administer a drug to any active participants in the eye. She knelt into the grass and swung her camera to her fingertips
event,” he read aloud. “For research purposes under Doctor Vyle. to grab a photograph. After scribbling a few notes in her notebook,
We will assume direct control with or without their consent. We have she tilted her head to confirm her suspicions.
a contractual obligation by the city of Galena and Mayor Oak that “This is a Neelakurinji. It only blooms once every 12 years in
we are allowed carte blanche to do as the Commonwealth sees fit.” India. This is impossible.”
His stomach twisted as the contract crumpled in his hands in Athena and Bobby peered over her shoulder, looking at the
hopes it would magically nullify the agreement. flower with curious eyes. There was a moment of relief in the silence
“The monsters are real,” Mayor Oak cried. “Galena will surely they shared, admiring the rare flora together even if it was part of
fall to this evil.” an evil forest.
A gun with one silver bullet loaded moments before sat fault- “Isn’t this great?” Michael yelled with an intoxicating smile and
lessly across his desk, reflecting the sun setting behind him. tears forming in the corner of his eyes.
Just on the outskirts of Galena, a forest appeared overnight. The group turned around and watched the branches start to
Standing at the top of the hill near the mayor’s office, the investi- twist down toward Michael in an attempt to capture him.
gation team looked on as the sun set behind its tall trees. Nancy “Michael!” Bobby shrieked, pulling his shotgun from behind his back.
felt her camera’s weight against her side as she kept her focus on
A hysterical laugh came from Michael’s lips as he pointed up
the forest in the distance. A dark purple fog seeped through the
at the branches reaching for him.
opening of the trees below them. Michael looked over his shoulder
toward the mayor’s office. He saw the windows shroud themselves in A bullet punched through the branches, leaving a hole in
darkness and wondered if he heard a muffled gunshot. its wake. The forest shook with a high-pitched squeal before the
branches recoiled back into the sky. A piece of shattered wood fell
“Ready?” Nancy asked everyone.
around Michael as he continued his crazed laughter.
“Ready.” They chimed in unison.
“Why are you fighting it, Bobby? We could stay here. Forever.
They rushed down the hill, ignoring any of the citizens around Forget Commonwealth.”
them that shambled their way toward the forest. They abandoned their
“We could,” Bobby agreed in a whisper to himself.
strange town and everyone in it. The anticipation grew in their chests
the more they closed the gap between them and the forest. Athena For a moment, the intense light left his eyes and the desperate
grabbed Nancy’s hand for comfort, squeezing tightly, and gave a need to stay glued his feet to the ground. He shook his head. “No,
warm smile. Nancy nodded with an invigorated sense of courage. Michael. We need to go home.”
When they arrived, Linda made eye contact with Athena, who The sound of twisting branches emanated all around them,
glared at her in response and spat three times as she continued and a low thicket grew closer to Athena, calling out her name in
into the woods. The prick to Bobby’s neck in the field of scarecrows a distorted and terrifying voice that only she could hear. Nancy
landed perfectly, but the rest of the group slipped through with pure screamed, and Bobby quickly turned around to repeat his attack.
luck. This time, Linda didn’t skip any measurements to make sure Bobby pumped the shotgun and fired again, this time aiming for the
they couldn’t foil their strategy. Linda planned for this moment when branches above Athena. The limbs winced and cowered back to
she watched her scarecrow fall to the ground in a fiery inferno. the air above them almost instantly, but before the group could
She couldn’t forget the memory of autumn, where she watched the breathe, Athena screeched with a finger pointing back at Michael.
group run through the fields from her driver’s seat behind the cloud “I’ll send you back to hell!” Bobby roared at the branches.
of smoke from her cigarette. Sinking into her car seat, the soft glow Tree limbs wrapped tightly around Michael’s entire body, slith-
of the radio illuminated her scowl as the protagonists pressed on. ering around to encase him in a wooden cocoon of death. Michael
The group moved under an arch of twisted branches, their continued his muffled laughter until the branches covered his face
sights set on uncovering the truth. Bobby went first, shotgun within completely. Bobby shot recklessly at the chrysalis, his fingers metic-
his grasp, to quickly unload into any monster that threatened them. ulously shoving ammunition in the chamber as quickly as he could.
The bullets bounced off the casing as it rose into the canopy, no Athena stood in front of a sobbing Nancy with both arms
longer penetrating the thick bark. The gun obscured the sound of stretched outward. All Athena could do was dig her heels into the
Nancy’s shutter closing on her camera, her thumb pulling back the grass while Nancy held tightly onto her legs from the ground, cry-
film-advance lever as quickly as Bobby reloaded his shotgun. ing into her corduroy pants. When Linda continued to step slowly
“We have to get out of here,” Athena said to Nancy. “This toward them, Athena felt her heart race against her chest. While
isn’t safe!” keeping eye contact with Linda, Athena bent down to pull Nancy
to her feet.
“We can’t leave Michael, Athena!”
“Nancy, we need to go. Now. All we have left is luck.”
“Go on! I got this, pal!” Bobby yelled over his shoulder before
quickly tossing his car keys to Athena. “I’ll catch up with you!” A man with a top hat and a torn, dirty three-piece suit ap-
peared from behind Linda. “Yes. Run. Sackwild loves a good chase.”
Athena caught the keys expertly and pulled Nancy behind her.
The two ducked under Michael, dodging the shots darting into the Both girls bolted as fast as their feet could carry them through
open air. The way out wasn’t too far off, but they ran as quickly the field back toward Galena, never looking back. The horrific mer-
as possible, chasing the headlights from the Commonwealth vans. riment of the Sackwild Family echoed behind them until they reached
When they rushed under the wooden arch, they kept running until Bobby’s car and jumped inside. Without hesitation, they sped off
Galena was the only sight in the night sky. They both leaned over, into the night and left Galena behind them with no destination.
breathing heavily. The sound of Bobby’s shotgun suddenly stopped
in the distance.
Athena, breathless, turned to see Linda, who offered a men-
acing smile of jagged teeth before snapping her fingers out of the
van window. In response, the branches near the front of the forest Decades later, in a small town in Nebraska, Athena happily
entrance warped and twisted to trap Bobby, Michael, and anyone walked down the hallway to answer the soft knocking on the front
who entered the forest that evening. Athena and Nancy didn’t allow door. The pair never forgot the night in Galena. They chose Ne-
any time to recover and sprinted back towards the entrance. But braska with the desire to be as far as they could from Illinois. After
seconds before they reached the arch, the forest wholly closed, their secret wedding with a few close friends and family, Athena and
trapping their friends inside. Nancy’s life truly began. They spent their time busying themselves as
much as possible and holding one another when the nightmares of
“No!” Athena screamed, beating her fists against the sealed
Galena rushed through them in their dreams. For all the trauma they
entrance. “Bobby! Michael!”
had experienced, they made a life for themselves in the best way
Nancy fell to her knees, mourning into her hands in defeat. they knew how.
Linda laughed, her eyes glowing a bright and unusual shade of When she opened the door to greet their guest, her face went
yellow. “They belong to Sackwild now. They’ve entertained our little completely white. Her heartbeat quickened against her chest while
circus plenty this year.” Nancy sang to herself in the kitchen. When Athena said nothing,
Linda crossed into the headlights, revealing her true form. An she stopped to turn and see her wife standing speechless in front
old shawl wrapped around her frail body, and her face was as old of the door. Nancy wasted no time and ran down the hallway,
as time itself. Her eyes gleamed in the light as she shuffled toward stopping short when she saw who stood on the other side of the
Athena and Nancy. A cackle exploded from Linda’s lips as knives screen door. Nancy’s breath caught in her throat, and she rushed
appeared slowly between her fingertips. Minute by minute, the town to her wife’s side.
behind them grew darker, and the night enveloped them. Nancy grabbed Athena’s hand tightly.
The monsters of this world are many, and terrible. They range from the undead to the bestial, the eldritch to
the diabolical. Monsters of all stripes await you: in the cellar, in the woods, stalking you in the alley leading to your
home. But which horror are you destined to face?
Fear the monsters, reader. Fear them all. While the contents of this book may enlighten you as to a monster’s
name or behavior, nothing will save you from its clutches, its evil gaze,
its biting fangs.
Flee now, and never look back!
Monsters from the Crypt! is a sourcebook
for Directors wanting a slew of new
antagonists for their stories of They
Came from Beyond the Grave!,
and providing a system and
guidelines for creating your own
monstrous foes!
They Came from Beyond the
Grave! uses the Storypath System,
which you can find in the pages of the
They Came from Beyond the Grave!
rulebook.
MONSTERS
FROM THE CRYPT!
INCLUDES:
• Chilling fiction to help set the tone for your
stories!