Directed by
Jonathan Morin | ||
Kun Chang | ... | (cinematics director) |
Writing Credits
Kevin Shortt | ... | (lead writer) |
Madeleine Hart | ... | (scriptwriter) & |
Li C. Kuo | ... | (scriptwriter) (as Li Kuo) & |
Ethan Petty | ... | (scriptwriter) |
John McLean-Foreman | ... | (additional writing) & |
Jared Schincariol | ... | (additional writing) |
Cast (in credits order)
Produced by
Stéphane Decroix | ... | executive producer |
Dominic Guay | ... | senior producer |
Music by
Brian Reitzell |
Cinematography by
Kieran Crilly | ... | director of photography: cinematics |
Editing by
Richard Comeau | ||
Isabelle Malenfant |
Art Direction by
Miles Christensen | ||
Dany Marcoux | ... | assistant art director |
Production Management
Manon Barriault | ... | production manager |
Second Unit Director or Assistant Director
Erik Ajduk | ... | first assistant director |
Art Department
Nathan Herzog | ... | environment artist |
Jeong Hwan Shin | ... | concept artist |
David Whiddon | ... | level artist |
Sound Department
Dustin Burford | ... | dialogue recordist |
Brian B. Collins | ... | boom operator |
Peter Connelly | ... | audio lead |
Frederic Devanlay | ... | extra sound designer |
Olivier Germain | ... | dialogue editor / re-recording mixer / sound re-recording mixer: cinematics |
Olivier Girard | ... | audio director |
David Kristian | ... | audio artist |
Brian Magrum | ... | re-recording mixer |
Haythem Mahbouli | ... | sound technician |
Emmanuelle Novero | ... | dialogue editor |
Gabriel Rondeau | ... | foley recordist |
Joshua Sterling | ... | assistant dialogue recording engineer |
Kyle Switzer | ... | sound editor |
Kevin Vail | ... | sound designer |
Thibaut Pira Van Overeem | ... | boom operator |
Visual Effects by
Olivier Bonenfant | ... | visual effects artist: special thanks |
Kieran Gee-Finch | ... | graphics: opening cinematic: spov ltd |
Mantas Grigatis | ... | motion graphics artist |
Szabolcs Horvátth | ... | visual effects artist (as Szabolcs Horvatth) |
Péter Hostyánszki | ... | Senior Lighting and Compositing Artist: Digic Pictures (game trailer segment) |
Luc Langlois | ... | mocap technician |
László Maczó | ... | layout artist |
Alexandre Messier | ... | technical lead |
Hytham Morsy | ... | senior animator |
László Ruska | ... | digital compositor (game trailer segment) |
Attila Szenes | ... | visual effects coordinator |
Ria Tamok | ... | digital compositor |
Vilmos Thernesz | ... | visual effects artist: Digic Pictures - game trailer segment |
Imre Tüske | ... | effects technical director: Digic Pictures |
Stunts
John-sebastien Cote | ... | stunt coordinator / stunt performer |
Marc Désourdy | ... | stunt coordinator |
Stéphane Julien | ... | stunt coordinator / stunt performer |
Sébastien Rouleau | ... | head stunt man / stunt double: Aiden Pierce |
Animation Department
Yanik Gamelin | ... | animator |
Jean Morel | ... | character model: Guy, Tyler Depip, Gabriel Henley, Joe Lynch, Denis Baraler, Sean George, Alfred Mendez, Connor Blank |
Rameshbabu Morkonda Sethuraman | ... | animator |
David Raposo | ... | motion capture team lead |
Funny Schütt | ... | animator (as Funny Schutt) |
Xin Zhao | ... | animator |
Casting Department
Jean Boucher | ... | casting coordinator |
Editorial Department
Maxime Lahaie | ... | assistant editor (as Maxime Lahaie-Denis) |
Music Department
Peter Connelly | ... | composer: additional music |
Josh Humphrey | ... | musician |
David Kristian | ... | composer: additional music |
Simon Landry | ... | music supervisor |
Michael Perfitt | ... | score engineer & mixer |
Brian Reitzell | ... | soundtrack |
Ben Sumner | ... | music supervisor: trailer music |
Additional Crew
Andreas Apergis | ... | actor: motion capture |
Abdul Ayoola | ... | actor: motion capture |
Steve Bacic | ... | actor: motion capture |
Shawn Baichoo | ... | actor: motion capture |
David J. Baron | ... | level designer |
Danny Blanco Hall | ... | actor: motion capture |
Stephane Boudon | ... | senior level designer |
Annick Bourassa | ... | actor: motion capture |
Natalie Brown | ... | actor: motion capture |
Danny Bélanger | ... | lead game designer |
Kun Chang | ... | cinematic director |
Lucinda Davis | ... | actor: motion capture |
Sebastien Galarneau | ... | world level design director |
Wes Gleason | ... | voice director |
Amber Goldfarb | ... | actor: motion capture |
Serge Hascoet | ... | chief creative officer: Ubisoft |
Marcel Jeannin | ... | actor: motion capture |
Frédéric Lavallée | ... | actor: motion capture |
Anthony Lemke | ... | actor: motion capture |
Jamie Mayers | ... | actor: motion capture |
Carlo Mestroni | ... | actor: motion capture |
Jonathan Morin | ... | creative director |
Neil Napier | ... | actor: motion capture |
Sean Noonan | ... | level designer |
Alexandre Richer | ... | user interface developer |
Cristina Rosato | ... | actor: motion capture |
Alvin Sanders | ... | actor: motion capture |
Melanie Scrofano | ... | actor: motion capture (as Melanie Niege Scrofano) |
Kwasi Songui | ... | actor: motion capture |
Thomas Wiggin | ... | xbox digital marketing (as Tom Wiggin) |
Brent Wilkinson | ... | director: customer support & production planning (uncredited) |
Thanks
Jonathan Brossard | ... | thanks to |
Simon Cooke | ... | thanks |
Richard M Dumont | ... | special thanks (as Richard M. Dumont) |
Holly Gauthier-Frankel | ... | special thanks (as Holly Gauthier-Frnakel) |
Tristan D. Lalla | ... | special thanks |
Christian Paul | ... | special thanks |