All Enterable Cabin Locations
If you’re looking to complete every achievement, you may have stumbled upon the Snoop achievement, which requires you to visit every enterable cabin in Still Wakes the Deep. With so many areas and cabins to explore, we’ve compiled a list of all ten enterable cabins that you need to visit in order to pop the Snoop trophy in Still Wakes the Deep.
How to Find All Enterable Cabins in Still Wakes the Deep
Please note that Still Wakes the Deep has ten cabins to visit. However, only five of these cabins are missable, as the others are visited during the main story.
The first five cabins are explorable during the game's opening scene, whereas the remaining five cabins are visited during the main story when escaping the Accommodation floor towards the very end of the game. Here’s an interactive checklist of all enterable cabins.
Cabin #1 - Cabin 107, Campbell
Upon examining the items in Caz’s cabin during the opening of the game, exit Caz’s room through the nearby door, where you’ll find yourself on the Cabin Floor (Deck 3). The wall opposite your room has a map of the Accommodation Cabin Floor that you can examine.
Besides the map, you’ll also have the opportunity to explore room 107, which belongs to Campbell.
Cabin #2 - Cabin 110, O’Connor
From cabin 107, leave the room and continue down the hallway towards the woman on the ladder — to your right, you’ll find two rooms you can open along the way.
O’Connor’s room is in relatively poor condition due to leaks—maybe there is some concern about those safety grievances after all.
Cabin #3 - Cabin 111, Henderson
When entering Henderson’s room, which is just next to O’Connor’s down the hall, you’ll learn that it has been cleared out, as it appears Davy must have headed back to shore overnight.
Cabin #4 - Cabin 104, Gibson and Dobbie
Following your conversation with Finlay, who informs you of the rig's overall condition, take a shortcut through the showers. While the Canteen is to your right, you can head down the hallway to your left to examine a rather cozy-looking room 104.
Cabin #5 - Cabin 106, Addair
When heading right from the showers, you’ll find Addair’s room slightly ajar. Inside, you’ll find a political flyer that you can examine on the wall.
Cabin #6 - Cabin 114
After escaping the flooded Engineering floor near the end of the game, you’ll eventually return to the Accommodation floor, and you’ll be tasked with reaching the Roof Access exit.
Now, after climbing into the roof vent, follow the vent until you spot Trots patrolling the floor below you. Unable to go further, jump down to the floor below, immediately run left, and head into the gap between the broken cabin door.
Safe from Trots, inspect the dead crew member on the chair and then climb up into the ceiling vent.
Cabin #7 - Cabin 117
Navigate to the vent's end and jump into the cabin below. Here, you can inspect another crew member sitting in a chair who has died. Did Trots do this?
Cabin #8 - Cabin 119
To get past Trots, who’s patrolling the hallway outside the room, open the door and quickly hide beneath the table behind you until Trots has disappeared into the area down the hall.
While sneaking, leave the comfort of the hiding spot and enter the hallway. Continue forward, and you’ll find a small gap to your right that you can crawl beneath, leading to a bathroom. In here, open the vent at the end of the room, head into the shower room, and climb up into the ceiling vent with the help of the laundry cart.
Now, upon climbing up, quickly crawl through the vent, as Trots will enter the room and begin chasing you through the vent. As long as you continue crawling, you’ll eventually lose him as you drop down into another cabin.
Before leaving the room, inspect the dead crew member who’s lying in the bottom bunk.
Cabin #9 - Cabin 120
Now, leave the cabin, head down the corridor, and enter the flooded cabin. This is the second last cabin that you can enter. When you’re ready, enter through the vent in the wall.
Cabin #10 - Cabin 121
Upon entering the next room, which belongs to Roy, you’ll pop the Snoop achievement for visiting every enterable cabin, should you have explored every cabin so far.