コンソールを使う準備
コンソールを有効化する
コンソールは初期状態では無効化されているため設定をして有効化する必要があります。
コンソールを有効化するには2種類の方法があるのでいずれかの方法を使って有効化して下さい。
- 起動設定を追加する
Steam上のゲーム名が表示されているところで右クリックするとプロパティが現れるのでそれをクリック
一般タブ > 起動設定 をクリックしてそこのテキストボックスに -console と入力 - コンフィグファイルに書き込む
コンフィグファイルの設定を以下のように書き換えます。con_enable "0"
と書いてある部分をcon_enable "1"
とします。
該当する記述が見つからなかった場合は書き加えて下さい。
コンフィグファイルの詳しい取り扱いについてはコンフィグを参照して下さい。
コンソール呼び出しキーの割り当てを変更する
コンソールの呼び出しは初期設定では全角/半角キーに割り当てられていて日本語変換と被ってしまうので変更します。
詳細設定から 操作 > メタゲーム > コンソール に割り当てられているキーを適当なキーに変更してください。
コンソールコマンドリスト
Command | Default | Cheat? | Help Text |
---|---|---|---|
_autosave | Autosave | ||
_autosavedangerous | AutoSaveDangerous | ||
_bugreporter_restart | Restarts bug reporter .dll | ||
_cl_minimapzoom | 1 | None | |
_fov | 0 | Automates fov command to server. | |
_overview_mode | 1 | Overview mode - 0=off, 1=inset, 2=full | |
_record | Record a demo incrementally. | ||
_restart | Shutdown and restart the engine. | ||
achievement_debug | 0 | Yes | Turn on achievement debug msgs. |
activategameui | None | ||
addip | Add an IP address to the ban list. | ||
adsp_alley_min | 122 | None | |
adsp_courtyard_min | 126 | None | |
adsp_debug | 0 | None | |
adsp_door_height | 112 | None | |
adsp_duct_min | 106 | None | |
adsp_hall_min | 110 | None | |
adsp_low_ceiling | 108 | None | |
adsp_opencourtyard_min | 126 | None | |
adsp_openspace_min | 130 | None | |
adsp_openstreet_min | 118 | None | |
adsp_openwall_min | 130 | None | |
adsp_room_min | 102 | None | |
adsp_street_min | 118 | None | |
adsp_tunnel_min | 114 | None | |
adsp_wall_height | 128 | None | |
ai_debug_shoot_positions | 0 | Yes | None |
ai_shot_bias_max | 1 | None | |
ai_shot_bias_min | -1 | None | |
alias | Alias a command. | ||
-alt1 | None | ||
+alt1 | None | ||
-alt2 | None | ||
+alt2 | None | ||
anim_3wayblend | 1 | Toggle the 3-way animation blending code. | |
anim_showmainactivity | 0 | Yes | Show the idle, walk, run, and/or sprint activities. |
askconnect_accept | Accept a redirect request by the server. | ||
asw_engine_finished_building_map | Notify engine that we've finished building a map | ||
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume | None | ||
async_serialize | 0 | Force async reads to serialize for profiling | |
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
async_suspend | None | ||
+attack | None | ||
-attack | None | ||
-attack2 | None | ||
+attack2 | None | ||
audit_save_in_memory | Audit the memory usage and files in the save-to-memory system | ||
autosave | Autosave | ||
autosavedangerous | AutoSaveDangerous | ||
autosavedangerousissafe | None | ||
-back | None | ||
+back | None | ||
banid | Add a user ID to the ban list. | ||
banip | Add an IP address to the ban list. | ||
bench_end | Ends gathering of info. | ||
bench_showstatsdialog | Shows a dialog displaying the most recent benchmark results. | ||
bench_start | Starts gathering of info. Arguments: filename to write results into | ||
bench_upload | Uploads most recent benchmark stats to the Valve servers. | ||
benchframe | Takes a snapshot of a particular frame in a time demo. | ||
bind | Bind a key. | ||
BindToggle | Performs a bind <key> 'increment var <cvar> 0 1 1' | ||
blackbox | 1 | None | |
blackbox_dump | Dump the contents of the blackbox | ||
blackbox_record | Record an entry into the blackbox | ||
BlendBonesMode | 2 | None | |
blink_duration | 0 | How many seconds an eye blink will last. | |
box | Draw a debug box. | ||
-break | None | ||
+break | None | ||
budget | budget | ||
budget_averages_window | 30 | number of frames to look at when figuring out average frametimes | |
budget_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_range_ms | 16 | budget bargraph range in milliseconds | |
budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
budget_history_range_ms | 66 | budget history range in milliseconds | |
budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
budget_panel_height | 384 | height in pixels of the budget panel | |
budget_panel_width | 512 | width in pixels of the budget panel | |
budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel | |
budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes | |
budget_show_averages | 0 | enable/disable averages in the budget panel | |
budget_show_history | 1 | turn history graph off and on. . good to turn off on low end | |
budget_show_peaks | 1 | enable/disable peaks in the budget panel | |
budget_toggle_group | Turn a budget group on/off | ||
bug | Show the bug reporting UI. | ||
bugreporter_console_bytes | 15000 | Max # of console bytes to put into bug report body (full text still attached). | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
bugreporter_snapshot_delay | 0 | Frames to delay before taking snapshot | |
bugreporter_uploadasync | 0 | Upload attachments asynchronously | |
bugreporter_username | 0 | Username to use for bugreporter | |
buildcubemaps | Rebuild cubemaps. | ||
building_cubemaps | 0 | None | |
c_maxdistance | 200 | None | |
c_maxpitch | 90 | None | |
c_maxyaw | 135 | None | |
c_mindistance | 30 | None | |
c_minpitch | 0 | None | |
c_minyaw | -135 | None | |
c_orthoheight | 100 | None | |
c_orthowidth | 100 | None | |
c_thirdpersonshoulder | 0 | None | |
c_thirdpersonshoulderaimdist | 120 | None | |
c_thirdpersonshoulderdist | 40 | None | |
c_thirdpersonshoulderheight | 5 | None | |
c_thirdpersonshoulderoffset | 20 | None | |
cache_print | cache_print [section] Print out contents of cache memory. | ||
cache_print_lru | cache_print_lru [section] Print out contents of cache memory. | ||
cache_print_summary | cache_print_summary [section] Print out a summary contents of cache memory. | ||
cam_collision | 1 | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. | |
cam_command | Tells camera to change modes | ||
cam_idealdelta | 4 | Controls the speed when matching offset to ideal angles in thirdperson view | |
cam_idealdist | 150 | None | |
cam_ideallag | 4 | Amount of lag used when matching offset to ideal angles in thirdperson view | |
cam_idealpitch | 0 | None | |
cam_idealyaw | 0 | None | |
cam_showangles | 0 | Yes | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | None | |
-camdistance | None | ||
+camdistance | None | ||
+cameragrip | None | ||
-cameragrip | None | ||
+camin | None | ||
-camin | None | ||
+cammousemove | None | ||
-cammousemove | None | ||
camortho | Switch to orthographic camera. | ||
-camout | None | ||
+camout | None | ||
+campitchdown | None | ||
-campitchdown | None | ||
+campitchup | None | ||
-campitchup | None | ||
+camyawleft | None | ||
-camyawleft | None | ||
+camyawright | None | ||
-camyawright | None | ||
cancelselect | None | ||
cc_captiontrace | 1 | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | |
cc_emit | Emits a closed caption | ||
cc_findsound | Searches for soundname which emits specified text. | ||
cc_flush | Flushes async'd captions. | ||
cc_lang | 0 | Current close caption language (emtpy = use game UI language) | |
cc_linger_time | 1 | Close caption linger time. | |
cc_minvisibleitems | 1 | Minimum number of caption items to show. | |
cc_predisplay_time | 0 | Close caption delay before showing caption. | |
cc_random | Emits a random caption | ||
cc_sentencecaptionnorepeat | 4 | How often a sentence can repeat. | |
cc_showblocks | Toggles showing which blocks are pending/loaded async. | ||
cc_showmissing | 0 | Show missing closecaption entries. | |
cc_subtitles | 0 | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | |
centerview | None | ||
changelevel | Change server to the specified map | ||
changelevel2 | Transition to the specified map in single player | ||
chat_channel_debug | Print members of a chat channel | ||
chat_dump_channels | None | ||
chat_join | Join a chat channel | ||
chat_leave | Leave a chat channel | ||
chat_say | Send a message to the specified channel | ||
circle_paintsplat_alpha_offset | 1 | Yes | alpha offset from max radius of the splat circle, -1 = no offset |
circle_paintsplat_bias | 0 | Yes | Change bias value for computing circle buffer |
circle_paintsplat_enabled | 1 | Yes | None |
circle_paintsplat_max_alpha_noise | 128 | Yes | Max noise value of circle alpha |
circle_paintsplat_noise_enabled | 1 | Yes | None |
circle_paintsplat_radius | 4 | Yes | Change the radius of circle in paintmap |
cl_aggregate_particles | 1 | None | |
cl_allowdownload | 1 | Client downloads customization files | |
cl_allowupload | 1 | Client uploads customization files | |
cl_ambient_light_disableentities | 0 | Disable map ambient light entities. | |
cl_anglespeedkey | 0 | None | |
cl_animationinfo | Hud element to examine. | ||
cl_backspeed | 450 | Yes | None |
cl_biofeedback_collection_window | 120 | Number of seconds of biofeedback data to use in human player excitement calculation. | |
cl_blobulator_freezing_max_metaball_radius | 12 | Setting this can create more complex surfaces on large hitboxes at the cost of performance. | |
cl_blurClearAlpha | 0 | 0-255, but 0 has errors at the moment | |
cl_blurDebug | 0 | None | |
cl_blurPasses | 1 | None | |
cl_blurTapSize | 0 | None | |
cl_burninggibs | 0 | A burning player that gibs has burning gibs. | |
cl_camera_follow_bone_index | -2 | Yes | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_chat_active | 1 | None | |
cl_chatfilters | 31 | Stores the chat filter settings | |
cl_class | 0 | Default class when joining a game | |
cl_clearhinthistory | Clear memory of client side hints displayed to the player. | ||
cl_clock_correction | 1 | Yes | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | Yes | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | Yes | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | Yes | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | Yes | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | Yes | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 30 | Max number of command packets sent to server per second | |
cl_colorfastpath | 0 | None | |
cl_customsounds | 0 | Enable customized player sound playback | |
cl_demoviewoverride | 0 | Override view during demo playback | |
cl_detail_multiplier | 1 | Yes | extra details to create |
cl_detaildist | 1024 | Distance at which detail props are no longer visible | |
cl_detailfade | 400 | Distance across which detail props fade in | |
cl_disable_ragdolls | 0 | Yes | None |
cl_disable_water_render_targets | 0 | None | |
cl_dota_showents | Dump entity list to console. | ||
cl_downloadfilter | 0 | Determines which files can be downloaded from the server (all, none, nosounds) | |
cl_drawhud | 1 | Yes | Enable the rendering of the hud |
cl_drawleaf | -1 | Yes | None |
cl_drawmaterial | 0 | Yes | Draw a particular material over the frame |
cl_drawmonitors | 1 | None | |
cl_drawshadowtexture | 0 | Yes | None |
cl_dump_particle_stats | dump particle profiling info to particle_profile.csv | ||
cl_dumpplayer | Dumps info about a player | ||
cl_dumpsplithacks | Dump split screen workarounds. | ||
cl_ejectbrass | 1 | None | |
cl_enable_remote_splitscreen | 0 | Allows viewing of nonlocal players in a split screen fashion | |
cl_ent_absbox | Displays the client's absbox for the entity under the crosshair. | ||
cl_ent_bbox | Displays the client's bounding box for the entity under the crosshair. | ||
cl_ent_rbox | Displays the client's render box for the entity under the crosshair. | ||
cl_entityreport | 0 | Yes | For debugging, draw entity states to console |
cl_extrapolate | 0 | Yes | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | Yes | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | Yes | whether to use new detail sprite system |
cl_fasttempentcollision | 5 | None | |
cl_find_ent | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | ||
cl_find_ent_index | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | ||
cl_flushentitypacket | 0 | Yes | For debugging. Force the engine to flush an entity packet. |
cl_forcepreload | 0 | Whether we should force preloading. | |
cl_forwardspeed | 450 | Yes | None |
cl_foundry_ShowEntityHighlights | 1 | None | |
cl_fullupdate | Forces the server to send a full update packet | ||
cl_globallight_debug | 0 | None | |
cl_globallight_depth_bias | -999 | None | |
cl_globallight_expansion | 200 | None | |
cl_globallight_freeze | 0 | None | |
cl_globallight_orig_calc_frustum | 1 | None | |
cl_globallight_shadow_mode | 2 | None | |
cl_globallight_slope_scale_depth_bias | -999 | None | |
cl_globallight_use_alt_focus_region | 0 | None | |
cl_globallight_use_optimized_calc_frustum | 1 | None | |
cl_globallight_world_bottom_height | 0 | None | |
cl_globallight_world_top_height | 1060 | None | |
cl_heatmap_fancy | 1 | None | |
cl_heatmap_off | Turn off heat map viz | ||
cl_heatmap_particle_rendering | Turn on heat map for particle_rendering | ||
cl_heatmap_particle_simulation | Turn on heat map for particle_simulation | ||
cl_heatmap_particle_sys | Turn on heat map for particle_sys | ||
cl_heatmap_particles | Turn on heat map for particles | ||
cl_heatmap_particles_in_mem | Turn on heat map for particles_in_mem | ||
cl_heatmap_pause | 0 | None | |
cl_heatmap_scale | 1 | None | |
cl_idealpitchscale | 0 | None | |
cl_ignorepackets | 0 | Yes | Force client to ignore packets (for debugging). |
cl_interp | 0 | Sets the interpolation amount (bounded on low side by server interp ratio settings). | |
cl_interp_all | 0 | Disable interpolation list optimizations. | |
cl_interp_npcs | 0 | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | |
cl_interp_ratio | 2 | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). | |
cl_interp_threadmodeticks | 0 | Additional interpolation ticks to use when interpolating with threaded engine mode set. | |
cl_jiggle_bone_debug | 0 | Yes | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | Yes | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | Yes | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | Yes | None |
cl_jiggle_bone_sanity | 1 | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. | |
cl_lagcomp_errorcheck | 0 | Player index of other player to check for position errors. | |
cl_lagcompensation | 1 | Perform server side lag compensation of weapon firing events. | |
cl_language | 0 | Language (from Steam API) | |
cl_leafsystemvis | 0 | Yes | None |
cl_leveloverview | 0 | Yes | None |
cl_leveloverviewmarker | 0 | Yes | None |
cl_localnetworkbackdoor | 0 | Enable network optimizations for single player games. | |
cl_logofile | 0 | Spraypoint logo decal. | |
cl_maxrenderable_dist | 3000 | Yes | Max distance from the camera at which things will be rendered |
cl_modelfastpath | 1 | None | |
cl_mouseenable | 1 | None | |
cl_mouselook | 1 | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. | |
cl_observercrosshair | 1 | None | |
cl_overdraw_test | 0 | Yes | None |
cl_panelanimation | blank for all panels>. | ||
cl_particle_batch_mode | 1 | None | |
cl_particle_fallback_base | 0 | Base for falling back to cheaper effects under load. | |
cl_particle_fallback_multiplier | 0 | Multiplier for falling back to cheaper effects under load. | |
cl_particle_retire_cost | 0 | Yes | None |
cl_particle_sim_fallback_base_multiplier | 5 | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time | |
cl_particle_sim_fallback_threshold_ms | 6 | Amount of simulation time that can elapse before new systems start falling back to cheaper versions | |
cl_particle_simulate | 1 | Yes | Enables/Disables Particle Simulation |
cl_particles_dump_effects | None | ||
cl_particles_dumplist | Dump all new particles, optional name substring. | ||
cl_particles_show_bbox | 0 | Yes | None |
cl_particles_show_controlpoints | 0 | Yes | None |
cl_pclass | 0 | Yes | Dump entity by prediction classname. |
cl_pdump | -1 | Yes | Dump info about this entity to screen. |
cl_phys_block_dist | 1 | None | |
cl_phys_block_fraction | 0 | None | |
cl_phys_maxticks | 2 | Sets the max number of physics ticks allowed for client-side physics (ragdolls) | |
cl_phys_timescale | 1 | Yes | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | Yes | None |
cl_pitchspeed | 225 | None | |
cl_pitchup | 89 | Yes | None |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_playerspraydisable | 0 | Disable player sprays. | |
cl_precacheinfo | Show precache info (client). | ||
cl_pred_doresetlatch | 1 | None | |
cl_pred_error_verbose | 0 | Show more field info when spewing prediction errors. | |
cl_pred_optimize | 2 | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) | |
cl_pred_track | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | ||
cl_predict | 0 | Yes | Perform client side prediction. |
cl_predictioncopy_describe | Describe datamap_t for entindex | ||
cl_predictionlist | 0 | Yes | Show which entities are predicting |
cl_predictweapons | 1 | Perform client side prediction of weapon effects. | |
cl_ragdoll_collide | 0 | None | |
cl_ragdoll_gravity | 386 | Yes | Sets the gravity client-side ragdolls |
cl_removedecals | Remove the decals from the entity under the crosshair. | ||
cl_report_soundpatch | reports client-side sound patch count | ||
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_retire_low_priority_lights | 0 | Low priority dlights are replaced by high priority ones | |
cl_screenshotname | 0 | Custom Screenshot name | |
cl_SetupAllBones | 0 | None | |
cl_shadowtextureoverlaysize | 512 | Yes | None |
cl_shadowtextureoverlayx | 200 | Yes | None |
cl_shadowtextureoverlayy | 100 | Yes | None |
cl_show_bounds_errors | 0 | None | |
cl_show_splashes | 1 | None | |
cl_showanimstate_activities | 1 | Yes | Show activities in the (client) animation state display. |
cl_showbackpackrarities | 0 | Show item rarities within the backpack. | |
cl_ShowBoneSetupEnts | 0 | Show which entities are having their bones setup each frame. | |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | Dump entity list to console. | ||
cl_showerror | 0 | Show prediction errors, 2 for above plus detailed field deltas. | |
cl_showevents | 0 | Yes | Print event firing info in the console |
cl_showfps | 0 | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) | |
cl_showhelp | 1 | Set to 0 to not show on-screen help | |
cl_showncustomtabhelp | 0 | None | |
cl_showpausedimage | 1 | Show the 'Paused' image when game is paused. | |
cl_showpluginmessages | 1 | Allow plugins to display messages to you | |
cl_showpos | 0 | Draw current position at top of screen | |
cl_ShowSunVectors | 0 | None | |
cl_showtextmsg | 1 | Enable/disable text messages printing on the screen. | |
cl_sidespeed | 450 | Yes | None |
cl_simdbones | 0 | Use SIMD bone setup. | |
cl_skipfastpath | 0 | Yes | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | Yes | Set to 1 to skip any models that don't go through the model fast path |
cl_smooth | 1 | Smooth view/eye origin after prediction errors | |
cl_smoothtime | 0 | Smooth client's view after prediction error over this many seconds | |
cl_soundemitter_flush | Flushes the sounds.txt system (client only) | ||
cl_soundfile | 0 | Jingle sound file. | |
cl_soundscape_flush | Flushes the client side soundscapes | ||
cl_soundscape_printdebuginfo | print soundscapes | ||
cl_spec_mode | 1 | spectator mode | |
cl_spectator_cmdrate | 20 | When connected to hltv or playing a demo, use this as the command rate | |
cl_spectator_interp_ratio | 2 | When connected to hltv or playing a demo, adjust the interp time by this ratio. | |
cl_sporeclipdistance | 512 | Yes | None |
cl_ss_origin | print origin in script format | ||
cl_sun_decay_rate | 0 | Yes | None |
cl_sunlight_depthbias | 0 | None | |
cl_sunlight_ortho_size | 0 | Yes | Set to values greater than 0 for ortho view render projections. |
cl_team | 0 | Default team when joining a game | |
cl_threaded_bone_setup | 0 | Enable parallel processing of C_BaseAnimating::SetupBones() | |
cl_threaded_init | 0 | None | |
cl_timeout | 30 | After this many seconds without receiving a packet from the server, the client will disconnect itself | |
cl_tlucfastpath | 1 | None | |
cl_tracer_whiz_distance | 72 | None | |
cl_tree_sway_dir | sets tree sway wind direction and strength | ||
cl_updaterate | 20 | Number of packets per second of updates you are requesting from the server | |
cl_updatevisibility | Updates visibility bits. | ||
cl_upspeed | 320 | Yes | None |
cl_use_simd_bones | 1 | 1 use SIMD bones 0 use scalar bones. | |
cl_view | Set the view entity index. | ||
cl_voice_filter | 0 | Filter voice by name substring | |
cl_voice_team_filter | -1 | Filter voice by team index | |
cl_winddir | 0 | Yes | Weather effects wind direction angle |
cl_windspeed | 0 | Yes | Weather effects wind speed scalar |
cl_yawspeed | 210 | None | |
clear | Clear all console output. | ||
clientport | 27005 | Host game client port | |
closecaption | 0 | Enable close captioning. | |
cloth_debug | 0 | None | |
cloth_editor | cloth_editor | ||
cloth_force | creates a test force | ||
cloth_max_force | 5000 | None | |
cloth_reload | reload cloth files | ||
cloth_simulate | 1 | None | |
cloth_static | set cloth to a static pose | ||
cloth_test | 1 | None | |
cloth_update | 1 | None | |
cmd | Forward command to server. | ||
cmd1 | sets userinfo string for split screen player in slot 1 | ||
cmd2 | sets userinfo string for split screen player in slot 2 | ||
cmd3 | sets userinfo string for split screen player in slot 3 | ||
cmd4 | sets userinfo string for split screen player in slot 4 | ||
colorcorrectionui | Show/hide the color correction tools UI. | ||
combine_disp_images | combine_disp_images | ||
+commandermousemove | None | ||
-commandermousemove | None | ||
commentary_firstrun | 0 | None | |
commentary_showmodelviewer | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | ||
commentary_testfirstrun | None | ||
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
con_enable | 0 | Allows the console to be activated. | |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
con_nprint_bgborder | 5 | Con_NPrint border size. | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
con_trace | 0 | Print console text to low level printout. | |
condump | dump the text currently in the console to condumpXX.log | ||
connect | Connect to specified server. | ||
contimes | 8 | Number of console lines to overlay for debugging. | |
coop | 0 | Cooperative play. | |
cpu_level | 2 | CPU Level - Default: High | |
crash | Cause the engine to crash (Debug!!) | ||
create_scaleform_dashboard | Creates the test scaleform dashboard | ||
crosshair | 1 | None | |
cvarlist | Show the list of convars/concommands. | ||
das_max_z_trace_length | 72 | Maximum height of player and still test for adsp | |
das_process_overhang_spaces | 0 | None | |
dashboard_page_scroll_time | 0 | None | |
dashboard_play_type_scroll_time | 0 | None | |
dashboard_section_scroll_time | 0 | None | |
datacachesize | 32 | Size in MB. | |
dbg_demofile | 0 | None | |
deathmatch | 0 | Running a deathmatch server. | |
debug_circle_splat | 0 | Yes | None |
debug_materialmodifycontrol_client | 0 | None | |
debug_overlay_fullposition | 0 | None | |
debug_paint_seam | 0 | Yes | None |
debugsystemui | Yes | Show/hide the debug system UI. | |
default_fov | 70 | Yes | None |
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
demo_debug | 0 | Demo debug info. | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_gototick | Skips to a tick in demo. | ||
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |
demo_pause | Pauses demo playback. | ||
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | Yes | Record commands typed at console into .dem files. |
demo_resume | Resumes demo playback. | ||
demo_timescale | Sets demo replay speed. | ||
demo_togglepause | Toggles demo playback. | ||
demolist | Print demo sequence list. | ||
demos | Demo demo file sequence. | ||
developer | 0 | Set developer message level | |
devshots_nextmap | Used by the devshots system to go to the next map in the devshots maplist. | ||
devshots_screenshot | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | ||
differences | Show all convars which are not at their default values. | ||
disable_static_prop_loading | 0 | Yes | If non-zero when a map loads, static props won't be loaded |
disconnect | Disconnect game from server. | ||
disp_dynamic | 0 | None | |
display_elapsedtime | Displays how much time has elapsed since the game started | ||
display_game_events | 0 | Yes | None |
dlight_debug | Creates a dlight in front of the player | ||
dota_ability_autocast | None | ||
dota_ability_execute | None | ||
dota_ability_learn_mode | Enter the mode where ability points can be spent | ||
dota_ability_quick_cast | 1 | None | |
dota_achievement_showcase | Select which achievements you want to show off | ||
dota_all_vision | 0 | Yes | None |
dota_allow_invalid_orders | 0 | Yes | None |
dota_always_show_player_names | 0 | If set, always show player names | |
dota_animation_force_modifier | 0 | None | |
dota_apm | None | ||
dota_auto_connect | 0 | Automatically connect to the specified server forever | |
dota_auto_create_proxy | 0 | Automatically create a proxy | |
dota_barndoors | 1 | None | |
dota_base_replay_url | 0 | None | |
dota_beta_debug | Prints local dota beta participation object | ||
dota_bink_audio | 1 | Set to 0 to disable audio in bink movies | |
dota_bio_debug | 0 | Show SCL value in UI | |
dota_bot_client_debug | 0 | Draw some basic client-side debug info for each hero. | |
dota_bot_mode | 0 | None | |
dota_broadcaster_language | -1 | Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian | |
dota_button_fade_in_time | 0 | None | |
dota_button_ready_fade_time | 0 | None | |
dota_button_ready_start_alpha | 100 | None | |
dota_button_unlearned_saturation | 0 | None | |
dota_camera_accelerate | 10 | None | |
dota_camera_center | None | ||
dota_camera_disable_zoom | 0 | None | |
dota_camera_distance | 1134 | Yes | None |
dota_camera_drag_speed | 1 | None | |
dota_camera_edgemove | 1 | None | |
-dota_camera_follow | None | ||
+dota_camera_follow | None | ||
dota_camera_follow_doublepress_time | 0 | None | |
dota_camera_getpos | Gets the camera position | ||
dota_camera_heightmap | 1 | None | |
dota_camera_listening_offset | 700 | None | |
dota_camera_lock | 0 | Centers the camera on the currently selected unit. The camera can no longer be moved around with moving the mouse to the edges of the screen. If another unit gets selected the camera centers on this unit. There is no camera smoothing in this mode, which means that the camera will instantly follow if the unit ports around. | |
dota_camera_lock_mouse_lead | 220 | None | |
dota_camera_lock_test | 0 | None | |
dota_camera_lock_view_helper | 1 | None | |
dota_camera_lock_view_helper_ratio | 0 | None | |
dota_camera_reverse | 0 | None | |
dota_camera_setpos | Sets the camera position | ||
dota_camera_sixense_grab_speed | 3 | None | |
dota_camera_sixense_invert_grab | 0 | None | |
dota_camera_sixense_invert_pan | 0 | None | |
dota_camera_sixense_pan_expo | 1 | None | |
dota_camera_sixense_pan_speed | 1 | None | |
dota_camera_smooth_count | 8 | None | |
dota_camera_smooth_distance | 96 | None | |
dota_camera_smooth_enable | 1 | None | |
dota_camera_smooth_sample_timer | 0 | None | |
dota_camera_smooth_time | 0 | None | |
dota_camera_spectate_distance | 1600 | Yes | None |
dota_camera_speed | 3000 | None | |
dota_chat_test | 0 | Print some text to the chat | |
dota_cheap_water | 0 | None | |
+dota_control_group | None | ||
-dota_control_group | None | ||
dota_cycle_selected | None | ||
dota_dashboard | 0 | Enable dota dashboard | |
dota_dashboard_invalidate | Invalidates layout and scheme on all dashboard UI panels | ||
dota_debug_global_light | 0 | Yes | None |
dota_debug_today_message_sorting | 0 | Print out unsorted and sorted today messages to the console | |
dota_demo_mode | 0 | None | |
dota_demo_mode_time | 15 | None | |
dota_disable_bot_lane | 0 | None | |
dota_disable_mid_lane | 0 | None | |
dota_disable_range_finder | 1 | Value "1" makes you see the range of your skills by hovering their icons. Value "0" makes them visible while selecting target. | |
dota_disable_top_lane | 0 | None | |
dota_disable_unit_ring | 0 | None | |
dota_dump_bot_state | None | ||
dota_dump_inventory | None | ||
dota_dump_keybindings | 0 | None | |
dota_dump_keybindings_old | 0 | None | |
dota_easy_mode | 0 | None | |
dota_enemy_color_b | 0 | None | |
dota_enemy_color_g | 0 | None | |
dota_enemy_color_r | 1 | None | |
dota_find_source_tv_games | Request game news from the GC | ||
dota_force_bad_team_logo | -1 | None | |
dota_force_end_scores | 0 | Yes | None |
dota_force_good_team_logo | -1 | None | |
dota_force_left_last_game | 0 | Set to show leaver message on play screen | |
dota_force_pick_allow | 0 | None | |
dota_fow_grid_size | 64 | None | |
dota_free_ids | Shows next free ID for items, abilities and heroes. | ||
dota_friendly_color_b | 0 | None | |
dota_friendly_color_g | 1 | None | |
dota_friendly_color_r | 0 | None | |
dota_game_account_debug | Prints game account info | ||
dota_gamescom_althack | 0 | QWE and ASD + Alt = inventory keys. | |
dota_generalinfo_panel | In game DOTA general information (HTML)panel. | ||
dota_get_news | Request game news from the GC | ||
dota_glyph | trigger the Glyph of Fortification for your team | ||
dota_health_hurt_decay_time_max | 0 | None | |
dota_health_hurt_decay_time_min | 0 | None | |
dota_health_hurt_delay | 0 | None | |
dota_health_hurt_threshold | 0 | None | |
dota_health_marker_major_alpha | 255 | None | |
dota_health_marker_minor_alpha | 128 | None | |
dota_health_per_vertical_marker | 250 | How much health between each vertical line in the health bars | |
dota_height_fog_scale | 1 | Yes | None |
dota_hero_tooltip | 1 | Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead | |
dota_hide_cursor | 0 | If set, mouse cursor is always hidden | |
dota_hold | None | ||
dota_html_panel | 0 | enable dota html control in dashboard | |
dota_hud_healthbars | 3 | Show unit health bars, etc. | |
dota_hud_unit_info | 0 | Show health bars, etc. | |
dota_intro_mode | 0 | None | |
dota_invite_debug | Prints local invite objects | ||
dota_item_execute | None | ||
dota_item_fullprice_buyback_interval | 10 | Yes | None |
dota_joystick | 0 | None | |
dota_keybind_hero | 0 | None | |
dota_keybindings_cloud_disable | 0 | None | |
dota_keyboard_usetemplate | None | ||
dota_killcam_history_time | 20 | None | |
dota_killcam_show | 0 | None | |
dota_learn_stats | Spend an ability point on hero stats | ||
dota_lobby_debug | Prints local lobby objects | ||
dota_matchgroups | 8 | Bit masks of match groups to search in for matchmaking | |
dota_minimap_draw_fow | 1 | Yes | None |
dota_minimap_filter_amount | 0 | None | |
dota_minimap_hero_scalar | 0 | None | |
dota_minimap_hero_scalar_distance | 12 | None | |
dota_minimap_hero_scalar_minimum | 500 | None | |
dota_minimap_hero_size | 600 | Changes the hero minimap icon size | |
dota_minimap_hero_spread | 0 | None | |
dota_minimap_hero_spread_distance | 2 | None | |
dota_minimap_hide_background | 0 | None | |
dota_minimap_misclick_time | 0.2 | Minimum time (sec) after the mouse enters the minimap before we accept a move command. Used to prevent misclicks. | |
dota_minimap_ping_duration | 3 | None | |
dota_minimap_ping_tag_duration | 10 | None | |
dota_minimap_simple_colors | 0 | None | |
dota_minimap_simple_filter | 1 | None | |
dota_minimap_tower_defend_distance | 500 | None | |
dota_minimap_use_dynamic_mesh | 1 | None | |
dota_modifier_debug | 0 | Yes | None |
dota_mouse_window_lock | 1 | If enabled, mouse will be locked to the window when ingame | |
dota_neutral_color_b | 1 | None | |
dota_neutral_color_g | 1 | None | |
dota_neutral_color_r | 1 | None | |
dota_no_minimap | 0 | None | |
dota_no_render | 0 | None | |
dota_no_simulate | 0 | None | |
dota_no_vgui | 0 | None | |
dota_pain_debug | 0 | None | |
dota_pain_decay | 0 | None | |
dota_pain_factor | 3 | None | |
dota_pain_fade_rate | 3 | None | |
dota_pain_multiplier | 0 | None | |
dota_particle_camera_cull_distance | 3200 | Yes | None |
dota_particle_fow_debug | 0 | Yes | None |
dota_particle_fow_scale | 0 | Yes | None |
dota_particle_instantiate_dist_x | 1850 | None | |
dota_particle_instantiate_dist_y | 1300 | None | |
dota_particle_off_camera_render | 0 | Yes | None |
dota_particle_off_camera_simrate | 0 | Yes | None |
dota_particle_offset_x | 0 | None | |
dota_particle_offset_y | 300 | None | |
dota_particle_onscreen_dist_x | 1450 | None | |
dota_particle_onscreen_dist_y | 900 | None | |
dota_particle_uninstantiate_dist_x | 1950 | None | |
dota_particle_uninstantiate_dist_y | 1400 | None | |
dota_party_debug | Prints local party objects | ||
dota_party_test | Tests sending a party invite | ||
dota_player_auto_purchase_items | 0 | None | |
dota_player_multipler_orders | 0 | By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click | |
dota_player_units_auto_attack | 1 | None | |
dota_portrait_animate | 1 | None | |
dota_portrait_debug_draw_frustum | 1 | Yes | None |
dota_portrait_debug_mode | 0 | Yes | Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker |
dota_portrait_debug_mode_sensitivity | 0 | Yes | None |
dota_portrait_debug_preview_letterbox | 16 | Yes | None |
dota_portrait_model | Sets the model used in the portrait editor | ||
dota_portrait_reload | Yes | Reload portrait data | |
dota_query_inhibit_time | 0 | None | |
dota_range_display | 0 | Displays a ring around the hero at the specified radius | |
dota_record_blend_scale | 1 | Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a | |
dota_recorder_auto_advance | 1 | Yes | Automatically start recording the next hero when the current ends |
dota_recorder_cycles | 3 | Yes | How many cycles of the animation to record |
dota_recorder_mode | 1 | Yes | 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim |
dota_recorder_use_portrait_position | 1 | Yes | Use camera position/activity from the portrait setup |
dota_render_crop_height | 166 | None | |
dota_render_y_inset | 31 | None | |
dota_resend_so_cache | Resend SO cache | ||
dota_roshan_spawn_timer | 600 | Yes | Time after death that Roshan will respawn, in seconds. |
dota_scale_unit | Scales the unit to the target multiplier | ||
dota_select_courier | attempt to select a courier | ||
dota_select_scale | 0 | None | |
dota_set_avatar | Sets your dota avatar (See: Hero Avatars) | ||
dota_set_lobby_details | Set game/team names | ||
dota_settings | Opens the settings panel | ||
dota_sf_force_ready_up_dialog | 0 | None | |
dota_sf_game_end_delay | 10 | Delay before the end game panel animation (XP + scoreboard) starts once a game is ended | |
dota_sf_hud_actionpanel | 1 | None | |
dota_sf_hud_betting | 0 | None | |
dota_sf_hud_channelbar | 1 | None | |
dota_sf_hud_chat | 1 | None | |
dota_sf_hud_dmgarmor_tooltip | 1 | None | |
dota_sf_hud_error_msg | 1 | None | |
dota_sf_hud_fake_quickbuy | 0 | None | |
dota_sf_hud_force_captainsmode | 0 | None | |
dota_sf_hud_force_heroselection | 0 | None | |
dota_sf_hud_force_mm_ready | 0 | None | |
dota_sf_hud_force_spec | 0 | None | |
dota_sf_hud_force_teamname | 0 | None | |
dota_sf_hud_gameend | 1 | None | |
dota_sf_hud_gameend_level | 0 | Yes | Simulate current level for the end game panel |
dota_sf_hud_gameend_xp | 0 | Yes | Simulate current XP for the end game panel |
dota_sf_hud_heroselection | 1 | None | |
dota_sf_hud_heroselection_turntable_curve | 0 | None | |
dota_sf_hud_heroselection_version2 | 0 | None | |
dota_sf_hud_inventory | 1 | None | |
dota_sf_hud_loadgame | 1 | None | |
dota_sf_hud_overlay | 1 | None | |
dota_sf_hud_quickstats | 0 | None | |
dota_sf_hud_shop | 1 | None | |
dota_sf_hud_top | 1 | None | |
dota_sf_hud_voicechat | 1 | None | |
dota_sf_hud_waitingforplayers | 1 | None | |
dota_sf_initial_skill | 0 | None | |
dota_sf_party_invite | 0 | None | |
dota_shop_recommended_open | 1 | None | |
dota_show_achievements | Prints local player's achievement status | ||
dota_show_combatlog | None | ||
dota_show_loadgame | Open the Load Game dialog | ||
dota_sixense_draw_grid | 1 | None | |
dota_sixense_draw_pan_control | 1 | None | |
dota_sixense_enabled | 0 | None | |
dota_sixense_grab_filter | 0 | None | |
dota_sixense_grab_wand_length | 600 | None | |
dota_sixense_joystick_pan_enabled | 0 | None | |
dota_spectator_auto_spectate_games | 0 | Automatically spectate available games | |
dota_spectator_debug | 0 | None | |
dota_spectator_directed_bonusz | 500 | None | |
dota_spectator_directed_hero_timer | 2 | None | |
dota_spectator_directed_maxdistance | 820 | None | |
dota_spectator_directed_mouse_bias | 400 | None | |
dota_spectator_directed_mouse_control | 0 | None | |
dota_spectator_directed_spline_time | 1 | None | |
dota_spectator_fog_of_war | -1 | Set fog of war spectator mode. -1:All 2:Radiant 3:Dire | |
dota_spectator_graph_print | Prints spectator graph debug info | ||
dota_spectator_hero_index | 0 | None | |
dota_spectator_mode | 0 | Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView | |
dota_spectator_shoulder_view | 0 | None | |
dota_spectator_shoulder_view_forward | -300 | None | |
dota_spectator_shoulder_view_override_angles_pitch | 25 | None | |
dota_spectator_shoulder_view_right | 0 | None | |
dota_spectator_shoulder_view_up | 75 | None | |
dota_spectator_stats_panel | 0 | Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph | |
dota_spectator_test_spectator_view | 0 | None | |
dota_speech_mute_time | 1 | None | |
dota_speech_test | None | ||
dota_speech_test_cycle | None | ||
dota_start_ai_game | 0 | None | |
dota_startup | 1 | None | |
dota_stop | None | ||
dota_swap_mouse_spellcast | 0 | If set to 1 spells will now be cast by right-clicking | |
dota_test_buyback | None | ||
dota_test_glyph | None | ||
dota_testitem_recent | 0 | None | |
dota_time_of_day_rate | 0 | Yes | Rate at which time of day changes relative to game seconds |
dota_tod_slow_transition_speed | 0 | Yes | None |
dota_tod_transition_speed | 1 | Yes | None |
dota_toggle_combatlog | None | ||
dota_toggle_tree_visualization | None | ||
dota_tooltip_nohide | 0 | None | |
dota_tree_try_to_make_solid | None | ||
dota_tutorial_force_bot_defend | 0 | None | |
dota_tutorial_force_learn_ability | -1 | None | |
dota_tutorial_game | 0 | None | |
dota_tutorial_percent_bot_exp_decrease | 0 | None | |
dota_tutorial_percent_damage_decrease | 0 | Percentage decrease to apply on damage on the player character. | |
dota_tutorial_prevent_exp_gain | 0 | None | |
dota_tutorial_prevent_start | 0 | None | |
dota_tutorial_shop_override | 0 | None | |
dota_tutorial_show_tower_damage | 0 | None | |
dota_tutorial_start | None | ||
dota_tutorial_start_lesson | 0 | None | |
dota_unit_draw_health_bar | 1 | None | |
dota_unit_fly_bonus_height | 150 | None | |
dota_unit_health_bar_offset | -1 | None | |
dota_unit_hero_glows | 0 | None | |
dota_unit_lean_angle | 90 | None | |
dota_unit_lean_enable | 1 | None | |
dota_unit_lean_rate | 3 | None | |
dota_unit_multiple_selection | 0 | None | |
dota_unit_show_missing_selection_boxes | 0 | None | |
dota_unit_show_selection_boxes | 0 | Yes | Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. |
dota_unit_sink_delay | 4 | None | |
dota_unit_sink_speed | 50 | None | |
dota_unit_use_player_color | 0 | None | |
dota_unit_z_speed | 200 | None | |
dota_use_particle_fow | 1 | None | |
dota_water_level | -12 | Yes | None |
dsp_automatic | 0 | None | |
dsp_db_min | 80 | None | |
dsp_db_mixdrop | 0 | None | |
dsp_dist_max | 1440 | Yes | None |
dsp_dist_min | 0 | Yes | None |
dsp_enhance_stereo | 0 | None | |
dsp_facingaway | 0 | None | |
dsp_mix_max | 0 | None | |
dsp_mix_min | 0 | None | |
dsp_off | 0 | Yes | None |
dsp_player | 0 | None | |
dsp_reload | None | ||
dsp_room | 1 | None | |
dsp_slow_cpu | 0 | None | |
dsp_spatial | 40 | None | |
dsp_speaker | 50 | None | |
dsp_vol_2ch | 1 | None | |
dsp_vol_4ch | 0 | None | |
dsp_vol_5ch | 0 | None | |
dsp_volume | 0 | None | |
dsp_water | 14 | None | |
dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
dti_flush | Write out the datatable instrumentation files (you must run with -dti for this to work). | ||
dtwarning | 0 | Print data table warnings? | |
dtwatchclass | 0 | Watch all fields encoded with this table. | |
dtwatchent | -1 | Watch this entities data table encoding. | |
dtwatchvar | 0 | Watch the named variable. | |
+duck | None | ||
-duck | None | ||
dump_particlemanifest | Dump the list of particles loaded. | ||
dumpsavedir | List the contents of the save directory in memory | ||
dumpstringtables | Print string tables to console. | ||
echo | Echo text to console. | ||
editdemo | Edit a recorded demo file (.dem ). | ||
editor_toggle | Disables the simulation and returns focus to the editor | ||
enable_debug_overlays | 1 | Yes | Enable rendering of debug overlays |
enable_skeleton_draw | 0 | Yes | Render skeletons in wireframe |
endmovie | Stop recording movie frames. | ||
engine_generatedotamapheightfielddata | 0 | Generate heightfield map data | |
engine_no_focus_sleep | 50 | Max framerate for window while tabbed. (0 for unlimited) | |
engine_usedotamap_heightfield_data | 1 | Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed) | |
english | 1 | If set to 1, running the english language set of assets. | |
envmap | None | ||
er_colwidth | 100 | None | |
er_graphwidthfrac | 0 | None | |
er_maxname | 14 | None | |
error_msg_test | fire a fake hud error message | ||
escape | Escape key pressed. | ||
exec | Execute script file. | ||
execifexists | Execute script file if file exists. | ||
exit | Exit the engine. | ||
fast_fogvolume | 0 | None | |
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
filesystem_max_stdio_read | 16 | None | |
filesystem_native | 1 | Use native FS or STDIO | |
filesystem_report_buffered_io | 0 | None | |
filesystem_unbuffered_io | 1 | None | |
filesystem_use_overlapped_io | 1 | None | |
find | Find concommands with the specified string in their name/help text. | ||
findflags | Find concommands by flags. | ||
firstperson | Switch to firstperson camera. | ||
fish_debug | 0 | Yes | Show debug info for fish |
flex_rules | 1 | Allow flex animation rules to run. | |
flex_smooth | 1 | Applies smoothing/decay curve to flex animation controller changes. | |
flush | Flush unlocked cache memory. | ||
flush_locked | Flush unlocked and locked cache memory. | ||
fog_color | -1 | Yes | None |
fog_colorskybox | -1 | Yes | None |
fog_editor | fog_editor | ||
fog_enable | 1 | Yes | None |
fog_enable_water_fog | 1 | Yes | None |
fog_enableskybox | 1 | Yes | None |
fog_end | -1 | Yes | None |
fog_endskybox | -1 | Yes | None |
fog_hdrcolorscale | -1 | Yes | None |
fog_hdrcolorscaleskybox | -1 | Yes | None |
fog_maxdensity | -1 | Yes | None |
fog_maxdensityskybox | -1 | Yes | None |
fog_override | 0 | Yes | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | Yes | None |
fog_startskybox | -1 | Yes | None |
fogui | Show/hide fog control UI. | ||
force_centerview | None | ||
force_vgui_priority_input | 0 | None | |
forcebind | Bind a command to an available key. (forcebind command opt:suggestedKey) | ||
-forward | None | ||
+forward | None | ||
fow_client_nofiltering | 0 | Yes | 0 = normal, 1 = off |
fow_client_show_stats | 0 | Yes | None |
fow_client_stats | displays fog of war stats | ||
fow_client_visibility | 0 | Yes | 0 = normal, 1 = off, 2 = never seen, 3 = seen |
fow_degree_fade_in_rate1 | 4 | Yes | FoW area fade in rate #1 (greater than 1 is faster) |
fow_degree_fade_in_rate2 | 4 | Yes | FoW area fade in rate #2 (greater than 1 is faster) |
fow_degree_fade_in_rate_midpoint | 0 | Yes | FoW area fade out rate midpoint (0.0 - 1.0) |
fow_degree_fade_out_rate1 | 4 | Yes | FoW area fade out rate #1 (greater than 1 is faster) |
fow_degree_fade_out_rate2 | 4 | Yes | FoW area fade out rate #2 (greater than 1 is faster) |
fow_degree_fade_out_rate_midpoint | 0 | Yes | FoW area fade out rate (0.0 - 1.0) |
fow_tile_update_time | 0 | Yes | FoW tile update time. |
fow_viz | FoW viz commands | ||
fps_max | 120 | Frame rate limiter | |
fps_max_splitscreen | 300 | Frame rate limiter, splitscreen | |
fs_clear_open_duplicate_times | Clear the list of files that have been opened. | ||
fs_dump_open_duplicate_times | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | ||
fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
fs_printopenfiles | Show all files currently opened by the engine. | ||
fs_report_long_reads | 0 | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | |
fs_syncdvddevcache | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | ||
fs_warning_level | Set the filesystem warning level. | ||
fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_max_pieces | 15 | None | |
fx_glass_velocity_cap | 0 | Maximum downwards speed of shattered glass particles | |
g15_dumpplayer | Spew player data. | ||
g15_reload | Reloads the Logitech G-15 Keyboard configs. | ||
g15_update_msec | 250 | Logitech G-15 Keyboard update interval. | |
g_debug_ragdoll_removal | 0 | Yes | None |
g_debug_ragdoll_visualize | 0 | Yes | None |
g_Language | 0 | None | |
g_ragdoll_fadespeed | 600 | None | |
g_ragdoll_important_maxcount | 2 | None | |
g_ragdoll_lvfadespeed | 100 | None | |
g_ragdoll_maxcount | 8 | None | |
gameinstructor_dump_open_lessons | Gives a list of all currently open lessons. | ||
gameinstructor_enable | 1 | Display in game lessons that teach new players. | |
gameinstructor_find_errors | 0 | Yes | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | Shuts down all open lessons and reloads them from the script file. | ||
gameinstructor_reset_counts | Resets all display and success counts to zero. | ||
gameinstructor_start_sound_cooldown | 4 | Number of seconds forced between similar lesson start sounds. | |
gameinstructor_verbose | 0 | Yes | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | Yes | Display more verbose information for lessons have this name. |
gamemenucommand | Issue game menu command. | ||
gameui_activate | Shows the game UI | ||
gameui_allowescape | Escape key allowed to hide game UI | ||
gameui_allowescapetoshow | Escape key allowed to show game UI | ||
gameui_hide | Hides the game UI | ||
gameui_preventescape | Escape key doesn't hide game UI | ||
gameui_preventescapetoshow | Escape key doesn't show game UI | ||
gameui_xbox | 0 | None | |
getpos | dump position and angles to the console | ||
getpos_exact | dump origin and angles to the console | ||
gl_clear | 0 | None | |
gl_clear_randomcolor | 0 | Yes | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
glow_outline_effect_enable | 1 | Yes | Enable entity outline glow effects. |
glow_outline_width | 6 | Yes | Width of glow outline effect in screen space. |
gpu_level | 3 | GPU Level - Default: High | |
gpu_mem_level | 2 | Memory Level - Default: High | |
-graph | None | ||
+graph | None | ||
-grenade1 | None | ||
+grenade1 | None | ||
-grenade2 | None | ||
+grenade2 | None | ||
heartbeat | Force heartbeat of master servers | ||
help | Find help about a convar/concommand. | ||
hide_sf_shop | hide scaleform shop | ||
hideconsole | Hide the console. | ||
hidehud | 0 | Yes | None |
hidepanel | Hides a viewport panel <name> | ||
hl2_episodic | 0 | None | |
host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map | 0 | Current map name. | |
host_profile | 0 | None | |
host_runofftime | Run off some time without rendering/updating sounds | ||
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
host_sleep | 0 | Yes | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. | |
host_threaded_sound | 0 | Run the sound on a thread (independent of mix) | |
host_timescale | 1 | Yes | Prescale the clock by this amount. |
host_timescale_dec | Decrement the timescale by one step | ||
host_timescale_inc | Increment the timescale by one step | ||
host_writeconfig | Store current settings to config.cfg (or specified .cfg file). | ||
host_writeconfig_ss | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | ||
hostip | Host game server ip | ||
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
http_file_exists | Tests if a remote http file exists | ||
hud_autoreloadscript | 0 | Automatically reloads the animation script each time one is ran | |
hud_drawhistory_time | 5 | None | |
hud_fastswitch | 0 | None | |
hud_reloadscheme | Reloads hud layout and animation scripts. | ||
hud_saytext_time | 12 | None | |
hud_scaleformperf | 0 | None | |
hud_sf_is_element_visible | Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. | ||
hud_sf_reload | reload scaleform hud element. usage: hud_sf_reload < substring of panel name > | ||
hud_sticky_item | 0 | None | |
hud_takesshots | 0 | Auto-save a scoreboard screenshot at the end of a map. | |
hunk_print_allocations | None | ||
hunk_track_allocation_types | 0 | Yes | None |
impulse | None | ||
in_forceuser | 0 | Yes | Force user input to this split screen player. |
in_lock_mouse_to_window | 1 | If set, mouse will be locked inside the game window. | |
in_usekeyboardsampletime | 1 | Use keyboard sample time smoothing. | |
incrementvar | Increment specified convar value. | ||
invnext | None | ||
invprev | None | ||
ip | 0 | Overrides IP for multihomed hosts | |
item_enable_dynamic_loading | 1 | Enable/disable dynamic streaming of econ content. | |
items_game_use_gc_copy | 1 | If set, items_game.txt will be stomped by the GC. | |
itemtest | Open the item testing panel. |
コメント
- net_maxroutable 576 dota 2側が送ってくる1パケットあたりのサイズ上限をこの指定値にす -- 2016-12-29 (木) 09:19:14
- 気になるから全部教えて -- 2016-12-29 (木) 10:48:11