Skills are the core of your character – rather than choosing your stats, they are determined by your skill level in certain areas. Weaving, for instance, raises your dexterity.
All skills have ranks F–A, then 9–1, with 1 being the highest and F being the lowest. Skills are categorized in three areas: Combat, Life, and Magic. Each is described in greater detail below.
Skills are ranked up using Ability Points, which are gained through completing Beginner's Quests, leveling up, or aging a year (which occurs every Saturday). The amount gained through aging depends on your character's age – older characters gain less AP. It becomes imperative therefore to pay Nexon to rebirth your characters. Rebirthing allows players to, among other things, reset their character's age and level. This allows them to gain skills faster. As of the Pioneers of Iria update, any non-pet character can reset their level and age in a free rebirth when they reach the age of 20.
Combat[edit | edit source]
Combat (Melee)[edit | edit source]
Combat skills are represented by a red background and are naturally used in battle. Most are offensive skills, but some like Critical Hit and Combat Mastery are passive and bolster the effects of other skills.
- Charge: This skill enables you to fiercely charge at an enemy while protecting your vital points. You will receive less damage from long ranged bow and crossbow attacks, and will not be knocked down. This skill cannot block magic from long ranged attacks. Upon approaching a target, this skill forcefully hits and pushes back the target, causing it to temporarily lose consciousness.
- Combat Mastery (Passive): Combat mastery is a skill giants and humans start out with. Elves learn it during beginner quests. This skill only adds melee power, not magic or ranged power. It is capped at rank 1 with the master title: "Combat Master".
- Counter Attack: Counter Attack is great because it can not only block even a smash, but it can redirect its power back! The higher its rank, the more damage is redirected. Eventually, your rank will let you add extra damage. Warning: Counter Attack eats up your stamina for as long as you use it. It can be tricky, but timing is key for stamina conservation!
- Defense: This is an activated skill, and it'll block a normal attack, giving you a chance to launch your own with minimal damage. It is helpful if you always wear armor. Warning: just because you blocked one, doesn't mean they've stopped coming! Quickly attack (send a punch or slash or whatever), or you'll just get attacked again.
- Evasion: Bends the body and moves nimbly with a possibility of avoiding an Arrow or Bolt attack.
- Smash: A powerful one-blow attack. Can be countered but not defended against. Also, normal attacks can stop a smash, so be careful! Helpful for breaking an enemies defense.
- Final Hit (Human-specific skill): The final hit is an attack skill that is most effective in melee combat which brings down the enemy with crazed force that pushes the body's strength to the limits. You can defeat the enemy by instantaneously moving in the speed of a sword in the air, which allows you to keep swinging your sword even when you are under attack by the enemy as long as you are holding the sword in both hands. If you are holding a weapon in just one hand, you will be able to blow away your enemy with a single swing in the air.
- Windbreaker (Giant-specific skill): It is meant to be used right after Taunt.
- Windmill: A special breakdance maneuver that hurts any enemies in a certain circumference around your body. Careful, because when you use it you become stationary and using the move will do some damage to your hit points.
- Taunt (Giant-specific skill): This will cause monsters to aggro you.
- Stomp (Giant-specific skill): It's a skill in which you stomp the ground with force, temporarily immobilizing an enemy and causing damage. The energy from the stomping foot travels through the ground, thus cannot be deflected by Defense but it will allow a faster recovery making you able to attack before they move. However, if the opponent is already being attacked by someone else, they will not receive the damage. If they have tolerance to long-range attacks, the duration of their immobilization and damage can be diminished.
Combat (Ranged)[edit | edit source]
- Arrow Revolver (Human-specific skill): This stacks arrows like icebolt magic and emits them at a more prefered speed. (Makes you walk at minimum speed unless you are using a crossbow.)
- Final Shot (Elf-specific skill): Allows you to continuously attack multiple opponents in a momentary time.
- Magnum Shot: Basically an Archer's Smash. This powerful shot can send an enemy flying, but, like counter, it devours stamina for how many seconds you hold it.
- Mirage Missile (Elf-specific skill): Lets you throw an arrow with an added poison bonus.
- Ranged Attack: This skill is like a combat mastery for ranged weapons. It is the default attack used with a bow (after finishing another skill or just attacking).
- Support Shot: This skill allows you to attack a monster already under attack, without taking the "accomplishment" of the kill.
- Throwing Attack (Giant-specific skill): It's a skill that enables you to use throwing weapons against your opponents. If you have the throwing tool and the throwing weapon in your hands, you can use the Throwing attack. Unlike arrows, you can immediately attack an enemy without aiming first.
Combat (Misc)[edit | edit source]
- Critical Hit: This skill is a passive skill that allows you to make more powerful critical hits; the higher the rank of this skill the more damage a critical hit will do.
- Sharp Mind (Passive): Helps you read what your enemies are doing so you can choose the best strategy. All ranks are the same in mind-reading ability, i.e. rank F is fine.
- Spirit Weapon Awakening: This skill awakens the spirit inside of the Spirit Weapon to actually assist in combat. The spirit, once awakened, has the ability to attack multiple targets within a general vicinity. In order for spirits to make attacks however, they must first be awakened, but only spirits with a Social Level of at least 21 can do so. The energy required to awaken the spirit can only be collected a small amount at a time, through using the Spirit Weapon in combat. Only when enough energy has been gathered can this skill then be activated. As soon as the skill is activated, the energy begins to escape through, and since no further energy can be gathered, this skill should only be activated once an appropriate target has been spotted.
Life[edit | edit source]
Life skills consist of a yellow background and are generally support skills. Some bolster the effects of other skills, such as Campfire, while others allow players to create items and potions.
- File:Mabinogi Skill Blacksmithing.png Blacksmithing: This skill allows you to create armors and swords.
- File:Mabinogi Skill Campfire.png Campfire: Gives you the ability to create a campfire, which people can sit around to increase the effectiveness of the Rest skill.
- File:Mabinogi Skill Composing.png Composing: This allows you to create a music score for the Playing Instrument skill.
- File:Mabinogi Skill Cooking.png Cooking: With this, you may cook up to five-star food. The higher the rank, the more methods of cooking you may use.
- File:Mabinogi Skill First Aid.png First Aid: This allows you, if you have a bandage, to heal the wounds of pets or other characters. (Works better if recipient is sitting down.)
- File:Mabinogi Skill Fishing.png Fishing: Allows user to fish in rivers, ponds, lake, ocean, etc. and get fish and items.
- File:Mabinogi Skill Handicraft.png Handicraft: Lets you create wooden and such other objects. Including objects used in Generation 3.
- File:Mabinogi Skill Herbalism.png Herbalism: This allows you to identify and collect herbs. The higher the rank, the harder herbs may be collected.
- File:Mabinogi Skill Music Theory.png Music Theory: Will let you easily identify harder music. Also a good skill for mages due to its Int grant.
- File:Mabinogi Skill Playing Instrument.png Playing Instrument: Allows the user to play music on a lute, flute, drums etc. The higher the skill, the better the playing of score scrolls.
- File:Mabinogi Skill Potion Making.png Potion Making: This lets you use make potions out of herbs and other ingredients obtained through herbalism.
- File:Mabinogi Skill Production Mastery.png Production Mastery: A shared, passive skill which affects the ability to gather materials or make things, i.e. woodcutting, weaving etc.
- File:Mabinogi Skill Refine.png Refine: This lets you create materials necessary for blacksmithing.
- File:Mabinogi Skill Rest.png Rest: This skill allows the user to sit and heal themselves slowly over a period of time.
- File:Mabinogi Skill Tailoring.png Tailoring: This skill allows you to create clothing and such.
- File:Mabinogi Skill Weaving.png Weaving: This lets you create materials necessary for tailoring.
Magic[edit | edit source]
- Blaze: Focuses the power of the magic at the wand to deal a blow to the enemy. Because the first blow is dependent on strength, a strong body is required. This skill does enormous amount damage at the cost of balance. It will affect the enemy right before and after the enemy is knocked down. You can concentrate it's Mana by holding the hotkey, and release it to cause an explosion.
- Enchant: Enchant Scrolls can be found at the end of dungeons, and, depending on rank, can give your weapons good effects as well as your stats. To enchant, you must have an enchant scroll and magic powder. Also, you have to keep in mind the scroll's time limit. Scrolls only last for so long until they expire.
- Fireball (Intermediate Magic): This shoots a bullet of fire toward the selected monster. Acts like a bomb. You must have a Fire Wand to use this skill.
- Firebolt: Learned by book or class, Firebolt is a basic fire spell which is a one-shot spell. It can be charged five times, and will always knock an enemy backwards unless they are magic resistant.
- Healing: Learned by book, this allows you to heal. It consumes a lot MP, and every rank will without a doubt drain you of AP. Rank up wisely.
- Icebolt: The first spell that is usually learned on Mabinogi. It can be charged five times, and each charge is released individually. Can be helpful if one knows the "Ice Spam" trick.
- Lightning Bolt: This allows you to shoot a stacked lightning-based attack at all the monsters in the area. The more stack, the more monsters it is possible to hit. (Generally weak.)
- Magic Mastery: This doesn't do much but add to your max MP. However, it is trained by using other magic skills.
- Magic Fire Shield: Blocks offensive Fire magic spells such as Firebolt and Fireball. Casting this skill shields you and others with a magic sphere which blocks the magic spells while allowing attacks from the inside. Your Defense increases in proportion to the number of these shields overlapping each other.
- Magic Ice Shield: Blocks offensive Ice magic spells such as Icebolt and Ice Spear. Casting this skill shields you and others with a magic sphere which blocks the magic spells while allowing attacks from the inside. Your Defense increases in proportion to the number of these shields overlapping each other.
- Magic Lighting Shield: Blocks offensive Lightning magic spells such as Lightning Bolt and Thunder. Casting this skill shields you and others with a magic sphere which blocks the magic spells while allowing attacks from the inside. Your Defense increases in proportion to the number of these shields overlapping each other.
- Mana Shield: It allows physical damage that is taken to be applied to MP rather than HP. The skill is automatically canceled if the MP runs out.
- Meditation: This allows you to regenerate MP at a more rapid rate, however your speed decreases to walking speed, unless you have a wand equipped. (Semi-Passive: May be used with other skills.)
- Natural Magic Shield: Blocks long-ranged physical attack skills such as Magnum Shot. Casting this skill shields you and others with a magic sphere which blocks the attack skills while allowing attacks from the inside. Your Defense increases in proportion to the number of these shields overlapping each other.
- Party Healing (Advance Magic): This is the simplest Advance Magic. This allows you to heal all your party members at once when using a Healing Wand.
- Thunder (Intermediate magic): This is the lightning-based advance magic. It allows you to shoot bolts of thunder at the selected monster, the fifth charging being the strongest. You may only use this skill when having a Lightning wand equipped.
- Icespear (Intermediate magic): Allows you to shoot two crescent-shaped ice attacks. The first attack freezes the monster, which will make the monster paralyzed. The second attack being another crescent of ice shooting a stacked up spear to damage the monster. (Warning: Unlike icebolt, this stacks up like a firebolt. It does not shoot each stack at a seperate spear.)
Transformation[edit | edit source]
Paladin[edit | edit source]
First transformation skills human character get after compleating generation 2 mainstream.
- Spirit of Order (Human-specific skill):
- Power of Order (Human-specific skill):
- Eye of Order (Human-specific skill):
- Sword of Order (Human-specific skill):
- Paladin Mana Deflector (Human-specific skill):
- Paladin Heavy Stander (Human-specific skill):
- Paladin Natural Shield (Human-specific skill):
Dark Knight[edit | edit source]
Second transformation skills human character get after compleating generation 3 mainstream. You have the option to refuse becoming a Dark Knight, but if you accept you can never return to a Paladin.
- Soul of Chaos (Human-specific skill):
- Body of Chaos (Human-specific skill):
- Hands of Chaos (Human-specific skill):
- Mind of Chaos (Human-specific skill):
- Dark Mana Deflector (Human-specific skill):
- Dark Heavy Stander (Human-specific skill):
- Dark Natural Shield (Human-specific skill):
- Control of Darkness (Human-specific skill):
Falcon[edit | edit source]
Transformation skill for Elves
- Fury of Connous (Elf-specific skill):
- Armor of Connous (Elf-specific skill):
- Mind of Connous (Elf-specific skill):
- Sharpness of Connous (Elf-specific skill):
- Connous Mana Deflector (Elf-specific skill):
- Connous Heavy Stander (Elf-specific skill):
- Connous Natural Shield (Elf-specific skill):
- Elven Magic Missile (Elf-specific skill):
Savage Beast[edit | edit source]
Transformation skill for Giants
- Demon of Physis (Giant-specific skill):
- Shield of Physis (Giant-specific skill):
- Spell of Physis (Giant-specific skill):
- Life of Physis (Giant-specific skill):
- Physis Mana Deflector (Giant-specific skill):
- Physis Heavy Stander (Giant-specific skill):
- Physis Natural Shield (Giant-specific skill):
- Giant Full Swing (Giant-specific skill): The Ultimate Melee Attack skill is only for Giant warriors who are the descendants of the ancient Giants. It gathers energy in one place then releases it all at once, knocking down any enemy in the vicinity.