A B C D E F G H I K L M P R S T V W X Y

D

defaultSprite() - Method in class Evolution.Animal
 
deltaPosition(double, double) - Static method in class Evolution
 
die() - Method in class Evolution.Animal
 
die() - Method in class Evolution.Drawable
 
die() - Method in class Evolution.Hazard
 
die() - Method in class Evolution.Plant
 
direction - Variable in class Evolution.Animal
Direction in radians
direction - Variable in class Evolution.Hazard
 
directionAltered - Variable in class Evolution.Animal
 
doInitialHazards() - Static method in class Evolution
Load up the inital set of hazards.
doInitialSpawn() - Static method in class Evolution
Spawn up the initial set of animals
doPaint - Static variable in class Evolution
flag to indicate if the screen should be painted, no reason to paint the screen if nothing is changing
doResize - Static variable in class Evolution
flag to indicate if the frame was resized since the last draw
doWipe - Static variable in class Evolution
flag to indicate if the sprites should be wiped (undrawn) when they move or die
drawSplash() - Static method in class Evolution
Draws the splash screen, with the menu of commands.
drawSprite(int, int, int[]) - Method in class Evolution.Animal
 
drawSprite() - Method in class Evolution.Drawable
Overload for drawSprite, using the current position and default pixel array
drawSprite(int[]) - Method in class Evolution.Drawable
Overload for drawSprite, using the current position
drawSprite(int, int, int[]) - Method in class Evolution.Drawable
Draw the sprite at the specified position.
drawSprite() - Method in class Evolution.Hazard
Override drawSprite() so we can set the hazard into the background pixels
dropHazard(int) - Static method in class Evolution
Drops a hazard at the current mouse location
droppedHazards - Static variable in class Evolution
List of all hazards dropped during this iteration
droppedPlants - Static variable in class Evolution
List of all plants dropped during this iteration
dropPointX() - Static method in class Evolution
Calculates the x-coord of the drop point on the playing field, based on the mouse position
dropPointY() - Static method in class Evolution
Calculates the y-coord of the drop point on the playing field, based on the mouse position

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