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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_12) on Thu Oct 29 17:02:03 NZDT 2009 -->
<TITLE>
S-Index
</TITLE>
<META NAME="date" CONTENT="2009-10-29">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="S-Index";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="index-14.html"><B>PREV LETTER</B></A>&nbsp;
&nbsp;<A HREF="index-16.html"><B>NEXT LETTER</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../index.html?index-filesindex-15.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="index-15.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<A HREF="index-1.html">A</A> <A HREF="index-2.html">B</A> <A HREF="index-3.html">C</A> <A HREF="index-4.html">D</A> <A HREF="index-5.html">E</A> <A HREF="index-6.html">F</A> <A HREF="index-7.html">G</A> <A HREF="index-8.html">H</A> <A HREF="index-9.html">I</A> <A HREF="index-10.html">K</A> <A HREF="index-11.html">L</A> <A HREF="index-12.html">M</A> <A HREF="index-13.html">P</A> <A HREF="index-14.html">R</A> <A HREF="index-15.html">S</A> <A HREF="index-16.html">T</A> <A HREF="index-17.html">V</A> <A HREF="index-18.html">W</A> <A HREF="index-19.html">X</A> <A HREF="index-20.html">Y</A> <HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="../Evolution.Animal.html#scanForAHazard()"><B>scanForAHazard()</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#scanForAPlant()"><B>scanForAPlant()</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#scanForHazards(double, double)"><B>scanForHazards(double, double)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#scanForPlants()"><B>scanForPlants()</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#screenshotCompressionRatio"><B>screenshotCompressionRatio</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>image compression ratio for screenshots
<DT><A HREF="../Evolution.html#screenshotDirectory"><B>screenshotDirectory</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>directory in which to put screenshots
<DT><A HREF="../Evolution.html#screenshotInterval"><B>screenshotInterval</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>iteration to automatically take screenshots
<DT><A HREF="../Evolution.html#screenshotType"><B>screenshotType</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>image type for screenshots
<DT><A HREF="../Evolution.html#serialVersionUID"><B>serialVersionUID</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>Serial version (just a GUID, really)
<DT><A HREF="../Evolution.Animal.html#setDirection(int)"><B>setDirection(int)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Hazard.html#setDirection(int)"><B>setDirection(int)</B></A> -
Method in class <A HREF="../Evolution.Hazard.html" title="class in &lt;Unnamed&gt;">Evolution.Hazard</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#setDirectionAltered(java.lang.Double)"><B>setDirectionAltered(Double)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#setPositionX(int)"><B>setPositionX(int)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#setPositionX(double)"><B>setPositionX(double)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Drawable.html#setPositionX(int)"><B>setPositionX(int)</B></A> -
Method in class <A HREF="../Evolution.Drawable.html" title="class in &lt;Unnamed&gt;">Evolution.Drawable</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#setPositionY(int)"><B>setPositionY(int)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#setPositionY(double)"><B>setPositionY(double)</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Drawable.html#setPositionY(int)"><B>setPositionY(int)</B></A> -
Method in class <A HREF="../Evolution.Drawable.html" title="class in &lt;Unnamed&gt;">Evolution.Drawable</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Drawable.html#setSprite(int[])"><B>setSprite(int[])</B></A> -
Method in class <A HREF="../Evolution.Drawable.html" title="class in &lt;Unnamed&gt;">Evolution.Drawable</A>
<DD>Setter for the sprite (can be overridden)
<DT><A HREF="../Evolution.Plant.html#setSprite()"><B>setSprite()</B></A> -
Method in class <A HREF="../Evolution.Plant.html" title="class in &lt;Unnamed&gt;">Evolution.Plant</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#setUpBuffers()"><B>setUpBuffers()</B></A> -
Static method in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>Set up the buffers, using the window size information and the background image
<DT><A HREF="../Evolution.html#showClicked"><B>showClicked</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>flag to indicate if the details of the animals the user
clicked-on should be displayed to the screen; if false then
the game board should be displayed.
<DT><A HREF="../Evolution.html#showStats(java.awt.Graphics, java.awt.image.BufferedImage)"><B>showStats(Graphics, BufferedImage)</B></A> -
Static method in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#sight"><B>sight</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#sightCanEvolve"><B>sightCanEvolve</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#sightFactor"><B>sightFactor</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#sightLimit"><B>sightLimit</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>limit for the sight of animals
<DT><A HREF="../Evolution.html#sleepTime"><B>sleepTime</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>interval that the main thread sleeps for during iterations
<DT><A HREF="../Evolution.Animal.html#spawn()"><B>spawn()</B></A> -
Method in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#spawnCanEvolve"><B>spawnCanEvolve</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#spawnChildren"><B>spawnChildren</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#spawnChildrenLimit"><B>spawnChildrenLimit</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>limit for the number of children that can be spawned at once
<DT><A HREF="../Evolution.Animal.html#spawnLife"><B>spawnLife</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#spawns"><B>spawns</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#species"><B>species</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#speciesPath"><B>speciesPath</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>path to species definitions, using ResourceBundle naming (ie: "species\hunters\canines\" would be "species.hunters.canines.")
<DT><A HREF="../Evolution.html#speciesStats"><B>speciesStats</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>Statistics
<DT><A HREF="../Evolution.Animal.html#speed"><B>speed</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#speedCanEvolve"><B>speedCanEvolve</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Animal.html#speedFactor"><B>speedFactor</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#speedLimit"><B>speedLimit</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>limit for the movement speed of animals
<DT><A HREF="../Evolution.html#splitARGB(int)"><B>splitARGB(int)</B></A> -
Method in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>Convert an ARGB int into it's component parts using bit-masking
<DT><A HREF="../Evolution.Drawable.html#sprite"><B>sprite</B></A> -
Variable in class <A HREF="../Evolution.Drawable.html" title="class in &lt;Unnamed&gt;">Evolution.Drawable</A>
<DD>Item's sprite as an array of pixels
<DT><A HREF="../Evolution.Animal.html#spriteCanEvolve"><B>spriteCanEvolve</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.html#spriteHeight"><B>spriteHeight</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>height of sprites
<DT><A HREF="../Evolution.html#spritesClicked(int, int)"><B>spritesClicked(int, int)</B></A> -
Method in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>Returns a list of all sprites (animals, plants, hazards) the user clicked on.
<DT><A HREF="../Evolution.html#spritesOverlap(int, int, int, int, int, int)"><B>spritesOverlap(int, int, int, int, int, int)</B></A> -
Method in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>Calculate if two sprites overlap, based on their upper left corner.
<DT><A HREF="../Evolution.html#spriteWidth"><B>spriteWidth</B></A> -
Static variable in class <A HREF="../Evolution.html" title="class in &lt;Unnamed&gt;">Evolution</A>
<DD>width of sprites
<DT><A HREF="../Evolution.Animal.html#stopped"><B>stopped</B></A> -
Variable in class <A HREF="../Evolution.Animal.html" title="class in &lt;Unnamed&gt;">Evolution.Animal</A>
<DD>&nbsp;
<DT><A HREF="../Evolution.Hazard.html#strength"><B>strength</B></A> -
Variable in class <A HREF="../Evolution.Hazard.html" title="class in &lt;Unnamed&gt;">Evolution.Hazard</A>
<DD>&nbsp;
</DL>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
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</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="index-14.html"><B>PREV LETTER</B></A>&nbsp;
&nbsp;<A HREF="index-16.html"><B>NEXT LETTER</B></A></FONT></TD>
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<A HREF="../index.html?index-filesindex-15.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="index-15.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../allclasses-noframe.html"><B>All Classes</B></A>');
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