Browse free open source C++ Algorithms and projects below. Use the toggles on the left to filter open source C++ Algorithms by OS, license, language, programming language, and project status.

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  • 1
    Armadillo

    Armadillo

    fast C++ library for linear algebra & scientific computing

    * Fast C++ library for linear algebra (matrix maths) and scientific computing * Easy to use functions and syntax, deliberately similar to Matlab / Octave * Uses template meta-programming techniques to increase efficiency * Provides user-friendly wrappers for OpenBLAS, Intel MKL, LAPACK, ATLAS, ARPACK, SuperLU and FFTW libraries * Useful for machine learning, pattern recognition, signal processing, bioinformatics, statistics, finance, etc. * Downloads: http://arma.sourceforge.net/download.html * Documentation: http://arma.sourceforge.net/docs.html * Bug reports: http://arma.sourceforge.net/faq.html * Git repo: https://gitlab.com/conradsnicta/armadillo-code
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    Downloads: 2,404 This Week
    Last Update:
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  • 2
    dlib C++ Library
    Dlib is a C++ toolkit containing machine learning algorithms and tools for creating complex software in C++ to solve real world problems.
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    Downloads: 288 This Week
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  • 3
    Bandicoot

    Bandicoot

    fast C++ library for GPU linear algebra & scientific computing

    * Fast GPU linear algebra library (matrix maths) for the C++ language, aiming towards a good balance between speed and ease of use * Provides high-level syntax and functionality deliberately similar to Matlab * Provides an API that is aiming to be compatible with Armadillo for easy transition between CPU and GPU linear algebra code * Useful for algorithm development directly in C++, or quick conversion of research code into production environments * Distributed under the permissive Apache 2.0 license, useful for both open-source and proprietary (closed-source) software * Can be used for machine learning, pattern recognition, computer vision, signal processing, bioinformatics, statistics, finance, etc * Downloads: http://coot.sourceforge.io/download.html * Documentation: http://coot.sourceforge.io/docs.html * Bug reports: http://coot.sourceforge.io/faq.html * Git repo: https://gitlab.com/conradsnicta/bandicoot-code
    Downloads: 1 This Week
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  • 4
    The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
    Downloads: 1 This Week
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  • 5
    ALiVE
    A tool that helps develope the course of cognitive thought processes through software. This tool will look at the raw hex code of any input. It establishes pattern recognition over a mesured time incrament that in itself is at a different pace.
    Downloads: 0 This Week
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  • 6
    BudgetedSVM

    BudgetedSVM

    BudgetedSVM: A C++ Toolbox for Large-scale, Non-linear Classification

    We present BudgetedSVM, a C++ toolbox containing highly optimized implementations of three recently proposed algorithms for scalable training of Support Vector Machine (SVM) approximators: Adaptive Multi-hyperplane Machines (AMM), Budgeted Stochastic Gradient Descent (BSGD), and Low-rank Linearization SVM (LLSVM). BudgetedSVM trains models with accuracy comparable to LibSVM in time comparable to LibLinear, as it allows solving highly non-linear classi fication problems with millions of high-dimensional examples within minutes on a regular personal computer. We provide command-line and Matlab interfaces to BudgetedSVM, efficient API for handling large-scale, high-dimensional data sets, as well as detailed documentation to help developers use and further extend the toolbox.
    Downloads: 0 This Week
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  • 7

    GENet

    A genetic algorithm framework for artificial neural networks.

    A genetic algorithm framework to allow the evolution of synapse weights and topologies of artificial neural networks.
    Downloads: 0 This Week
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  • 8

    Genetic Algorithms Engine - Blackjack

    A genetic algortihm engine that evolves blackjack basic strategy.

    This project is a genetic algorithm engine able to be reused for other projects with minimal additional programming. The genetic algorithm engine currently plays many blackjack hands for the fitness function and produces a result similar to blackjack basic strategy. To see it in action, download the zip file and run either: GABlackjack_Demo.exe     (quick)   or GABlackjack_Long.exe       (slow, but it achieves better results). The code was written in C++, using MS Visual Studio 6.0 and MS Visual Source Safe 6.0. The genetic algorithm engine supports various mutation rates, ranked parental selection, stochastic sampling parental selection, cyclic crossover, crossover at each gene, cloning the best individual each generation, and creating random individuals each generation. To use the genetic algorithm engine to search for a different problem's solution, one needs to program a fitness function, the project settings, and a few virtual functions.
    Downloads: 0 This Week
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  • 9
    This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
    Downloads: 0 This Week
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  • 10

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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  • 11
    Multiclass machine learning
    Downloads: 0 This Week
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  • 12
    MLPACK is a C++ machine learning library with emphasis on scalability, speed, and ease-of-use. Its aim is to make machine learning possible for novice users by means of a simple, consistent API, while simultaneously exploiting C++ language features to provide maximum performance and flexibility for expert users. * More info + downloads: https://mlpack.org * Git repo: https://github.com/mlpack/mlpack
    Downloads: 0 This Week
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  • 13
    Downloads: 0 This Week
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  • 14
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory.
    Downloads: 0 This Week
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  • 15
    RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
    Downloads: 0 This Week
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  • 16
    The Edge Machine Learning library

    The Edge Machine Learning library

    Machine learning algorithms for edge devices

    Machine learning models for edge devices need to have a small footprint in terms of storage, prediction latency, and energy. One instance of where such models are desirable is resource-scarce devices and sensors in the Internet of Things (IoT) setting. Making real-time predictions locally on IoT devices without connecting to the cloud requires models that fit in a few kilobytes.These algorithms can train models for classical supervised learning problems with memory requirements that are orders of magnitude lower than other modern ML algorithms. The trained models can be loaded onto edge devices such as IoT devices/sensors, and used to make fast and accurate predictions completely offline. A tool that adapts models trained by above algorithms to be inferred by fixed point arithmetic.
    Downloads: 0 This Week
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  • 17
    AStro inFER - a rule miner and executer
    Downloads: 0 This Week
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  • 18

    drvq

    dimensionality-recursive vector quantization

    drvq is a C++ library implementation of dimensionality-recursive vector quantization, a fast vector quantization method in high-dimensional Euclidean spaces under arbitrary data distributions. It is an approximation of k-means that is practically constant in data size and applies to arbitrarily high dimensions but can only scale to a few thousands of centroids. As a by-product of training, a tree structure performs either exact or approximate quantization on trained centroids, the latter being not very precise but extremely fast. A detailed README file describes the usage of the software, including license, requirements, installation, file formats, sample data, tools, and options. With the sample data provided and the default options, it is possible to test the code immediately as a demo. DRVQ has a 2-clause BSD license. Please refer to the DRVQ software home page, the research project, or the original publication for more information. The latest code is available at github.
    Downloads: 0 This Week
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  • 19
    Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
    Downloads: 0 This Week
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