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Joined 2 years ago
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Cake day: September 28th, 2023

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  • So sorry for your loss. You’re a stronger person than me. My dad passed when I was 16. Liver and kidney failure from alcolishm. We weren’t exactly close, and I cant say i liked him at the time, but he was still my dad. I couldn’t handle being there in the end. The sounds like you describe them were too much. I never had grief nightmares, but i also haven’t had vivid dreams since i was like 10. I did have a few panic / anxiety attacks in the years immediately after, but they stopped pretty quick. I’m about to turn 30, and I promise you, every day gets a little easier. I’m sure your therapist is a better resource, but you ever want to talk to an anonymous stranger, my DMs are open.














  • Great points! Sorry for any confusion. So with my current personal script, I just went in and assessed and assigned prices to everything. When I generate the shop, I take that price, add anything relevant (like armor or weapons price because i had base types for things like +1 armor), and then assign it a random value between 0.75 * base to 1.25 * base.

    I agree, the prices would still be very arbitrary and based solely on my opinions. I would like to explore options on getting feedback or even allowing individual “overrides”, but that would require like user accounts and stuff that I don’t want to manage and most people don’t want to make.

    I hoped to help that with a sliding scale that would be a UI slider, so you could scale it to your world’s magic item prices. So say in your world a potion of healing is 5 gold, or maybe its 500 gold. The slider would scale all the prices. Like for instance, base price of a potion of Healing is 50 gp. So if you put it down to 10 gp, everything is reduced down to 20% base price.