

Agreed, I actually did like the ME3 multiplayer, and played a TON of it. With regard to loot boxes, I was happy that updates were free and progress was achievable without buying in (until I started getting horrible rng on weapon mods and just didn’t get any).
That being said, there’s no arguing it paved the way for the horrible modern equivalent.
For those curious about ME3 multiplayer today, it’s worth noting that purchases are only client side checks, and EA doesn’t care about the property enough to be banning anyone anymore (multiplayer didn’t make it to Legendary Edition), so you can buy all the boxes you want by spoofing your credits with cheat engine with no consequences






They’ve already begun to rebound, but with GTA6 allegedly around the corner, this was a pretty good chance to pick up take 2 stock.
That being said, as we can all see, genie 3 is less like a game maker and more like “real time video generation from a base image with limited interaction for 60 seconds” wherein a user can move a camera around and maybe there’s a character that camera is centered on. It’s not anything that’s going to compete with a real video game. There’s no interaction, at best objects can crash into each other, sometimes, while others they act… Strangely. There’s no inputs allowing for any sort of user action other that camera movement and camera focus movement. It will strongly resist deviating from the initial image generation. And the classic AI concept of “everything is uncanny and also changes every time you look at it with no consistency” is there, too. You wanna see a cat that has a different number of legs every time the camera circles around? A boar whose butt is sometimes a head? Go ahead and use this “world explorer”