Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. 😎

    • FencerDevLogOP
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      9 months ago

      This is what happens when a programmer tries to create some graphics. 😀

  • Cris@lemmy.world
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    9 months ago

    Thays fuckin sweet! Thanks for sharing, I’m sure there are a lot of people this kind of thing would be really useful to ❤️

  • FencerDevLogOP
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    24 days ago

    1.1 (2026-01-27): Updated to Godot 4.6. Added volumetric_fog (scene, shader and script).

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    10 days ago

    1.1.2 (2026-02-10): Added fractal_flower (scene and shader). Added wildfire (scene and shader).

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    3 months ago

    1.0.2 (2025-11-26): Added noise_transition (scene and shader). Added vhs_noise (scene and shader).

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    1 month ago

    1.0.4 (2026-01-10): Added glass_bricks (scene and shader). Added frequency_distortion (scene and shader).

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    1 month ago

    1.0.5 (2026-01-14): Added simple_dithering (scene and shader). Added classic_dithering (scene and shader).

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    14 days ago

    1.1.1 (2026-02-06): Added simple_edge (scene and shader).

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    9 months ago

    0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).

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    9 months ago

    0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).

    • FencerDevLogOP
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      9 months ago

      I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎

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    8 months ago

    0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).

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    8 months ago

    0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).

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    7 months ago

    0.9.6 (2025-07-12): Added vo_sphere (scene and shader), ray_marching_10 (scene and shader), and sonar (scene and shader).

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    5 months ago

    0.9.7 (2025-09-13): Added flow_noise (scene and shader), and circular_bur (scene and shader).