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Nexius_Lobster@lemmy.worldM to Traditional Art@lemmy.worldEnglish · 2 years ago

The Art of Conversation - by René Magritte (1963)

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The Art of Conversation - by René Magritte (1963)

lemmy.world

Nexius_Lobster@lemmy.worldM to Traditional Art@lemmy.worldEnglish · 2 years ago
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  • EdibleFriend@lemmy.world
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    2 years ago

    Bethesda made this.

    • Scio@kbin.social
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      2 years ago

      Dunno, this feels a lot more Kojima to me…

    • Nexius_Lobster@lemmy.worldOPM
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      2 years ago

      Bethesda made this.

      I’m afraid I don’t get the reference.

      • EdibleFriend@lemmy.world
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        2 years ago

        A lot of screwy things happen in Bethesda games, like skyrim, especially with NPC’s. It would be very on brand in a Bethesda game to be walking along and see two NPC’s just hovering 100 feet in the air talking.

        • Nexius_Lobster@lemmy.worldOPM
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          2 years ago

          That is pretty funny

      • gullible@kbin.social
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        2 years ago

        Bethesda is notoriously terrible at physics and this could be a cutscene of theirs.

  • casmael@lemm.ee
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    2 years ago

    Okay this is sick

    • FoxyFerengi@lemm.ee
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      8 months ago

      deleted by creator

    • TedZanzibar@feddit.uk
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      2 years ago

      Yeah I really like this. I wonder what they’re talking about.

      • casmael@lemm.ee
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        2 years ago

        “I quite like the way it looks from up here” - “ yes I do tend to find it mildly conducive to a certain kind of perspective”

        • TedZanzibar@feddit.uk
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          2 years ago

          In my head they’re just so caught up in the conversation that they didn’t notice the hill they were walking had crested, so they continued on the same upward trajectory.

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