tinshop

command module
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Published: Nov 22, 2023 License: AGPL-3.0 Imports: 19 Imported by: 0

README ยถ

TinShop

Your own personal shop right into tinfoil!

golangci-lint test GitHub go.mod Go version of a Go module GoDoc reference example GoReportCard GitHub release

โš ๏ธ Disclaimer

This program DOES NOT encourage piracy at all!
It was designed to reduce the time to download/install a game from the Nintendo eShop.
In case you have a ADSL connection, to install latest Zelda (14.4Gb) it can take ages!

On top of that, if you have bought a game on eShop like Jump Force, once it is not anymore on the shop how can you install it again?
Using your personal NSP dump, with tinfoil and tinshop everything should be fine and fast!

๐ŸŽฎ Use

To proper use this software, here is the checklist:

  • Optional: A proper configured config.yaml
    • Copy/Paste config.example.yaml to config.yaml
    • Comment/Uncomment parts in the config according to your needs
  • Games should have in their name [ID][v0] to be recognized
  • Games extension should be nsp or nsz
  • Retrieve binary from latest release or container (See Docker section below) or build from source (See Dev section below)

Now simply run it and add a shop inside tinfoil with the address setup in config (or http://localIp:3000 if not specified).

๐ŸŽ‰ Features

Here is the list of all main features so far:

  • Automatically download titles.US.en.json if missing at startup
  • Basic protection from forged queries (should allow only tinfoil to use the shop)
  • Serve from several mounted directories
  • Serve from several network directories (Using NFS)
  • Display a webpage for forbidden devices
  • Auto-refresh configuration on file change
  • Add the possibility to whitelist or blacklist a switch
  • Add the possibility to ban theme
  • You can specify custom titledb to be merged with official one
  • Auto-watch for mounted directories
  • Add filters path for shop
  • Simple ticket check in NSP/NSZ (based on titledb file)
  • Collect basic statistics
  • An API to query information about your shop
  • Handle Basic Auth from Tinfoil through Forward Auth Endpoint

๐Ÿณ๏ธ Filtering

When you setup your shop inside tinfoil you can now add the following path:

  • multi : Filter only multiplayer games
  • fr, en, ... : Filter by languages
  • world : All games without any filter (equivalent without path)

๐Ÿงฑ Dev or build from source

I suggest to use a tiny executable gow to help you during the process (hot reload, etc..).
For example I use the following command to develop gow -c run ..

If you want to build TinShop from source, please run go build.

And then, simply run ./tinshop.

๐Ÿ‹ Docker

To run with Docker, you can use this as a starting cli example:

docker run -d --restart=always -e TINSHOP_SOURCES_DIRECTORIES=/games -e TINSHOP_WELCOMEMESSAGE="Welcome to my Tinshop!" -v /local/game/backups:/games -p 3000:3000 ghcr.io/dblk/tinshop:latest

This will run Tinshop on http://localhost:3000 and persist across reboots!

If docker compose is your thing, then start with this example:

version: '3.9'
services:
  tinshop:
    container_name: tinshop
    image: ghcr.io/dblk/tinshop:latest
    restart: always
    ports:
      - 3000:3000
    environment:
      - TINSHOP_SOURCES_DIRECTORIES=/games
      - TINSHOP_WELCOMEMESSAGE=Welcome to my Tinshop!
    volumes:
      - /media/switch:/games

All of the settings in the config.yaml file are valid Environment Variables. They must be UPPERCASE and prefixed by TINSHOP_. Nested properties should be prefixed by _. Here are a few examples:

ENV_VAR config.yaml entry Default Value Example Value
TINSHOP_HOST host <empty> tinshop.example.com
TINSHOP_PROTOCOL protocol http https
TINSHOP_NAME name TinShop MyShop
TINSHOP_REVERSEPROXY reverseProxy false true
TINSHOP_WELCOMEMESSAGE welcomeMessage Welcome to your own TinShop! Welcome to my shop!
TINSHOP_NOWELCOMEMESSAGE noWelcomeMessage false true
TINSHOP_DEBUG_NFS debug.nfs false true
TINSHOP_DEBUG_NOSECURITY debug.nosecurity false true
TINSHOP_DEBUG_TICKET debug.ticket false true
TINSHOP_NSP_CHECKVERIFIED nsp.checkVerified false true
TINSHOP_SOURCES_DIRECTORIES sources.directories ./games /games /path/two /path/three
TINSHOP_SOURCES_NSF sources.nfs null 192.168.1.100:/path/to/games
TINSHOP_SECURITY_BANNEDTHEME sources.bannedTheme null THEME1 THEME2 THEME3
TINSHOP_SECURITY_WHITELIST sources.whitelist null NSWID1 NSWID2 NSWID3
TINSHOP_SECURITY_BLACKLIST sources.blacklist null NSWID4 NSWID5 NSWID6
TINSHOP_SECURITY_FORWARDAUTH sources.forwardAuth null https://auth.tinshop.com/switch

๐Ÿฅ Want to do cross-build generation?

Wanting to generate all possible os binaries (macOS, linux, windows) with all architectures (arm, amd64)?
Here is the command goreleaser release --snapshot --skip-publish --rm-dist.

Dead simple, thanks to Golang!

๐Ÿ›๏ธ Changing the structure of an interface?

If you change an interface (or add a new one), do not forget to execute ./update_mocks.sh to generate up-to-date mocks for tests.

Do not forget to install mockgen first:

go install github.com/golang/mock/[email protected]

๐Ÿงช What to launch tests?

You can run ginkgo -r for one shot or ginkgo watch -r during development.
Note: you can add -cover to have an idea of the code coverage.

๐ŸŽฏ Roadmap

You can see the roadmap here.

If you have any suggestions, do not hesitate to participate!

๐Ÿ‘‚๐Ÿป Q & A

Why use this instead of X (NUT or others software)?

Answer

It's dead simple, and no dependencies! It's just a single small executable.
Easier to install games without connecting switch or by updating SD card (Nightmare if you are on macOS).

The upcoming features will also be a huge advantage against others software.

Where do I put my games?

Answer

By default, TinShop will look into the games directory relative to tinshop executable.

However in the config.yaml file, you can change this.
In the sources section, you can have the following:

  • directories: List of directories where you put your games
  • nfs: List of NFS shares that contains your games

Can I set up a https endpoint?

Answer

Yes, you can!
Use a reverse proxy (like traefik, caddy, nginx...) to do tls termination and forward to your instance on port 3000.

Example for caddy

To work with caddy, you need to put in your Caddyfile something similar to this:

tinshop.example.com:80 {
    reverse_proxy 192.168.1.2:3000
}

and your config.yaml as follow:

host: tinshop.example.com
protocol: http
port: 3000
reverseProxy: true

If you want to have HTTPS, ensure caddy handle it (it will with Let's Encrypt) and change https in the config and remove :80 in the Caddyfile example.

Example for traefik

To work with traefik, you need to put in your Dynamic Configuration something similar to this:

http:
  routers:
    service: tinshop
    rule: Host(`tinshop.example.com`)
    entryPoints: websecure # Could be web if not using https

  services:
    tinshop:
      loadBalancer:
        servers:
          - url: http://192.168.1.2:3000

and your config.yaml as follow:

host: tinshop.example.com
protocol: http
port: 3000
reverseProxy: true

If you want to have HTTPS, ensure traefik can handle it (it will with Let's Encrypt) and use protocol https in the config.

For more details on Traefik + Let's Encrypt, click here.

How can I add a basic auth to protect my shop?

Answer

TinShop does handle basic auth but not by itself.
You should look for forwardAuth in the config.yaml to set the endpoint that will handle the authentication in behalf of TinShop.

In the future, a proper user management will be incorporated into TinShop to handle it.

In addition, for other type of protection, you can whitelist/blacklist your own switch and this will do the trick.

I have tons of missing title displayed in tinfoil, what should I do?

Answer

First, download and replace the latest titles.US.en.json available (or delete it, it will be automatically downloaded at startup).
If this does not solve your issue, then you should use custom titledb entry to describe those which are missing.

Why I still get NCA signature verification failed error in tinfoil and nothing in tinshop?

Answer

The current implementation to verify the NSP/NSZ are basic and based on the Ticket information.
So you might still get some error about signature failed even with checkVerified enabled.

Maybe later, this feature will be enhanced to add additional checks on game files (PR Welcome!).

tinfoil does not display the name of the game but the file name, what should I do?

Answer

You must follow the naming convention for the games as follow:
[gameId][version].(nsp/nsz)

gameId should be a 16 characters long string.

For example, those are invalid:

  • 0000000000000000 [v0].nsp
  • [0000000000000000].nsp
  • [0000000000000000][v0].xxx

Those are valid:

  • [0000000000000000] [v0].nsp
  • [0000000000000000][v131072].nsz
  • My Saved Game [0000000000000000] [v0].nsp
  • Awesome title [0000000000000000][v0] (15Gb).nsz

๐Ÿ™ Credits

I would like to give back thanks to the people who helped me with or without knowing!

๐Ÿค Contributors

Rรฉmy
Rรฉmy Boulanouar
Helvio
Helvio Pedreschi
bay0/
bay0

Documentation ยถ

Overview ยถ

main.go

Directories ยถ

Path Synopsis
Package config provides everything related to configuration
Package config provides everything related to configuration
Package gameid provides a way to store individual game information
Package gameid provides a way to store individual game information
Package gamescollection provides and stores all information about collection
Package gamescollection provides and stores all information about collection
Package mock_repository is a generated GoMock package.
Package mock_repository is a generated GoMock package.
Package repository holds all interfaces and shared struct
Package repository holds all interfaces and shared struct
Package sources provides management of various sources
Package sources provides management of various sources
nfs
Package utils provides some cross used information
Package utils provides some cross used information

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