nano

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Published: Dec 10, 2018 License: MIT Imports: 28 Imported by: 0

README

Nano Build Status GoDoc Go Report Card MIT licensed

Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming.

Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.

How to build a system with Nano

What does a Nano application look like?

The simplest "nano" application as shown in the following figure, you can make powerful applications by combining different components.

Application

In fact, the nano application is a collection of  Component , and a component is a bundle of  Handler, once you register a component to nano, nano will register all methods that can be converted to Handler to nano service container. Service was accessed by Component.Handler, and the handler will be called while client request. The handler will receive two parameters while handling a message:

  • *session.Session: corresponding a client that apply this request or notify.
  • *protocol.FooBar: the payload of the request.

While you had processed your logic, you can response or push message to the client by session.Response(payload) and session.Push('eventName', payload), or returns error when some unexpected data received.

How to build distributed system with Nano

Nano has no built-in distributed system components, but you can easily implement it with gRPC and smux . Here we take grpc as an example.

  • First of all, you need to define a remote component
type RemoteComponent struct {
	rpcClients []*grpc.ClientConn
}
  • Second, fetch all grpc servers infomation from services like etcd or consul in nano lifetime hooks
type ServerInfo struct {
	Host string `json:"host"`
	Port int    `json:"port"`
}

// lifetime callback
func (r *RemoteComponent) Init() {
	// fetch server list from etcd
	resp, err := http.Get("http://your_etcd_server/backend/server_list/area/10023")
	if err != nil {
		panic(err)
	}
	
	servers := []ServerInfo{}
	if err := json.NewDecoder(resp.Body).Decode(&servers); err != nil {
		panic(err)
	}
	
	for i := range servers {
		server := servers[i]
		client, err := grpc.Dial(fmt.Sprintf("%s:%d", server.Host, server.Post), options)
		if err != nil {
			panic(err)
		}
		r.rpcClients = append(r.rpcClients, client)
	}
}

func (r *RemoteComponent) client(s *session.Session) *grpc.ClientConn {
	// load balance
	return r.rpcClients[s.UID() % len(s.rpcClients)]
}

// Your handler, accessed by:
// nanoClient.Request("RemoteComponent.DemoHandler", &pb.DemoMsg{/*...*/})
func (r *RemoteComponent) DemoHandler(s *session.Session, msg *pb.DemoMsg) error {
	client := r.client(s)
	// do something with client
	// ....
	// ...
	return nil
}

The Nano will remain simple, but you can perform any operations in the component and get the desired goals. You can startup a group of Nano application as agent to dispatch message to backend servers.

How to execute the asynchronous task
func (manager *PlayerManager) Login(s *session.Session, msg *ReqPlayerLogin) error {
    var onDBResult = func(player *Player) {
        manager.players = append(manager.players, player)
        s.Push("PlayerSystem.LoginSuccess", &ResPlayerLogin)
    }
    
    // run slow task in new gorontine
    go func() {
        player, err := db.QueryPlayer(msg.PlayerId) // ignore error in demo
        // handle result in main logical gorontine
        nano.Invoke(func(){ onDBResult(player) })
    }
    return nil
}

Documents

Resources

Community

Successful cases

Go version

> go1.8

Installation

go get github.com/lonnng/nano

# dependencies
go get -u github.com/golang/protobuf
go get -u github.com/gorilla/websocket

Benchmark

# Case:   PingPong
# OS:     Windows 10
# Device: i5-6500 3.2GHz 4 Core/1000-Concurrent   => IOPS 11W(Average)
# Other:  ...

cd $GOPATH/src/github.com/lonnng/nano/benchmark/io
go test -v -tags "benchmark"

License

MIT License

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	// ErrBrokenPipe represents the low-level connection has broken.
	ErrBrokenPipe = errors.New("broken low-level pipe")
	// ErrBufferExceed indicates that the current session buffer is full and
	// can not receive more data.
	ErrBufferExceed = errors.New("session send buffer exceed")
)
View Source
var (
	ErrSessionOnNotify    = errors.New("current session working on notify mode")
	ErrCloseClosedGroup   = errors.New("close closed group")
	ErrClosedGroup        = errors.New("group closed")
	ErrMemberNotFound     = errors.New("member not found in the group")
	ErrCloseClosedSession = errors.New("close closed session")
	ErrSessionDuplication = errors.New("session has existed in the current group")
)

Errors that could be occurred during message handling.

View Source
var VERSION = "0.0.1"

VERSION returns current nano version

Functions

func EnableDebug

func EnableDebug()

EnableDebug let 'nano' to run under debug mode.

func Invoke

func Invoke(fn func())

Invoke invokes function in main logic goroutine

func Listen

func Listen(addr string, opts ...Option)

Listen listens on the TCP network address addr and then calls Serve with handler to handle requests on incoming connections.

func ListenWS

func ListenWS(addr string, opts ...Option)

ListenWS listens on the TCP network address addr and then upgrades the HTTP server connection to the WebSocket protocol to handle requests on incoming connections.

func Register

func Register(c component.Component, options ...component.Option)

Register register a component with options

func SetCheckOriginFunc

func SetCheckOriginFunc(fn func(*http.Request) bool)

SetCheckOriginFunc set the function that check `Origin` in http headers

func SetDictionary

func SetDictionary(dict map[string]uint16)

SetDictionary set routes map, TODO(warning): set dictionary in runtime would be a dangerous operation!!!!!!

func SetHeartbeatInterval

func SetHeartbeatInterval(d time.Duration)

SetHeartbeatInterval set heartbeat time interval

func SetLogger

func SetLogger(l Logger)

SetLogger rewrites the default logger

func SetSerializer

func SetSerializer(seri serialize.Serializer)

SetSerializer customize application serializer, which automatically Marshal and UnMarshal handler payload

func SetTimerPrecision

func SetTimerPrecision(precision time.Duration)

SetTimerPrecision set the ticker precision, and time precision can not less than a Millisecond, and can not change after application running. The default precision is time.Second

func SetWSPath

func SetWSPath(path string)

func Shutdown

func Shutdown()

Shutdown send a signal to let 'nano' shutdown itself.

Types

type Group

type Group struct {
	// contains filtered or unexported fields
}

Group represents a session group which used to manage a number of sessions, data send to the group will send to all session in it.

func NewGroup

func NewGroup(n string) *Group

NewGroup returns a new group instance

func (*Group) Add

func (c *Group) Add(session *session.Session) error

Add add session to group

func (*Group) Broadcast

func (c *Group) Broadcast(route string, v interface{}) error

Broadcast push the message(s) to all members

func (*Group) Close

func (c *Group) Close() error

Close destroy group, which will release all resource in the group

func (*Group) Contains

func (c *Group) Contains(uid int64) bool

Contains check whether a UID is contained in current group or not

func (*Group) Count

func (c *Group) Count() int

Count get current member amount in the group

func (*Group) Leave

func (c *Group) Leave(s *session.Session) error

Leave remove specified UID related session from group

func (*Group) LeaveAll

func (c *Group) LeaveAll() error

LeaveAll clear all sessions in the group

func (*Group) Member

func (c *Group) Member(uid int64) (*session.Session, error)

Member returns specified UID's session

func (*Group) Members

func (c *Group) Members() []int64

Members returns all member's UID in current group

func (*Group) Multicast

func (c *Group) Multicast(route string, v interface{}, filter SessionFilter) error

Multicast push the message to the filtered clients

type Logger

type Logger interface {
	Println(v ...interface{})
	Fatal(v ...interface{})
}

Logger represents the log interface

type Message

type Message struct {
	*message.Message
}

type Option

type Option func(*options)

func WithPipeline

func WithPipeline(pipeline Pipeline) Option

type Pipeline

type Pipeline interface {
	Outbound() PipelineChannel
	Inbound() PipelineChannel
}

func NewPipeline

func NewPipeline() Pipeline

type PipelineChannel

type PipelineChannel interface {
	PushFront(h PipelineFunc)
	PushBack(h PipelineFunc)
	Process(s *session.Session, msg Message) error
}

type PipelineFunc

type PipelineFunc func(s *session.Session, msg Message) error

type SessionFilter

type SessionFilter func(*session.Session) bool

SessionFilter represents a filter which was used to filter session when Multicast, the session will receive the message while filter returns true.

type Timer

type Timer struct {
	// contains filtered or unexported fields
}

Timer represents a cron job

func NewAfterTimer

func NewAfterTimer(duration time.Duration, fn TimerFunc) *Timer

NewAfterTimer returns a new Timer containing a function that will be called after duration that specified by the duration argument. The duration d must be greater than zero; if not, NewAfterTimer will panic. Stop the timer to release associated resources.

func NewCondTimer

func NewCondTimer(condition TimerCondition, fn TimerFunc) *Timer

NewCondTimer returns a new Timer containing a function that will be called when condition satisfied that specified by the condition argument. The duration d must be greater than zero; if not, NewCondTimer will panic. Stop the timer to release associated resources.

func NewCountTimer

func NewCountTimer(interval time.Duration, count int, fn TimerFunc) *Timer

NewCountTimer returns a new Timer containing a function that will be called with a period specified by the duration argument. After count times, timer will be stopped automatically, It adjusts the intervals for slow receivers. The duration d must be greater than zero; if not, NewCountTimer will panic. Stop the timer to release associated resources.

func NewTimer

func NewTimer(interval time.Duration, fn TimerFunc) *Timer

NewTimer returns a new Timer containing a function that will be called with a period specified by the duration argument. It adjusts the intervals for slow receivers. The duration d must be greater than zero; if not, NewTimer will panic. Stop the timer to release associated resources.

func (*Timer) ID

func (t *Timer) ID() int64

ID returns id of current timer

func (*Timer) Stop

func (t *Timer) Stop()

Stop turns off a timer. After Stop, fn will not be called forever

type TimerCondition

type TimerCondition interface {
	Check(now time.Time) bool
}

TimerCondition represents a checker that returns true when cron job needs to execute

type TimerFunc

type TimerFunc func()

TimerFunc represents a function which will be called periodically in main logic gorontine.

Directories

Path Synopsis
benchmark
io
examples
internal

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