Monster (Wild Rift)

From Liquipedia Wild Rift Wiki

Monsters are neutral units in Wild Rift. Like League of Legends, monsters do not fight for either team, unlike minions. They will only fight when provoked, except the Rift Scuttler which runs away when attacked.

Gameplay[edit]

List of Monsters[edit]

Epic[edit]

Large[edit]

Medium[edit]

Small[edit]

Behavior[edit]

Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point mark by a yellow border (its "leash" distance). Once the monster goes out of this range, it will head back to their spawn point, as well as massively regenerating their health over the duration. Even when attacked during this retreat, the monster will not be provoked until they reset upon reaching spawn.

Camp respawn[edit]

After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. A monster camp will not respawn until all of the monsters in the camp have been slain. For example, if the Greater Murk Wolf Greater Murk Wolf has been slain, but at least one of its two Murk Wolf Murk Wolf companions has not, the camp's respawn timer will not start until the last Wolf has been slain. Those invading the opposing team's jungle may deliberately do this in an effort to slow the opposing jungler's gold/experience income.