Pearl

From Liquipedia VALORANT Wiki
[e][h]Pearl
Map Information
Location:
Portugal Portugal
Release Date:
2022-06-22
Bomb Sites:
2
Teleporters:
0

Pearl is the eighth map to be released in VALORANT.

Top-Down View of the Map[edit]

Map Features[edit]

Pearl is a two-site three-lane map, designed as a more traditional map, is the first map to be released that does not contain any dynamic elements or mechanical hooks for gameplay.

Callouts[edit]

Callouts
Site Name
A Secret
A Flowers
A Dugout
A Site
A Link
A Art
A Main
A Restaurant
Mid Top
Mid Shops
Mid Plaza
Mid Doors
Mid Connector
Mid Water
B Club
B Ramp
B Main
B Screen
B Site
B Hall
B Tower
B Tunnel
B Records

Version History[edit]

Version Balance Changes
7.04
  • Removed Pearl rotates out of Competitive and Unrated queues.
6.11
  • Rework Adjusted the B Ramp Screen and removed the attacker cubby
    • The Screen on B Ramp was providing a lot of mixup pressure and had proven hard to deal with on retakes. We’ve made the Screen shorter and replaced the ramp with a jump up. This should make the position more committal and more predictable to deal with.
    • We've also removed the attacker Ramp cubby as well. This reduces the number of positions to hold the long plant from and makes this space more vulnerable to flanks.
  • ReworkAdjusted B Site Screen
    • We’re adjusting B Site Screen to give more options to defenders. We’ve extended the screen to create a larger pocket to play from, added a non-pennable section, added a stack of crates to give defenders a new mixup option and moved everything closer to B Ramp to allow more utility to fit there (Smokes, Sage Wall, etc).
  • Rework Added a new cubby in B Hall
    • The new cubby gives defenders another position to play from. This provides extra space for defenders to reposition against incoming utility, and it creates new angles to contest B Link or the common Long plant spot.
  • Rework Widened the pillar on B Site
    • Adjusted the size of the B Site Pillar to give you a little bit more room to work with. This should also reduce the likelihood of getting spammed.
5.08
  • Bug Fix Fixed a sliver line of sight from A Main to A Link
5.06
  • Rescale B Main - Lowered waist-high wall on the left side of B Main so that it can no longer completely hide anyone.
  • Rework Mid Shops - Clearing this area in Mid Shops is harder than we intended. By extending the platform, we're still keeping some of the holding power for attackers, but making it easier to push this area.
  • Removed Mid Shops to Mid Plaza - This is another spot on Mid Shops that’s proven to be painful to clear when trying to move through mid. So we’ve removed one of the corners.
  • Removed Mid Top - Mid currently favors attackers so we've pushed in a wall on Mid Top, to remove a 50-50 check. This should make it slightly easier for defenders to challenge mid.
  • Rework A Art - We noticed the difficulty both sides have had moving effectively through A Art. We’re simplifying the space so there are fewer areas to check.
  • Rework B Link - This box provides a good piece of cover for attackers pushing B link, but it’s been tough to re-clear for defenders. We’re keeping a little attacker-side power, but making it easier for defenders to manage. The stack of boxes cover closer to the site will shift from the left side to the right, to simplify the number of angles approaching players need to consider, as well as close a difficult sightline to B Hall.
  • Rework A Main - Removing a cut out on the wall of A Main to simplify the space, which should also make this area slightly easier for defenders to aggro into (although really, you should hold site).
  • Rescale A Main to A Site - This spot was unnecessarily tough to smoke effectively. By tightening the choke by a margin, we hope to make smoking easier and give a small buff to defenders (i.e, a new utility spot). The cubby on the right will also shrink slightly to keep it from being too deep.
5.0
  • New Pearl added.