Hornet

From Liquipedia Stormgate Wiki
[e][h]Vanguard Hornet
Unit Information
Type:
Built From:
Cost:
Lum 150 The 75  4  34
Hotkeys  /  Macrokeys:
Z  /  E + Z
Defense:
 210  5
Attributes:
Speed:
5
Introduced:
Attack1: Yellowjacket Stringers
Target:
Damage:
13 (+4 vs Light)
Attack Speed:
0.4
DPS:
32.5 (+10 vs Light)
Range:
6
Attack2: Reclaimer Stingers
Target:
Damage:
8
Attack Speed:
0.4
DPS:
20
Range:
4

Mobile anti-air craft, adept at controlling the skies against masses of lightly armored flyers. Gains bonus movement speed if it has not attacked recently. Can use Return to Hangar.

Veterancy

VeterancyXPHealthDamageSpecial
Rank 0:
Initiate
-0 210Re 8-
Ye 13
Rank 1:
Veteran
800+42 252+10%Re 8.8+5% Attack Speed
Ye 14.3
Rank 2:
Elite
››2000+42 294+10%Re 9.6+5% Attack Speed
Ye 15.6
Rank 3:
Champion
›››3600+42 336+10%Re 10.4+5% Attack Speed
Ye 16.9

Abilities

Cost: Lum 25
Cooldown: 30s
Hotkey: Z
Caster: Hornet
Places a Skymine behind this unit. Upon activation by an enemy air unit, the Skymine will chase down its target and detonate, dealing 50 damage to enemy air units in the area, slowing them down for 10 seconds.
Cooldown: 60s
Hotkey: B
Increases the movement speed of this unit and returns it to the nearest Hangar Bay where it will be healed to full health over time. While this unit is retreating, you can not issue any orders to it.

Traits

Caster: Hornet
Charged (5 seconds): 30% increased movement speed.

Upgrades

Cost: Lum 100 The 100  60
Hotkey: Z
Researched from: Machine Lab
Allows Hornets to use the Release Skymine ability.

Usage[edit]

Unit Counters

Is strong
against:
Infernal Flayed Dragon
Infernal Spriggan
Celestial Scythe
Celestial Seraphim
Is weak
against:
Vanguard Exo
Vanguard Graven
Vanguard Hedgehog
Infernal Gaunt
Infernal Shadowflyer
Celestial Cabal
Celestial Vector
See Unit Counters for an overview table of all unit counters.

Gallery[edit]

Quotes[edit]

Patch Changes[edit]

Balance Patch History
PatchReleaseBalance Changes
Early Access 0.1.02024-09-19
Early Access 0.0.22024-08-22
  • Fixed an issue where it wasn’t doing bonus damage as intended. Damage effectively increased from 13 to 13 (+13 vs Light).
Early Access 0.0.12024-08-08
  • Health increased from 180 to 210
Early Access - Griffin 07/302024-07-30
Closed Beta - Frigate Playtest 04/302024-04-30
Closed Beta - Elephant Balance Patch 2/132024-02-13
  • Reclaimer Stingers damage decreased from 10 to 8.
Closed Beta - Elephant Balance Patch 02/022024-02-02
Closed Beta - Elephant Playtest 01/302024-01-30
  • Cost increased from 125/75 to 150/75.
  • Anti-ground weapon range decreased from 5 to 4.
  • The Charged Predator State now no longer increases the damage of this unit’s first attack.
  • No longer has the Launch Skymine ability.
  • Build time decreased from 38 seconds to 34 seconds.
  • Health increased from 160 to 180.
  • Anti-air Weapon period decreased from 0.7 to 0.4
  • Ant-air weapon backswing decreased from 0.5 to 0.2.
  • Anti-air weapon range increased from 5 to 6.
  • Anti-ground weapon period decreased from 0.7 to 0.4
  • Anti-ground weapon backswing decreased from 0.5 to 0.2.
  • Stationary and moving turn period decreased from 0.5 to 0.1.
  • Turn radius decreased from 0.5 to 0.25.
  • Return to Hangar speed bonus increased from 25% to 100%.
  • Anti-air weapon damage changed from 15 to 18 (+9 vs Light).
  • Anti-ground weapon damage changed from 15 to 14 (+7 vs Light)
Closed Beta - Devastator Playtest 12/052023-12-05
Closed Alpha - Chronosphere Playtest2023-10-03

References[edit]