Attributes

From Liquipedia Stormgate Wiki

Attributes in Stormgate are a set of tags that belong to units and buildings that can determine bonus damage and affect abilities. Attributes contain armor types such as light and heavy and other attributes about their physical condition such as biological and mechanical. Ground and air are also attributes that determine how a unit can move and which attacks can target it. Stormgate currently has no attack types, that generally modify the amount of damage against certain armor types or attributes.

Armor types[edit]

All units are either light or heavy . While most smaller units have the light tag this can not be generalized. I. e. (Vanguard Lancers are heavy while Infernal Weavers are light). All buildings have the structure tag.

Light[edit]

Vanguard Vanguard[edit]

Base - B.O.B., Bomber, Exo, Graven, Hedgehog, Hornet (Skymine), S.C.O.U.T., Sensor Drone, Sentinel

Blockade - Guardsman

Infernal Infernals[edit]

Base - Felhog, Fiend, Gaunt, Hexen (Skull of Shedda), Imp (Enflamed Imp), Shadowflyer, Spriggan, Weaver

Maloc - Fiend (Maloc)

Warz - Void Spriggan, Void Weaver,

Celestial Celestials[edit]

Base - Animancer, Kri, Prism, Scanner, Scythe, Seraphim, Vector

Auralanna - Auralanna, Seeker

Heavy[edit]

Vanguard Vanguard[edit]

Base - Atlas, Evac, Helicarrier, Lancer, MedTech, Vulcan

Amara - Firestarter, Hoplite, Raptor

Blockade - Blockade, Combat Medic, Crusader

Infernal Infernals[edit]

Base - Brute, Flayed Dragon, Harbinger, Hellborne, Magmadon

Maloc - Chimera

Warz - Void Brute

Celestial Celestials[edit]

Base - Archangel, Argent, Morph Core, Saber

Auralanna - Cryo Tank, Stasis Core

Structure[edit]

Vanguard Vanguard[edit]

Base - Barracks, Biokinetics Lab, Command Post (Central Command, High Command), Habitat (Rampart, Solar Habitat), Hangar Bay, Machine Lab, Mech Bay, Scrapyard, Sentry Post (Ambush Post, Buzzsaw Cannon, Flak Cannon, Med Station, Repair-O-Matic, Sentry Array)

Infernal Infernals[edit]

Base - Conclave, Effigy, Shrine (Greater Shrine, Elder Shrine), Hellforge, Iron Vault, Meat Farm, Ritual Chamber, Shadow Cleft, Shroudstone, Twilight Spire, Wraithstone

Celestial Celestials[edit]

Base - Aeon Gate, Arcship (Arcstation, Arcfortress), Ascension Matrix, Collection Array, Creation Chamber, Guardian Nexus, Legion Hall, Link Node, (Blast Node,Strike Node) Power Bank, Starforge, Therium Purifier

Physical conditions[edit]

All units are either biological, mechanical, both or nothing. Currently all Infernals are biologial while Vanguard's infantry (Vanguard Barracks) units are biological and their mechs and flyers are mechanical. Certain Vanguard units like the Vanguard S.C.O.U.T. and the Vanguard MedTech are both. Celestial Biosynths are both biological and mechanical, currently, this only includes the Celestial Argent. Their War Machine (Celestial Starforge) units are only mechanical. The Celestial caster Cabal is neither biological nor mechanical.

Biological[edit]

Vanguard Vanguard[edit]

Base - Exo, Graven, Lancer, MedTech, S.C.O.U.T.

Amara - Amara, Hoplite

Blockade - Blockade, Crusader, Combat Medic, Guardsman

Infernal Infernals[edit]

Base - Brute, Felhog, Fiend, Flayed Dragon, Gaunt, Harbinger, Hellborne, Hexen (Skull of Shedda), Imp (Enflamed Imp), Magmadon, Shadowflyer, Spriggan, Weaver

Maloc - Chimera, Fire Giant, Fiend (Maloc), Maloc, Mortardon

Warz - Void Brute, Void Spriggan, Void Weaver, Warz

Celestial Celestials[edit]

Base - Animancer, Archangel, Argent, Kri, Seraphim

Auralanna - Auralanna

Mechanical[edit]

Vanguard Vanguard[edit]

Base - Atlas, B.O.B., Bomber, Evac, Hedgehog, Helicarrier, Hornet (Skymine), MedTech, S.C.O.U.T., Sensor Drone, Sentinel, Vulcan

Amara - Firestarter, Raptor

Infernal Infernals[edit]

Celestial Celestials[edit]

Base - Argent, Morph Core, Prism, Saber, Scanner, Scythe, Vector

Auralanna - Cryo Tank, Seeker, Stasis Core

Neither[edit]

Vanguard Vanguard[edit]

Infernal Infernals[edit]

Celestial Celestials[edit]

Base - Cabal

Special conditions[edit]

Some units have special conditions. All hero units from Co-op have the Heroic tag, while the Flayed Dragon has a Resilient tag, which renders it immune to a Cabal taking control of it.

Resilient[edit]

Vanguard Vanguard[edit]

Infernal Infernals[edit]

Base - Flayed Dragon

Celestial Celestials[edit]

Heroic[edit]

Vanguard Vanguard[edit]

Amara, Blockade

Infernal Infernals[edit]

Maloc, Warz

Celestial Celestials[edit]

Auralanna

Mobility types[edit]

While Ground units cannot move over certain terrain types, air units are not restricted in their movement. Depending on the attack of a unit it can hit ground units, air units or both.

Ground[edit]

Vanguard Vanguard[edit]

Base - Atlas, Exo, Graven, Hedgehog, Lancer, MedTech, S.C.O.U.T. Vulcan

Amara - Amara, Hoplite, Firestarter

Blockade - Blockade, Crusader, Combat Medic, Guardsman

Infernal Infernals[edit]

Base - Brute, Felhog, Fiend, Gaunt, Hellborne, Hexen, Imp (Enflamed Imp), Magmadon, Weaver

Maloc - Fire Giant, Fiend (Maloc), Maloc, Mortardon

Warz - Void Brute, Void Weaver, Warz

Celestial Celestials[edit]

Base - Animancer, Archangel, Argent, Cabal, Kri, Saber, Vector

Auralanna - Auralanna

Air[edit]

Vanguard Vanguard[edit]

Base - Bomber, Evac, Helicarrier, Hornet (Skymine), Sensor Drone, Sentinel

Amara - Raptor

Infernal Infernals[edit]

Base - Flayed Dragon, Harbinger, Skull of Shedda, Shadowflyer, Spriggan

Maloc - Chimera

Warz - Void Spriggan

Celestial Celestials[edit]

Base - Archangel, Morph Core, Prism, Scanner, Scythe, Seraphim

Auralanna - Seeker, Stasis Core