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Cake day: June 9th, 2023

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  • One answer I heard of from a dad was: He collects tons of coop games to play with his kids, and prefers those, as well as some competitive games that you can play against easy/hard bots, so he can team with the kids.

    BUT, if the kids specifically ask to play against him, he’ll take the duel, and play his best. He was okay with letting them view it as a mountain to try to climb. Kids often learn more about games than you’d realize, so after one or two matches of getting creamed they might start to do much better.






  • Somehow height didn’t work for me. It might be attractiveness; part of me also suspects something about the sum image makes me seem a little bit intimidating to people.

    It did come in handy one time when a racist drunk guy was harassing a poor Korean commuter on the subway. It’s hard to quantify the ways being scary/intimidating is good for you, as opposed to the inverse.






  • I might consider the facial verification thing if someone fulfills a security audit that both verifies the photo is never sent, encrypted or not, and it does not stay on the device’s drive.

    But yeah, part of me hopes some number of privacy focused companies will just abandon business in these locations and claim “It’s only a matter of time before they reverse course for security failures, we will just wait until then.”





  • Though Highgiard probably deserves to be a failure, I have noticed these snap judgments too, and don’t often enjoy them.

    I even see them the other way. A crowd knows a game for its notoriety, and they worship the amazing payoff at 30 hours. But, in the face of that positivity, no one is making good observations about how 15 of those hours were useless padding and the game’s main mechanics are severely flawed.

    That’s not an observation that should retroactively pull down the score of a game that left impacts on people though. Analyzing flaws can help us work out how to improve sequels, or even patch games to help people dive further into them.




  • Some games that came to mind for this thread were:

    • Another Crab’s Treasure, a soulslike with some fun imagery, but also a great storyline about the poisons of late-stage capitalism
    • Mouthwashing, the famous horror game where the monster is machismo and warped senses of responsibility
    • J J Macfeld and the Island of Memories, also a pretty brutal game about a certain kind of social acceptance (I got this one wrong even late-game, which made its message all the better)
    • Papers Please, giving you a highlight of the xenophobia developed at the border of nations in conflict
    • Celeste, promoting self-acceptance through difficult platforming challenges


  • Katana314toAsk LemmyHow you prepare for collapse?
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    7 days ago

    I have a novel planned about this. Basically, zombie apocalypse starts. People get infected, the lights go out in major cities and they lose radio contact, and the troupe of heroes, lead by a gritty survivalist, set down harsh rules for their camp to survive as long as they can.

    Several months later after some harsh decisions and a few deaths, the radio hums to life again. Turns out, the city’s main antenna was damaged, and there was risk in fixing it. But, with some danger, life has proceeded as normal there; and they’re making steady breakthroughs on a cure for the infection. The government is active, finding who to help, and little of the “Brutal, tough decisions” of the survivor crowd were necessary.