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ThiagoOliveira

22
Posts
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A member registered Jan 19, 2018 · View creator page →

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Recent community posts

With some balancing I totally would buy it on Steam. Good job!

Hey thanks ! This is some very useful feedback!

Oh I'm sorry for that, most of the time went to juicing/game feel and we got out of time for balancing :(

ERROR in
action number 1
of Draw Event
for object obj_file_select:

Trying to use non-existing surface.
at gml_Script_scr_shader_wave_draw
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_shader_wave_draw (line 0)
gml_Object_obj_file_select_Draw_0

That's retty much it

ok, when I imported the project into my game, it substitutes the previous project by your, how am I supposed to do then?

maybe a dumb question but, I can use it in my own game that I'm making?

Obrigado, fique atento que já vai ter fase nova.

vlw

Thank you, bro!

thanks!!

hahahahaha vlw!!!

Vlw!!

Gostei bastante da arte, só consegui entender a parada do sopro numa segunda jogada, eu joguei sem áudio (no trabalho) então faltou um feedback visual pra eu entender o q tava acontecendo. Continuem pois quero saber o q aconteceu depois.

valeu bro!

muito obrigado!!!

Obrigado XD

Thanks!!

Oh thanks for playing, I increased the number of shoots from 3 to 5 because of the difficulty.

everyday learning something new, thanks.

Maybe if you put the spikes at the same level of the ground the game dificulty would be more fair.

I accidentally went up through the water  and waiting for the character go down tested my patience.

The physics felt really nice

I gave up on level 3 

maybe a stupid question but, why ZQSD to movement?