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the_l0bster

157
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3
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230
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A member registered May 05, 2015 · View creator page →

Creator of

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I guess there is not much room for improvement time-wise in an auto-runner, haha. but here is my death-less attempt

 

Very cool as always! :) 

np, and thank you! :)

i found a bug i think. when you talk to the dog in the level with the lamps and the eggplants and don't collect something you need to collect, you can't move anymore.

great game besides that btw :) 

nice! Then i'll need to play again :)

Great game :)

Are there multiple endings? I got the one where it ended in the temple

Amazing game! So many smart ideas!

Pretty cool level design ideas :) 

not yet, but maybe i'll make it possible, because as soon as i'll create enemies, it would be better to be able to create enemies bigger than 8x8 :)

amazingly polished metroidvania :) 

Thx for making this game :) 

the level design is quite good and i like the sounds!

ok^^ do it :p

Ok. Give it a go. I think just making a goomba- style enemy f.e. isn't that hard. But creating f.e. an enemy you can adjust in the tool with different behaviour etc. is the hard part .. depends what you need..

i would like to do all of it. Cutscenes, enemies etc. My main problem is lacking the time for it.

Also i don't want to do quick fixes, like 1 generic enemy, 1 generic weapon. Those things should be made flexible, so it's possible to expand them later, but such ground-work takes longer than a simple solution..

Most fun i had solving a "crossword" puzzle :) 

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Thx for making this game! totally missed it.

The graphics are really good!

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Thank you! :) 

i was planning on doing a simple event system and hopefully some of your suggestions will be possible to do with it. 

You can also already achieve "conditional endings" with coins and flags in case you've overlooked this feature btw. Place some coins and click on a set flag to make it conditional.

:)

Very cute game and ending :) 

awesome game with some well hidden secrets! :) 

my time with any%:

thank you :)

a cutscene generator would be cool in general :) has been already requested a couple times...haven't thought about exact details yet

you can download a zip with all files here: https://github.com/l0bster2/pocket-platformer

not thinking about monetization

honestly, it's just html + javascript. just press ctrl + s while on the tool, download it, and use it offline

thx! :) glad they like it.

Honestly i don't think that mobile controls for the tool will happen because the tool is made with desktops in mind mostly. But the expoeted games can be played on mobile phones.

alright : https://github.com/l0bster2/pocket-platformer :P 

as far as i've seen i can allow users to create pull requests and i saw that option:


which i understood as  everyone can make pul requests and merge code into the master branch with a certain amount of approves. but requiring an approve from the code owner is a paid feature. but maybe i got that wrong.

it's not available yet. I actually uploaded the project to github but didn't set it to public yet. The reason is that i would like to allow pull requests from other people, but requiring an approve from the code-owner (me) is a paid feature on github. But i might still consider it sometime in the future:)

current best time:

nice, thx you! :) seems like you also somehow managed to make them loop smoothly

haha, fun idea :) although i gotta say the part with the disappearing blocks was tough

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it`s true :) 

Incredible creation <3

a masterpiece

yes, thx, exactly. 

because blue tiles are not solid in the beginning, but only become solid after touching the switch, which leads to problems. i will need to fix it

thx. well the bug here is that the blue/red tiles should be placeable on paths at all, as the collisions are not implemented for that. so that's the thing that i should prevent for the time being

thx! :) that's already useful 

:o nice!

that's awesome! :)

Already useful as it is, even if you don't continue with this project.

I found him :P 

but then it's kinda confusing. the user could collect 5 coins and 5 diamonds or whatever, and in the end he sees he collected 10 coins ¯\_(ツ)_/¯