I guess there is not much room for improvement time-wise in an auto-runner, haha. but here is my death-less attempt
i would like to do all of it. Cutscenes, enemies etc. My main problem is lacking the time for it.
Also i don't want to do quick fixes, like 1 generic enemy, 1 generic weapon. Those things should be made flexible, so it's possible to expand them later, but such ground-work takes longer than a simple solution..
Thank you! :)
i was planning on doing a simple event system and hopefully some of your suggestions will be possible to do with it.
You can also already achieve "conditional endings" with coins and flags in case you've overlooked this feature btw. Place some coins and click on a set flag to make it conditional.
you can download a zip with all files here: https://github.com/l0bster2/pocket-platformer
not thinking about monetization
as far as i've seen i can allow users to create pull requests and i saw that option:
which i understood as everyone can make pul requests and merge code into the master branch with a certain amount of approves. but requiring an approve from the code owner is a paid feature. but maybe i got that wrong.
it's not available yet. I actually uploaded the project to github but didn't set it to public yet. The reason is that i would like to allow pull requests from other people, but requiring an approve from the code-owner (me) is a paid feature on github. But i might still consider it sometime in the future:)