(to lectvs)
Thane9009
Recent community posts
Hi, Terry! I've played this game on the Xbox 360, and I love it! Here are some suggestions for equipment:
Broken Sword ( [ANY DICE] [imaginary 3] )
Deal []+3 damage. (One use per combat)
Broken Sword+ ( [ANY DICE] [imaginary 5] )
Deal []+5 damage. (One use per combat)
Broken Sword- ( [EVEN] [imaginary 2] )
Deal []+2 damage. (One use per combat)
Spin (COUNTDOWN OF 3 EVENS)
Deal 3 damage. Inflict 2 shock. Gain 1 HP.
Spin+ (COUNTDOWN OF 3 EVENS)
Deal 3 damage twice. Inflict 3 shock. Gain 2 HP.
Spin- (COUNTDOWN OF 3 SIXES)
Deal 3 damage. Inflict 2 shock. Gain 1 HP.
More Malus Cards:
Ultra-fast!: While in play, timer and malus speed x3. : X in 3"
Half: Lose 50% of your bank. Skip bank redirects too. : X when bank is 10" or less [10"]
Mo' Maluses: While in play, redirect bank losses to malus losses. : X in 10"
Broken Bank: While in play, bank max -20" and bank gain -20%. : X in 12"
Time go bye-bye: Timer speed -4%, permanently. O: : X when another malus is played [3"]
Rewind? : While in play: timer speed decreases are multiplied by -0.5. : X in 5", +5" every time a different card is played while this is in hand.
Some more ball ideas:
REACTOR: 2 atk 4 hp
Gain 1 attack every 3 times this collides with ANY ball
The bold 1 increases by 1 at every level
THEIF: 3 atk 1 hp
On PLAY, 30% chance to gain Theif Mask
The 30% increases by 30% of missing chance per level up
TROPHY: 2 atk 2 hp
On buy, gain HP equal to the number of wins this lap
RISER: 1 atk 1 hp
On PLAY, gain 1 hp.
HP gains doubles at every level.
SMILE: 4 atk 10 hp
On collide with enemy, gain -2 atk.
The bold -2 increases by one for every level-up
I got the same bug. There's also a problem with the power-up and move combination being WAY too powerful...
With HOME for DYNASTY and WILDCARD for DYNASTY and INDULGENCE and LOOT for ORANGE, I get insane points. It even needed to do #.###########e+## to view it.
With BOTH of these, I am extremely OP but sometimes it lags a bit when I place a card.
Suggestions:
White Hole: BALL 3 atk 5 HP
Repels all balls. The greater the level, the greater the force.
Tricycle: EQUIPMENT
On start battle, create 2 clones of this with 2 atk 2 HP. (Activates first, no matter what)
Dollar Bill: BALL 1 atk 2 HP
Every time you go to the shop, gain +3 gold. On level up, increase gold gain by 2. (Max 9)
Anti-Dollar Bill: BALL 0 atk 10 HP
The opponent will have to PAY (atk)/2 gold next round. (Max 4) On level-up, nerf HP by 2 to buff ATK by 1.
Can't have Anything that includes repeating actions OR Anything that clones this.
Ultra Star Ball: BALL 0 atk 3 HP
On sell, give a random frozen shop ball stars equal to this ball's atk. ATK resets to zero on level up, to buff HP for amount of ATK nerfed.
Blue Cube: EQUIPMENT
On PLAY, buff atk for the amount of stars on this ball plus 1, but PAY 1 gold.
Ultra Trophy: ITEM
Buff all balls by 1 atk 2 HP. Can only be found if you lost last round.
Bullyer: ITEM
Buff a ball by 3 atk, BUT nerf a random ball that was not buffed by this for 1 HP.
PLS try to implement these in a future update. I WANT THEM (P.S. you will have to figure out the tiers for everything.)