No worries, at least your game was nothing like my first game (which I don't want to look back on). It's solid even if there were a few bugs here and there. At least you had a viable work around compared to some other games I've seen for the games I've played this or previous jams!! You are defiantly on the right track, and don't worry... Even the pros have a few bugs and glitches that slip despite the fact that they fixed them.
Superchocolatemilkshake
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I think this game can use a bit more polish and player feedback. Its hard to tell what you are doing since the tuning fork dose nothing and harvesting the plants seems like you are killing them with the way they explode. Good jump-scare, but I don't think that's what you would want since I get cozy game vibes from this. I experienced lag, but that was probably the VM because I couldn't get the game to run on either proton or wine.
Steamed today!!
It was hard to get this comment out, Itch wanted to buckle and started slowing down firefox...
Some files are not unzipping... Weird... Walltemp is the data file from the whole room loads (at least for the first part of the tutorial), the game defaults to zero and puts in a forever falling state. However the blank error should be blank since that object is not loaded in, and will load in by the time the top of the mountain is reached. However, what I'm more curious about is how you still have the console anyway, because that is supposed to hide once the splash screen is loaded. Some people tried extracting the file again with success, you might want to try that since I didn't encrypt anything.
And the font thing, that's only a check to see if the Data folder exists because I have shipped the game with out it before... You need those files to run the game since I don't know how to make it all one file yet...
I am just a little confused on how to play and how to make it work, I did read the tutorial too. I think there should be a bit more overlay with the art that needs to be made and the map it's self. I think I didn't read the instructions properly, and It would help if you knew what colors the objects were before you pick them up. I think it would be cool if there were objects that you could drag along the ground and make a trial. It could make things a little easier and make the game feel more expressive.
I played this on today's livestream!!