You have to set your attribute points before creation. It's the symbol with the red and blue shield.
Kiseff
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A member registered Dec 23, 2019 · View creator page →
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ATLYSS 3.3.0a Singleplayer Demo Released! comments · Replied to ProbablySleepy in ATLYSS 3.3.0a Singleplayer Demo Released! comments
Atlyss Alpha Demo 0.9.0a Releasing 4/30/2024 comments · Replied to morbis in Atlyss Alpha Demo 0.9.0a Releasing 4/30/2024 comments
Atlyss Alpha Demo 0.9.0a Releasing 4/30/2024 comments · Replied to DASK in Atlyss Alpha Demo 0.9.0a Releasing 4/30/2024 comments
Thank you! For the next build and onwards, multiplayer will be working right out of the box. I've programmed the entire game around netplay, as all the logic for the game is entirely server authority. Only thing is that when you disconnect, all your character data saves on your end locally. Connecting to a game will send your character data over then be utilized as a golden copy by the server.
There's quite a lot that has been added, improved, changed, etc from the last version. I've spent a lot of time to make sure the game can be as fun as it can be after all the wait. Will be putting the game out on Steam later on as well that will be taking advantage of the steamworks library so you can host through steam instead of port forwarding.