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KeshaFilm

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A member registered Sep 24, 2020 · View creator page →

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What?

Try to use latest dev build.

That's, um... very subjective. We don't know how big is your game and if your description is an actual issue. Even some wrong written script may cause a chaos. 

https://keshafilm.itch.io/protestal
Still hoping to finish it before everything ends.

Procedure should be written at the very beginning. And only the rest after "end".

Cool, there will be two PROTESTAL games. :D
https://keshafilm.itch.io/protestal

Nope. Why won't you make em as enemies tho?

Ma-nu-al. I mentioned it before. Or this:
https://pixelwolf.net/efpse/wiki/index.php?title=Main_Page

(1 edit)

EPFSE can use 3D models for everything. It's possible to create level hubs and increase health maximums. Hope you're happy now.

Based.

Bad idea.

Have you tried to read manual before asking all this?

Ahem...

Just more functional and less bugged.

(1 edit)

There's no "existing" scripts unless you're taking them from other game.

Speaking of 1.6 version, you can't control doors in there. For this case you should get CE version. It contains a "loop script" function that will check if all conditions met.
Let's say, we will have "map.enemy" variable. We need to add it in FSM file of our enemy with INCREMENT action, right in the DEATH state. So once that enemy is dead, it will count +1 to our variable. And, we need to kill 5 enemies to proceed next.

In map script we need to put this:
door lock x y z //x y z should be changed to the door placement

And in loop script, we're putting this:
if $map.enemy == 5

{

door unlock x y z

}

Once again, all this will work in CE version. Get it here:
https://cg8516.itch.io/easyfpseditor-ce
And this is a link to more advanced online manual:
https://pixelwolf.net/efpse/wiki/index.php?title=Main_Page

Have you tried to read manual first?

1. "map return" does that thing. Read manual first.

2. Set triggers and attach a script for them that will kill player instantly.

3. No,

1. Custom modifiers.

3. 3D models.

4. Variables in script.

5. See 4.

Um. You're making a 3D model with the size of 1 tile and placing it as usual.

With replacing 3D entities by script.

I mean, both things are possible. 

Stop suggesting something that is possible to do. o_O

- By using variables in script. That won't make proceeding to the next level right away tho.
- Not available in this version, use EFPSE CE instead.
- By removing HURT state in FSM file of enemy.

(1 edit)

Even file importer clearly says you that you need to use OGG.

And why the hell you're coming with CE in this thread?

Read a manual first before asking such questions. Everything you asked is possible.

Ahem, there's a manual.

No. This engine isn't designed for such situations.

> 'C:\Users\blabla\Downloads\EasyFPSEditor_CE_V1.10.4\Maps\as.eem'.

Doesn't seem you changed anything, Maps folder is still in main, when it's supposed to be like:

'C:\Users\blabla\Downloads\EasyFPSEditor_CE_V1.10.4\Projects\ProjectName\Maps\as.eem'.

For some reason it didn't created a folder with a project. Strange.

50% of these can be done with scripts/states,

No.

Fixed in latest dev build. 

> (but it won't make the ammo pickup sound and flash, and it's probably not possible to set the decoration "ammunition" to fall from enemies

Possible.

Plus you should learn more about "map return" usage in manual.

Sure.

You can take the whole game base to work with. 

> "Keep in mind, this is a swap for sprites, not a replacement. You will still need to provide editor with at least Pickup sprite for entities and weapons. Since models are just swaps for sprites, you will need to provide proper number of frames (which in most simple case is the same as sprites number for your entity or weapon)."


FOR REAL?

...

You can't be serious.

Tried to play with "Random Damage" option in Weapon Settings?

Advanced tools > Models Configurator
For real?