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joshomaton

79
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A member registered Aug 08, 2016 · View creator page →

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Recent community posts

I want to make this a full game pretty badly, please make this known t your friends, I would love to build a community around this game. 

I've been working on a remake of the entire game from scratch for a little under a year now. You can see sneek peaks on my twitter:

https://twitter.com/StaticLoFi/status/1605947423641047040


I hope to do a new dev log soon showing you guys the exciting progress this game has made. I'm thrilled to hear you want to see more!

Can you post a screenshot of the door this happened in?

Currently re-writing it!

I'm just going to base this off my current set up:

GTX 960 With at least 4 gigs of VRAM

12 Gigs of RAM

An I3 Quad-Core processor.


I imagine given how I optimized the game you could probably play this on something with even worse specs, but thats just what my machine is. 

Haha, yeah that's why I tried to put a label on the page but a lot of people seemed to miss it. 

Hey thanks for playing! I made the game a little more challenging than my mother games.

Hey, thanks for playing and for leaving such detailed feedback!

Addressing readability on the guns and fixing up their sounds is one of our bigger priorities at the moment! A lot of people don't realize that weapon you find in The Mall is supposed to be a sniper, but this, like many things happened due to time constraints and we are working on hopefully fixing it in the next update! Tracers is another big one I've been wanting to add, even though the weapons are technically 'hit scan', that would be a really good way of giving some feedback on the aiming. Particles hitting enemies is something I want to add as well, hopefully striking a good balance in the process.

The Mall struggled from a lot of over ambition in not a lot of time. It's getting a complete re-work as we speak to make it more in tune with the rest of the game. 

I like the idea of a sniper enemy quite a bit! Difficulty and balance are two things we want to address, I'm hoping to give the AI a whole polish pass and maybe implement some kind of path prediction to enemy projectiles.

There's a lot I plan to do to clean up junction points. The major issue you're referring to is an easy fix because for whatever reason I had the grapple still check if it's valid while the grapple animation is playing. I'm going to spend some time converting this so that if the animation is playing, the grapple will attach even if you fall out of range.

More gold source movement is on the way! We're currently completely re-writing the character controller. 

Could you give a few examples of what you mean by bugs and weird features? I'm currently working on improving every aspect of the current demo and would like to know what areas I need to focus on.

Just letting you know, until I have proper key binds in the game you can edit the controls on the Unity settings dialog that opens up before the game! Working on an in-game solution but this should work for your purposes for now!

This was really cool! Almost spooky, even. I really enjoyed the atmosphere!

Feel free to check out our entry!

Hello!  I'm glad you enjoyed the game! We're currently working to fix some of the more egregious design issues so I appreciate you bringing these to my attention! I added an epilepsy warning to the page, and am also working on an option to disable the glitch effect and add a warning to the game. Also, yes, we do have a discord which you can visit here: https://discord.gg/yVPMFyt

This was pretty interesting,  Very chill atmosphere, though I do wish there was a little more to see on the planets! Nice atmospheric scattering shader though!

Feel free to check out our entry!

You were not, I pushed an update just earlier today that should have hopefully fixed that issue!

Thank you! I assume by wires you mean the large cables coming out of several structures? I'm looking into giving those collision now, actually!

2. Sprint wasn't an intended feature, left in by accident so I'll either remove it and increase the players base walk speed, or keep it and tutorialize it. 


3. Keep an eye out for a nice clippy knock-off ;) I'm working on something 

Are there any areas you felt like were too hard, I'm looking to make improvements on the game as time goes on.

This was very interesting, if a little distressing. I really liked the vibe at first, and the liminal feeling of the space, but as things went on it almost started to make me feel uncomfortable, but in a good way if that makes any sense.


Feel free to check out our entry, Netscape Cybermind. 

This was incredibly cool, and chill as all heck. I did not expect this to be as good as it was, but relaxing is really the only word I have for it. There was something just so satisfying about the art style and the architecture that really drew me in. The aesthetics and art direction were impeccable. Excellent, excellent work!


Feel free to check out our entry, Netscape Cybermind.

Holy moly, talk about impressive! In a lot of ways, this actually improves the Doom aesthetic with a much nicer color palette. The fact that you've got it running on a PICO8 absolutely blows my mind, excellent work all around!


Feel free to check out our entry, Netscape Cybermind!

I do love me diegetic level hubs. The level design was great and the movement felt smooth as butter! I could see this game being pretty popular with speed running, excellent work!


Feel free to come check out our entry, Netscape Cybermind.

I was actually excited for this one from the early screenshots because it reminded me of 3089, an old RPG series I used to really enjoy.  I really loved the aesthetics and I'm always a sucker for a grappling hook. The colored lighting really worked well with the art, I think, so all around good work!

Feel free to come check out our entry, Netscape Cybermind!

I enjoy me some nice grid aesthetics, though I felt the jump was a little weak in comparison to the gravity. Still, the music and flow of it were a lot of fun!


Feel free to come check out our entry, Netscape Cybermind!

This was a pretty fun little entry! Reminded me very much with the original doom and you managed to make super expressive art with the color palette, excellent work!


Feel free to try out my entry, Netscape Cybermind!

Man, what a thrill, this game had a really addictive quality to it that reminded me a bit of Hotline Miami! Really loved it.


Feel free to come take a look at my entry, Netscape Cybermind. 

There are tools out there that will directly convert the maps and models of Half-Life and any source game from their smd or bmp format into usable models for blender. Everything pretty much transfers 1 to 1 with a little fixing!

I've been working on a save system for the game as it currently does not have one, I apologize. 

I tried best I could, fancy vest and everything. I was going to include the hair, but I'm not much of an artist and all my attempts ended up looking pretty bad. 

Maybe in the future I can update the model.

Here's a screenshot of what I mean in case that helps.

I was looking at my analytics today and noticed that I had a large number of views on something that isn't one of my games. Usually on the graph all the games are separated on individual selectable items showing which game got what views. Today I noticed I have about 40 views on a bar that does not have a label and that I cannot select. What does this mean?

You are completely correct about the writer, I'll make a fix and re-upload a new build in the morning. 

I'm sorry, what?

what?

Fixed! I forgot that was the default option for itch, thank you for bringing it to my attention.

Hello! I just loaded up the game now and played through and made sure the research bench still worked! Did you make sure that you were researching tech again and again? Thats how you get tech points to spend! If you still have issues, please DM me so that I can help get to the bottom of this if it is a bug!

This was pretty cool, I liked the music and sound effects, and the gameplay felt very smooth! Excellent work! 

Feel free to check out our entry, Zixels 2!

I thought this was pretty cool! The crafting mechanic seemed really nice, but I think it could have benefited from a tutorial! Excellent work!

Feel free to check out our game, Zixels 2.

This was actually pretty interesting! The crafting mechanic was pretty cool, reminded us of our Jamcraft 2 entry a bit with the gun parts! Excellent work!

Feel free to check out our game, Zixels 2.

This game deserves to win. Hands down, I'm man enough to admit that. I know it seems like I'm exaggerating here, but not only do I know how hard rhythm games are to make, you had a perfectly polished experience from beginning to end.  The music, great. The art, excellent. The presentation, beyond great. The style and showmanship on display here is just phenomenal. I know its derivative of Crypt of The Necrodancer but honestly for something made in TEN DAYS, I am beyond impressed. Excellent work, all around! Seriously.

If you have time, come check out our game Zixels 2.

This was pretty interesting! The art  was nice and I liked the music that was playing! I really loved the color palette you used for the art, you've got some really nice talent! Excellent work!

Feel free to check our our game, Zixels 2!

This one was pretty cool. I liked the presentation and you did some good work on the art as well! I also really enjoyed the music. Excellent work!

Feel free to check out our game, Zixels 2!