I want to make this a full game pretty badly, please make this known t your friends, I would love to build a community around this game.
joshomaton
Creator of
Recent community posts
I've been working on a remake of the entire game from scratch for a little under a year now. You can see sneek peaks on my twitter:
https://twitter.com/StaticLoFi/status/1605947423641047040
I hope to do a new dev log soon showing you guys the exciting progress this game has made. I'm thrilled to hear you want to see more!
Hey, thanks for playing and for leaving such detailed feedback!
Addressing readability on the guns and fixing up their sounds is one of our bigger priorities at the moment! A lot of people don't realize that weapon you find in The Mall is supposed to be a sniper, but this, like many things happened due to time constraints and we are working on hopefully fixing it in the next update! Tracers is another big one I've been wanting to add, even though the weapons are technically 'hit scan', that would be a really good way of giving some feedback on the aiming. Particles hitting enemies is something I want to add as well, hopefully striking a good balance in the process.
The Mall struggled from a lot of over ambition in not a lot of time. It's getting a complete re-work as we speak to make it more in tune with the rest of the game.
I like the idea of a sniper enemy quite a bit! Difficulty and balance are two things we want to address, I'm hoping to give the AI a whole polish pass and maybe implement some kind of path prediction to enemy projectiles.
There's a lot I plan to do to clean up junction points. The major issue you're referring to is an easy fix because for whatever reason I had the grapple still check if it's valid while the grapple animation is playing. I'm going to spend some time converting this so that if the animation is playing, the grapple will attach even if you fall out of range.
More gold source movement is on the way! We're currently completely re-writing the character controller.
Hello! I'm glad you enjoyed the game! We're currently working to fix some of the more egregious design issues so I appreciate you bringing these to my attention! I added an epilepsy warning to the page, and am also working on an option to disable the glitch effect and add a warning to the game. Also, yes, we do have a discord which you can visit here: https://discord.gg/yVPMFyt
Thank you! I assume by wires you mean the large cables coming out of several structures? I'm looking into giving those collision now, actually!
2. Sprint wasn't an intended feature, left in by accident so I'll either remove it and increase the players base walk speed, or keep it and tutorialize it.
3. Keep an eye out for a nice clippy knock-off ;) I'm working on something
This was incredibly cool, and chill as all heck. I did not expect this to be as good as it was, but relaxing is really the only word I have for it. There was something just so satisfying about the art style and the architecture that really drew me in. The aesthetics and art direction were impeccable. Excellent, excellent work!
Feel free to check out our entry, Netscape Cybermind.
I was actually excited for this one from the early screenshots because it reminded me of 3089, an old RPG series I used to really enjoy. I really loved the aesthetics and I'm always a sucker for a grappling hook. The colored lighting really worked well with the art, I think, so all around good work!
Feel free to come check out our entry, Netscape Cybermind!
I was looking at my analytics today and noticed that I had a large number of views on something that isn't one of my games. Usually on the graph all the games are separated on individual selectable items showing which game got what views. Today I noticed I have about 40 views on a bar that does not have a label and that I cannot select. What does this mean?
Hello! I just loaded up the game now and played through and made sure the research bench still worked! Did you make sure that you were researching tech again and again? Thats how you get tech points to spend! If you still have issues, please DM me so that I can help get to the bottom of this if it is a bug!
This game deserves to win. Hands down, I'm man enough to admit that. I know it seems like I'm exaggerating here, but not only do I know how hard rhythm games are to make, you had a perfectly polished experience from beginning to end. The music, great. The art, excellent. The presentation, beyond great. The style and showmanship on display here is just phenomenal. I know its derivative of Crypt of The Necrodancer but honestly for something made in TEN DAYS, I am beyond impressed. Excellent work, all around! Seriously.
If you have time, come check out our game Zixels 2.