Didn't when I posted that comment but eventually did with help from a walkthrough for the very last set of levels. I am unashamed by that fact because of how difficult it was. And which Finale is that? There's multiple levels with the name Finale but not one named Finale Town.
John Anon
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Well just played the Demo and enjoyed. I am also interested in how the story would develop. Currently Kim and Wilkens have my interest as ROs but that may change. Kim because of their past history with the MC and Wiklens because they are cute and I want to see where a relationship with them would end up.
Did some runs and found that you can get a "Elaia wins the War" Ending under 10 loops but the minimum for the Golden Ending is 10 considering you need to actually travel south personally. Although I do admit that I haven't checked if there are other ways to get the Golden Ending
Anyway loved this game and everything about it. The characters are likable, the endings are diverse, the world-building is interesting, and when you actually manage to save everyone it feels incredibly satisfying.
Run that I ended up staying is 11 loops because I wanted to meet the village people before saving everyone.
Well this was quite the interesting experience. I found the interactions between the characters rather interesting and adorable, even if the context of why they are having this conversation to begin with is incredibly screwed up. The art itself is pretty good, the music chosen is good and appropriate, and the plot itself is rather intriguing. The sequence, as I would call the whole bodily mutilation part, was strangely intimate and philosophical which was something that I liked.
Overall I find the experience enjoyable enough and myself curious about the characters.
Well congratulations on having an article on PC Gamer about your game.
https://www.pcgamer.com/games/adventure/forget-helldivers-the-viral-hit-thats-sw...
I did get a KPD+SPD Victory but involved going for a Civil War Victory. My strategy there was to focus on party stuff and keep on expanding and militarizing the Reichsbanner and trying to fix relations with the KPD. I then gave Thalmann the chancellorship and fought with the KPD, with the rather amusing thing where the Reichsbanner outnumbers and outmilitarizes the other paramilitaries and the state's armed forces. That run ended with Thalmann trying to remake Wiemar Germany in the Soviet Image.
As others have said, this game does have the potential to be entertaining to play, the problem is the events are a bit whack to the point that it would frequently make impossible demands which pretty much soft lock you in a situation where improving would be impossible.
Maybe make the intervals between events last a bit longer, maybe make the escalation part take more time before it ramps up, maybe add boundaries and such so that the game doesn't suddenly ask you to do something impossible.